Yorukira

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  1. Global name: @x Orochi x
    Server they mainly play on: Victory, Freedom
    Level of PvP experience:Low, next to none. I know the basic but haven't been a Active PvP player for more than 2 years.
    Access to Ventrilo and/or mic: Have ventrilo/No Mic.
    Ability to meet at 9pm est on Fridays: YEs
  2. Hello:
    I have been rebuilding my old EM/REgen stalker. Haven't use since i14-15 and want to pimp him out to use it again in PvP. I'm working around with the IO trying to get the biggest amount of Regen possible and regch to have all my power ready for anything. My problem is that something doesn't feel right about the build, it feel like it could be better.

    Give me you opinion and constructive critisis:


    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Kabu PvP Stalker: Level 50 Natural Stalker
    Primary Power Set: Energy Melee
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Concealment
    Ancillary Pool: Body Mastery

    Villain Profile:
    Level 1: Energy Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
    Level 1: Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(42), LkGmblr-Rchg+(43)
    Level 2: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9)
    Level 4: Reconstruction -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(11), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(13), Numna-Heal(13)
    Level 6: Assassin's Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(17)
    Level 8: Build Up -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
    Level 10: Dull Pain -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(21), Numna-Heal/Rchg(21), Numna-Heal/EndRdx/Rchg(23), Numna-Heal(23), RgnTis-Regen+(33)
    Level 12: Placate -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(50)
    Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(29), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(31), Numna-Heal(31)
    Level 18: Super Speed -- Clrty-Stlth(A)
    Level 20: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43)
    Level 22: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(36), Numna-EndRdx/Rchg(43), Numna-Heal/Rchg(46), Numna-Heal/EndRdx/Rchg(46), Numna-Heal(48)
    Level 24: Super Jump -- Winter-ResSlow(A)
    Level 26: Energy Transfer -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(37), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39)
    Level 28: Instant Healing -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(31), Numna-Heal/Rchg(36), Numna-Heal/EndRdx/Rchg(37), Numna-Heal(37)
    Level 30: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(40)
    Level 32: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(36)
    Level 35: Grant Invisibility -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(40)
    Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def(40)
    Level 41: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42), Rec'dRet-Pcptn(42)
    Level 44: Laser Beam Eyes -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
    Level 47: Physical Perfection -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal(50)
    Level 49: Superior Conditioning -- EndMod-I(A), EndMod-I(50)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 1: Assassination
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Heal-I(A), Heal-I(27)
    Level 2: Stamina -- P'Shift-End%(A), EndMod-I(33), EndMod-I(33)
    ------------
    Set Bonus Totals:
    • 1.875% Defense(Smashing)
    • 1.875% Defense(Lethal)
    • 1.875% Defense(Energy)
    • 1.875% Defense(Negative)
    • 0.938% Defense(Melee)
    • 3.75% Defense(Ranged)
    • 2.25% Max End
    • 68.75% Enhancement(RechargeTime)
    • 34% Enhancement(Heal)
    • 35% Enhancement(Accuracy)
    • 180.71 HP (15.01%) HitPoints
    • MezResist(Held) 16.5%
    • MezResist(Immobilize) 13.75%
    • MezResist(Terrorized) 2.2%
    • 20% Perception
    • 116% (5.831 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
  3. Hi:
    I'm trying to creat a max def build MM for tanking without any succes. The +def build I can manage to get is very low and I'm finding it almost as a lost cause.Want to find use of my 1bill inf I have for this MM.

    It's possible to sotf cap Def a Necro/Dark MM?

    If isn't possible to get soft cap def what other benefit I could build around for my MM?(Anything except +regch, IMO MM don't need +regch)

    What is the most use IO build use for MM anyway? Can't find any particular trend for MM
  4. Want to take my first stalker into pvp. I want to get some opinion

    So how good is a EM into PvP?
    How good is Regen for surviving?
    any insite or opinion on PvP?

    I didn't ask in Pvp forum becauseI want to hear the opinion of the stalkers expert first.
  5. I want to see how many MM out there can solo a missh lv+4/8 in game.
    I'm not talking about kill boss papermissh I mean complete a whole lv 50 arc in that setting.

    Have try it with my ninja/dark and 2 Vanguard sword Boss in every mob is a huge challenge.
    There most be some MM out there to pull one of this off.

    If you made it, say with what mission and Combination,and how you play it.
  6. You should go either Necro for his self heal or demon for his Whip(Looking hot is importan .
    For secondary Force Field to make you a petsless Cap def MM or Dark to become a wannaby dominator with soul Mastery.
  7. Yorukira

    Fire/Fire Build

    That is a very amazing build Drexyl, I will steal it!

    I have try to make a Fire/Fire blaster build that could use all the AoE and be able to survive the alpha but nerver reach soft cap def on Melee or range. Your build shock me, since I never thought to use to does IO sets for the small Lethal/smash def.

    How is the game play with that blaster since you don't have a heal? Something that I always thought to be importand for a melee blaster.
  8. Quote:
    Originally Posted by Jim_G View Post

    What did you think was chaotic?

    I agree with you on the “no way to fix it.”

    What do you think would happen if the players did know the basics of economics?
    I wasn't specific enough.

    This is the way I see it.
    This game have X amount of player. Everyone of then get the same amount of Y drops while playing. So supply and demand shouldn't be so outrageous to the point player are going to buy Inf with real money to pay 5bill for a whole set.The market isn't "broken" is more like the players break it.Taking me to the point of knowing the basic of economics

    If players knew the basic of economics I think this inflation wouldn't be.They would use the game to generate money. For that you will need drops, but you will sell or created those you want. Making ppl less depending in the market to get what the want, lowering demand and increase supply. It become a full cycle "balancing" the market. This is my opinion.

    But actually everyone is just there in the market throwing their money b/c they want it "NAO!" That is the chaotic part for me.

    I have taken advantage of this anyway when I get a lucky drop
  9. Today I was doing my typical shopping through the market, getting the Purple IO and the salvage need. Also selling IO and recipe to sustain my 5 toon with over a 1billion builds(And to believe that is cheap)

    The best way to describe the market would be Pure Chaos.

    Then it hit me, may this is the only way it can be when players don't know the basic of economy. There is no way to fix it.

    But how would you balance the market to eliminate inflation and many other situation it have?

    Giving more supply/inf will not help since it will only keep inflation going.
  10. In the PvP AT rank, what position a MM take?and by rank I mean The rank of best AT for PvP

    Just curios
  11. Haven't think about alpha slot yet
    but I'm looking forward to Muscular for +dmg and Cardiac for endredux and range. I don't need more +recgh form spiritual and never don't have a lot of benefit to take advantage.

    Witch one would be better?

    I leave Stamina 5th slot b/c i don't see where where else I could use it.
  12. I would be up for it, depending the day and hour you will start
  13. First, I pick Leadership pool just to be more team friendly since this will be my PvE stalker and for extra space for set's. Also Veng is a really nice power for teams and I like alot with my Night Widow.

    Second, I pick Elude because it a luxury for me. No for the +def but for the +recv and +run,It give me a extra movement when move across maps and keep me fighting when when team move fast and run low on end(SP/SR is end heavy!)

    Third, Water Spout give k-up not a Kback, and stun, If I use it on a AV it will deal all the Dmg is suppose to deal and on normal enemies keep then bouncing in place dealing his dmg, So I have many options for this power, the first two are frankslot Hami'O or Lady grey -defdebuff sets.Positron is also a option but not sure b/c GavinRuneblade point.

    Now I must say both advice are helpful. I drop the leadership for figthing pool.Forgot that the +def proc could be use there. Remove slot from Hide and place it on weave and place the set of red fortune. Also I pick up Spirit SHark(I drop elude for it, No really sure of it) to have another Range power and +6.25% recgh.

    With this advice I got Cap def always and 177.5% recgh.

    This is my second version of my PvE stalker.

    Villain Plan by Mids' Villain Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Stalker
    Primary Power Set: Spines
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Lunge -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(31)
    Level 1: Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(7)
    Level 2: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(15)
    Level 4: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def(19)
    Level 6: Assassin's Impaler -- Mako-Acc/Dmg(A), Mako-Dam%(7), Mako-Dmg/EndRdx(21), Mako-Dmg/Rchg(21), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(23)
    Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(11), GSFC-ToHit/EndRdx(11), GSFC-Build%(25)
    Level 10: Combat Jumping -- Ksmt-ToHit+(A)
    Level 12: Placate -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
    Level 14: Super Jump -- Winter-ResSlow(A)
    Level 16: Practiced Brawler -- EndRdx-I(A)
    Level 18: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(37), GravAnch-Hold%(37)
    Level 20: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
    Level 22: Kick -- Acc-I(A)
    Level 24: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
    Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
    Level 28: Quickness -- Run-I(A)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dmg/Rng(39), Ragnrk-Knock%(43)
    Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(40), LkGmblr-Rchg+(40), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(42)
    Level 38: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(43), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45), LkGmblr-Rchg+(45)
    Level 41: Water Spout -- Achilles-ResDeb%(A), Posi-Acc/Dmg(42), Posi-Dmg/Rchg(46), Posi-Dmg/EndRdx(46), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(48)
    Level 44: Hibernate -- RechRdx-I(A)
    Level 47: Spirit Shark -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(48), Decim-Dmg/Rchg(50), Decim-Build%(50), Decim-Acc/Dmg/Rchg(50)
    Level 49: Agile -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Heal-I(A)
    Level 1: Assassination
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(33), P'Shift-End%(33), P'Shift-EndMod/Acc(34)
    ------------
    Set Bonus Totals:
    • 22% DamageBuff(Smashing)
    • 22% DamageBuff
    • 9.25% Defense(Melee)
    • 13% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 4.5% Max End
    • 27% Enhancement(Accuracy)
    • 87.5% Enhancement(RechargeTime)
    • 108.43 HP (9.006%) HitPoints
    • 10% (0.167 End/sec) Recovery
    • 20% (1.005 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 10% RunSpeed
  14. Building my Spine/SR Stalker to be the fasted PvE oriented stalker I can.

    Working without Purple because I manage to get 165% recgh without then, with purple I can push it to +185% recgh but after looking and comparing, 20% more recgh only give me 1-3 sec of different for $2bill more. 2bill inf for 20% extra recgh for just having perma Hasten and 3 sec less? Not worth it in my book!

    My problem with the Build is that I only got cap soft def when hide is on. While figthing my def drop right? That mean it don't have Cap def.Where I can get more def for my build?

    Also Water spout have a buch of option and idk what to pick. I got a -def debuff set but not sure to pick positron blast to deal more dmg and 6.5% recgh or to frankle slot hamiO's to get max -def debuff and dmg on it.

    Finally, I got the good side bonus of +24% dmg(34% with assault) on all my powers and was wondering how much +dmg can be add?(if it's worth it)

    Villain Plan by Mids' Villain Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Stalker
    Primary Power Set: Spines
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Lunge -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(31)
    Level 1: Hide -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(7), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(9)
    Level 2: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(15), LkGmblr-Rchg+(43)
    Level 4: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def(19), LkGmblr-Rchg+(43)
    Level 6: Assassin's Impaler -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(21), Mako-Dmg/Rchg(21), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Dam%(25)
    Level 8: Build Up -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
    Level 10: Combat Jumping -- DefBuff-I(A), DefBuff-I(43)
    Level 12: Placate -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
    Level 14: Super Jump -- Winter-ResSlow(A)
    Level 16: Practiced Brawler -- EndRdx-I(A)
    Level 18: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(37), GravAnch-Hold%(37)
    Level 20: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
    Level 22: Agile -- DefBuff-I(A)
    Level 24: Dodge -- DefBuff-I(A), DefBuff-I(48)
    Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
    Level 28: Quickness -- Run-I(A)
    Level 30: Assault -- EndRdx-I(A)
    Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dmg/Rng(39)
    Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(40), LkGmblr-Rchg+(40), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(42)
    Level 38: Elude -- HO:Membr(A), HO:Membr(45), HO:Membr(45), LkGmblr-Rchg+(45)
    Level 41: Water Spout -- Achilles-ResDeb%(A), LdyGrey-DefDeb(42), LdyGrey-DefDeb/Rchg(46), LdyGrey-DefDeb/Rchg/EndRdx(46), LdyGrey-Rchg/EndRdx(46), LdyGrey-%Dam(48)
    Level 44: Hibernate -- RechRdx-I(A)
    Level 47: Tactics -- GSFC-Build%(A), GSFC-ToHit(48), GSFC-ToHit/EndRdx(50), GSFC-ToHit/Rchg/EndRdx(50), GSFC-ToHit/Rchg(50)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 1: Assassination
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(33), P'Shift-End%(33), P'Shift-EndMod/Acc(34)
    ------------
    Set Bonus Totals:
    • 24% DamageBuff(Smashing)
    • 24% DamageBuff
    • 1.875% Defense(Smashing)
    • 1.875% Defense(Lethal)
    • 3.75% Defense(Energy)
    • 3.75% Defense(Negative)
    • 3.75% Defense(Melee)
    • 7.5% Defense(Ranged)
    • 2.25% Max End
    • 75% Enhancement(RechargeTime)
    • 18% Enhancement(Accuracy)
    • 112.95 HP (9.381%) HitPoints
    • 10% (0.167 End/sec) Recovery
    • 8% (0.402 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
  15. I'm up for it
    Got a Ninja/Dark MM and Night Widow.
    My MM have 3 hold,immo, Debuff & Veat buff/Dmg
    Witch one would you like?
  16. Go to the exploration badge in Nerva Called Blind Eye, IN the you will see a secret lab where the Long bow have DE helds.
  17. We only leave blue up, but now I understand that all tower must go down. Next run will be less frustrating since our major problem was than the tank was unable to stand toe to toe with him but with Cap +regch LR DP, and tohit is understandable.
  18. Last night I was doing a STF for the first time,was very confidence, No team wipe until last missh patron,After a regruop and planing they fell like fly.

    The problem was vs Recluse, After destroying 3 tower he still was able to do a lot of dmg with 4 Tohit debuff, 2 -dmg, and over %150 Res debuff.I have done over 100 LRSF and belive Statemans Miss a lot!!! when I debuff him with the help of a stromer.

    Here is my Question, LR have a permanet buff on this SF all the time?
    Destroying the tower even help?

    It look to me that the towers are just there to complement LR making him look pretty, and don't actully buff him, insteads he have a permanet buff on.

    Also is there any trick to deal with his army of 40 Arachnos bosses that make me hit the recgh debuff cap?
  19. The Ultimate fix for stalkers:
    1) Remove Hide form secondary and make a inherit power like Fitness.
    2) Give stalkers a Especial Debuff(ST/AoE) to replace hide (different in each Secondary).
    3) More Dmg, especialy vs AV

    The only problem with stalker is that they don't get a key feature to offer in importans games contens like TF/SF/Raid. I hate when they don't allow me to use my stalker for a SF/TF because AV Laugh at AS, or when I join a Mothership raid just to be Veng bait b/c every enemie can see my underwears throug hide(Castel already explain this one but still, not time for lil old stalkers).

    P.S. They should Band any sentence that feature the words Fix and Stalker together. It always end up been a 200+ post of who the biggest nerd showdown of "Your worng", "I'm Right", "F*&&% you", and classic "STFU NOOB!"
  20. Would you post your update version of the build? It look very interesting for me since there aren't a lot of MM build that pick his Attack power.

    Do they give some buff to MM attack or something? b/c i would like to have a badass whip >
  21. Control, Is the MM Pet, with most control powers or the better ones but yeah, not much of a powerhouse like others.
  22. This is my +recgh Version.
    IMO /Storm is pretty fast already and very easy to perma powers like Tornado and Freezing rain. Don't know what else I could add to make it better, Any Proc suggestion or ideas to make it better since can add many differents types of Set.

    Another Q: How much +def Enforces give? they have 2xHami +def/+tohit and want to know how much def thugs have in this build.

    Villain Plan by Mids' Villain Designer 1.91
    http: //www.cohplanner.com/

    Click this DataLink to open the build!

    Jurakan: Level 50 Natural Mastermind
    Primary Power Set: Thugs
    Secondary Power Set: Storm Summoning
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Call Thugs -- HO:Nucle(A), HO:Nucle(3), HO:Nucle(3), SvgnRt-PetResDam(5), EdctM'r-PetDef(7)
    Level 1: Gale -- FrcFbk-Rechg%(A)
    Level 2: O2 Boost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(11)
    Level 4: Snow Storm -- TmpRdns-Acc/Slow(A), P'ngTtl--Rchg%(11), TmpRdns-Dmg/Slow(17), TmpRdns-Acc/EndRdx(23), TmpRdns-Rng/Slow(42), TmpRdns-EndRdx/Rchg/Slow(43)
    Level 6: Equip Thugs -- EndRdx-I(A)
    Level 8: Air Superiority -- Acc-I(A)
    Level 10: Steamy Mist -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), LkGmblr-Rchg+(37)
    Level 12: Call Enforcer -- HO:Nucle(A), HO:Nucle(13), HO:Nucle(13), HO:Membr(15), HO:Membr(15), HO:Membr(17)
    Level 14: Fly -- Flight-I(A)
    Level 16: Freezing Rain -- Achilles-ResDeb%(A), LdyGrey-DefDeb(33), LdyGrey-DefDeb/Rchg(34), UndDef-DefDeb/Rchg(34), P'ngTtl--Rchg%(34), UndDef-Rchg(36)
    Level 18: Gang War -- C'Arms-Acc/Dmg(A), C'Arms-Dmg/EndRdx(19), C'Arms-Acc/Dmg/Rchg(19), C'Arms-Acc/Rchg(21), HO:Nucle(21), ExRmnt-+Res(Pets)(23)
    Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(40), DarkWD-Slow%(42), DarkWD-ToHitDeb/EndRdx(42)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
    Level 24: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(37)
    Level 26: Call Bruiser -- HO:Nucle(A), HO:Nucle(27), HO:Nucle(27)
    Level 28: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx(31), AdjTgt-EndRdx/Rchg(37)
    Level 30: Vengeance -- LkGmblr-Rchg+(A)
    Level 32: Upgrade Equipment -- EndRdx-I(A)
    Level 35: Tornado -- C'Arms-EndRdx/Dmg/Rchg(A), C'Arms-Acc/Dmg(36), C'Arms-Acc/Dmg/Rchg(36), C'Arms-Acc/Rchg(40)
    Level 38: Lightning Storm -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40)
    Level 41: School of Sharks -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
    Level 44: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(45), C'ngImp-Dmg/Rchg(45), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(46)
    Level 47: Spirit Shark Jaws -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Acc/EndRdx/Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48)
    Level 49: Shark Skin -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Supremacy
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(5), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc(43)
    ------------
    Set Bonus Totals:
    • 6% DamageBuff(Smashing)

    • 83.75% Enhancement(RechargeTime)

  23. Greetings

    So my Thug MM with standars IO need to get pimp but what should I Put?

    +rechg? I don't see the need outside Gang War. Freezing rain doesn't stack, Tornado is use rarely, Lightning Storm can only be double stacked.

    +def range? It will be no problem to get cap range def, but really, with BG and the amount of chaos I deliver there isn't a problem with been hit by somes debuff targets.

    Outside of those two I can't find any other Bonus that would help or need.(Suggestion?)
    Also what about frankenslotting(Hami'O) power just to increase the effect and don't goin for any benefit in particular?

    Here is the best of the worst build planned, slot for +Def, It don't look good and I don't like it...
    Villain Plan by Mids' Villain Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Jurakan: Level 50 Natural Mastermind
    Primary Power Set: Thugs
    Secondary Power Set: Storm Summoning
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Call Thugs -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
    Level 1: Gale -- EndRdx-I(A)
    Level 2: O2 Boost -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(11), Numna-Regen/Rcvry+(11)
    Level 4: Snow Storm -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(17), P'ngTtl-Acc/EndRdx(23), P'ngTtl-Rng/Slow(42), P'ngTtl-EndRdx/Rchg/Slow(43), P'ngTtl--Rchg%(46)
    Level 6: Equip Thugs -- EndRdx-I(A)
    Level 8: Air Superiority -- Acc-I(A)
    Level 10: Steamy Mist -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-EndRdx(37)
    Level 12: Call Enforcer -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(13), BldM'dt-Acc/EndRdx(13), BldM'dt-Acc/Dmg/EndRdx(15), BldM'dt-Acc(15), BldM'dt-Dmg(17)
    Level 14: Fly -- Flight-I(A)
    Level 16: Freezing Rain -- Achilles-ResDeb%(A), LdyGrey-DefDeb(33), LdyGrey-DefDeb/Rchg(34), UndDef-DefDeb/Rchg(34), LdyGrey-%Dam(34), UndDef-Rchg(36)
    Level 18: Gang War -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Dmg/EndRdx(19), ExRmnt-Acc/Dmg/Rchg(21), ExRmnt-EndRdx/Dmg/Rchg(21), ExRmnt-+Res(Pets)(23)
    Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(40), DarkWD-Slow%(42), DarkWD-ToHitDeb/EndRdx(42)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
    Level 24: Maneuvers -- DefBuff-I(A), DefBuff-I(37)
    Level 26: Call Bruiser -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Acc(29), BldM'dt-Dmg(31)
    Level 28: Tactics -- ToHit-I(A), ToHit-I(37), ToHit-I(46)
    Level 30: Vengeance -- Empty(A)
    Level 32: Upgrade Equipment -- EndRdx-I(A)
    Level 35: Tornado -- SvgnRt-PetResDam(A), EdctM'r-PetDef(36), C'Arms-+Def(Pets)(36)
    Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
    Level 41: School of Sharks -- Acc-I(A)
    Level 44: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(45), C'ngImp-Dmg/Rchg(45), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(46)
    Level 47: Spirit Shark Jaws -- Lock-Acc/Hold(A), Lock-EndRdx/Rchg/Hold(48), Lock-Acc/Rchg(48), Lock-Rchg/Hold(48), Lock-Acc/EndRdx/Rchg/Hold(50), Lock-%Hold(50)
    Level 49: Shark Skin -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Supremacy
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc(43)
    ------------
    Set Bonus Totals:
    • 10% DamageBuff(Smashing)
    • 10% DamageBuff
    • 34.25% Defense(Ranged)
    • 23% Enhancement(Accuracy)
    • 21.25% Enhancement(RechargeTime)
    • 63.25 HP (7.877%) HitPoints
    • 13% (0.217 End/sec) Recovery
    • 22% (0.738 HP/sec) Regeneration
  24. I use like a debuff/control power with the effect to revive multiple targets.

    Is a Auto hit AoE Stun,-Recgh,-Regen,Slow use it any time you see a bunch of enemies cluster together.

    My MM is able to kill AV thx to this power. Also i'm able to stun a whole Mob with HT and Oppressing gloom.

    The best time to use this power only like a rez is in a RWZ Mothership Raid.One time with got like 2 teams donw but they all die close to each other, I place myself in the center and hit HT, The joy of rebound a raid/team Wipe is by far the best thing you can ever do in this game.
  25. Quote:
    Originally Posted by Waylorn View Post
    4. Shadow Fall is overslotted for end redux. One is more than enough, but I strongly recommend to put at least a red fortune set in it, with a LotG recharge if you can afford it. Generally, slotting it for defence is better than for resistance.
    Disagree:
    Zombie are resistance oriented and Shadow Fall give a Major bonus to resistance than Defence. If you slot for Resist it give major benefit.

    Def IO set wouldn't make a huge improvement, would be a waste unless your looking for IO bonus +rechg.

    Everything else you say is Right