Stalkers and Invulnerabilty?
Ah - if that is the case, sorry for the mini-rant >.>
Well, Shield Defense isn't about dodging. It makes perfect conceptual sense that a tough guy with a shield holds it up to protect his teammates. It *doesn't* make sense for a guy, who steps between his allies and the enemy to yell "Hey, I'm the guy you want! Pay no attention to the ones behind the curtain!" then roll away to dodge a hail of bullets.
Lol where do those bullets go? With Energy Aura, Ice Armor, Stone Armor and Shield, at least the bullets *hit* you only to bounce off into some random direction (with much of the force dissipated by the impact). Not saying I disagree with you, but technically I feel the person you were speaking with makes sense.
As for Invulnerability Stalkers, conceptually, I don't consider any particular AT as 'frail'. If I were writing a piece of fiction, just because a Master Mind deploys minions doesn't mean he'll fold like an envelope when he doesn't have pets huddled around him. That Mastermind is probably strong, powerful, smart, a combination of two or all of the above, which is *why* people follow him and dare not usurp him. Stalker's concept shouldn't hinge on them being defensively 'weak' (what kind of concept is that!?) but offensively 'smart'. Just like Brute is offensively 'dum-er...SMASH', Scrappers are offensively 'focused' and Tankers are offensively 'unfocused'.
Leave the meta-game number doo-dads to the game and the conceptual imagery to the player. If I want my Stalker to be able to take hits, get smashed through walls, get stomped by robots but still get out of the ashes and rubble with but a dusty shirt, that should be my decision...just like making a Tanker who catches bullets out of the air rather than letting himself get hit by them is a viable Tanker option.
Yeah... the ability to cap defenses and resists at the same time... without uber-expensive IOs... dunno who'd want that. Must be a garbage set! /em rolls eyes.
I have a 50 invul scrapper, brute, and tank... all three among the toughest melee characters in my stable.
my lil RWZ Challenge vid
Pretty sure he meant that as a joke in the sense that Stalkers are the least sturdy melee AT, rather than about the concept of being stealthy and invulnerable.
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Personally I really like the stalker AT (boast: I have only two 50s, one of which is a stalker I leveled up before the first round of stalker buffs) and more choices for them are always a plus in my book.
Sorry, what game are you playing? Or maybe you are getting confused with Dark armour or Energy Aura?
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However, invulnerability (especially on tanks) is just flat-out awesome. I have no idea what led the guy to whom you were responding to feel otherwise.
Leave the meta-game number doo-dads to the game and the conceptual imagery to the player. If I want my Stalker to be able to take hits, get smashed through walls, get stomped by robots but still get out of the ashes and rubble with but a dusty shirt, that should be my decision...just like making a Tanker who catches bullets out of the air rather than letting himself get hit by them is a viable Tanker option.
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BrandX Future Staff Fighter
The BrandX Collection
The meat of the difference is about as far apart as a Smoke Shield and a Dirt Forcefield would be...
*nods knowingly*
So you all are saying there are alot of people doing it wrong then? Seriously I see more invuls die in combat than any other set for non-tanks. And on tanks fire might die before invul but unless unstoppable is used they die pretty quick. To be honest I hate the set now because it requires too much investment to be any where decent. But if players want to die alot then I guess thats their choice.
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Whining about everything since 2006.
Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484
Culex's resistance guide
Invuln is a good set on tankers with 4 issues that can cause you to die if you don't play well or even if you do.
1. Crashing tier 9. If you crash in a fight you are in bad shape
2. No psi resistance. You can be doing great but then suddenly get massacred by a foe with psi attacks.
3. Lower non s/l resistance. If you fight warriors and are invulnerable then go fight something that does fire, you will take a lot more damage.
4. Defense based on having enemies near. If you charge into a room with ranged foes, your defense will not be at its best. You can feel invincible because no one can touch you, then get chewed up trying to get to ranged foes (especially if CoT have you slowed to a crawl)
All manageable, although psi is the biggest problem when it comes up, but if you are not aware of your situational vulnerabilities you can easily go down.
LOL
You know i wouldnt be surprised if stalkers got something like this...a poor resistance set because the stalker version would get lowered...and with the low health it would be frustrating.
Actualy what would be more interesting would be Super Strength on stalkers....or maybe Stone Armor or the Stone attack set...lol....i would love to see how silly those would look too.
Personaly though i would rather see a psionic armor set...yah...bright pink....but still...better then invulnerability.....which by the way is just another duplicate of what stalkers already have....just only does smash lethal real well...and thats about it.
If Stalkers ever got Inv I imagine Resist Energies and Elements would be combined into a single power.
Now I have two level 50 Inv Tanks (SS and FM). My main is the Inv/SS and she can tank anything that's not Psi. She's held off Reculse in the STF, an aggravation for any tanker. She can solo every WWD SSA so far. (Admitidly I used Lore on the Rularuu aspect at the end of WWD#5, but only because it would have taken too long otherwise)
Inv has awesome S/L resists (AKA the most common damage types in the game) and moderate reisist to everything else but Psi, even toxic. Sure they're not awesome, and but they're not pitiful either. Only Electric Armor has more rounded resists, IIRC.
Unlike Electric, though, Inv has defense to back up the resistance. A Tank can softcap everything but Psi. Brutes and Scrappers can't, but depending on powersets and avalable IOs/Inf they should be able to get S/L softcaped and either E/N to softcap or E/N/F/C to 32.5% def (AKA purple skittle range) with one for in range. An Inv in the right hands is the second studiest character in the game, second only to Stone Armor.
This isn't to say that Willpower isn't as good as Inv, or even better at some points. It's less sturdy but recovers faster, has fewer endurance worries and can stand up to Psi better than any other toon with layered Psi defense and resistance. And it also has good S/L resists, so it's no push over either.
LOL
You know i wouldnt be surprised if stalkers got something like this...a poor resistance set because the stalker version would get lowered...and with the low health it would be frustrating. Actualy what would be more interesting would be Super Strength on stalkers....or maybe Stone Armor or the Stone attack set...lol....i would love to see how silly those would look too. Personaly though i would rather see a psionic armor set...yah...bright pink....but still...better then invulnerability.....which by the way is just another duplicate of what stalkers already have....just only does smash lethal real well...and thats about it. |
Defense I'm not sure about, as I don't think Stalkers would get Invincibility in it's current form, even with toggle suppression. Most likely, a new toggle would replace Invincibility and Tough Hide that folded most of their defense values together (probably around 12.75% to all but Psi) along with a moderate ToHit buff (probably around 5-7.5%) and Defense Debuff Resistance, and then Hide would be added. The end result would be just slightly lower Defense than a Scrapper with 10 foes surrounding them while Unhidden.
That sounds about fair to me given the lower HP of the Stalker and fits along with how they've handled other sets with +Defense that Stalkers get (Energy Aura and Super Reflexes both get more +Defense than those same sets on other ATs).
Stalkers are getting their MaxHP buffed in Issue 22, so they'll be able to take better advantage of Dull Pain should they ever get Invulnerability. |
But they also wont be having dull pain heal for anymore....as the power gives a heal along with increasing maximum health...the heal part is still dependent on the stalkers current maximum health.
I kind of noticed that from using some other power sets in beta....(and to answer the question...Regeneration on a Stalker is still frustrating the HP max. cap raised helps a little bit but still not a whole heck of alot...becasue of the recharge times)
Like i said....Invulnerabilty still seams like a reapeat of What Stalkers already have.....psionic armor i think would be better....as would ghost armor...and corlax armor.....
Invulnerability just is old and dated.
I am late to the party, and I don't care.
Just the other day in game players were talking about how invul is no where near as good as it used to be and how much better willpower is for scrappers and tanks. So I know I am not the only one who feels this way.
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So you all are saying there are alot of people doing it wrong then?
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My Invuln tank (created around issue 16 or so and one of my most-played to this day) is easily the most survivable character I've ever had, tank or otherwise. I'm including both my when-I'm-VIP incarnate/IO build and my when-I'm-premium SO build. Neither of which even has Unstoppable.
FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.
Those might be cool, but designing an entirely new powerset is a considerably different endeavor than slightly editing an existing one for proliferation.
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Because then it might take them longer to cut and paste and come up with names for each power.
Why does an invulnerable stalker make any less sense than a regenerating stalker? Or an electric stalker? Why can someone with tough skin not learn how to Hide?
Here's a better way to deal with this problem: if the power set doesn't make sense to you, don't play it.