Stalkers and Invulnerabilty?
Hello fellow forumites!
As the title suggests, this post is about the Invulnerability secondary for the Stalker AT. I'd initially considered posting it in the Stalker forum, though I figure more people who've had experience with the set will see it here. That out of the way; the devs have stated, in regards to proliferation, that they will eventually proliferate every set that make sense. Is this such a set? Would Invuln. work well on Stalkers? If so, what would need to be changed? Just drop Tough Hide for Hide and call it a day? Or would more drastic changes be in order, here? Personally, I would love to see it ported over sooner than later but, I'm curious what others think on the matter. Regards, TR |
Tough Hide seems like the obvious choice to go with replacing for Hide, as Hide will replace the defense aspect of Tough Hide.
Though I wouldn't be suprised if it was Resist Energies, if they want to help keep the set more focused on not being hit, which tends to favor the Stalker playstyle for many.
If they really want to keep it awesome for Stalkers, I'd keep Tough Hide, replace Resist Energy for Hide, and rename Resist Physical Damage to Resist Damage and have it resist all that Resist Physical Damage and Resist Energy Damage can.
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The BrandX Collection
I think Invincibility will likely need to be changed to a constant buff rather than a scaling buff if they keep to past scaling powers for Stalkers (WP and EA).
Tough Hide seems like the obvious choice to go with replacing for Hide, as Hide will replace the defense aspect of Tough Hide. Though I wouldn't be suprised if it was Resist Energies, if they want to help keep the set more focused on not being hit, which tends to favor the Stalker playstyle for many. If they really want to keep it awesome for Stalkers, I'd keep Tough Hide, replace Resist Energy for Hide, and rename Resist Physical Damage to Resist Damage and have it resist all that Resist Physical Damage and Resist Energy Damage can. |
Honestly, no, I don't want them to chuck ANY of the resists.
If a power has to be moded, let it be Invincibility. It'd have to be changed anyhow with the aggro aura it puts out. Let Invinc be modded into the stealth power. Provides a big boost to defense when hidden and a smaller boost when out of hide.
Honestly, no, I don't want them to chuck ANY of the resists.
If a power has to be moded, let it be Invincibility. It'd have to be changed anyhow with the aggro aura it puts out. Let Invinc be modded into the stealth power. Provides a big boost to defense when hidden and a smaller boost when out of hide. |
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Honestly, no, I don't want them to chuck ANY of the resists.
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That's almost certainly how they would do it. Invincibility goes for Hide and more defense is added somewhere else to compensate. Done.
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The main utility power in Invulnerability, IMO, is Tough Hide. That most likely would be dropped to make room for Hide. Invincibility may be replaced with a new toggle, balanced for Stalkers for the lack of using a scaling +def/+ToHit power as well as the +def/+def debuff passive that was dropped. And in all honesty, you don't need a +def toggle and a +def passive that protects against the exact same stuff in the same set. It'd a redundancy that is the ripe for replacement.
The could go the extra mile and replace Unstoppable with some other power, like a short duration moderate resist (slottable to 75% cap) with regen and recovery buffs rolled into it...crashless of course...
Hello fellow forumites!
As the title suggests, this post is about the Invulnerability secondary for the Stalker AT. I'd initially considered posting it in the Stalker forum, though I figure more people who've had experience with the set will see it here. That out of the way; the devs have stated, in regards to proliferation, that they will eventually proliferate every set that make sense. Is this such a set? Would Invuln. work well on Stalkers? If so, what would need to be changed? Just drop Tough Hide for Hide and call it a day? Or would more drastic changes be in order, here? Personally, I would love to see it ported over sooner than later but, I'm curious what others think on the matter. Regards, TR |
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
Why would you want this trash on a stalker? This set has not been good on scrappers since issue 2 when you could go perma-unstoppable and it has not been great on tanks since issue 4. So why would you want this? True enough you could work magic with IOs but you should not need IOs just so its workable.
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Going purely by SOs, Id consider most of the sets pretty even.
Have you tried SD with SOs? Burn through END, not enough defense, no self heal.
So counting IOs, INV is perfectly fine.
BrandX Future Staff Fighter
The BrandX Collection
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
That's not quite how it works though. Hide replaces a utility power, not a mainline defensive power, same with the misconception that 'you lose an attack to get Placate' when what is exchanged is Confront, not an attack.
The main utility power in Invulnerability, IMO, is Tough Hide. That most likely would be dropped to make room for Hide. Invincibility may be replaced with a new toggle, balanced for Stalkers for the lack of using a scaling +def/+ToHit power as well as the +def/+def debuff passive that was dropped. And in all honesty, you don't need a +def toggle and a +def passive that protects against the exact same stuff in the same set. It'd a redundancy that is the ripe for replacement. The could go the extra mile and replace Unstoppable with some other power, like a short duration moderate resist (slottable to 75% cap) with regen and recovery buffs rolled into it...crashless of course... |
Since Invincibility would have to go in any event, that's a perfect place to put a more general +defense power. Even if that were not Hide, the devs would more likely combine a couple of the passive resists instead of removing Tough Hide. Because however redundant it is to have two +defense powers that protect against the same things (I question that logic since that's the entire structure of SR) it is much more redundant to have THREE passives resists which do the same thing as TWO toggles.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Going from the new stalker EA, the taunt would be removed and invicibilty would be changed to a straight +def power. I would like to be typed to all but psi with a constant value equal to 3-5 mobs in invicibilty.
I agree with the idea of combining the passives, but I'd like to keep the end and slow resists more than the actual resists.
Why would you want this trash on a stalker? This set has not been good on scrappers since issue 2 when you could go perma-unstoppable and it has not been great on tanks since issue 4. So why would you want this? True enough you could work magic with IOs but you should not need IOs just so its workable.
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Why would you want this trash on a stalker? This set has not been good on scrappers since issue 2 when you could go perma-unstoppable and it has not been great on tanks since issue 4. So why would you want this? True enough you could work magic with IOs but you should not need IOs just so its workable.
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Sorry, what game are you playing? Or maybe you are getting confused with Dark armour or Energy Aura?
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Don't forget that Invincibility also grants +To Hit. This will also have to be put some where with a stalker port.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
Why would you want this trash on a stalker? This set has not been good on scrappers since issue 2 when you could go perma-unstoppable and it has not been great on tanks since issue 4. So why would you want this? True enough you could work magic with IOs but you should not need IOs just so its workable.
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So you all are saying there are alot of people doing it wrong then? Seriously I see more invuls die in combat than any other set for non-tanks. And on tanks fire might die before invul but unless unstoppable is used they die pretty quick. To be honest I hate the set now because it requires too much investment to be any where decent. But if players want to die alot then I guess thats their choice.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
So you all are saying there are alot of people doing it wrong then? |
Whatever we will have to agree to disagree on alot of powersets. Just the other day in game players were talking about how invul is no where near as good as it used to be and how much better willpower is for scrappers and tanks. So I know I am not the only one who feels this way.
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Just a few things, here...
So you all are saying there are alot of people doing it wrong then? Seriously I see more invuls die in combat than any other set for non-tanks. And on tanks fire might die before invul but unless unstoppable is used they die pretty quick. To be honest I hate the set now because it requires too much investment to be any where decent. But if players want to die alot then I guess thats their choice.
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I'm not quite sure what you mean with 'investment', honestly. My DB/Invuln Scrapper doesn't have a single Purple in her build, much less one of the sought after PVPIOs; what she has is frugal slotting and the Cardiac Alpha.
She's Res. capped to S/L and a small purple puts her above the softcap to S/L/E/N.
Whatever we will have to agree to disagree on alot of powersets. Just the other day in game players were talking about how invul is no where near as good as it used to be and how much better willpower is for scrappers and tanks. So I know I am not the only one who feels this way.
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And this is just funny. I've heard those arguments in some global channels I'm in as well. It's funny because, although my scrappy has the Rebirth destiny? The only time she really uses it, is when some /WP scrappers stand toe to toe against Rommie or Marauder with her, and she's being nice enough to make sure they don't faceplant.
Now, if you don't like the set, fine. There's plenty of sets I'd never play, too. But claiming /Invuln is trash just tells me you have no clue what you're talking about.
TR
So you all are saying there are alot of people doing it wrong then? Seriously I see more invuls die in combat than any other set for non-tanks. And on tanks fire might die before invul but unless unstoppable is used they die pretty quick. To be honest I hate the set now because it requires too much investment to be any where decent. But if players want to die alot then I guess thats their choice.
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Waaay back in the day, back when CoV first came out, before a lot of Invulnerability buffs, and Stalker buffs, and when Brutes version of Invulnerability was black and brownish, people were curious why Stalkers didn't have it, too. I made this little graphic to explain why they probably didn't:
Invulnerability Stalkers out of combat:
Invulnerability Stalkers in combat:
It's less relevant these days, though. >_>
Why does an invulnerable stalker make any less sense than a regenerating stalker? Or an electric stalker? Why can someone with tough skin not learn how to Hide?
Here's a better way to deal with this problem: if the power set doesn't make sense to you, don't play it.
Hello fellow forumites!
As the title suggests, this post is about the Invulnerability secondary for the Stalker AT. I'd initially considered posting it in the Stalker forum, though I figure more people who've had experience with the set will see it here.
That out of the way; the devs have stated, in regards to proliferation, that they will eventually proliferate every set that make sense. Is this such a set?
Would Invuln. work well on Stalkers? If so, what would need to be changed?
Just drop Tough Hide for Hide and call it a day? Or would more drastic changes be in order, here?
Personally, I would love to see it ported over sooner than later but, I'm curious what others think on the matter.
Regards,
TR