Aneurysmo

Apprentice
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  1. Aneurysmo

    Bio Armor

    Quote:
    Originally Posted by Siolfir View Post
    I'm amused by you blocking blocks of blocks.
    Ha! Hadn't even considered that. Nice one.
  2. Aneurysmo

    Bio Armor

    Quote:
    Originally Posted by Synesence View Post
    I don't know why, Rylas, but....I just spent 5 minutes watching your avatar. It's hilarious!
    It is amusing. I normally block any moving avatars from within my browser because they distract me when I read, but I had to think twice with that one.

    Still blocked it.
  3. Quote:
    Originally Posted by Ultimus View Post
    Yes because of how fury works. Fury only lasts 2 seconds long it is a constant buff that refreshes. This means when you use a pet entity only 2 seconds of fury carries over.

    Ever notice your burn's pet damage portion decreases after the first few ticks?
    Wow, learn something new every day! Genuinely interesting, thank you.
  4. Aneurysmo

    Tw/ ?..

    Quote:
    Originally Posted by Kyria_Shirako View Post
    +End IOs in a passive have a 20% chance to fill 10% of your max Endurance roughly every 10 seconds.

    So for someone with 100 EndMax, (20% chance X 10% of endurance X 100 end)/10 sec = 0.20 end/sec. Which isn't small.

    This scales upwards if you have accolades, set bonuses, or powers that increase it, of course, and those can start to add up if you have one in Stamina, one in Physical Perfection and one in Superior Conditioning.
    Oh I see, so having three of those means you're getting a pretty huge recovery increase. Thanks, I didn't understand how that worked.

    EDIT:

    Quote:
    Originally Posted by Nightchill_EU View Post
    My main issue on Dark is that its pretty much impossible to run or even pick Darkest Night and I have the feeling ElA or WP WITH Darkest Night would be tougher than Dark Armor without.
    The cast for Darkest Night is over three seconds. By the time that's even cast, a non-Darkest Night casting TWer will have reduced a significant amount of the mobs' health, so with softcap versus S/L/E/N, 50% resistance to almost everything, a 9s recharge full heal (with some minor +endurance), and a DoT with -res, why bother with Darkest Night at all?
  5. Aneurysmo

    Tw/ ?..

    Quote:
    Originally Posted by Nightchill_EU View Post
    About the TW/DarkArmor.
    I cannot judge without playing it but I have the slight feeling that this build wouldnt be solo sustainable even with T4 Ageless (mostly on the sacond half of the duration) without buff. Of course I cannot see the impatc of x3 perf shifter procs.
    I'm running a very similar TW/DA build, and the +end IOs carry it. I still don't really understand how they work, because they don't seem to impact the endurance pool, and yet they seem to create staggering amounts of endurance recovery.
  6. Quote:
    Originally Posted by Northman View Post
    What primary then with /Fire did you solo ITF? SS?
    Yeah. Rage really makes Burn an absolutely ludicrously powerful mess of damage. It turns it into over 600ish damage every 6 seconds. It's already very powerful though, so I see no reason why it couldn't be done with TW.

    EDIT:

    Quote:
    Originally Posted by 4c3Player View Post
    i was not at all saying that FA doesn't have its uses, its an "offensive" shield, but the OP said all around, meaning jack of all trades, and you don't see too many FA brutes tanking particularly well, there are exceptions to this of course, as with everything. if you took a percentage of the amount of survivable invul brutes VS the amount of survivable FA brutes, i think you know the answer. if your staying with FA, that's fine (as if you need my approval) it's your choice, i was just giving my opinion
    Yeah, I agree that it's more skewed towards offense than defense, but a good build can bring it up to 32.5% positional defense, so it's one purple insp away from softcap versus everything in the standard game. With an almost full heal on a <10s recharge, that's pretty sturdy.

    Part of the mentality of successfully playing /Fire is 'offense is a good defense' or 'kill it before it kills me'. The huge offensive tools it offers (including a second Build Up in Fiery Embrace, a PbAoE DoT and, of course, Burn) make this a real possibility for most mobs.
  7. Quote:
    Originally Posted by 4c3Player View Post
    may i ask why you went fire? it is usually sub-par to other brute secondaries.
    i would look at you builds but i keep getting an error when i try.
    Fire isn't sub-par. I, and others, have solod the ITF (and more) with /Fire broots. What fire is, is essentially a second source of DPS. Burn is a giant heap of damage, better than almost all primary DPS powers and it's up perma on a good build. What fire isn't, is a particularly good source of mitigation. It relies very heavily upon its heal keeping it standing. That said, getting it to 32.5% defense v positions makes it fairly tough.

    EDIT:

    Sorry OP, I realise I didn't really solve your issue much!
  8. Quote:
    Originally Posted by Nightchill_EU View Post
    I thought MA was winning Pylon lately, has no AoE but quite impressive ST chain.
    Seems to be StJ at a sub 2 minute time.

    OP: I'm playing StJ/Ice and it's pretty awesome. It feels like an ST version of SS/FA, but slightly more survivable.
  9. To be honest, it could have been implemented as a pseudoforum and it would have served its purpose. It could just have been a set of links to the correct AT forums with newbie-friendly names, i.e. we could still have had a subforum called 'builds', so newbies could find the -- supposedly illusive -- build forum and just have contained within it a link to every AT subforum with an appropriate heading e.g. 'Brute builds'. This would have served the purpose of showing newer players where to post their builds for their given AT without creating a totally unnecessary and player-base-splitting subforum.

    The vets could go on posting as they always had, and new players could be quickly pointed to where the vets post. Now we just have a situation where no-one's sure where they should really be posting, and most vets just ignore this subforum.
  10. Aneurysmo

    Brute's Fury

    Quote:
    Originally Posted by Lucky666 View Post
    So it seems the proc is worthless now I don't seem to be going any higher on the fury bar then without the proc. Can anyone tell me if the superior version is any better. It is slotted in burn was getting me to full before maybe I should slot into a different power now idk.
    It seems quite hit and miss for me, as the catalysed version in Foot Stomp, but I do seem to leap halfway up the fury bar earlier on in fights, and reach 100% at least occasionally (versus never, with the proc out of that power).
  11. Hiya, here's my vague attempt at putting a Psy/Fire/Mu together. I don't really play blasters, so I went for >32% S/L/E/N defense (i.e. one small purple inspiration to softcap defenses) and close to perma-hasten. My rationale for going for S/L/E/N rather than ranged is that /Fire is a melee set for blasters, so typed defenses against the most common types seemed to be more damage mitigating than just ranged defense. I assume that's close to what a Psy/Fire blapper aims for, but I really have no idea whether it's good or not; perhaps a more experienced blaster could revise the build?

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!


    Code:
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  12. Nooo!

    Well, best of luck to you. I hope you enjoyed that final CC.
  13. Quote:
    Originally Posted by RogerWilco View Post
    Ah. Thanks for the explanation.

    I've gone Rogue with all my characters over level 20 until now, as I find that the Villain side has much less activity, and I can then also join some stuff on the Hero side. I understand that that means I can't get the Alignment Merits you talk about? You need to be a Hero or a Villain if I read the Paragon Wiki correctly?
    Correct, yes.

    I'd personally try to go Hero if I were you. Unless you particularly like redside, it's basically a dead zone on every server I've played on.
  14. Quote:
    Originally Posted by RogerWilco View Post
    I don't understand what you're saying here.
    There's a recipe/Invention Origin called 'Luck of the Gambler'. It's a defense set, and one of its member IOs is a +global recharge/defense IO. It goes for an awful lot of money (since global recharge basically affects the recharge of all of your powers). If you do the Signature Story Arcs, and you're aligned to either Hero or Villain morality, then you're given the choice to choose an Alignment Merit, two of which can be traded for Luck of the Gambler: Global Recharge/Defense (commonly referred to as 'lotg +rech'). Alternatively, running 10 tip missions for your alignment and then running a morality mission will also grant you one Alignment Merit (this can get a bit confusing, because A Merit also means 'Astral Merit', which is something totally different -- yeah, the game has too many currencies, and the developers have already agreed that's a problem).

    For bluesiders (Heroes and Vigilantes), Fort Trident in Atlas Park is where you trade your Alignment Merits. I'm not sure where it is on redside (Villains and Rogues), but I'm sure PW or some other game wiki says.
  15. Aneurysmo

    SS/FA vs Fire/FA

    Quote:
    Originally Posted by mauk2 View Post
    So....

    Super Strength is doing more damage than fire, while ALSO adding more survivability? How is that fair to fire melee?

    Isn't fire supposed to do more damage? Because it's "the best at damage"? And it pays for having the best damage by losing its mitigation?

    And yet, super strength beats it handily?

    Fire needs a buff.

    Fire armor already had to be heavily buffed to get it in front of shield defense, it sounds like fire melee needs another look at too.

    Hello? Devs? Why is fire melee eclipsed IN DAMAGE by a heavy-mitigation set like super strength, or street justice?
    Yeah, SS just basically overpowers everything in terms of damage, but as others have said, it's not that SS itself is good, but that rage adds 160% damage bonus when double stacked. At a steady 80% fury (which isn't too hard to achieve on SS/FA), an SS/FA will be permanently at 320% damage.

    But SS does have its extreme downside: endurance. It's a heinously endurance heavy powerset. I'm talking full bar to nothing in 8 seconds at 50 with an SS/FA, if you go all out. It really requires T4 Ageless to be worth having, otherwise it just isn't possible to get the benefits I previously mentioned (because it forces you to ignore survivability and build solely for recharge; if you don't have T4 Ageless, you need Consume to be popping up continuously).

    There's already a downside built in to SS. Yeah, it has much better damage than everything else, but it has far nastier endurance issues. Really, pick what you're willing to put up with. If you're willing to put up with lower damage in a trade for steadier endurance, then go fire. If you want the absolute highest damage for absolutely retarded endurance consumption (Knockout Blow alone takes one fifth of your blue bar per activation -- same with Foot Stomp), then go SS.

    SS isn't a heavy mitigation set, it's a heavy damage set with a little bit of mitigation (good luck using a low level KD in Foot Stomp to mitigate AVs or even most bosses...), but that nice package comes at the cost of endurance consumption that's unmanageable without either gimping one's build or going for Ageless.

    EDIT:

    Quote:
    Originally Posted by Ukaserex View Post
    Aneurysmo - Obviously, I could PL my toon, but since I've never used Superstrength powerset before, that would make me a pretty inept player, not knowing if I need to slot more for end recovery or accuracy. Besides, even if I got my toon level bumped, I still need to get my toon the accolades. Even a speed synapse tf is gonna take 40 minutes. The formation of the tfs takes time, in forming of iTrials on my server takes almost as much as the trial itself except on weekend evenings. One thing I don't need to do is powerlevel. If I miss all the agony of leveling up, I could easily forget to choose one power sooner over another.
    If you're not willing to powerlevel your new SS/FA, then I'd just stick with F/FA. F/FA is plenty good enough as it is. Despite the fact that it most definitely is lower damage than SS, it's still the second highest damage melee set around, and it doesn't suffer from the rage crashes of SS.

    If you're just looking for us to talk you into making a decision you've already made i.e. to play your SS/FA again, then you don't need our advice. Do whatever you find most enjoyable. If you want us to tell you which is a better farmer, then that's SS/FA, but as I mentioned, for your needs (sporadic farming every week), F/FA is more than good enough. We're not debating MA/FA vs SS/FA farming here: we're debating two very top-notch AoE melee attackers. If you're fine with what you've got, then why change it?
  16. Aneurysmo

    SS/FA vs Fire/FA

    Quote:
    Originally Posted by mauk2 View Post
    The fire/fire does quite a lot more damages.
    I find that really, really unlikely. Double rage + fiery embrace makes my knockout blow strike AVs for roughly 1.5k damage. For one hit. Footstomp does around 400-500 and burn's initial burst damage, not even factoring in DoT, is over 600. I'm almost always above 280% damage bonus.

    If Fire/Fire does more damage, I'd love to see how.
  17. Aneurysmo

    SS/FA vs Fire/FA

    I'd say that you're plenty fine as an F/FA broot if all you're interested in is having a moderately fast farming experience and an enjoyable teaming experience, but what I think is being ignored here (and on the forums at large) is just how great a properly built SS/FA is in regular content.

    With my SS/FA I've completely solo'd the MoITF, a whole load of pylons, breezed through everything at 2/8 other than Arachnos (they're a pain in the ****, but I'm fine with them if I'm willing to chug inspirations), and can safely tank the majority of things if needed by teams whilst still outputting giant damage. It's a pretty excellent combination for proper team play if built correctly, unfortunately we mainly just see utterly gimped 'farm' builds so people end up thinking that all SS/FA is good for is farming. Built for 32.5% positional defense, it can basically take on everything (other than GMs; we're not ill/rad!). It goes without saying that it's also ludicrous in farms -- less than 2 minutes for a full entrance and ambushes clear in FIRE! -- but that's besides the point I'm trying to make.

    I'm coming up on 700hrs just with SS/FA: it's that awesome. But if you're finding your fire/fire good enough for what you want to do, then stick with it. It's still plenty good DPS, so if you're farming fast enough for your current needs then you're farming fast enough.

    edit: As a side note, it doesn't take fifty hours to get an SS/FA to 50, it actually took me 6 via self-PLing with AE.
  18. Quote:
    Originally Posted by Battler View Post
    I have been playing since Oct 05, I have 2 accounts and 25 lvl 50s accross those accounts and probaly over 200 alts there to. It isn't hard to get to 50, they in fact reduced the requirement to lvl 20 well before Freedom.

    By that argument you have therem they would have to give everyone a month for every lvl 50 they had, thats nice, 25 months free VIP time... I think not. Maybe something like a 30 day free IO access deal per 50, now that would be a nice subtle reward they could do for non VIP players.
    The problem is that I can PL a toon (if I so wish; I hate PLing) to 50 in less than 8 hours. Giving any store reward would be an insane idea.

    Quote:
    Originally Posted by gameboy1234 View Post
    I think your reward is access to incarnate content.
    Doesn't apply to non-VIP players.

    For free players, it'd be nice to offer them a week of incarnate content for that single character that just dinged 50 - non-cumulative as an added bonus.
  19. Quote:
    Originally Posted by BrandX View Post
    I never had a problem with it myself. Is it really that hard to run those missions?
    Hard? Nope. Boring and irritating? Yep.

    I haven't started a new character in roughly 600hrs (I really, really love my all-purpose built SS/FA broot), but I co-lead a somewhat active SG and we all do the ITF every few nights or nightly, so we have to run an obscene amount of Midnighters arcs to get new characters/players into the ITF.

    And damn that arc gets boring quickly.

    /signed
  20. Oh look! There's yet another snarky argument on the forums! I guess it must be a day ending in a 'y'.

    With my own snarky jibe thrown out there, here's the built I'm currently using (and it works pretty fantastically for team play; I've had that lovely comment "...Are you sure you're a controller?" when people see me wading into stuff without taking damage):

    Click this DataLink to open the build!

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    It's pros are:

    1) Perma Hasten
    2) >10 Mezz protection to almost everything, so you can choose whatever Destiny you feel like choosing
    3) Excellent chance to passively confuse enemies (if they're shooting each other, then they're not shooting you!)
    4) >32.5% defense to all positions (one small purple to softcap vs everything, in other words, or one Vengeance to fall just shy of softcap vs everything at incarnate levels)
    5) >90% heal every two seconds
    6) 100% endurance every eight seconds
    7) Still retains all the most useful team buffs, including leadership (I left out Increase Density, but if that's a power you like then you could replace World of Confusion for it)

    cons:

    1) It's still very endurance heavy thanks to the toggles - you might want to go for an ageless Destiny
    2) Its resistances are horrid against anything other than S/L
    3) Its max HP is also horrid
    4) It has no travel power - this isn't really a big deal if you have Ninja Run, because Ninja Run + Siphon Speed = Super Speed
    5) It's prohibitively expensive

    Hope this helps some!
  21. Quote:
    Originally Posted by Techbot Alpha View Post
    Sorry, what game are you playing? Or maybe you are getting confused with Dark armour or Energy Aura?
    Even DA, when properly built and played, can be incredibly good.

    However, invulnerability (especially on tanks) is just flat-out awesome. I have no idea what led the guy to whom you were responding to feel otherwise.
  22. ++

    I've been longing for spines brutes since i7.
  23. Quote:
    Originally Posted by Redlynne View Post
    It's going to be so darn funny to use a Beastmaster MM to fight a Plant Controller in PvP ...



    Controller: Venus Flytrap! I choose YOU!

    Beastmaster: Locusts! I choose YOU!

    Controller: Hey!

    Beastmaster: Lions! I choose YOU! I train YOU! I TAME YOU!

    Controller: Uh ...

    Beastmaster: /petsayall <em alakazamreact>

    Controller: Look, are you just fiddling around with me or what?

    Beastmaster: I just want to feel you are doing well. I hate for people to faceplant embarrassed ...
    Haha, that was so close to being accurate:

    Controller: Venus Flytrap, I choose you!

    Mastermind: [various animals] I choose you!

    Controller: Oh look, another furry.
  24. Quote:
    Originally Posted by Hopeling View Post
    Chain powers are kinda unique in that if the first hit doesn't land, the entire chain never goes off. For a normal power that's an acceptable weakness; on a Judgement it would be really, really frustrating.

    Yes, we do!
    This right here, on both points.
  25. Quote:
    Originally Posted by Subject87 View Post
    I usually use nin run or rocketboard since I got em so not having a travel power isnt a problem, and thanks for the build
    You're welcome.