SS/Fire/Soul/Sorcery new FOTM?


Aneurysmo

 

Posted

If you have been on test and tried out Enflame WOW is it good. I think this could possibly make Super Strength into more of a single target DPS beast and AOE beast.

1) Enflame drops 5 Burn patches (well like burn patches) that does 11 ticks over 5 seconds. Every 3 seconds it drops one. The ticks are about the same damage as burn.

2) Rage will boost the heck out of this.

3) For AOE it does a lot of damage, for single target its a fast cast fire and forget. -- At base damage it does a total of 275.22 damage.

4) Procs in it can fire up to 5 times. Everytime a flame is created it has to chance to proc. Slot this with Positron Blast and the new -Res proc and you can keep almost a perma -Res debuff up.

There is a downside, it can create a fear effect or if the target dies. (Immobilize from the soul pool?)

I wonder what the pylon times with this could be.


 

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Interesting. Do the burn patches have a pseudopet damage cap (400%), or get the full Brute cap?


 

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I believe its pet mods... I will test this now. I am still not sure if Double Hit effects this power or if Fiery Embrace should. (It currently doesn't)


 

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Pet damage confirmed.


 

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Sorry to disturb, why would the power benefit more to SS?


 

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Quote:
Originally Posted by Nightchill_EU View Post
Sorry to disturb, why would the power benefit more to SS?
Rage


 

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If it's the pet damage cap, do you really need Rage to max out the damage, though? (You might, my math is terrible.)


Scrapper Jack (SJ/WP Brute), Sky Commando (WP/SJ Tanker), Curveball (Rad/DP Defender), and a bunch more.

 

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Quote:
Originally Posted by Curveball View Post
If it's the pet damage cap, do you really need Rage to max out the damage, though? (You might, my math is terrible.)
Yes because of how fury works. Fury only lasts 2 seconds long it is a constant buff that refreshes. This means when you use a pet entity only 2 seconds of fury carries over.

Ever notice your burn's pet damage portion decreases after the first few ticks?


 

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Quote:
Originally Posted by Ultimus View Post
Yes because of how fury works. Fury only lasts 2 seconds long it is a constant buff that refreshes. This means when you use a pet entity only 2 seconds of fury carries over.

Ever notice your burn's pet damage portion decreases after the first few ticks?
Wow, learn something new every day! Genuinely interesting, thank you.


 

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Quote:
Originally Posted by Ultimus View Post
Rage
If TW is, lets say, supperior (undocumented expectation) in term of ST dmg. Do you really think one single power from a powerpool would change the overall balance?


 

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Quote:
Originally Posted by Nightchill_EU View Post
If TW is, lets say, supperior (undocumented expectation) in term of ST dmg. Do you really think one single power from a powerpool would change the overall balance?
Yes. A single power with:

5 chances to proc damage procs
5 chances to proc a -res proc

But also don't forget about the AOE potential. It will be amazing for more aoe damage. Cast it on a boss and melt everything.


 

Posted

Quote:
Originally Posted by Nightchill_EU View Post
If TW is, lets say, supperior (undocumented expectation) in term of ST dmg. Do you really think one single power from a powerpool would change the overall balance?
Btw in solo pylon times SS is even with TW. Now as TW gets damage buffs on teams it will get better.


 

Posted

Quote:
Originally Posted by Ultimus View Post
Yes. A single power with:

5 chances to proc damage procs
5 chances to proc a -res proc

But also don't forget about the AOE potential. It will be amazing for more aoe damage. Cast it on a boss and melt everything.
Which would be also very good for anything else, probably even more for a weaker AoE set like DM?


 

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Quote:
Originally Posted by Nightchill_EU View Post
Which would be also very good for anything else, probably even more for a weaker AoE set like DM?
Yes but moreso cause of double stacked rage. Its the reason gloom is such a nasty attack in the hands of SS.

Same reasons for Burn. Good attack but better on SS.


 

Posted

Quote:
Originally Posted by Ultimus View Post
Yes because of how fury works. Fury only lasts 2 seconds long it is a constant buff that refreshes. This means when you use a pet entity only 2 seconds of fury carries over.

Ever notice your burn's pet damage portion decreases after the first few ticks?
I had never noticed that until now. Wacky.

Have you run any pylon tests or anything yet? It sounds like the damage per cast is impressive, but I'm not sure how much impact on overall DPS it will have due to the longish recharge.