So What Constitutes "Participation"?
The only evidence I have (which is not statistically legit) is that the only Very Rare I have ever gotten is on my sonic support toon.
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I wish they'd just do away with 'participation'
People who genuinely try but are getting DC'd are getting put in the same camp as actual leechers....who, in reality, are getting kicked as they should do, and thus getting NO rewards.
We don't need this brain-dead A.I. 'nanny' telling us to play nice, because the players have always managed that themselves. Instead, all it's doing is screwing over the legit players.
Personally? I'd say remove commons from the chance for reward. That way people get the stuff thats actually hard to get, rather than the stuff you can get with contemptuous ease.
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It is damage but on the right targets. I would suggest ss+stealth for your emp and put as much damage as you can on the glowies and the AV's.
Global Name: Denver Nugget
Playing since i3 on 8 servers
Playing an Empath and playing a Blaster, I notice that damage seems to be the factor that participation is based on. I know there is a lot of talk that the system is "bugged", but is support coming up short in the rewards considered "working as intended"?
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According to the devs personal participation does not affect the quality of the rewards beyond getting a component at all.
My postings to this forum are not to be used as data in any research study without my express written consent.
They have specifically stated that participation is not based on "damage dealt" in any way.
Also, have you been getting the "10 threads" reward a lot on your empath? Or just commons/uncommons? Because the 10 threads reward is based on "non-participation" and everything else is random... or at least pseud-random based on the league and not the individual... supposedly.
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So What Constitutes "Participation"? |
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The devs have already stated that once your individual participation and league participation combined reach a certain point you qualify for a reward table. The actual table you receive is based on the random generator. The only other option is for the 10 threads table.
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Participation only determines whether you get a component reward or just the 10 threads.
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The only evidence I have (which is not statistically legit) is that the only Very Rare I have ever gotten is on my sonic support toon.
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If you don't hit the participation threshold, you get the 10 threads. If you do, then you get the same statistical chance as everyone else in your league to get a good reward.
As long as you get a component and not the 10 threads table you have "participated". Based on Arcana's datamining it appears to be primarily based on power activations with some weighting or caveats. Attacks always count, buffs/heals do seem to count but not as much.
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Also, we know that the participation threshold can't be "frontloaded or backloaded" meaning you can't just spam a bunch, qualify, then leech. This suggests some sort of staged-approach, with you needing to reach participation at each of the stages to qualify.
It was also said that team leaders giving instructions wouldn't be adversely penalized, suggesting that there are several considerations and mitigating factors involved.
Some people have been reporting being unfairly hit by this threshold quite a lot. others... not at all. I've been running quite a few buff-and-pet types-- the ones that anecdotal evidence suggests are the most impacted-- and haven't stumbled across it yet.
Keep in mind the following post is just baseless speculation, completely untested, and just my thoughts on what MIGHT be going on. If it's wrong, it's wrong. But if it's right, then yay.
My current theory is that it's based (mostly) on effective power activations. When I say effective, I mean stuff that makes a notable difference. So turning toggles on and off constantly wouldn't work, nor would healing targets who are at full HP. However, every time you activate a power (such as to attack an enemy, or heal an ally, or debuff, or buff, or whatever) it counts towards participation. Some actions MAY be weighted more than others, but I couldn't say which would be. It's just a guess that some might be.
Also, as said, I think it's based on power activations, and not number of targets hit. So using AoEs shouldn't have an advantage over single target powers, as long as at least one target is hit.
This may be why some Masterminds are finding it difficult to pass the participation bar. Just setting your pets to aggressive/follow, or telling them to attack a single target (say, the AV) and never switching won't count for much. However, giving constant pet commands (goto, attack target, etc) MAY have an effect. I'm not sure, since this is just a baseless theory that I haven't put to test. But it would, as far as I figure, explain why some MMs are having a hard time while some others aren't. Difference in playstyle.
So, as my theory goes, the key to participation is... to be constantly active in using your powers! Buff your allies as much as you possibly can! Heal whenever you get the chance (assuming it does anything)! Debuff enemies at every opportunity! And of course attack, attack, attack!
Playing an Empath and playing a Blaster, I notice that damage seems to be the factor that participation is based on. I know there is a lot of talk that the system is "bugged", but is support coming up short in the rewards considered "working as intended"?
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I normally mix buffing, attacking, and healing and I have done well when it comes to drops with my Empathy defenders (I also have an Emp/Elec, but I've never played her pure support).
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
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"To illustrate this in a different way: team and league contributions for completion of goals found in the trials are an extremely important part of your overall individual participation score."
I was on a team where 3 of us got the 10 thread tables because we were constantly going to the hospital (the league finished everything which is why I was annoyed). It would be better for yourself and your teams if you are capable of completing all the goals.
As has been stated previously by the devs-- more than a few times-- "participation" only determines your access to the reward table, not how well of a result you'll get from it.
If you don't hit the participation threshold, you get the 10 threads. If you do, then you get the same statistical chance as everyone else in your league to get a good reward. |
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I can honetly say that damage has nothing to do with participation. I have run 22 trials on my shield/elec tank and he does massive AoE damage and have gotten 20 commons and 2 uncommons....All of these trials ended successfully with no problems and each time I never had to go to hospital but I still get crap for drops no matter what I do in the trials. Bad part is the 2 times I got uncommon I dcd upon entering, so no I would have to say that participation formula is not working as intended. If it is working the way they intend it to then I forsee a lot of people avoiding the trials this really needs to be adressed.
I can honetly say that damage has nothing to do with participation. I have run 22 trials on my shield/elec tank and he does massive AoE damage and have gotten 20 commons and 2 uncommons....All of these trials ended successfully with no problems and each time I never had to go to hospital but I still get crap for drops no matter what I do in the trials. Bad part is the 2 times I got uncommon I dcd upon entering, so no I would have to say that participation formula is not working as intended. If it is working the way they intend it to then I forsee a lot of people avoiding the trials this really needs to be adressed.
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"To illustrate this in a different way: team and league contributions for completion of goals found in the trials are an extremely important part of your overall individual participation score."
I was on a team where 3 of us got the 10 thread tables because we were constantly going to the hospital (the league finished everything which is why I was annoyed). It would be better for yourself and your teams if you are capable of completing all the goals. |
edit: I should say I was on a spines/fire scrapper that killed a bunch of stuff, but wasn't quite ready to run through the labs/warehouse solo yet.
From my experience running serveral different characters through many Incarnate trials, including Damage, Support, and in-between. I have gotten a fairly random distribution of rewards that appear to support the notion that the RNG is working correctly.
¯\(°_o)/¯
Playing an Empath and playing a Blaster, I notice that damage seems to be the factor that participation is based on. I know there is a lot of talk that the system is "bugged", but is support coming up short in the rewards considered "working as intended"?
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