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Posts
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Joined
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What I want to know is if the $20 in imaginary money is in Imaginary American or Imaginary Canadian currency.
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Will there be any way to close a character slot after it's been redeemed, so that you could use it elsewhere? Of course such a thing would have to have restrictions (maybe time based) to avoid people exploiting it... but here's a scenario.
Let's say I'm a new player. I jump in and, not knowing much about the game, just choose a random server to play on. I create a character there, using one of my two total slots. However, as I learn more about the game and the community, I learn that one of the different servers will suit me better. I move to that server, and create a character there, using up my second character slot. However, that first character is now completely lost to me. What am I to do?
Yes, in that scenario the new player could buy an extra character slot or two (or even just become a VIP player). Or maybe even make an entirely new account, unless there are somehow safeguards against that. But really in the end the goal should be to make the game as inviting to new players as possible, and hurdles like this just cause problems.
My suggestion: Make it so that once per month (would that be a good limit?) Free or Premium players can lock 1 character slot (whether or not there's a character in it) and receive 1 slot token, so that they can unlock a different slot of their choosing. Be it a different locked character, a different server, or whatever.
This way, people would be able to have a bit more freedom to move around, and can also try different concepts without having to completely delete a character, too. The time limit prevents people from switching active slots on the fly to get around the 2(+) character limit, but still adds SOME flexibility.
As an added bonus, it'll create the possibility for free or premium players to amass a stock of locked characters that they can't use... which might give them more incentive to go VIP so they can play whoever they want without limits. -
The Well and the Coming Storm are tied like this (as I understand it): The Well is afraid of the Coming Storm, whatever it may be. As such, it is taking measures to protect itself, and this involves finding a champion and bestowing more power unto him... most likely so that when the time comes, the Well can take direct control and use said champion as a weapon. Of course, it just so happens that the Well's champion is Emperor Marcus Cole.
So, all the current Incarnate content is the result of the Well's interest in Cole, and ultimately because of the threat of the Coming storm.
However, I figure the devs will probably finish the Cole storyline before they get into the Coming Storm (ie the next big threat). So I have to wonder... what will the Well's next move be, lacking his chosen champion? -
Quote:I kinda noticed it when I was passing through Kings Row at one point, but it seems like the devs have two types of Admin channels they can use. One is only zone wide, while the other is server wide. So, if there's some stuff in there you didn't see, it's probably because you weren't in the same zone as the OP.Thanks for posting this! The devs were obviously having fun playing their roles.
It's weird...I was seeing all of Zwillinger's comments, and the Praetorian bad guys' banter, but I don't remember seeing any of War Witch's, or the NCSoft_GoodEvil announcements. They were all using the Admin channel, right? Maybe it was just scrolling by too fast.
EDIT: Just going through the log, stuff like this would be serverwide:
Quote:[Admin] Emperor Marcus Cole: Attention people of Primal Earth.
[Admin] Emperor Marcus Cole: I had wished to join our two worlds together without the need for bloodshed.
[Admin] Emperor Marcus Cole: But it has become clear to me and my advisors that there are those amongst you who are resolute in their outdated idea of freedom no matter the cost.
[Admin] Emperor Marcus Cole: The cost will be high, but ensuring the greater good for your world is too important, too critical for the survival of both our worlds.
Quote:[Admin] War Witch: How we doing in here?
[Admin] War Witch: Where's the Praetorian badness?
[Admin] War Witch: Whoa.
[Admin] War Witch: Little help with Neuron?
[Admin] War Witch: Right at Blue Steel
[Admin] War Witch: Chew on THAT, Neuron!
[Admin] War Witch: NIce!
[Admin] War Witch: Ok, gonna move some Goliaths
Figuring out which is which may be a bit of a pain, but really, doesn't matter much. It's all interesting to read. -
Quote:It's a bit more complex than that, I think. First, it's not half of Praetoria itself that would be destroyed, it's half of Neutropolis. And the reason for it is... well, I'll pull up the actual text:I don't deny he's motivated by ego, but consider that if the other reactors didn't survive the blast, all of Praetoria would be dead, either from the explosion or from the Sonic Barrier going down.
He's also thinking in terms of 'acceptable losses'. 50% of Praetoria in the scenario that your character fails is better than 100%.
Also consider that in Keyes own mind, his 'greatness' is being kept from helping Praetoria as much as it could be. Him not being a Praetor and being kept busy with a lot of side projects while Berry runs wild is damaging to the Empire.
He's in a Catch 22. Would he hurt the Empire to help it more? Maybe. But he won't take a hit to his own ego. The whole point of his arc finale was that he defied orders given to let Arachnos to destroy his creation. I still don't think he'd risk his baby by letting Berry fail publicly if he thought there was any possibility that the Primals could succeed.
Protecting Praetoria is his ticket back to Praetorship. The question is, has he lost sight of that goal in redoubling his efforts to discredit Berry? That would be his shift to the Power tract.
"This is ridiculous! Character, this is... the nerve... of everyone! Arachnos troops have taken over one of my reactors! Some fool named Arbiter Sands is leading their troops and plans to blow up one of my own creations! Do you have any idea, any idea how catastrophic that will be?! The other two reactors can survive the blast, I designed them to in case one collapsed. But none of Berry's makeshift toys will survive the impact. Of course, I told him to design them that way, but he wouldn't listen! Half of Neutropolis would be wiped away if that reactor explodes!
Do you know who will be blamed for that? I will, at least by the people! But what am I ordered to do? No, not, 'drop everything and stop Arachnos'. No, I'm ordered to work harder on my projects and allow it to happen. The fools! They want to give us a good reason to hate Arachnos, a good reason for my project. But I never even wanted to fall from Praetorship just to work on this project. I never wanted any of this. And I don't want the destruction of one of my creations be what fuels this little war! "
Basically, the difference is that Antimatter's creations are created to last, while Neuron's aren't quite as robust. The half of Neutropolis being destroyed is just another way of saying "All of Berry's toys will be reduced to dust (plus a few people with them but honestly who cares about them?)"
But wait? Couldn't this be a GOOD thing? I mean, most of Antimatter's rants have been about his rivalry with Neuron, and about how his stuff is better and he should still be Praetor and etc etc... so couldn't he just spin this? Arachnos attacks, blows up the reactor, all of Berry's toys and buildings and stuff are destroyed (along with the people in them, but again, who cares?)... but Antimatter's stuff still stands! This would be the PERFECT chance to show everyone how shoddy Praetor Berry's work really is! And all it would cost is one reactor... which really isn't that big of a loss (as long as the other two stand), and could always be rebuilt anyways.
But instead, he finds an excuse to go ahead and do the right thing (well, send the player to do the right thing. He is a contact after all). A weak justification so he can still hold on to his villain club card. But really, he's still doing the right thing for the wrong reasons... and that's Rogue behavior (although in this case he's doing it for pride and status, rather than money).
It's not exactly showing that he's a hero, far from it. But it is sort of showing that he's not fully a villain either.
(And let's not forget how he lost his Praetor position in the first place. He took the fall for Dominatrix when her little evil plans were found out, even though he had nothing to do with it. And what does he get for his sacrifice? Laughed at. Poor guy...) -
Unsure if this counts, but when I did the tutorial, I completely missed the thing about clicking "exit" to exit the map. I thought you had to run back to the entrance. And since I mainly soloed, there was no one to tell me otherwise. It was a couple of months before I finally found the button that let me exit the map automatically.
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Quote:While this would work well for the current Trials and the ones we know are coming, not ALL the Trial content has to be pro-Resistance. For example, we could have a Trial where the Resistance has gone too far and is doing something crazy, and we have to stop them. Not necessarily pro-Cole, but it'd make gathering in a Resistance base before hand a bit weird. And then of course there's the possible trials we could have AFTER the Emperor Cole story arc is finished, and we're fighting enemies completely unrelated to Praetoria (though this won't happen for a while). Again, Resistance base just seems weird in that case.One of the Resistance base maps would make for a good staging zone, especially as we already go there for the hospital visits on the Trials.
If it's set to be something in Primal Earth, or possibly a pocket dimension (a la Pocket D) or something of the like, then it doesn't step on any future toes story wise. While the Resistance bases ARE really cool, they're just too restricting! -
Keep in mind the following post is just baseless speculation, completely untested, and just my thoughts on what MIGHT be going on. If it's wrong, it's wrong. But if it's right, then yay.
My current theory is that it's based (mostly) on effective power activations. When I say effective, I mean stuff that makes a notable difference. So turning toggles on and off constantly wouldn't work, nor would healing targets who are at full HP. However, every time you activate a power (such as to attack an enemy, or heal an ally, or debuff, or buff, or whatever) it counts towards participation. Some actions MAY be weighted more than others, but I couldn't say which would be. It's just a guess that some might be.
Also, as said, I think it's based on power activations, and not number of targets hit. So using AoEs shouldn't have an advantage over single target powers, as long as at least one target is hit.
This may be why some Masterminds are finding it difficult to pass the participation bar. Just setting your pets to aggressive/follow, or telling them to attack a single target (say, the AV) and never switching won't count for much. However, giving constant pet commands (goto, attack target, etc) MAY have an effect. I'm not sure, since this is just a baseless theory that I haven't put to test. But it would, as far as I figure, explain why some MMs are having a hard time while some others aren't. Difference in playstyle.
So, as my theory goes, the key to participation is... to be constantly active in using your powers! Buff your allies as much as you possibly can! Heal whenever you get the chance (assuming it does anything)! Debuff enemies at every opportunity! And of course attack, attack, attack! -
I used a color title for a little while after the vet reward came out (I found out about it from someone at the 7 year anniversary party on Test), but ended up reverting it to normal after a while. It's cool and all, but people constantly sending me tells asking me how I got a red title gets annoying after a while!
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Quote:I don't really see how having more prestige makes an SG the "best". I mean, yes, it means they probably have a fully stocked base, but it really doesn't take THAT much prestige to get there. All the groups on the top 100 probably have that. And beyond that point, Prestige is just a silly, meaningless number. Because all it's good for is buying stuff in the base.Sure I can, If I started playing the game as of today and I wanted to join the best SG, the only way in game to tell who that it is, is to go to the SG guy in Atlas or Port O and bring up the top 100 SG's. If I wanted to join the best I would automatically join the No.1.
I also find that the SGs that top the lists tend to be really farm-heavy (which explains how they get so much Prestige), which is okay if you're into farming, but I REALLY wouldn't recommend it to anyone new. OR, they might have strict rules about prestige earning, and have it so you MUST earn x amount of prestige per week/month/whatever, or you're out of the group. There are a few groups like that, and yeah, they mainly do it so they can keep a high spot and advertise themselves as a top SG.
I would not recommend EITHER of those types of groups to a new player, and in fact my suggestion would probably be to stay AWAY from the SGs near the top of the list. Also to avoid SGs that advertise in Atlas Broadcast.
Of course, a good SG COULD be at or near the top of the list... but that would be in spite of the amount of prestige earned, not because of it. -
The Hamidon shard reward is meant to be equivalent to the single piece of incarnate salvage you get at the end of other select level 50 TFs. It's the "wildcard", where it gives you the shard equivalent of a common salvage piece and lets you make whatever you want (It's even more useful since you also have the option to just save them up instead, too). Of course there is a bit of an unbalance since in said TFs you also have a chance for shard drops from enemy defeats (and since there tends to be a LOT more enemies you can get lots of shards if you kill-all)... but this is somewhat offset by the Mitochondria having a very good chance of dropping shards.
For this reason, I don't really expect the Hamidon's rewards will be looked at, nor think they should be. It's supposed to be comparable to the TF drops, not to the Incarnate Trial drops. Yes, shards are a bit outdated now and not that big of a reward, but that's more of a problem with the ENTIRE shard system, not just the Hamidon raid. -
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It is extremely annoying, especially when you're working on something difficult (such as the Master of Lambda badge) and the entire League gets booted halfway through the fight. It is extremely, extremely annoying.
...However, there were no signs of anything like this in Beta as far as I know, so it's not like the devs intentionally put a buggy product forward. It was just an unexpected thing that happened once the issue hit the live servers. And I'm certain the devs are working hard on trying to figure out a solution to the problem (that's the bad thing about bugs... sometimes they can be hard to pin down).
I just hope they figure it out soon... -
Though I think it's a bit random, I also think there's probably some weighting involved based on how much you participate. Probably a mix of the two. On well-formed teams of great players I usually get Uncommons (by far the most common drop) or Rares (second most common). I've only gotten Commons a couple of times, and never gotten the threads. However, if I do a PUG (especially a PUG Lambda, where I usually end up soloing half of the Temp power phase myself) I tend to get Rares or Very Rares... as long as the team pulls together in the end to win.
It's interesting if true, and not just random luck... but also a bit weird. I actually have more incentive to play with "bad" teams than I do with awesome teams, because it'd increase my chances of getting good rewards. -
Incarnate XP isn't split over the entire league, it's split over the team, like normal. So people on Team 1 won't get xp from an enemy killed only by people on Team 2. Since some leagues running the BAF just tell a single team to deal with all the adds, that team can get a looot more XP than everyone else.
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I have a rare in everything right now, and am 4 commons (or equivalent Threads) away from my first Very Rare.
The reward rolls have been good to me so far (too many freaking Uncommons, though) -
Primal firing first is interesting, and something I have speculated about in the past. My guess is it's probably related to Maelstrom's origin. There aren't any specific dates given, so it's hard to say if everything that happened there was before or after Praetoria attacking Primal and kidnapping Statesman (the first time)... but it is possible it happened before.
From Maelstrom's long bio on the Going Rogue site:
Quote:If I remember correctly, Maelstrom's core thing was originally stolen from Praetoria (forget which arc states this, or if I'm even remembering it correctly), so Ultimatum have had agents in Praetoria stealing tech for a while, at least. It could even have been the thing that made Praetoria aware of Primal Earth in the first place.Ultimatum had access to one of the only dimensional portals outside of Portal Corporation. They used it to fund their research and acquire new technologies for their operatives. This time they used it to access Praetorian Earth, the home of Tyrant and his evil Freedom Phalanx analogues. They were seeking technologies belonging to Anti-Matter and Neuron for their own gain. Unfortunately their operatives had been captured.
It was only a matter of time before their operatives gave up information to Tyrant about where they came from, and this information could spark an inter-dimensional war. Maelstrom and Melee were sent to Praetorian Earth to rescue the hostages or at the very least make sure the hostages didn't talk.
So... if I'm right about it, it wasn't Nemesis that fired the first shot this time, it was the US military (or a top secret organization in it, anyway).
Why are top secret organizations never the good guys? -
I really don't get what people have against the new villain SF. I played it during one of the Beta previews, and really enjoyed it. Yeah it doesn't use any radically new maps like the Hero one (the ones in the villain SF are customized, but still the same basic tilesets as always)... but is that really that big of a deal?
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Behavioral Adjustment Facility
Difficulty: Moderate
Lambda Sector
Difficulty: Challenging
Wait wait... what? LS is harder than the BAF? I mean, I know the badges are (in theory anyway), but the trials themselves... it seems a little backwards. Given the required numbers of players, I always assumed that the LS trial was the easy introductory one, and the BAF trial was where it got hard. And that's how it feels when running them, too. At least that's how it was for me. -
Quote:I don't see a problem with the buffs from one Incarnate Power overlapping with another. There are the different options, after all, so you don't have to pick the same ones twice... and it also lets teams fill in each other's gaps.Wouldn't that defeat half the purpose of Clarion Destiny?
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For example, let's assume that the Vitae slots are personal toggle versions of the Destiny slots (of course I have to idea what Vitae really is, but this is just for the sake of argument). So rather than a team buff/heal, they only affect you. If you went with Clarion Destiny, then you choose something else for your Vitae boost... maybe get a nice +MaxHP and +Regen buff, or boost your defense/resistance. But if you DIDN'T go Clarion, then you could go the +status resist Vitae power instead, and fill that hole.
And of course, Destiny powers are designed to be AoE buffs, so even if YOU don't need the buff, maybe the rest of the team or league DOES. I'm certain it'll be very popular at Mothership raids... -
Quote:Now, here's an interesting angle. We know the Well doesn't work with people. It controls people. Cole being the Well's champion is basically saying that Cole is the Well's puppet. And really... we don't know how that happened. Did he willingly give himself up to the Well, or was he just looking for more power, and chose the wrong method? Is he the major villain in this case, or could he be considered another victim?EDIT: I wouldn't trust the rantings of someone who is working hand in hand with an entity that has gone batshite crazy and wields near omnipotent power (aka WotF).
How much of Cole is left in the villain we now face?
See, this is how I'd work the supporters of Emperor Cole into the progressing story line: He's not himself any more, the Well has taken too much from him, in giving him his godlike powers. The charismatic man who could make you believe and trust him is no more. The human who could be reasoned with is lost within the Well. Those who once wished to stand by his side must first stop his dark ambitions, and purge the influence of the Well.
Save the Emperor, before all is lost. -
...seriously wonder why so many people dislike this TF. It's one of my favorite in the game right now!
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My current bet is that it's Emperor Cole's forces building the fortress, and trying to get a solid foothold on Primal Earth. They didn't expect their initial invasion to be repelled (they expected to just steamroll everyone), so their followup plan would likely be rushed... hence using a bunch of stolen ships and building a fortress based off of them. The fact that some of the buildings are noted to be factories seems to support this, as far as I'm concerned.
Just a guess, though.