So What Constitutes "Participation"?
Okay so everyone says that there is merely a threshold to reach in order to get a reward but I have issue with this because...
Dominator: 47 Runs, 20 V. Rare, 23 Rare, 4 Common Stalker: 58 Runs, 2 V. Rare, 5 Rare, 51 Uncommon |
Second: That's nowhere near enough runs to judge randomness.
Paragon City Search And Rescue
The Mentor Project
Whatever metric is used to decide this arbitrary junk is inherently flawed.
Apparently, trying your damndest and attacking as much as you can, siccing your pets on the AV and objectives, and having the sheer bad luck to die about four times against mobs that practically ignore accuracy and spam AoE means I'm clearly in the same category as a horrible leecher! Yes, penalise me for trying! GREAT idea!
Like MM's didn't get the shaft from Praetorians enough as it is, jsut kick us while we're down why bloody dont you?
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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It takes away the feel of the grind. It provides an opportunity for surprise. If you always do the same thing with the same outcome that's boring as heck. Here, you have some potential of a random run giving you a very rare. Depending on what's going on that could make your day.
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What's also "boring as heck" is playing over and over and over and over and not getting the random prize. That isn't exciting and most certainly does not "take away the feel of the grind." It's a system that rewards you weeks of character advancement based on dumb luck. The equivalent would be enemies randomly dropping "XP capsules" that gave your toon 10 levels on the spot.
For the OP:
What we know constitutes participation:
1: "Attack" powers - powers that target an enemy and require a to-hit roll to affect them. Attacking things is very strongly counted by the participation system. It doesn't (directly) matter if your attacking is single-target or AOE, or how much damage you do, or if you kill the targets or not. Damaging powers (including controls or debuffs that cause damage) seem to be weighted more strongly than pure control or buff/debuff, however, we don't know for sure on that one.
2: That's it, actually. Nothing else has been proven beyond a doubt to work.
What we suspect constitutes participation:
1: Staying near numerous teammates all the time. People playing 'pure support' with no attacking have gotten non-threads. It's possible their proximity to others helped in this.
2: Healing people who actually need it. "Overhealing" seems not to count - rocking the aura isn't going to get you out of the threads table by itself. But again pure support healers have gotten non-threads. It's possible that effective healing of others helped in this.
3: Directly assisting with trial goals. We don't know for sure it but it's been implied by dev statements that helping achieve objectives counts for extra participation in some manner. Such as hitting the crates/chambers in a lambda trial. Or hitting the AVs in the trials.
4: Being on a league that achieves badge goal conditions in the trials. The devs have essentially posted that your score is improved in some manner by being part of a highly successful league. There's weak evidence that badge conditions fulfilled may be what they meant there.
... and that's it. We don't have enough information to be sure about anything else. Though the devs have said certain unintended consequence "deviant behaviors" don't directly improve your score, there are ways that those behaviors can in fact indirectly improve it, because of how heavily weighted attacking is by the system.
"Experience is the mother of good judgement. Bad judgement is the father of experience."
Just yesterday I did a LAM.
Help with outside, check.
Help with inside, and turrets, check.
Help with Security Guard, check.
Inside lab sneaked around, and 9/10 destroyed one object from range, and splashed the object's guards with my Incarnate blast.
Helped defeat Preator Flea Flicker.
Got 10 threads!
I must not have tagged enough in the lab.
Dr Tanaka 50 Stone/Stone Tank
Cool MacCool 50 AR/Ice Blaster
Cold MacCool 50 ice/ice Blaster
Alura Darkstone 41 Brute Dark/Stone
Dr Akanat 40 Brute Stone/Stone
and many more
Another thing thats utterly rediculous;
If we're meant to 'participate' more to keep out of the 10 threads range...then why on EARTH does the damn Hospital door lock people up, meaning they have to sit there doing nothing? It sure as hell doesn't do what it claims to do, making sure there is a group to run out into the 'hostile' zone. Because hey, get this! People know they have to 'participate' to get anything, so they leg it as fast as they can back to the action, team mates and their problems be damned!
Pointless arbitrarism is pointless...
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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If we're meant to 'participate' more to keep out of the 10 threads range...then why on EARTH does the damn Hospital door lock people up, meaning they have to sit there doing nothing? It sure as hell doesn't do what it claims to do, making sure there is a group to run out into the 'hostile' zone.
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Paragon City Search And Rescue
The Mentor Project
http://www.fimfiction.net/story/36641/My-Little-Exalt