I don't know what to slot on Thug/Storm...
When freezing rain is cast it sets up a pseudopet. It does indeed stack. There is no such thing as too much freezing rain.
I have found tornado to be used in more and more situations where my mastermind is soloing. When you want a tornado, you would indeed like to have two.
With hasten and enough recharge in lightning storm, you can have 3 lightning storms up briefly at the same time.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
This is my +recgh Version.
IMO /Storm is pretty fast already and very easy to perma powers like Tornado and Freezing rain. Don't know what else I could add to make it better, Any Proc suggestion or ideas to make it better since can add many differents types of Set.
Another Q: How much +def Enforces give? they have 2xHami +def/+tohit and want to know how much def thugs have in this build.
Villain Plan by Mids' Villain Designer 1.91
http: //www.cohplanner.com/
Click this DataLink to open the build!
Jurakan: Level 50 Natural Mastermind
Primary Power Set: Thugs
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Call Thugs -- HO:Nucle(A), HO:Nucle(3), HO:Nucle(3), SvgnRt-PetResDam(5), EdctM'r-PetDef(7)
Level 1: Gale -- FrcFbk-Rechg%(A)
Level 2: O2 Boost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(11)
Level 4: Snow Storm -- TmpRdns-Acc/Slow(A), P'ngTtl--Rchg%(11), TmpRdns-Dmg/Slow(17), TmpRdns-Acc/EndRdx(23), TmpRdns-Rng/Slow(42), TmpRdns-EndRdx/Rchg/Slow(43)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Air Superiority -- Acc-I(A)
Level 10: Steamy Mist -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), LkGmblr-Rchg+(37)
Level 12: Call Enforcer -- HO:Nucle(A), HO:Nucle(13), HO:Nucle(13), HO:Membr(15), HO:Membr(15), HO:Membr(17)
Level 14: Fly -- Flight-I(A)
Level 16: Freezing Rain -- Achilles-ResDeb%(A), LdyGrey-DefDeb(33), LdyGrey-DefDeb/Rchg(34), UndDef-DefDeb/Rchg(34), P'ngTtl--Rchg%(34), UndDef-Rchg(36)
Level 18: Gang War -- C'Arms-Acc/Dmg(A), C'Arms-Dmg/EndRdx(19), C'Arms-Acc/Dmg/Rchg(19), C'Arms-Acc/Rchg(21), HO:Nucle(21), ExRmnt-+Res(Pets)(23)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(40), DarkWD-Slow%(42), DarkWD-ToHitDeb/EndRdx(42)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 24: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(37)
Level 26: Call Bruiser -- HO:Nucle(A), HO:Nucle(27), HO:Nucle(27)
Level 28: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx(31), AdjTgt-EndRdx/Rchg(37)
Level 30: Vengeance -- LkGmblr-Rchg+(A)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Tornado -- C'Arms-EndRdx/Dmg/Rchg(A), C'Arms-Acc/Dmg(36), C'Arms-Acc/Dmg/Rchg(36), C'Arms-Acc/Rchg(40)
Level 38: Lightning Storm -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40)
Level 41: School of Sharks -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 44: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(45), C'ngImp-Dmg/Rchg(45), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(46)
Level 47: Spirit Shark Jaws -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Acc/EndRdx/Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48)
Level 49: Shark Skin -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(5), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc(43)
------------
Set Bonus Totals:
- 6% DamageBuff(Smashing)
- 83.75% Enhancement(RechargeTime)
I want /Fire stalker. Because nothing says stealth like dumping a can of gasoline on yourself and lighting a match. -Morac
Greetings
So my Thug MM with standars IO need to get pimp but what should I Put?
+rechg? I don't see the need outside Gang War. Freezing rain doesn't stack, Tornado is use rarely, Lightning Storm can only be double stacked.
+def range? It will be no problem to get cap range def, but really, with BG and the amount of chaos I deliver there isn't a problem with been hit by somes debuff targets.
Outside of those two I can't find any other Bonus that would help or need.(Suggestion?)
Also what about frankenslotting(Hami'O) power just to increase the effect and don't goin for any benefit in particular?
Here is the best of the worst build planned, slot for +Def, It don't look good and I don't like it...
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Jurakan: Level 50 Natural Mastermind
Primary Power Set: Thugs
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Call Thugs -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Gale -- EndRdx-I(A)
Level 2: O2 Boost -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(11), Numna-Regen/Rcvry+(11)
Level 4: Snow Storm -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(17), P'ngTtl-Acc/EndRdx(23), P'ngTtl-Rng/Slow(42), P'ngTtl-EndRdx/Rchg/Slow(43), P'ngTtl--Rchg%(46)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Air Superiority -- Acc-I(A)
Level 10: Steamy Mist -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-EndRdx(37)
Level 12: Call Enforcer -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(13), BldM'dt-Acc/EndRdx(13), BldM'dt-Acc/Dmg/EndRdx(15), BldM'dt-Acc(15), BldM'dt-Dmg(17)
Level 14: Fly -- Flight-I(A)
Level 16: Freezing Rain -- Achilles-ResDeb%(A), LdyGrey-DefDeb(33), LdyGrey-DefDeb/Rchg(34), UndDef-DefDeb/Rchg(34), LdyGrey-%Dam(34), UndDef-Rchg(36)
Level 18: Gang War -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Dmg/EndRdx(19), ExRmnt-Acc/Dmg/Rchg(21), ExRmnt-EndRdx/Dmg/Rchg(21), ExRmnt-+Res(Pets)(23)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(40), DarkWD-Slow%(42), DarkWD-ToHitDeb/EndRdx(42)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 24: Maneuvers -- DefBuff-I(A), DefBuff-I(37)
Level 26: Call Bruiser -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Acc(29), BldM'dt-Dmg(31)
Level 28: Tactics -- ToHit-I(A), ToHit-I(37), ToHit-I(46)
Level 30: Vengeance -- Empty(A)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Tornado -- SvgnRt-PetResDam(A), EdctM'r-PetDef(36), C'Arms-+Def(Pets)(36)
Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 41: School of Sharks -- Acc-I(A)
Level 44: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(45), C'ngImp-Dmg/Rchg(45), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(46)
Level 47: Spirit Shark Jaws -- Lock-Acc/Hold(A), Lock-EndRdx/Rchg/Hold(48), Lock-Acc/Rchg(48), Lock-Rchg/Hold(48), Lock-Acc/EndRdx/Rchg/Hold(50), Lock-%Hold(50)
Level 49: Shark Skin -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc(43)
------------
Set Bonus Totals:
I want /Fire stalker. Because nothing says stealth like dumping a can of gasoline on yourself and lighting a match. -Morac