Max Recgh and Defence on a Stalker


GavinRuneblade

 

Posted

Building my Spine/SR Stalker to be the fasted PvE oriented stalker I can.

Working without Purple because I manage to get 165% recgh without then, with purple I can push it to +185% recgh but after looking and comparing, 20% more recgh only give me 1-3 sec of different for $2bill more. 2bill inf for 20% extra recgh for just having perma Hasten and 3 sec less? Not worth it in my book!

My problem with the Build is that I only got cap soft def when hide is on. While figthing my def drop right? That mean it don't have Cap def.Where I can get more def for my build?

Also Water spout have a buch of option and idk what to pick. I got a -def debuff set but not sure to pick positron blast to deal more dmg and 6.5% recgh or to frankle slot hamiO's to get max -def debuff and dmg on it.

Finally, I got the good side bonus of +24% dmg(34% with assault) on all my powers and was wondering how much +dmg can be add?(if it's worth it)

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Stalker
Primary Power Set: Spines
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Lunge -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(31)
Level 1: Hide -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(7), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(9)
Level 2: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(15), LkGmblr-Rchg+(43)
Level 4: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def(19), LkGmblr-Rchg+(43)
Level 6: Assassin's Impaler -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(21), Mako-Dmg/Rchg(21), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Dam%(25)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 10: Combat Jumping -- DefBuff-I(A), DefBuff-I(43)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Practiced Brawler -- EndRdx-I(A)
Level 18: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(37), GravAnch-Hold%(37)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 22: Agile -- DefBuff-I(A)
Level 24: Dodge -- DefBuff-I(A), DefBuff-I(48)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 28: Quickness -- Run-I(A)
Level 30: Assault -- EndRdx-I(A)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dmg/Rng(39)
Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(40), LkGmblr-Rchg+(40), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(42)
Level 38: Elude -- HO:Membr(A), HO:Membr(45), HO:Membr(45), LkGmblr-Rchg+(45)
Level 41: Water Spout -- Achilles-ResDeb%(A), LdyGrey-DefDeb(42), LdyGrey-DefDeb/Rchg(46), LdyGrey-DefDeb/Rchg/EndRdx(46), LdyGrey-Rchg/EndRdx(46), LdyGrey-%Dam(48)
Level 44: Hibernate -- RechRdx-I(A)
Level 47: Tactics -- GSFC-Build%(A), GSFC-ToHit(48), GSFC-ToHit/EndRdx(50), GSFC-ToHit/Rchg/EndRdx(50), GSFC-ToHit/Rchg(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(33), P'Shift-End%(33), P'Shift-EndMod/Acc(34)
------------
Set Bonus Totals:

  • 24% DamageBuff(Smashing)
  • 24% DamageBuff
  • 1.875% Defense(Smashing)
  • 1.875% Defense(Lethal)
  • 3.75% Defense(Energy)
  • 3.75% Defense(Negative)
  • 3.75% Defense(Melee)
  • 7.5% Defense(Ranged)
  • 2.25% Max End
  • 75% Enhancement(RechargeTime)
  • 18% Enhancement(Accuracy)
  • 112.95 HP (9.381%) HitPoints
  • 10% (0.167 End/sec) Recovery
  • 8% (0.402 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)


I want /Fire stalker. Because nothing says stealth like dumping a can of gasoline on yourself and lighting a match. -Morac

 

Posted

Firstly, Hide only partially suppresses when you're in combat. Suppressed, Hide provides a base of 1.875 defense, which with your slotting becomes 1.875 * 157.52% = 2.95 defense. Editing the Mid's database to show this properly is possible but I don't bother - rather I'd just keep Hide turned off and aim for a total of at least 42.1 defense showing in Mid's.

Now, I'm not too familiar with Spines or /SR, but the first thing I notice is that you shouldn't need any +def enhancement in Elude. Elude unslotted takes you to the def soft-cap for most things, and combined with your other /SR powers will take you far beyond it. In fact, if you're aiming to be at the soft cap all the time, I don't think you need to take Elude at all (unless you need it for the recovery?).

What I would do is drop Vengeance, Tactics, and Elude (or Assault). Take Tough and Weave. Put a Steadfast Protection proc in Tough. Move the Gaussian's set to Build Up, and take all six pieces of it. Weave and the set bonuses will take you to about 50% defense to all, which should be enough for the majority of situations. You can also throw a Kismet proc into one of your passives, which should slightly make up for losing Tactics.

If you're set on keeping the Leadership pool, you could instead drop the Leaping pool and stay soft capped.

I like the Red Fortune set, but 5-slotting Hide seems like overkill to me. I suspect you can better use 2 or 3 of those somewhere else, though I'm not exactly sure where. Nor have I the experience to comment on +dam bonuses or Water Spout.


 

Posted

To follow on Spruce's advice, when you drop vengeance, you'll lose that gambler you have slotted. Move it to Combat Jumping. If you also add the Gambler Defense only, you'll have the exact same % defense, but with the first set bonus as well (10% regeneration). Another option is the Gift of the Ancients Def/Run Speed%.

Waterspout is a lot like tornado if you have a stormie. I slotted mine with 95% damage and really, wasn't so impressed because the knockback is so high that it doesn't do half as many attacks as you expect it to. I recommend keepng that achilees heel for sure, that helps ALOT on hard targets. I think you won't notice a significant difference between slotting for damage, proccing it out, or frankenslotting. But if I'm wrong I'd be glad to be corrected. My recommendation is do what is cheapest or uses what you already have lying around.

I also recommend pulling some slots from stamina and moving them to where they'd be more useful. At a minimum pull that 5th one out. You can save a lot and have 90% of the same effect by using 3 slots with the proc, the pure endmod, and one common endmod. The 4th slot does make a bit of a difference, but all in all, on my spines (spines/nin) I found I liked the end/range alpha slot and that meant I didn't need anything in stamina at all. I did put some into it so I can run the musculature as an option when I'm in teams and don't need the extra range on throw spines and impale. Do you know what alpha you want?


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Speaking of Stamina, what is the preferred choice IOs to go in if 4 or 6 slotting? On my BS/WP I six slotted with Performance but that was because I was naive and picked the max 50 IOs.


 

Posted

First, I pick Leadership pool just to be more team friendly since this will be my PvE stalker and for extra space for set's. Also Veng is a really nice power for teams and I like alot with my Night Widow.

Second, I pick Elude because it a luxury for me. No for the +def but for the +recv and +run,It give me a extra movement when move across maps and keep me fighting when when team move fast and run low on end(SP/SR is end heavy!)

Third, Water Spout give k-up not a Kback, and stun, If I use it on a AV it will deal all the Dmg is suppose to deal and on normal enemies keep then bouncing in place dealing his dmg, So I have many options for this power, the first two are frankslot Hami'O or Lady grey -defdebuff sets.Positron is also a option but not sure b/c GavinRuneblade point.

Now I must say both advice are helpful. I drop the leadership for figthing pool.Forgot that the +def proc could be use there. Remove slot from Hide and place it on weave and place the set of red fortune. Also I pick up Spirit SHark(I drop elude for it, No really sure of it) to have another Range power and +6.25% recgh.

With this advice I got Cap def always and 177.5% recgh.

This is my second version of my PvE stalker.

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Stalker
Primary Power Set: Spines
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Lunge -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(31)
Level 1: Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(7)
Level 2: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(15)
Level 4: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def(19)
Level 6: Assassin's Impaler -- Mako-Acc/Dmg(A), Mako-Dam%(7), Mako-Dmg/EndRdx(21), Mako-Dmg/Rchg(21), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(23)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(11), GSFC-ToHit/EndRdx(11), GSFC-Build%(25)
Level 10: Combat Jumping -- Ksmt-ToHit+(A)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Practiced Brawler -- EndRdx-I(A)
Level 18: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(37), GravAnch-Hold%(37)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 22: Kick -- Acc-I(A)
Level 24: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 28: Quickness -- Run-I(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dmg/Rng(39), Ragnrk-Knock%(43)
Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(40), LkGmblr-Rchg+(40), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(42)
Level 38: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(43), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45), LkGmblr-Rchg+(45)
Level 41: Water Spout -- Achilles-ResDeb%(A), Posi-Acc/Dmg(42), Posi-Dmg/Rchg(46), Posi-Dmg/EndRdx(46), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(48)
Level 44: Hibernate -- RechRdx-I(A)
Level 47: Spirit Shark -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(48), Decim-Dmg/Rchg(50), Decim-Build%(50), Decim-Acc/Dmg/Rchg(50)
Level 49: Agile -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Assassination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(33), P'Shift-End%(33), P'Shift-EndMod/Acc(34)
------------
Set Bonus Totals:

  • 22% DamageBuff(Smashing)
  • 22% DamageBuff
  • 9.25% Defense(Melee)
  • 13% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 4.5% Max End
  • 27% Enhancement(Accuracy)
  • 87.5% Enhancement(RechargeTime)
  • 108.43 HP (9.006%) HitPoints
  • 10% (0.167 End/sec) Recovery
  • 20% (1.005 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 10% RunSpeed


I want /Fire stalker. Because nothing says stealth like dumping a can of gasoline on yourself and lighting a match. -Morac

 

Posted

Quote:
Originally Posted by Stryph View Post
Speaking of Stamina, what is the preferred choice IOs to go in if 4 or 6 slotting? On my BS/WP I six slotted with Performance but that was because I was naive and picked the max 50 IOs.
Highest +end/sec slotting for stamina:

1. Perf Shifter Proc
2. Perf Shifter Proc + EndMod
3. Perf Shifter Proc + EndMod + Common EndMod
4. Perf Shifter Proc + EndMod + EndMod/Acc + EndMod/Rech
5. You're wasting slots, stick to 4
6. Unless you want a set bonus, stick to 4

Edit: For those who didn't know, the proc used to give a flat 10 points of end, it currently gives a varying amount based on your total Endurance Stat, therefore no matter what level of end you have the proc is always better than a level 50 common endmod IO by a very small amount. Small amount means this, at 100 end the proc gives approximately .22 end/sec averaged over time. The first and second level 50 common endmod slotted into stamina give .21 each, all others give less due to ED.

Note: If you have any recovery crashing tier-9 defenses (I'm looking at you ELA) do keep in mind that the proc still fires when you have 0 recovery because it is not a recovery bonus. Meanwhile your 200Million Numina's unique is doing nothing for you until that crash wears off.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

For SR I'd actually argue going Cardiac. I haven't studied the Alphas enough to know if the sub sets later will really benefit. I believe Masc right now gives bonus to defense debuffs as a sub set (I forget the others) so if damage is all you're going for, it could be arguably passable.

But like all things, there is no right or wrong - only preference.

EDIT: Oh Endurance Mod for tier 2 Radial, which is unavailable atm. Still dunno, guess it kind of depends what you feel like rolling with.