Help with a Psy/Fire blasty


Aneurysmo

 

Posted

Hello all, I was wondering if anyone knows a good build for a psy/fire blaster, started red side so will get widow patron with soul storm. Want this toon for PVE and to pack a major punch, not worried about survivability as i will not solo with it but it would be nice to take some hits. I really do not know hwo to create a build so am asking for help.

Thanks
The Madam


 

Posted

Hiya, here's my vague attempt at putting a Psy/Fire/Mu together. I don't really play blasters, so I went for >32% S/L/E/N defense (i.e. one small purple inspiration to softcap defenses) and close to perma-hasten. My rationale for going for S/L/E/N rather than ranged is that /Fire is a melee set for blasters, so typed defenses against the most common types seemed to be more damage mitigating than just ranged defense. I assume that's close to what a Psy/Fire blapper aims for, but I really have no idea whether it's good or not; perhaps a more experienced blaster could revise the build?

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!


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Posted

With everything running, including assault, net recovery on that build is 0. Turning on the accolades gets that up to .28 end/s. Quite a few of the attacks have little or no end reduction. I don't think that'd be playable even with a t4 cardiac.

edit to add:
Aneurysmo did have the right idea as far as build goals, though.
I threw this together just for funsies. 20%ish s/l/e/n (that's 2 small purples to softcap for when things get really hairy), and as much +rech as I could manage. 20% defense paired with a resist shield will help take "some hits", but it's not what I'd call sturdy. Which seems ok since the OP is mostly teaming. I tried to get good accuracy and ED capped dmg enhancement in as many attacks as I could, pretty decent recovery numbers. I also tried to keep it on a "casual" budget, but there are some pricey bits in there (the health uniques, kin combats, oblits). Psi Tornado, Burn, and FSC have similar recharge; I'd let Mr Melee do his thing, toss in Tornado, run into melee for Burn and FSC, plink at whatever's still standing. Fair warning: this may not be the bast strategy vs. Nemesis or other enemy groups who are showering the tank with AoEs. In which case, you'll want to stay a bit more at range and save your melee attacks to deal with 'squishy aggro' (both yours and others. Protect your support squad! They'll love you- and heal you and buff you- for it). Interestingly TK Thrust and Ring of Fire are your best ST attacks. ST chain looks like RoF, Mental Blast, TK Thrust (.1 gap). Aid Self to top off health between spawns. As with any build, getting your accolades will help.

options: If you drop the medicine pool, and the snipe (of limited value imho) you could grab maneuvers, assault, and vengeance; this would enable slotting 2 more lotg +rech and gain a damage buff, as well as a bit more defense.
If you swap SS for SJ and drop the snipe, you could grab acrobatics for a bit of mez protection; the tradeoff is you no longer have full stealth.
Either of these choices will cost you a bit more endurance, but should still be playable.


Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Psionic Dart -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Acc/Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(15), Decim-Dmg/Rchg(34), Thundr-Dmg/EndRdx(46)
Level 1: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(5), Enf'dOp-Immob/Rng(9), Enf'dOp-EndRdx/Immob(23), Dmg-I(31), Dmg-I(48)
Level 2: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(15), Decim-Build%(33), Thundr-Dmg/EndRdx(46)
Level 4: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(31)
Level 6: Psychic Focus -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(13)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43), Ksmt-ToHit+(50)
Level 10: Fire Sword Circle -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(11), Erad-Acc/Dmg/Rchg(11), C'ngBlow-Dmg/Rchg(17), C'ngBlow-Dmg/EndRdx(31)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(17)
Level 18: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(21), Posi-Dam%(29), KinCrsh-Rechg/EndRdx(46)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(23), ImpArm-ResDam/EndRdx(43)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(48)
Level 26: Telekinetic Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(27), Decim-Dmg/Rchg(27), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(34), Thundr-Dmg/EndRdx/Rchg(43)
Level 28: Consume -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Acc/Rchg(29)
Level 30: Stimulant -- Empty(A)
Level 32: Aid Self -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(33), Mrcl-Heal/EndRdx/Rchg(33)
Level 35: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(45)
Level 38: Hot Feet -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/Rchg(39), M'Strk-Acc/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(40)
Level 41: Dark Embrace -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(42), ImpArm-ResDam/Rchg(42), ImpArm-ResDam/EndRdx/Rchg(42)
Level 44: Oppressive Gloom -- Stpfy-Acc/EndRdx(A), Stpfy-EndRdx/Stun(45), Stpfy-Acc/Stun/Rchg(45)
Level 47: Soul Storm -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(50), BasGaze-EndRdx/Rchg/Hold(50)
Level 49: Psionic Lance -- Acc-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), EndMod-I(37)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run

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