So what is considered the top Stalker primary?


Agent White

 

Posted

Quote:
Originally Posted by Granite Agent View Post
I love your Build Up Stalker concept with Moonbeam. That's pretty slick thinking and a great way to leverage new game mechanics. I hit a wall trying to figure out how you can keep BU up enough to have Moonbeam always ready ... it seemed like there would be one run through of the chain where MB wasn't fast cast, every other go or so? Maybe that is where the new Stalker ATO proc can make a difference.

Anyway it's a killer idea. Let us know how it goes.
Not going well. I am pretty unimpressed with a KM Stalker's damage output. So much so I do not think Moonbeam would greatly improve it's DPS. Endurance usage is really high. Crafted a Recovery Serum temp and have an end gain of 4.16 e/s and still managing to run out. Currently running: (BU-CS-BU-AS) HB-SB-HB-AS-CU-BU-AS. Planned build after i24 is: (BU-CS-BU-AS) MB-SB-AS-CU-BU/HB.

For MB to be a perma-snipe in the above, it would need BU to recharge every 2nd cycle of the attack chain.


 

Posted

Quote:
Originally Posted by ricohdah View Post
Currently running: (BU-CS-BU-AS) HB-SB-HB-AS-CU-BU-AS. Planned build after i24 is: (BU-CS-BU-AS) MB-SB-AS-CU-BU/HB.

For MB to be a perma-snipe in the above, it would need BU to recharge every 2nd cycle of the attack chain.
Looks at attack chain above. Thinks, "Ricodah loves StJ so much he even writes about it when he means KM"


 

Posted

Quote:
Originally Posted by ricohdah View Post
Not going well. I am pretty unimpressed with a KM Stalker's damage output. So much so I do not think Moonbeam would greatly improve it's DPS. Endurance usage is really high. Crafted a Recovery Serum temp and have an end gain of 4.16 e/s and still managing to run out. Currently running: (BU-CS-BU-AS) HB-SB-HB-AS-CU-BU-AS. Planned build after i24 is: (BU-CS-BU-AS) MB-SB-AS-CU-BU/HB.

For MB to be a perma-snipe in the above, it would need BU to recharge every 2nd cycle of the attack chain.
What's your secondary (this is in regards to your END troubles)?

Are you also using the Gaussian proc in BU and/or the Decimation proc in Focused Burst?

The ATE2 proc in AS?

I'm also planning on slotting the Forced Feedback proc into Focused Burst and Quick Strike (possibly Burst as well; if and when they get it fixed).


Planned build (with minor potential tweaks):



Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

i24 Mil'Ki Serial: Level 50 Magic Stalker
Primary Power Set: Kinetic Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(13), FrcFbk-Rechg%:50(40)
Level 1: Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(34), Ksmt-ToHit+:30(34)
Level 2: Body Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(13), P'ngS'Fest-Stun%:30(40)
Level 4: Smashing Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(9), P'ngS'Fest-Stun%:30(42)
Level 6: Assassin's Strike -- SStalkersG-Acc/Dmg:35(A), SStalkersG-Acc/Dmg/Rchg:35(7), SStalkersG-Dmg/EndRdx/Rchg:35(7), SStalkersG-Acc/Dmg/EndRdx/Rchg:35(9), SStalkersG-Rchg/Hide%:50(23), Empty(50)
Level 8: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(15), GSFC-Build%:50(40)
Level 10: Static Shield -- EndRdx-I:50(A), ResDam-I:50(21), ResDam-I:50(23)
Level 12: Placate -- RechRdx-I:50(A), RechRdx-I:50(15)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 16: Charged Armor -- EndRdx-I:50(A), ResDam-I:50(17), ResDam-I:50(19)
Level 18: Conductive Shield -- EndRdx-I:50(A), ResDam-I:50(19), ResDam-I:50(21)
Level 20: Lightning Reflexes -- Run-I:50(A)
Level 22: Grounded -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(31)
Level 24: Burst -- Erad-Acc/Dmg/Rchg:30(A), Erad-Dmg/Rchg:30(25), Erad-Dmg:30(25), Empty(39)
Level 26: Focused Burst -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(27), Thundr-Acc/Dmg/Rchg:50(27), Decim-Build%:40(37), FrcFbk-Rechg%:50(48)
Level 28: Energize -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(29), Numna-Heal/Rchg:50(29)
Level 30: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(31), LkGmblr-Def/EndRdx/Rchg:50(31)
Level 32: Concentrated Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(33), KntkC'bat-Dmg/Rchg:35(33), KntkC'bat-Dmg/EndRdx/Rchg:35(33), P'ngS'Fest-Stun%:30(43)
Level 35: Power Sink -- EndMod-I:50(A), EndMod-I:50(36), RechRdx-I:50(36), RechRdx-I:50(36)
Level 38: Dark Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(39), Thundr-Acc/Dmg/Rchg:50(39)
Level 41: Shadow Meld -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(42), LkGmblr-Def/EndRdx/Rchg:50(42)
Level 44: Summon Widow -- ExRmnt-EndRdx/Dmg/Rchg:50(A), ExRmnt-Acc/Dmg/Rchg:50(45), ExRmnt-Dmg/EndRdx:50(45), ExRmnt-Acc/Dmg:50(45), S'bndAl-Build%:50(46)
Level 47: Power Surge -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Tactics -- AdjTgt-ToHit/EndRdx:50(A), AdjTgt-ToHit:50(50), AdjTgt-ToHit/EndRdx/Rchg:50(50)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Panac-Heal/+End:50(A), RgnTis-Regen+:30(43), Numna-Regen/Rcvry+:50(43), Numna-Heal:50(46), Heal-I:50(46)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(17), P'Shift-End%:50(37)
Level 50: Cardiac Core Paragon
Level 50: Void Radial Final Judgement
Level 50: Paralytic Radial Flawless Interface
------------
------------
Set Bonus Totals:
  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 26% Defense(Smashing)
  • 26% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 14.13% Defense(Energy)
  • 14.13% Defense(Negative)
  • 6% Defense(Psionic)
  • 16% Defense(Melee)
  • 10.06% Defense(Ranged)
  • 6% Defense(AoE)
  • 1.8% Max End
  • 15% Enhancement(Accuracy)
  • 38.75% Enhancement(RechargeTime)
  • 135.5 HP (11.26%) HitPoints
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilized) 13.5%
  • MezResist(Sleep) 2.5%
  • MezResist(Stunned) 2.5%
  • MezResist(Terrorized) 2.5%
  • 4% (0.07 End/sec) Recovery
  • 54% (2.71 HP/sec) Regeneration
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Quote:
Originally Posted by Granite Agent View Post
Looks at attack chain above. Thinks, "Ricodah loves StJ so much he even writes about it when he means KM"
Haha! I don't even know the names of the powers! Current chain: (BU-CS-BU-AS) BB-SB-BB-AS-CS-BU-AS. Planned build after i24 is: (BU-CS-BU-AS) MB-SB-AS-CS-BU/BB

Quote:
Originally Posted by Yogi_Bare View Post
What's your secondary (this is in regards to your END troubles)?

Are you also using the Gaussian proc in BU and/or the Decimation proc in Focused Burst?

The ATE2 proc in AS?

I'm also planning on slotting the Forced Feedback proc into Focused Burst and Quick Strike (possibly Burst as well; if and when they get it fixed).
That's a pretty cool build. I don't think I could make a decent ElA build if my life depended on it. It's the hardest secondary to make well IMO. I like that you took Placate, I will probably respec and do the same. Use it as a tool to get BU recharged and besides, I do not feel like a stalker without it. Nice! You even took the Soulbound Allegiance proc. I think that will activate 100% if it's the store bought one. Toss in Reactive Armor IOs in your armor toggles to bump up E/N defense.

I paired KM with Energy Aura. I'm playing around on live and haven't tested it out on beta. Endurance is only a problem vs a pylon, I use Energy Drain freely during normal play. I do not have any plans to add Focused Burst or Quick Strike to the attack chain though I did take both to act as mules. Current build is below, it will likely stay the same until i24 is released otherwise I will just end up burning respecs.

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Posted

Speaking of ELA builds I always liked my Staff/ELA ... softcaped S/L def and enough energy resist to not worry about softcapped E haha.

I may have slotted Panacea in place of DW in Energize. I know I could put a pet and/or Waterspout in it, I just went for extra survivability via Shadow Meld which has been great for trials like DD, MoM, TPN etc.

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Posted

Quote:
Originally Posted by ricohdah View Post
I paired KM with Energy Aura. I'm playing around on live and haven't tested it out on beta. Endurance is only a problem vs a pylon, I use Energy Drain freely during normal play. I do not have any plans to add Focused Burst or Quick Strike to the attack chain though I did take both to act as mules. Current build is below, it will likely stay the same until i24 is released otherwise I will just end up burning respecs.
I'd strongly encourage you to reconsider the redaction of Quick Strike from your attack chain. Taking your build as an example, using the same exact slotting to show the comparison, Quick Strike: 162 DPA, Concentrated Strike: 166 DPA. Obviously you don't want to exclude CS due to its insta-charge on Build Up, but it is still something to consider. QS maxed to the gills with Hecatomb puts out nearly the same level of potential damage as your heaviest hitter, and it does it far more often.

Also, are you using Energize "Perma"? The End reduction that offers looks like it should be sufficient to sustain you.


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.