Demon/Dark MM build help


Bronze Knight

 

Posted

Can anyone improve on this build? I love playing her now, but just think there is something that could work better. Any help would be appreciated.

[color:#489AFF]Villain Plan by Mids' Villain Designer 1.90[/color]
[color:#489AFF]http://www.cohplanner.com/[/color]

[color:#B1C9F5]Click this DataLink to open the build![/color]

[color:#489AFF]Demonesstra:[/color][color:#B3CAF7] Level 50 Magic Mastermind[/color]
[color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Demon Summoning[/color]
[color:#489AFF]Secondary Power Set: [/color][color:#B3CAF7]Dark Miasma[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Speed[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Legacy Fitness[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Presence[/color]
[color:#489AFF]Ancillary Pool: [/color][color:#B3CAF7]Mace Mastery[/color]

[color:#489AFF]Villain Profile:[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Summon Demonlings[/color]

  • (A) [color:#7AA4EF]Blood Mandate - [/color][color:#7AA4EF]Accuracy/Damage[/color]
  • (46) [color:#7AA4EF]Blood Mandate - [/color][color:#7AA4EF]Damage/Endurance[/color]
  • (46) [color:#7AA4EF]Blood Mandate - [/color][color:#7AA4EF]Accuracy/Endurance[/color]
  • (46) [color:#7AA4EF]Blood Mandate - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
  • (50) [color:#7AA4EF]Blood Mandate - [/color][color:#7AA4EF]Accuracy[/color]
  • (50) [color:#7AA4EF]Blood Mandate - [/color][color:#7AA4EF]Damage[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Twilight Grasp[/color]
  • (A) [color:#7AA4EF]Theft of Essence - [/color][color:#7AA4EF]Chance for +Endurance[/color]
  • (5) [color:#7AA4EF]Theft of Essence - [/color][color:#7AA4EF]Accuracy/Endurance/Recharge[/color]
  • (40) [color:#7AA4EF]Theft of Essence - [/color][color:#7AA4EF]Accuracy/Endurance/Healing[/color]
  • (40) [color:#7AA4EF]Theft of Essence - [/color][color:#7AA4EF]Accuracy/Healing[/color]
  • (43) [color:#7AA4EF]Theft of Essence - [/color][color:#7AA4EF]Healing/Recharge[/color]
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Lash[/color]
  • (A) [color:#7AA4EF]Kinetic Combat - [/color][color:#7AA4EF]Accuracy/Damage[/color]
  • (3) [color:#7AA4EF]Kinetic Combat - [/color][color:#7AA4EF]Damage/Endurance[/color]
  • (3) [color:#7AA4EF]Kinetic Combat - [/color][color:#7AA4EF]Damage/Recharge[/color]
  • (7) [color:#7AA4EF]Kinetic Combat - [/color][color:#7AA4EF]Damage/Endurance/Recharge[/color]
  • (7) [color:#7AA4EF]Mako's Bite - [/color][color:#7AA4EF]Chance of Damage(Lethal)[/color]
[color:#4FA7FF]Level 4:[/color] [color:#B3CAF7]Tar Patch[/color]
  • (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
  • (5) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
[color:#4FA7FF]Level 6:[/color] [color:#B3CAF7]Enchant Demon[/color]
  • (A) [color:#8BAFF1]Endurance Reduction[/color][color:#8BAFF1] IO[/color]
[color:#4FA7FF]Level 8:[/color] [color:#B3CAF7]Crack Whip[/color]
  • (A) [color:#7AA4EF]Ragnarok - [/color][color:#7AA4EF]Damage[/color]
  • (9) [color:#7AA4EF]Ragnarok - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
  • (9) [color:#7AA4EF]Ragnarok - [/color][color:#7AA4EF]Damage/Recharge[/color]
  • (37) [color:#7AA4EF]Ragnarok - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
  • (37) [color:#7AA4EF]Ragnarok - [/color][color:#7AA4EF]Damage/Endurance[/color]
[color:#4FA7FF]Level 10:[/color] [color:#B3CAF7]Hasten[/color]
  • (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
  • (11) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
  • (11) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
[color:#4FA7FF]Level 12:[/color] [color:#B3CAF7]Summon Demons[/color]
  • (A) [color:#7AA4EF]Blood Mandate - [/color][color:#7AA4EF]Accuracy/Damage[/color]
  • (13) [color:#7AA4EF]Blood Mandate - [/color][color:#7AA4EF]Damage/Endurance[/color]
  • (13) [color:#7AA4EF]Blood Mandate - [/color][color:#7AA4EF]Accuracy/Endurance[/color]
  • (15) [color:#7AA4EF]Blood Mandate - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
  • (15) [color:#7AA4EF]Blood Mandate - [/color][color:#7AA4EF]Accuracy[/color]
  • (37) [color:#7AA4EF]Edict of the Master - [/color][color:#7AA4EF]Defense Bonus[/color]
[color:#4FA7FF]Level 14:[/color] [color:#B3CAF7]Super Speed[/color]
  • (A) [color:#7AA4EF]Blessing of the Zephyr - [/color][color:#7AA4EF]Knockback Reduction (4 points)[/color]
[color:#4FA7FF]Level 16:[/color] [color:#B3CAF7]Darkest Night[/color]
  • (A) [color:#7AA4EF]Siphon Insight - [/color][color:#7AA4EF]ToHit Debuff[/color]
  • (17) [color:#7AA4EF]Siphon Insight - [/color][color:#7AA4EF]Accuracy/Endurance/Recharge[/color]
  • (17) [color:#7AA4EF]Siphon Insight - [/color][color:#7AA4EF]Chance for +ToHit[/color]
  • (36) [color:#7AA4EF]Siphon Insight - [/color][color:#7AA4EF]ToHit Debuff/Endurance/Recharge[/color]
  • (36) [color:#7AA4EF]Siphon Insight - [/color][color:#7AA4EF]Accuracy/ToHit Debuff[/color]
[color:#4FA7FF]Level 18:[/color] [color:#B3CAF7]Hell on Earth[/color]
  • (A) [color:#7AA4EF]Expedient Reinforcement - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
  • (19) [color:#7AA4EF]Expedient Reinforcement - [/color][color:#7AA4EF]Accuracy/Damage[/color]
  • (19) [color:#7AA4EF]Expedient Reinforcement - [/color][color:#7AA4EF]Damage/Endurance[/color]
  • (34) [color:#7AA4EF]Expedient Reinforcement - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
  • (34) [color:#7AA4EF]Expedient Reinforcement - [/color][color:#7AA4EF]Endurance/Damage/Recharge[/color]
  • (36) [color:#7AA4EF]Expedient Reinforcement - [/color][color:#7AA4EF]Resist Bonus Aura for Pets[/color]
[color:#4FA7FF]Level 20:[/color] [color:#B3CAF7]Fearsome Stare[/color]
  • (A) [color:#7AA4EF]Glimpse of the Abyss - [/color][color:#7AA4EF]Chance of Damage(Psionic)[/color]
  • (21) [color:#7AA4EF]Glimpse of the Abyss - [/color][color:#7AA4EF]Accuracy/Fear/Recharge[/color]
  • (21) [color:#7AA4EF]Glimpse of the Abyss - [/color][color:#7AA4EF]Fear/Range[/color]
  • (25) [color:#7AA4EF]Glimpse of the Abyss - [/color][color:#7AA4EF]Accuracy/Endurance[/color]
  • (25) [color:#7AA4EF]Glimpse of the Abyss - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
[color:#4FA7FF]Level 22:[/color] [color:#B3CAF7]Shadow Fall[/color]
  • (A) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
  • (23) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense[/color]
  • (23) [color:#4AA5FF]HamiO:Enzyme Exposure[/color]
  • (45) [color:#7AA4EF]Steadfast Protection - [/color][color:#7AA4EF]Resistance/+Def 3%[/color]
[color:#4FA7FF]Level 24:[/color] [color:#B3CAF7]Swift[/color]
  • (A) [color:#8BAFF1]Run Speed[/color][color:#8BAFF1] IO[/color]
[color:#4FA7FF]Level 26:[/color] [color:#B3CAF7]Summon Demon Prince[/color]
  • (A) [color:#7AA4EF]Blood Mandate - [/color][color:#7AA4EF]Accuracy/Damage[/color]
  • (27) [color:#7AA4EF]Blood Mandate - [/color][color:#7AA4EF]Damage/Endurance[/color]
  • (27) [color:#7AA4EF]Blood Mandate - [/color][color:#7AA4EF]Accuracy/Endurance[/color]
  • (33) [color:#7AA4EF]Blood Mandate - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
  • (33) [color:#7AA4EF]Blood Mandate - [/color][color:#7AA4EF]Damage[/color]
  • (34) [color:#7AA4EF]Sovereign Right - [/color][color:#7AA4EF]Resistance Bonus[/color]
[color:#4FA7FF]Level 28:[/color] [color:#B3CAF7]Health[/color]
  • (A) [color:#8BAFF1]Healing[/color][color:#8BAFF1] IO[/color]
  • (29) [color:#7AA4EF]Regenerative Tissue - [/color][color:#7AA4EF]+Regeneration[/color]
  • (29) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]+Regeneration/+Recovery[/color]
  • (33) [color:#7AA4EF]Miracle - [/color][color:#7AA4EF]+Recovery[/color]
[color:#4FA7FF]Level 30:[/color] [color:#B3CAF7]Stamina[/color]
  • (A) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]Chance for +End[/color]
  • (31) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]EndMod/Accuracy[/color]
  • (31) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]EndMod[/color]
  • (31) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]EndMod/Recharge[/color]
[color:#4FA7FF]Level 32:[/color] [color:#B3CAF7]Abyssal Empowerment[/color]
  • (A) [color:#8BAFF1]Endurance Reduction[/color][color:#8BAFF1] IO[/color]
[color:#4FA7FF]Level 35:[/color] [color:#B3CAF7]Howling Twilight[/color]
  • (A) [color:#8BAFF1]Endurance Reduction[/color][color:#8BAFF1] IO[/color]
[color:#4FA7FF]Level 38:[/color] [color:#B3CAF7]Dark Servant[/color]
  • (A) [color:#7AA4EF]Siphon Insight - [/color][color:#7AA4EF]ToHit Debuff[/color]
  • (39) [color:#7AA4EF]Siphon Insight - [/color][color:#7AA4EF]Accuracy/ToHit Debuff[/color]
  • (39) [color:#7AA4EF]Siphon Insight - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
  • (39) [color:#7AA4EF]Siphon Insight - [/color][color:#7AA4EF]Accuracy/Endurance/Recharge[/color]
  • (40) [color:#7AA4EF]Siphon Insight - [/color][color:#7AA4EF]Chance for +ToHit[/color]
[color:#4FA7FF]Level 41:[/color] [color:#B3CAF7]Provoke[/color]
  • (A) [color:#7AA4EF]Perfect Zinger - [/color][color:#7AA4EF]Taunt[/color]
  • (42) [color:#7AA4EF]Perfect Zinger - [/color][color:#7AA4EF]Taunt/Recharge[/color]
  • (42) [color:#7AA4EF]Perfect Zinger - [/color][color:#7AA4EF]Taunt/Recharge/Range[/color]
  • (42) [color:#7AA4EF]Perfect Zinger - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
  • (43) [color:#7AA4EF]Perfect Zinger - [/color][color:#7AA4EF]Taunt/Range[/color]
  • (43) [color:#7AA4EF]Perfect Zinger - [/color][color:#7AA4EF]Chance for Psi Damage[/color]
[color:#4FA7FF]Level 44:[/color] [color:#B3CAF7]Scorpion Shield[/color]
  • (A) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
  • (45) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense[/color]
  • (45) [color:#4AA5FF]HamiO:Enzyme Exposure[/color]
[color:#4FA7FF]Level 47:[/color] [color:#B3CAF7]Web Envelope[/color]
  • (A) [color:#7AA4EF]Enfeebled Operation - [/color][color:#7AA4EF]Accuracy/Immobilize[/color]
  • (48) [color:#7AA4EF]Enfeebled Operation - [/color][color:#7AA4EF]Accuracy/Immobilize/Recharge[/color]
  • (48) [color:#7AA4EF]Enfeebled Operation - [/color][color:#7AA4EF]Accuracy/Endurance[/color]
  • (48) [color:#7AA4EF]Enfeebled Operation - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
[color:#4FA7FF]Level 49:[/color] [color:#B3CAF7]Power Boost[/color]
  • (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
  • (50) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
[color:#489AFF]------------[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Brawl[/color]
  • (A) [color:#5EAEFF]Empty[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Sprint[/color]
  • (A) [color:#5EAEFF]Empty[/color]
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Rest[/color]
  • (A) [color:#5EAEFF]Empty[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Supremacy[/color]
[color:#4FA7FF]Level 6:[/color] [color:#B3CAF7]Ninja Run[/color]
[color:#4FA7FF]Level 24:[/color] [color:#B3CAF7]LEGACY BUILD[/color]


 

Posted

I don't know much but I can tell you that it can get better. The fitness poll is now inherent. Meaning you get it automaticly. So once you respect you'll have 3 new slots for powers.
I'm not sure but I don't think you're performance shifter: Chance for +End will do anything. I think the chance is supposed to come from every time a power is clicked and Stamina can't be.
You might want to consider slotting a basic health IO into Summoning Demons for it's heals. And I have know idea why anyone would use Provoke or any of the Presence power poll anymore. Especially for a MM. It's a way ancient hold over and is almost totally obsolete. If you need to pull just use corruption with a range IO. With the removal of Provoke and the freeing up of the fitness poll slots you should consider replacing them with the Leadership powers Maneuvers, Assault, and Tactics.
You might also want to also swap out Expedite Reinforcement: Accuracy/damage/recharge for Call to arms: Defiance bonus aura for pets.

Again this is just what little I know. But it should be good advice.


 

Posted

Just a hint, when you export from Mid's use the titan board format
This is your build. I haven't tweaked yet.

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Demonesstra: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Fitness
Power Pool: Presence
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(46), BldM'dt-Acc/EndRdx(46), BldM'dt-Acc/Dmg/EndRdx(46), BldM'dt-Acc(50), BldM'dt-Dmg(50)
Level 1: Twilight Grasp -- Theft-+End%(A), Theft-Acc/EndRdx/Rchg(5), Theft-Acc/EndRdx/Heal(40), Theft-Acc/Heal(40), Theft-Heal/Rchg(43)
Level 2: Lash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Dam%(7)
Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(5)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Crack Whip -- Ragnrk-Dmg(A), Ragnrk-Acc/Dmg/Rchg(9), Ragnrk-Dmg/Rchg(9), Ragnrk-Acc/Rchg(37), Ragnrk-Dmg/EndRdx(37)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Summon Demons -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(13), BldM'dt-Acc/EndRdx(13), BldM'dt-Acc/Dmg/EndRdx(15), BldM'dt-Acc(15), EdctM'r-PetDef(37)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Darkest Night -- SipInsght-ToHitDeb(A), SipInsght-Acc/EndRdx/Rchg(17), SipInsght-%ToHit(17), SipInsght-ToHitDeb/EndRdx/Rchg(36), SipInsght-Acc/ToHitDeb(36)
Level 18: Hell on Earth -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Dmg/EndRdx(19), ExRmnt-Acc/Dmg/Rchg(34), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(36)
Level 20: Fearsome Stare -- Abys-Dam%(A), Abys-Acc/Fear/Rchg(21), Abys-Fear/Rng(21), Abys-Acc/EndRdx(25), Abys-Acc/Rchg(25)
Level 22: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def(23), HO:Enzym(23), S'fstPrt-ResDam/Def+(45)
Level 24: Swift -- Run-I(A)
Level 26: Summon Demon Prince -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(33), BldM'dt-Dmg(33), SvgnRt-PetResDam(34)
Level 28: Health -- Heal-I(A), RgnTis-Regen+(29), Numna-Regen/Rcvry+(29), Mrcl-Rcvry+(33)
Level 30: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(31), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(31)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Howling Twilight -- EndRdx-I(A)
Level 38: Dark Servant -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(39), SipInsght-Acc/Rchg(39), SipInsght-Acc/EndRdx/Rchg(39), SipInsght-%ToHit(40)
Level 41: Provoke -- Zinger-Taunt(A), Zinger-Taunt/Rchg(42), Zinger-Taunt/Rchg/Rng(42), Zinger-Acc/Rchg(42), Zinger-Taunt/Rng(43), Zinger-Dam%(43)
Level 44: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(45), HO:Enzym(45)
Level 47: Web Envelope -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(48), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Acc/Rchg(48)
Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 6: Ninja Run
Level 24: LEGACY BUILD


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Hydrofoil_Zero View Post
I don't know much but I can tell you that it can get better. The fitness poll is now inherent. Meaning you get it automaticly. So once you respect you'll have 3 new slots for powers.
I'm not sure but I don't think you're performance shifter: Chance for +End will do anything. I think the chance is supposed to come from every time a power is clicked and Stamina can't be.
You might want to consider slotting a basic health IO into Summoning Demons for it's heals. And I have know idea why anyone would use Provoke or any of the Presence power poll anymore. Especially for a MM. It's a way ancient hold over and is almost totally obsolete. If you need to pull just use corruption with a range IO. With the removal of Provoke and the freeing up of the fitness poll slots you should consider replacing them with the Leadership powers Maneuvers, Assault, and Tactics.
You might also want to also swap out Expedite Reinforcement: Accuracy/damage/recharge for Call to arms: Defiance bonus aura for pets.

Again this is just what little I know. But it should be good advice.
I would definitely respec into inherent fitness. You can pick up a pool like concealment and get a couple more chances for the LotG +recharge. You could take combat jump just for a LotG mule.

Your performance shifter proc should do a roll every so often, I think it's 30 seconds.

With the endurance usage quirks of your demons, they suck down end faster than other pets. This is because the ember demon has no endurance reduction in his heal aura or heal other buffs from pet damage IOs and for the demon prince with his cold powers that don't do damage. It means you have to break up some of your six slotted pet sets to favor endurance reduction, but it will be worth it. You can slot heal sets in summon demons with the heal/endurance reduction split IOs, and you can slot slow sets in the Demon Prince. Fortunately Pacing of the Turtle also features enhancements of accuracy, damage, slow, and endurance reduction. Four Pacing of the Turtles also has a nice global accuracy boost.

I wouldn't say provoke is ancient and unused. I am not sure how you would measure its effectiveness while debuffing their tohit to nothing using dark miasma. I am saying you might not miss it.

The previous poster hit on another slotting scheme for your pets. You can load up the pet damage and recharge intensive pet IO aura procs in hell on earth. Again this would bust up the multi-slotted Expedient Reinforcement set, but I can attest that having at least three of the aura procs is worth it.

Maneuvers in Leadership is also another good spot for a LotG +recharge IO. Tactics will help your pets indeed. +Perception is useful against foes that blind you and your henchies.

I would slot Howling Twilight with recharge first.

I apologize for the late reply to your post. I had trouble sorting out the forum type to make the build easier to read.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Thanks for all the advice, and just for the record, that was an old build, thought i had updated it in mids. I do have inherent fitness and took concealment and also to Soul Mastery. Mainly I am needing to know a better way of slotting my demonlings and 2nd tier demons, they seem to be a little squishy. This is an awsome toon, have solo'd heroes in RV and mish's and she is a great team player. But for some reason, my demonlings and 2nd tier demons, just don't seen to last or do that much melee damage. Thanks a lot for all the advice. And sorry about the mids import thing, first time i have ever done it. =-)


 

Posted

Quote:
Originally Posted by Yorukira View Post
Would you post your update version of the build? It look very interesting for me since there aren't a lot of MM build that pick his Attack power.

Do they give some buff to MM attack or something? b/c i would like to have a badass whip >
For daemons taking the the whip attacks makes sense because they have -res. -Res makes all your pets do more damage.

That said I allways take all the personal attacks on all my MM's


Captain Den'Rath 53* Merk/Traps MM, Rivona 50Energy Blast/Time Cor,Victoria Von Heilwig 53* Dual Pistols/Traps Cor, Crab Spider Webguard 53* SOA, Accela 53* Bot/FF MM,Valkyrie's Executor 53* Broadsword/Shield Def Scrap. On FREEDOM! @Knight Of Bronze
"Hypocrisy, the human inherent." "Let not this work be wasted, apply yourself always."

 

Posted

Quote:
Originally Posted by Bronze Knight View Post
For daemons taking the the whip attacks makes sense because they have -res. -Res makes all your pets do more damage.

That said I allways take all the personal attacks on all my MM's
A well placed targetted AoE power like Crack the Whip is a very useful tool for grabbing attention of the next spawn.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

OK here is my current build. let me know what yall think.


Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Demonesstra: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Power Pool: Teleportation
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(3), BldM'dt-Acc/EndRdx:50(3), BldM'dt-Acc/Dmg/EndRdx:50(5), BldM'dt-Acc:50(5), BldM'dt-Dmg:50(7)
Level 1: Twilight Grasp -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(7), Numna-Heal/Rchg:50(9), Numna-Heal/EndRdx/Rchg:50(9), Numna-Heal:50(11)
Level 2: Lash -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(13), Mako-Dam%:50(15)
Level 4: Tar Patch -- RechRdx-I:50(A), P'ngTtl-Acc/Slow:50(15)
Level 6: Enchant Demon -- EndRdx-I:50(A)
Level 8: Darkest Night -- SipInsght-ToHitDeb:50(A), SipInsght-Acc/ToHitDeb:50(17), SipInsght-ToHitDeb/EndRdx/Rchg:50(17), SipInsght-Acc/EndRdx/Rchg:50(19), SipInsght-%ToHit:50(19)
Level 10: Crack Whip -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(21), Posi-Dmg/Rchg:50(21), Posi-Dmg/Rng:50(23), Posi-Dam%:50(23)
Level 12: Howling Twilight -- RechRdx-I:50(A)
Level 14: Summon Demons -- BldM'dt-Dmg/EndRdx:50(A), BldM'dt-Acc/EndRdx:50(25), BldM'dt-Acc/Dmg/EndRdx:50(25), BldM'dt-Acc:50(27), BldM'dt-Dmg:50(27), H'zdH-Heal:40(29)
Level 16: Shadow Fall -- GftotA-Def:40(A), LkGmblr-Def:50(29), LkGmblr-Rchg+:50(31), S'fstPrt-ResDam/Def+:30(31)
Level 18: Hell on Earth -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(31), ExRmnt-Dmg/EndRdx:50(33), ExRmnt-Acc/Dmg/Rchg:50(33), ExRmnt-EndRdx/Dmg/Rchg:50(33), ExRmnt-+Res(Pets):50(34)
Level 20: Fearsome Stare -- Abys-Acc/Rchg:50(A), Abys-EndRdx/Fear:50(34), Abys-Acc/EndRdx:50(34), Abys-Fear/Rng:50(36), Abys-Dam%:50(36)
Level 22: Hover -- Ksmt-ToHit+:30(A)
Level 24: Fly -- Frbd-EndRdx:50(A), Frbd-Fly:50(36), Flight-I:50(37)
Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(37)
Level 28: Summon Demon Prince -- S'bndAl-Dmg:50(A), S'bndAl-Dmg/Rchg:50(39), S'bndAl-Acc/Dmg/Rchg:50(39), S'bndAl-Acc/Rchg:50(39), S'bndAl-Dmg/EndRdx:50(40), S'bndAl-Build%:50(40)
Level 30: Stealth -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(43)
Level 32: Abyssal Empowerment -- EndRdx-I:50(A)
Level 35: Recall Friend -- RechRdx-I:50(A)
Level 38: Dark Servant -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/Rchg:50(43), DarkWD-Rchg/EndRdx:50(43), DarkWD-ToHitDeb/EndRdx:50(45), DarkWD-Slow%:50(45)
Level 41: Dark Embrace -- S'fstPrt-ResKB:30(A), ImpSkn-Status:30(45), ImpArm-ResPsi:40(46), Aegis-Psi/Status:50(46)
Level 44: Soul Tentacles -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(46), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Dam%:50(48)
Level 47: Soul Storm -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(50), Dev'n-Dmg/Rchg:50(50), Dev'n-Hold%:50(50)
Level 49: Night Fall -- Acc-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- RgnTis-Regen+:30(A), Mrcl-Rcvry+:40(40), Numna-Regen/Rcvry+:50(42)
Level 2: Stamina -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod:50(42), Efficacy-EndMod/EndRdx:50(42)
------------
Set Bonus Totals:

  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 10.5% Defense(Smashing)
  • 10.5% Defense(Lethal)
  • 10.5% Defense(Fire)
  • 10.5% Defense(Cold)
  • 6.438% Defense(Energy)
  • 6.438% Defense(Negative)
  • 8% Defense(Psionic)
  • 6.75% Defense(Melee)
  • 9.875% Defense(Ranged)
  • 12.38% Defense(AoE)
  • 6% Enhancement(Heal)
  • 36% Enhancement(Accuracy)
  • 45% Enhancement(RechargeTime)
  • 2.75% Enhancement(Terrorized)
  • 4% FlySpeed
  • 105.42 HP (13.13%) HitPoints
  • 4% JumpHeight
  • 4% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 10%
  • MezResist(Held) 17.7%
  • MezResist(Immobilize) 12.75%
  • MezResist(Sleep) 10%
  • MezResist(Stun) 13.3%
  • MezResist(Terrorized) 10%
  • 12% (0.2 End/sec) Recovery
  • 78% (2.615 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 13.15% Resistance(Fire)
  • 13.15% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 16% Resistance(Psionic)
  • 4% RunSpeed
  • 2% XPDebtProtection
------------
Set Bonuses:
Blood Mandate
(Summon Demonlings)
  • 1.5% (0.025 End/sec) Recovery
  • 1.875% Defense(Fire,Cold), 0.938% Defense(AoE)
  • MezResist(Stun) 1.65%
  • 3.75% Defense(AoE), 1.875% Defense(Fire), 1.875% Defense(Cold)
  • 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
Numina's Convalescence
(Twilight Grasp)
  • 12% (0.402 HP/sec) Regeneration
  • 15.06 HP (1.875%) HitPoints
  • 6% Enhancement(Heal)
  • MezResist(Held) 3.3%
Kinetic Combat
(Lash)
  • MezResist(Immobilize) 2.75%
  • 12.05 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Siphon Insight
(Darkest Night)
  • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
  • 2% XPDebtProtection
  • 9% Enhancement(Accuracy)
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Positron's Blast
(Crack Whip)
  • 2.5% (0.042 End/sec) Recovery
  • 1.575% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Blood Mandate
(Summon Demons)
  • 1.5% (0.025 End/sec) Recovery
  • 1.875% Defense(Fire,Cold), 0.938% Defense(AoE)
  • MezResist(Stun) 1.65%
  • 3.75% Defense(AoE), 1.875% Defense(Fire), 1.875% Defense(Cold)
Luck of the Gambler
(Shadow Fall)
  • 10% (0.335 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Steadfast Protection
(Shadow Fall)
  • 3% Defense(All)
Expedient Reinforcement
(Hell on Earth)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 10% (0.335 HP/sec) Regeneration
  • 3.125% Defense(Ranged), 1.563% Defense(Energy), 1.563% Defense(Negative)
  • 10% Resistance(All)
Glimpse of the Abyss
(Fearsome Stare)
  • 2.75% Enhancement(Terrorized)
  • 15.06 HP (1.875%) HitPoints
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Freebird
(Fly)
  • 8% (0.268 HP/sec) Regeneration
Soulbound Allegiance
(Summon Demon Prince)
  • 16% (0.536 HP/sec) Regeneration
  • 24.1 HP (3.001%) HitPoints
  • 4% DamageBuff(All)
  • MezResist(Held) 4.4%
  • 5% Defense(Psionic)
Luck of the Gambler
(Stealth)
  • 10% (0.335 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Dark Watcher's Despair
(Dark Servant)
  • 12.05 HP (1.5%) HitPoints
  • 2.5% (0.042 End/sec) Recovery
  • 5% Enhancement(RechargeTime)
  • 2% DamageBuff(All)
Steadfast Protection
(Dark Embrace)
  • Knockback Protection (Mag -4)
Impervious Skin
(Dark Embrace)
  • Status Resistance 7.5%
Impervium Armor
(Dark Embrace)
  • 3% Resistance(Psionic)
Aegis
(Dark Embrace)
  • 3% Resistance(Psionic)
Positron's Blast
(Soul Tentacles)
  • 2.5% (0.042 End/sec) Recovery
  • 1.575% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Devastation
(Soul Storm)
  • 12% (0.402 HP/sec) Regeneration
  • 18.07 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
Efficacy Adaptor
(Stamina)
  • 9.036 HP (1.125%) HitPoints
  • 1.5% (0.025 End/sec) Recovery



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Posted

In general, there are two things you should be aware of. The second tier demons and the demon prince suck down end. They have auras (cold, slow, heals, resistance) that are NOT enhanced for endurance reduction by pet damage IO sets. Second, with the buff to flight speed, you do not have to enhance fly to be at maximum flight speed. (I see you went for a Freebird set and that looks fine if that is what you are after but the extra fly enhancer is a wasted slot.)

Now the nitpicky things: why do you have single Pacing of the Turtle Acc/Slow in Tar Patch? Tar Patch is auto-hit. You would be better off with a generic recharge reduction IO.

Shadow Fall craves six slots: it has stealth, it isn't bad for another layer of defense, and the resistance is good for protection for psionic damage. There are precious few powers that are extra psi resistance. I would put at least that extra fly slot into shadow fall for a nice chunk fo resistance.

I chafe at putting more than the LotG Recharge boost in Stealth. This slot would do a world of good in shadow fall.

I suggest the cardiac slot for you demons/dark.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Below is my current build.

It seems You have been given some bad advice.

1) Performance Shifter Proc in Stamina, has a chance to trigger every 10 seconds. Generally Plain IO/Plain IO/ Perf Shifter gives the most recovery over time, but ive gone for 3 perf shifters for the set bonuses.

2) Prescence Pool is AWESOME. Running bodyguard mode damage you take is divided among your pets, If you can't convince the enemies to hit you, then they will hit your pets, and kill them. Having your pets killed is bad.

Taunting the enemies to hit you keeps your pets alive, and if you are softcapped you survive a hell of a long time.

Over the last few days i've done many STFs, and I tend to position myself at the ambush spawn points in the second last mission, and just handle them as they come in.

AoEs are a bit of a pain because damage from hitting you and your pets could take the little guys out. But its pretty rare.

I now have the rare Cardiac, becuase endurance is a pain, but it was certainly a very fun and viable build before that.

Crack Whip I only have because the animation is awesome. That and SS could be dropped for fly and group fly for a bit of team movement, which would help and stop the boys finding their own way when pathing can be a pain, but I find I have pretty good pet control and awareness anyway.



Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Summon Demonlings

  • (A) Soulbound Allegiance - Chance for Build Up
  • (3) Soulbound Allegiance - Accuracy/Recharge
  • (3) Soulbound Allegiance - Damage/Recharge
  • (5) Edict of the Master - Accuracy/Damage
  • (5) Edict of the Master - Accuracy/Damage/Endurance
  • (7) Edict of the Master - Damage/Endurance
Level 1: Twilight Grasp
  • (A) Theft of Essence - Healing/Recharge
  • (40) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (50) Theft of Essence - Accuracy/Healing
  • (50) Touch of the Nictus - Accuracy/Healing
  • (50) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
Level 2: Tar Patch
  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO
Level 4: Darkest Night
  • (A) Siphon Insight - ToHit Debuff
  • (7) Siphon Insight - Accuracy/ToHit Debuff
  • (9) Siphon Insight - Accuracy/Recharge
  • (9) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (11) Siphon Insight - Accuracy/Endurance/Recharge
Level 6: Corruption
  • (A) Devastation - Chance of Hold
  • (13) Apocalypse - Accuracy/Recharge
Level 8: Enchant Demon
  • (A) Endurance Reduction IO
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 12: Howling Twilight
  • (A) Stupefy - Accuracy/Recharge
  • (25) Stupefy - Endurance/Stun
  • (34) Stupefy - Accuracy/Endurance
  • (37) Stupefy - Stun/Range
  • (40) Stupefy - Accuracy/Stun/Recharge
Level 14: Summon Demons
  • (A) Sovereign Right - Resistance Bonus
  • (15) Sovereign Right - Accuracy
  • (15) Sovereign Right - Accuracy/Damage
  • (17) Sovereign Right - Damage/Endurance
  • (17) Sovereign Right - Accuracy/Endurance
  • (19) Sovereign Right - Accuracy/Damage/Endurance
Level 16: Shadow Fall
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (19) Steadfast Protection - Knockback Protection
  • (23) Karma - Knockback Protection
  • (23) Luck of the Gambler - Recharge Speed
  • (25) Steadfast Protection - Resistance/Endurance
Level 18: Hell on Earth
  • (A) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (21) Edict of the Master - Defense Bonus
  • (21) Call to Arms - Defense Bonus Aura for Pets
  • (33) Recharge Reduction IO
Level 20: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 22: Assault
  • (A) Endurance Reduction IO
  • (34) Endurance Reduction IO
Level 24: Tactics
  • (A) Rectified Reticle - To Hit Buff
  • (34) Rectified Reticle - Increased Perception
Level 26: Summon Demon Prince
  • (A) Soulbound Allegiance - Damage/Endurance
  • (27) Soulbound Allegiance - Damage
  • (27) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (29) Edict of the Master - Accuracy/Damage
  • (29) Edict of the Master - Damage/Endurance
  • (33) Edict of the Master - Accuracy/Endurance
Level 28: Fearsome Stare
  • (A) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (43) Glimpse of the Abyss - Accuracy/Recharge
  • (46) Glimpse of the Abyss - Endurance/Fear
  • (48) Glimpse of the Abyss - Accuracy/Endurance
  • (48) Glimpse of the Abyss - Fear/Range
Level 30: Petrifying Gaze
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (31) Basilisk's Gaze - Accuracy/Recharge
  • (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (31) Basilisk's Gaze - Endurance/Recharge/Hold
Level 32: Abyssal Empowerment
  • (A) Endurance Reduction IO
Level 35: Provoke
  • (A) Perfect Zinger - Chance for Psi Damage
  • (36) Perfect Zinger - Taunt/Range
  • (36) Perfect Zinger - Taunt
  • (36) Perfect Zinger - Taunt/Recharge
  • (37) Perfect Zinger - Taunt/Recharge/Range
  • (37) Perfect Zinger - Accuracy/Recharge
Level 38: Dark Servant
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (39) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (39) Enfeebled Operation - Accuracy/Immobilize
  • (39) Enfeebled Operation - Accuracy/Endurance
  • (40) Numina's Convalescence - Heal/Recharge
Level 41: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (42) HamiO:Enzyme Exposure
  • (42) HamiO:Enzyme Exposure
Level 44: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Red Fortune - Endurance
  • (45) Red Fortune - Defense
  • (45) Red Fortune - Defense/Endurance
  • (46) Red Fortune - Defense/Endurance/Recharge
  • (46) Red Fortune - Defense/Recharge
Level 47: Crack Whip
  • (A) Ragnarok - Damage/Endurance
  • (48) Ragnarok - Accuracy/Damage/Recharge
Level 49: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Supremacy
Level 6: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Empty
  • (43) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (42) Performance Shifter - EndMod
  • (43) Performance Shifter - EndMod/Recharge


Quote:
Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*