So what is considered the top Stalker primary?


Agent White

 

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For example, SS and TW for Brute are considered the tip of the line for brutes. With the I22 changes to AS what is it for Stalker's now? And why? Does it need a certain secondary? Ir like SS/FA/soul for brute.


 

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id say Street Justice! really powerful, i myself play a street justice/willpower


 

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Quote:
Originally Posted by MASSIVE_MUSCLE View Post
id say Street Justice! really powerful, i myself play a street justice/willpower
Do you have a reason why? IE for Brutes TW has one of highest single target pylon times, can slot ach heel, and has massive aoe damage. SS has massive to hit, aoe, and amazing single target dps.


 

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Kinetic Melee is prolly close... I should think.



 

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Originally Posted by Thirty-Seven View Post
Kinetic Melee is prolly close... I should think.
Once again, could you elaborate why? Like my example of SS and TW for brutes.


 

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The stabby primary.


 

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Originally Posted by Agent White View Post
The stabby primary.
I prefer the hitty one, but the stabby ones are alright too. The stabby hitty one is really good though.


 

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KM has the advantage of having an AoE that always crits out of Hide. So you can sneak in, Build Up, and destroy all the minions in the group before the fight began. And with the proc you can do it again mid-fight. It also has Concentrated Strike, which when used out of hide (again possible with the ATO in the middle of the fight), instantly recharged Build Up.


 

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Originally Posted by Ultimus View Post
Once again, could you elaborate why? Like my example of SS and TW for brutes.
KM - can perma Build Up with Stalker ATO proc until i24 changes it.

SJ - Crushing Uppercut at combo 3 hits harder than Assassin's Strike. Shin Breaker with Achilles' Heel, Assassin's Strike with ATO proc, and Crushing Uppercut will crit at combo level 3.

Electric Melee - Good AoE, great single target, exotic damage type.

Dual Blades - procs make this a top performer with good AoE.

You could also look at the Stalker pylon time thread.


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Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

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I thought MA was winning Pylon lately, has no AoE but quite impressive ST chain.


 

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Originally Posted by Nightchill_EU View Post
I thought MA was winning Pylon lately, has no AoE but quite impressive ST chain.
Seems to be StJ at a sub 2 minute time.

OP: I'm playing StJ/Ice and it's pretty awesome. It feels like an ST version of SS/FA, but slightly more survivable.


 

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I think it's pretty sad that only four or so primaries are considered top tier while the rest are mediocre.


 

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Well those are the ones above average. Due to the way average works, they can't all be above average. Some have to be average or below average. Four is a pretty reasonable number of above average sets.


 

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Originally Posted by _Hush_ View Post
I think it's pretty sad that only four or so primaries are considered top tier while the rest are mediocre.
I think it's pretty sad that some players think anything other than "top tier" is mediocre.


 

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Clearly my statement was misinterpreted and not written well so I will apologize for that. I am not saying that other sets do not have viability or are very terrible. My point is when someone ask a question as the OP those top tier sets are the one's mentioned first that to me is problem.


 

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Quote:
Originally Posted by _Hush_ View Post
Clearly my statement was misinterpreted and not written well so I will apologize for that. I am not saying that other sets do not have viability or are very terrible. My point is when someone ask a question as the OP those top tier sets are the one's mentioned first that to me is problem.
So more of a "these sets are so much more obvioulsy better than the rest"? If so, I can kind of get behind that sentiment, but still I don't think that each of the other sets are so terrible that they are unplayable (hell, I can't think of anything in this game that is 'unplayable') just that these 4 are simply the best.


 

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From what I could glean from the forumites, Kinetic Melee is near the top because of Concentrated Strike's ability to keep BU recharged almost indefinitely; meaning that you're running at 80% higher than listed damage... almost indefinitely.

There's a proc coming that may allow the same effect but a lower chance that could help fill that down time (slotted into a different power)

Throw a Decimation proc into Focused Burst and a Gausian proc into BU and you should be golden.

And the attacks give you added survivability. (I do have a question about the extent of that survivability; I know that the damage debuff doesn't stack when delivered from the same power... but does it stack when chaining different attacks?)

[Another question: Are Stalker Snipes going to be affected by changes in i24?]


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Personally, I like MA because the Base damage for almost all of its attacks start out at above 110 (which may ultimately mean nothing... but it makes me warm and fuzzy to know I'll get more benefit from damage slotting here than I would with most sets)


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

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Quote:
Originally Posted by Yogi_Bare View Post
From what I could glean from the forumites, Kinetic Melee is near the top because of Concentrated Strike's ability to keep BU recharged almost indefinitely; meaning that you're running at 80% higher than listed damage... almost indefinitely.

There's a proc coming that may allow the same effect but a lower chance that could help fill that down time (slotted into a different power)

Throw a Decimation proc into Focused Burst and a Gausian proc into BU and you should be golden.

And the attacks give you added survivability. (I do have a question about the extent of that survivability; I know that the damage debuff doesn't stack when delivered from the same power... but does it stack when chaining different attacks?)

[Another question: Are Stalker Snipes going to be affected by changes in i24?]
Kinetic Melee is absolutely silly with a PPM Gaussian's proc; Build Up's recharge being 90 seconds will cap its chance to go off at either 90% (post i24) or 100% under the current rules even if it's as low as 0.67 PPM.

Yes, the -damage will stack from different powers. I have no idea about the snipes, but I'd guess not.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by Yogi_Bare View Post
From what I could glean from the forumites, Kinetic Melee is near the top because of Concentrated Strike's ability to keep BU recharged almost indefinitely; meaning that you're running at 80% higher than listed damage... almost indefinitely.

There's a proc coming that may allow the same effect but a lower chance that could help fill that down time (slotted into a different power)

Throw a Decimation proc into Focused Burst and a Gausian proc into BU and you should be golden.

And the attacks give you added survivability. (I do have a question about the extent of that survivability; I know that the damage debuff doesn't stack when delivered from the same power... but does it stack when chaining different attacks?)

[Another question: Are Stalker Snipes going to be affected by changes in i24?]
Wow! You are reading my mind. I just started working on a KM/EA stalker yesterday to try to utilize stacked BU and integrating Moonbeam into the attack chain as it is supposed to be affected by the i24 snipe change. So far, the planned chain is BU/BB-SB-MB-AS-CS.

Played for 6 hours yesterday and hit lvl 26 and 40 Vampyri away from the Atlas Medallion. The stalker ATO is fantastic in KM, AS-Burst and everyone gets a critical.


 

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Basically the stalker ATO is required for KM, as it makes an absurd difference.


 

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Quote:
Originally Posted by Mad Grim View Post
Basically the stalker ATO is required for KM, as it makes an absurd difference.

Not really required; at least not more than it would be for any other primary.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Quote:
Originally Posted by Yogi_Bare View Post
Not really required; at least not more than it would be for any other primary.
I'd argue that it is more required for KM than any other, due to it getting so much more from striking from Hide.


 

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I am a fan of Staff. Unlike most primaries, it kept its PBAoE and its low level cone and lost a lackluster cone instead. In addition it gets a huge bonus to melee and lethal defense. It also has a ranged attack. It also has a damage bonus when you build up three charges of Form.

Its single target damage is not top tier, but its plenty to kill anything you'll run across and I find having AoE options in regular play is more valuable than being able to kill an AV solo 15% faster.

Plus it really looks good.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

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Quote:
Originally Posted by ricohdah View Post
Wow! You are reading my mind. I just started working on a KM/EA stalker yesterday to try to utilize stacked BU and integrating Moonbeam into the attack chain as it is supposed to be affected by the i24 snipe change. So far, the planned chain is BU/BB-SB-MB-AS-CS.

Played for 6 hours yesterday and hit lvl 26 and 40 Vampyri away from the Atlas Medallion. The stalker ATO is fantastic in KM, AS-Burst and everyone gets a critical.
The only thing that holds me back on KM are

1) The "wave your hands in the air" anim for CS.
2) The knowledge that crit-from-hide Burst is a known bug and will be fixed at some pont.

I love your Build Up Stalker concept with Moonbeam. That's pretty slick thinking and a great way to leverage new game mechanics. I hit a wall trying to figure out how you can keep BU up enough to have Moonbeam always ready ... it seemed like there would be one run through of the chain where MB wasn't fast cast, every other go or so? Maybe that is where the new Stalker ATO proc can make a difference.

Anyway it's a killer idea. Let us know how it goes.