Recluse in Stateman TF
Destroying towers helps. Here is the information regarding towers buffs http://wiki.cohtitan.com/wiki/Statesman%27s_TF.
What tower left after 3 were destroyed?
If it was blue, it gives 30% To-Hit buff to LR, as well as 1000% rech (hardcapped at 400%)
Trick against LR adds is to kill LR faster
As mentioned, the towers do actually buff him, usually beyond the cap. Until they are down, any debuffs you try to throw at him probably aren't going to do much good. The page linked above had detailed information on the towers and what they buff. You can also see their effects yourself by using a power like [Power Analyzer mk III] on LR and looking at the Combat Attributes.
In Summary (from my own notes, in the order I normally defeat them)...
Red: +Damage, +Damage Resistance
Blue: +ToHit, +Recharge
Orange (some people call it yellow): +Defense, +Status Effect Protection
Green: +Regeneration, +Major Periodic Heal
The tower buffed Lord Recluse is no joke. The classic solution is to have a tanker taunt him while another teammate keeps the tank alive and the other 6 players kill the towers. This depends on a tough tank though... while the red tower's up it doubles his damage, he can hit for over 50% of a capped resistance tanker's hit points. While the blue tower's up he also has a tohit buff... you need 75% defense to soft cap against him until the blue tower dies. Since he's a +4 AV he'll innately have massive resistance to debuffs and the towers offer enough of a buff to counteract most of what does affect him.
It's very easy to prevent him from summoning his Banes, except for the "pet nuke" he uses at about 15-20% health. You see, his normal summon is interruptable and an autohit tanker aura or a toggle debuff of any sort will prevent him from summoning.
LR has a few "gotchas", for one his Channelgun attack in addition to dealing significant damage also has a substantial endurance drain; it's on par with a Malta Sapper, and while the blue tower's up it's also power boosted. For this reason it's strongly suggested that the tanker carry a few large blues.
Assuming you're using a classic strategy with a tank+support to handle LR and the rest of the team on tower duty you want to take the towers in this order:
- Kill the Red tower to cut his damage output in half. This will make it much easier for the tank to stay alive.
- Kill the Blue tower next to cut out the tohit buff so his chances to hit you fall back to normal for a +4 AV and to eliminate his massive speed boost dropping his power cycle time to normal.
- Kill the Yellow/Orange tower next, it provides a MASSIVE defense bonus to him. You will NOT be able to hit him until this goes down; you will be at the tohit floor.
- Finally kill the Green tower, it gives him immense regeneration and a ~4,000 HP heal every 4 seconds or so. You won't make any headway against that.
Other than that it's your standard AV fight, when he pops that pet nuke at 20% health just ignore the pets and take down LR. If you have a Kin on the team you get a really tasty Fulcrum Shift. Another good tactic is to toss Bonfire or another knockback power under LR, this will send the pets flying and they'll spend most of their time running up and then flying back instead of actually attacking anyone.
There are some tankers who can handle even the tower buffed LR without support; a well built Stone tanker can do it as can a well built Invuln with the appropriate inspiration loadout. When I'm tanking LR I usually handle him solo and send everyone else after the towers, but I'm also considerably tougher than most tankers and have the right inspiration loadout in my tray. I've done it many times with both Invuln and Stone tankers; I do have at least some support though when I'm doing it with my Shield tank.
The keys to tanking him unassisted are:
- 75% defense and as much resistance as possible for the original alpha strike, with my Invuln I use one medium purple and two large orange inspirations. Maintain 75% defense and at least 50% resistance until the red tower dies. If you get hit use your heal or eat a large green if it isn't up.
- Maintain 75% defense until the Blue tower dies; depending on your primary you may or may not be able to allow the orange inspirations to expire.
- Once the Red and Blue towers are down from a defensive point of view LR is a normal +4 AV now, you need 45% defense to soft cap against him and he hits like a normal +4 AV. If your tanker can handle the patron AV's (except for Ghost Widow, that MAG 100 hold is nasty) without assistance he can handle LR once Red and Blue are gone.
I've also run the LRSF once and found it considerably more difficult... undoubtedly mostly because it WAS the first time I'd run it. A group of us took our characters Vigilante and joined a PuG... I think only 1 or 2 on the team had ever run it before.
I'd suggest running the STF a time or two with an experienced team to help you over the rough spots; once you learn how it works you'll find it gets much easier. What server are you on? If you're on Guardian or Pinnacle I'll try and give you a hand through the TF.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
The problem was vs Recluse, After destroying 3 tower he still was able to do a lot of dmg with 4 Tohit debuff, 2 -dmg, and over %150 Res debuff.I have done over 100 LRSF and belive Statemans Miss a lot!!! when I debuff him with the help of a stromer.
|
If you did not destroy the Red Tower, you cannot debuff his extremely high damage.
If you did not destroy the Blue Tower, he has extremely high ToHit, much more than your purple patch-shrunken ToHit debuffs will be able to handle.
If you did not destroy the Green Tower, he has extremely high health and regeneration, which doesn't really factor into his damage output but it makes him more or less unable to be taken down in a reasonable scenario.
If you did not destroy the Orange Tower, he has extremely high defense and you run into the same issue as the Green above.
Leaving any one of the Towers can lead to issues.
Here is my Question, LR have a permanet buff on this SF all the time? |
It look to me that the towers are just there to complement LR making him look pretty, and don't actully buff him, insteads he have a permanet buff on. |
Also is there any trick to deal with his army of 40 Arachnos bosses that make me hit the recgh debuff cap? |
- +Defense buffs
- +Recharge buffs
- Recharge debuff resistance
- (conveniently, both the above two are available in Speed Boost)
- Mez the bosses
- KB the bosses
- Repel the bosses
- Kill faster
Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~
We only leave blue up, but now I understand that all tower must go down. Next run will be less frustrating since our major problem was than the tank was unable to stand toe to toe with him but with Cap +regch LR DP, and tohit is understandable.
I want /Fire stalker. Because nothing says stealth like dumping a can of gasoline on yourself and lighting a match. -Morac
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
My regular group leaves the blue tower and takes down the other 3. More often than not it's a Scrapper tanking Recluse (with support). Team buffs and purple insps can easily give enough defense. Surviving a hit though, that's a bit harder to do, especially since it takes a lot more orange insps to provide comparable mitigation to purples.
Global = Hedgefund (or some derivation thereof)
We only leave blue up, but now I understand that all tower must go down. Next run will be less frustrating since our major problem was than the tank was unable to stand toe to toe with him but with Cap +regch LR DP, and tohit is understandable.
|
On all our runs (even on speed MO) we leave blue tower (like here: http://i992.photobucket.com/albums/a...erIntact-2.jpg).
We were able to defeat LR with blue and red towers up (http://i992.photobucket.com/albums/a...erstanding.jpg).
You don't have to destroy all towers, but it definitely makes live easier.
On all our runs (even on speed MO) we leave blue tower (like here: http://i992.photobucket.com/albums/a...erIntact-2.jpg). We were able to defeat LR with blue and red towers up (http://i992.photobucket.com/albums/a...erstanding.jpg). |
CMA will go through 1 medium purple per minute to stay at 75%; I typically go in with 8 medium purples, 5-6 large orange, a couple of large greens and a couple of large blues. That's plenty for a typical team to take out the red & blue towers; you'd need a pretty poor team to not get those two towers down in 8 minutes. Once they've finished Red & Blue I usually don't need anything else the rest of the fight.
Oh, one thing that should go without saying, but I'll say anyway. Lord Recluse is a +4 AV... as such the tanker WILL need to taunt him and will need to include Taunt in his attack chain or LR will turn and latch onto a blaster or scrapper who's putting out the most pain. Even with Taunt slotted out the tank can loose aggro in about 30 seconds even if he never stops attacking. I've seen this happen several times and even had it happen to me once when I forgot to taunt and just continued attacking. My solution for this is to include Taunt at least every other attack chain.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
My first time tanking LR, I was on my shield/axe tanker, and while I was soft capped, I knew I couldn't stand toe to toe with him, and we didn't really have a support to help keep me alive. So I whipped out my old jetpack that I hadn't used in ages, and just taunted the daylights out of him while staying away from the towers the team was working on. I kept him jumping around, trying to get to me. Every once in a while he'd hit me with something, and I died twice, but still a decent tactic. Especially since you hosp in mission.
Also, something I didn't see mentioned here(Though I skimmed) is you gotta keep your eyes open for the Arachnos Flyer. Even if you take it down before you go after Recluse, it still can respawn, and cause you to wipe if you're not prepared for it.
Just since it seems that everyone thinks it takes a tanker to tank recluse, there are many other options to go.
A high recharge illusion controller makes for a fantastic recluse tank (or 2 illusionists alternating PA). If theyre good, it can be better than having a tanker tank recluse.
Scrappers and Brutes can tank recluse easily with some know-how. This also usually results in a faster run, since you're meatshield is now also putting out high damage.
I've seen 2 different people tank recluse on stalkers. (a Kat/DA stalker and a MA/SR stalker, the MA/SR stalker did it without support too).
I've personally tanked recluse a few times on my fire/kin controller and fire/fire scrapper, hell i think i even did it once on my emp using PA to tank him.
Further, you can opt to completely ignore recluse with a strong team and rush the towers, if your dps is high enough you can get the 2 important towers down in under a minute (the duration of demonic/archmage)
As for Recluse's Bane Spider Summon (other than his finale) just drop a rad toggle (not the -res one mind you, that should be on the tower) on him, or snow storm, or darkest night, or better yet against all odds (or similar taunt auras) works fabulously to hold his aggro and keep him from summoning banes.
Not all the towers are necessary by any means, however on a pug group or with a group of people not heavily experienced in the task, it is definitely wise to take out all 4 towers.
Also, something I didn't see mentioned here(Though I skimmed) is you gotta keep your eyes open for the Arachnos Flyer. Even if you take it down before you go after Recluse, it still can respawn, and cause you to wipe if you're not prepared for it.
|
On average we finish the corridor and the patron AV's at around the 15-20 minute mark; we know then that the flier's coming back right away. If we're real close to the 20 minute mark we wait for it to respawn, otherwise we frequently kill it, then clear the courtyard and kill it again when it respawns to get an extra 2 merits. We then have ~20 minutes to take out the towers and LR until the flier comes back.
You see there's no guesswork involved; you know exactly when the flier will be back. That reminds me of a... less than stellar PuG I was on a few months ago. After we killed LR they wanted to stay in the mission and, get this, farm the flier for merits. I and about half of the team (those with a clue) wished them good luck and exited.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Just since it seems that everyone thinks it takes a tanker to tank recluse, there are many other options to go.
A high recharge illusion controller makes for a fantastic recluse tank (or 2 illusionists alternating PA). If theyre good, it can be better than having a tanker tank recluse. |
And I wouldn't say that one or two Illusion Controllers is better than a tank. Well, not better than a decent tank. The tank can pull LR around with taunt, and an Illusion controller can't do that.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
While, yes, an Illusion Controller with perma-PA can tank LR, it can get a bit tricky . . . that moment when you re-cast PA, Recluse will sometimes refocus on the controller and hit him with a quick smackdown. Two Illusion Controllers can alternate their PA to avoid this, but I have done it several times where Recluse still hunted me down when my PA expired even though the others were out. The best way is to be able to hover overhead and cast PA down on Recluse. (I have done it a few times on all-controller STFs.)
And I wouldn't say that one or two Illusion Controllers is better than a tank. Well, not better than a decent tank. The tank can pull LR around with taunt, and an Illusion controller can't do that. |
Of course, given my choice of a good Illusionist and a lousy Tanker to handle LR I'll take the Illusionist. A good Illusionist and a competent tanker? I'll take the tanker. Unfortunately there seem to be a lot more good Illusionists than there are competent tankers.
As a case in point, I was on an ITF last week with 2 tanks, one Invuln and one Fire. I had my Fire/EM blaster on the run. The Fire tanker died, and I kept count, 42 times in the TF... he seemed to use Rise of the Phoenix as part of his attack chain. The Invuln died 8 times... to enemies that should barely have been able to move his HP bar. When I take CMA through the ITF I almost never need to use Dull Pain and I have yet to drop below 50% HP even facing Romy and his Nictus.
Oh, my Fire blaster? I didn't die once on that TF even attacking full out and using my nuke as it came up. When things got hairy I just popped Surge of Power and went on... a blaster with 30% ranged defense and 75% resistance to S/L/E is hard to kill.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
To be fair, Rise of the Phoenix is a legitimate attack power.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
We were able to defeat LR with blue and red towers up (http://i992.photobucket.com/albums/a...erstanding.jpg).
|
Before said patch, my group typically ignored everything but the Green because you could more or less brute-force past the other three Towers with an overload of buffs. The Green though? We found that leaving it up hurt our time more than helped.
Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~
So when was that image made? There was a point when the Red Tower did not give him invulnerability to Smash/Lethal/Energy. Nothing wrong with it, just mentioning that there's a world of difference between what you could do before that patch, and what you now have to do to leave the Red Tower up. That said, I can see more than half your team is using non-Smash/Lethal/Energy sets (other than the lolScrapper and possibly Tanker), so it's one of the few times it can be utilized effectively.
Before said patch, my group typically ignored everything but the Green because you could more or less brute-force past the other three Towers with an overload of buffs. The Green though? We found that leaving it up hurt our time more than helped. |
Red tower buffed damage and resistance to LR tho on that run. It took us few minutes longer to defeat LR than usually.
While, yes, an Illusion Controller with perma-PA can tank LR, it can get a bit tricky . . . that moment when you re-cast PA, Recluse will sometimes refocus on the controller and hit him with a quick smackdown. Two Illusion Controllers can alternate their PA to avoid this, but I have done it several times where Recluse still hunted me down when my PA expired even though the others were out. The best way is to be able to hover overhead and cast PA down on Recluse. (I have done it a few times on all-controller STFs.)
And I wouldn't say that one or two Illusion Controllers is better than a tank. Well, not better than a decent tank. The tank can pull LR around with taunt, and an Illusion controller can't do that. |
Yes, a tank can be more reliable than illusions, and I wouldnt have an illusionist tank recluse if I didnt know them personally to be capable of it. The point is more that there are many more options than using tanks, sometimes more effective, sometimes not, since tank dps isnt that great, and an illusionist is also bringing buffs or debuffs to the team, although that said I'd probably rather have a brute or scrapper do it.
Last night I was doing a STF for the first time,was very confidence, No team wipe until last missh patron,After a regruop and planing they fell like fly.
The problem was vs Recluse, After destroying 3 tower he still was able to do a lot of dmg with 4 Tohit debuff, 2 -dmg, and over %150 Res debuff.I have done over 100 LRSF and belive Statemans Miss a lot!!! when I debuff him with the help of a stromer.
Here is my Question, LR have a permanet buff on this SF all the time?
Destroying the tower even help?
It look to me that the towers are just there to complement LR making him look pretty, and don't actully buff him, insteads he have a permanet buff on.
Also is there any trick to deal with his army of 40 Arachnos bosses that make me hit the recgh debuff cap?
I want /Fire stalker. Because nothing says stealth like dumping a can of gasoline on yourself and lighting a match. -Morac