Can you MM do a Lv+4/8 missh?


Blast_Chamber

 

Posted

I want to see how many MM out there can solo a missh lv+4/8 in game.
I'm not talking about kill boss papermissh I mean complete a whole lv 50 arc in that setting.

Have try it with my ninja/dark and 2 Vanguard sword Boss in every mob is a huge challenge.
There most be some MM out there to pull one of this off.

If you made it, say with what mission and Combination,and how you play it.


I want /Fire stalker. Because nothing says stealth like dumping a can of gasoline on yourself and lighting a match. -Morac

 

Posted

Depends. Is there a +4 AV in it? On my mildly tweaked bots dark I can do about +2, depends on the AV. +4 on mobs would be slow but probably ok, but I'd wait for HT to recharge first.


 

Posted

I would say it depends on the skill of the player and the type of npcs he is going against. Carnival would be difficult if not impossible while one of the mobs of the popular farm missions like Demons or Family would be easier. Also, anyone should be able to do it, if they don't mind dying 50 times.

The +4 AV would be a problem so anyone that does it should mention if there is any AVs/heroes and how many deaths they had while doing it.


The first step in being sane is to admit that you are insane.

 

Posted

Don't know.

Darkest night which is your big -ToHit debuff can be resisted, which is the weakness in darkest night that -ToHit can be resisted.

With Traps depending on the amount of mobs, if too many I see them going after my FFG. You basically end up resummoning FFG a lot.

I know +2 AV is possible since I did it during the Incarnate missions. I just didn't understand how to read the difficulty settings and both were +2 AVs. Granted half way down in damage one of them gives up the fight, but I didn't know that at the time.

FFG is nice for carnie mobs. I might go to sleep for a sec or two and then wake back up. I'm assuming it's the FFG that is doing that at least.

I will try it out tonight and see if I can handle 4/8 with no AV just bosses.

EDIT

I was fighting Cots

I can tell you my Robot Traps MM with Tier 3 incarnate slotted for damage can handle 4/8 with no issues set for bosses no AV
I reset the mission and ran it again without incarnate slotted. Here is the deal mid way through the first group my pets running around as usual pulled a 2nd group. So I was fighting 1.5 groups. It took me a bit longer as my pets were clearly doing less damage and the added aggro that kept running back into another room was wiping out pets that kept chasing them in. So I had to do a few resummons during the fight. I never had complete wipes but I lost my Tier 1 pets twice and my big guy twice.

The first time around I only used inspirations before the fight to get back my endurance bar to 80% full before I started the fight. Other then that I did not need any inspirations. During my second fight I had to use blues to get back end from resummoning and such. I had to do a few combines as well to create a few blues.

Overall I would say its doable of course depending on the mobs. Cots, Freakshows and their ilk would be easy it seems. But Malta and Longbow I don't see it running that smooth. I think it would be pretty darn ugly against mobs of those types.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
Darkest night which is your big -ToHit debuff can be resisted, which is the weakness in darkest night that -ToHit can be resisted.
wrong way to start a fight. fearsome stare + soul tentacles is better. its a simply fake AoE hold every 15-20 sec.
Quote:
Originally Posted by plainguy View Post
With Traps depending on the amount of mobs, if too many I see them going after my FFG. You basically end up resummoning FFG a lot.
caltrops at your feet might change this.....
Quote:
Originally Posted by plainguy View Post
FFG is nice for carnie mobs. I might go to sleep for a sec or two and then wake back up. I'm assuming it's the FFG that is doing that at least.
according to red tomax its a "Held, Stun, Immobilize" which FFG protect against.
Quote:
Originally Posted by plainguy View Post
I can tell you my Robot Traps MM with Tier 3 incarnate slotted for damage can handle 4/8 with no issues set for bosses no AV
can confirm it, even with AVs. but only some of them, because some stupid AV tend to wander around too much or too fast, which is annoying because trap is a "base builder".
Quote:
Originally Posted by plainguy View Post
Overall I would say its doable of course depending on the mobs. Cots, Freakshows and their ilk would be easy it seems. But Malta and Longbow I don't see it running that smooth. I think it would be pretty darn ugly against mobs of those types.
baaahhh, who cares.. they all die violently and in vain.
that's the proper spirit of a villain. mwahahaha


 

Posted

Quote:
Originally Posted by kalashnikow View Post
wrong way to start a fight. fearsome stare + soul tentacles is better. its a simply fake AoE hold every 15-20 sec.
I like to toggle them around a corner to a patch or position them close to a wall so the kb from the big bot is more effective once the incendiaries go off.

fearsome stare just locks them in one spot as an opener and sometimes they aren't clumped up enough, or if you are trying to herd them up.


 

Posted

Quote:
Originally Posted by kalashnikow View Post
wrong way to start a fight. fearsome stare + soul tentacles is better. its a simply fake AoE hold every 15-20 sec.
I never said it was a way to start a fight. I just mentioned it can be unreliable method of obtaining defense cap.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
I never said it was a way to start a fight. I just mentioned it can be unreliable method of obtaining defense cap.
exactly. therefore /dark user should not rely on it and even don't bother to think about it. /dark is not a protector like FF, its more a controller.
you can't control everything till they don't attack you, but you can greatly cancel incoming dps, like by 90%
you can't debuff everything till they don't hit you, but you can greatly reduce incoming dps, also like by another 90%.
for that dps that incomes from not controlled and not debuffed mobs you have probably the strongest heal in game.
so its not about defense, its about whole synergy of all skills.


 

Posted

Quote:
Originally Posted by kalashnikow View Post
exactly. therefore /dark user should not rely on it and even don't bother to think about it. /dark is not a protector like FF, its more a controller.
you can't control everything till they don't attack you, but you can greatly cancel incoming dps, like by 90%
you can't debuff everything till they don't hit you, but you can greatly reduce incoming dps, also like by another 90%.
for that dps that incomes from not controlled and not debuffed mobs you have probably the strongest heal in game.
so its not about defense, its about whole synergy of all skills.
Whoa...

Don't take it ? I would not say that either.
It's a very strong AOE -ToHit Debuff. It can be resisted, but It's not like it's resisted all the time. I'm just saying it has a chance to be by AVs, most other mobs do not though.

Out of the dark set its the only power that offers an AOE Hit debuff which goes towards your defenses that you don't need to cast constantly.

Darkest Night along with Shadow fall and some set bonuses bring you to defense cap. Defense cap with Bodyguard mode give you great protection.

We are only talking about 2 powers here out of a full set. That is not something you should dismiss so quickly.

I am just expressing the possible down falls of it and when running against such high end mobs if it fails you will crash hard and fast.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

where did you read "don't take it" in my words?
it is so that it isn't a FFG in terms of reliability or damage prevention.
of course it is strong, but it cannot protect you 100% of time. reasons were already told, -tohit resistance is one of them for example. its a viable part of /dark, but its worth nothing on its own without all other skills.
to cancel attacks with fearsome stare is more viable. if i correctly remember my build fires the combination of fearsome stare and tentacles every 17 sec while duration of fear is longer then the cooldown, which in total is fake cone hold. since i have zombie/dark it stacks further with the stare from lich.
in most cases i don't need further debuffs, unless its an elite boss or AV.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Bots/traps, without alpha, moderate IOs: Very yes.

The only difference between +4 and +2 is that I start the fight with seeker drones and already have a mine or two planted.
Dechs, what APP/PPP are you using?

MT


Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."

 

Posted

my bots/FF probably could.

I think my thugs/Dark could as well.


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Posted

Quote:
Originally Posted by Yorukira View Post
I want to see how many MM out there can solo a missh lv+4/8 in game.
I'm not talking about kill boss papermissh I mean complete a whole lv 50 arc in that setting.

Have try it with my ninja/dark and 2 Vanguard sword Boss in every mob is a huge challenge.
There most be some MM out there to pull one of this off.

If you made it, say with what mission and Combination,and how you play it.
I know mine can't. Not with Necro/Pain or Merc/Storm. At lvl 50, if I am fighting Malta, Longbow or Carnies, I am pretty much doomed. There is no way I can survive all the mez attacks.

I have yet to get level shift with any of my MM.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by starphoenix View Post
I would say it depends on the skill of the player and the type of npcs he is going against. Carnival would be difficult if not impossible while one of the mobs of the popular farm missions like Demons or Family would be easier. Also, anyone should be able to do it, if they don't mind dying 50 times.

The +4 AV would be a problem so anyone that does it should mention if there is any AVs/heroes and how many deaths they had while doing it.

Trick can lock down an AV. I use Ice arrow with ghost widow embrace. I follow it up with char from epic power pool fire.


 

Posted

I personally haven't tried +4/8 on my MMs. I have done quite well set to +2/8... that is in arcs not papers... granted I haven't taken on any AVs or completed any arcs (this due to my mass armory of alts that need constant attention). Papers set to +1/8 are awesome for shard farming... was averaging 1 shard per mish... popped 6 total after roughly an hour of play. Not bad for not being on a TF/SF.

side note: in regards to the /Dark conversation... does anyone open with Howling Twilight? I have found that it is awesome at getting the drop on any mob. With Fluffy spawned at the front of the mob he takes aggro from anyone who is not staggering (which is rare)and then Tar pops and Darkest gets sprung. Web grenade locks the mob... by that time my thugs have shredded the lot of them.


"You sir, have never been in a hammer fight, that much is clear."
-Blast_Chamber

*yeah, I quoted myself.

 

Posted

How do Demon/Dark MMs fare in +4/8 missions with AVs?


 

Posted

Just did a few newspaper missions at +4/x8.

Level shifted and a few IOs, mostly generic IOs and some SOs still.

Bots/Dark had very few problems except when a mob would take off and grab some more aggro from other mobs. Only needed to respawn bots twice other than losing a single bot now and then.

Tested mobs on Freaks, Council and Carnies. Bosses tended to take too long to make it fun, except when they are being used as a toggle debuff.


 

Posted

My Thugs/Traps has trouble with 2/4. My Necro/Dark however, can take just about anything these days, and this is still without anything Incarnate. Not even a single thing slotted.

AVs give me trouble, but the debuffs from /dark, Dark Servant, and the Lich can cause even an Elite Boss to miss with most attacks. Add the Twilight Grasp from myself and DS, and as long as I have Endurance, I can take most anything.

Although- Illusionists among the Carnies always seem to be able to make me work for it.
So did Lord Recluse when I fought him in the Destiny arc.


 

Posted

At the moment I am on +2/x8 but I am sure I can manage higher. There is an even better chance when the incarnate levels unlock. As those will fill in holes in the mm build very well.

I am a Necro/Dark


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