Why Do All the Other Superhero MMOs Have to Suck?


akaime

 

Posted

Sigh, it really sucks having no where to go. Champions online was boring. I played that for like 2 weeks and was bored outta my mind. DCUO was one of those 'get to top level and raid over and over and get leet gear' and I hate that kind of setup. And now I just looked at the thing Marvel is releasing and it looks godawful. Basically Marvel Alliance in MMO form. Why is CoH the only game to get it right? And why is it being shut down while the others stick around (well, minus the Marvel one, which hasn't come out yet)? I hope Matt can round up at least some of the Paragon City devs and kickstart another super hero MMO. Nothing else compares to what they have done. About a month left and I'm gonna have no where to go. Right now, I should be playing my Bio Armor/Dark Melee tank, not be in a state of mourning...


Shadowblaze - Lvl 50 Dark/Thermal Cor, Alexander Kalsoa - Lvl 50 BS/Regen Scrapper, and a whole bunch of other Alts. Global is @Shadowblaze.

 

Posted

Quote:
Originally Posted by Shadowblaze View Post
DCUO was one of those 'get to top level and raid over and over and get leet gear' and I hate that kind of setup.
Sounds pretty much like the Incarnate setup to me.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Basically CoH is the best because (in no particular order):

  • Approachable devs who actually listen to their player base
  • It's been worked on the longest
  • It just got LOTS of stuff right out of the gate.
  • It wasn't having to try and avoid "look and feel" issues that later superhero MMOs did.
  • Easily picked up mechanics.
  • A relatively unobfuscated/abstracted UI. Yeah, some of the parts of the UI in CoH can be downright byzantine, but for the most part, it delivers what you need to know to play the game with a minimum of pointless flash. Look at the interfaces for the others. Lots of "Ooh! We're more artistic than CoH!" Well, yeah, and most of that art asset brings NOTHING but screen clutter to the game.
  • The community. Not saying that CO doesn't have a decent community. But let's face it. CO is the Jan Brady of Superhero MMOs. It's always going to suffer in comparison to CoH and its community knows it and is sensitive about it (Marcia Marcia Marcia!).



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Can't argue much with what Hyperstrike said at all!

I was thinking though... I think one aspect that might trip companies/designers up is trying to get clever/fancy - "Hey, let's do this genre... but do it differently somehow!"
Maybe because CoH nailed the fundamentals so well (in my opinion) the other attempts thought they'd do better to steer away from them? I'm not convinced it was really due to CoH's existence though. I just think that it's a common failure to shoot for special things without taking care of the bare bone basics (or even recognizing them to begin with).

In this case, what would be most appealing about a comicbook/superpowered mmorpg? (For me) 1) A character you truly connect with (looks, story, immersion) 2) straight-up confident and simple start to super combat 3) a world that is there for you when you want it to be (without asking you to bend your life around for it. We want to pick up that comicbook, tv show, miniseries, toy when we have a break from reality and we don't want to feel like it's a chore or a draining commitment).

Now, maybe those aren't truly the basics and fundamentals of a super-powered/comicbook mmorpg for everyone, but that's what comes off the top of my head when thinking about it (travel powers fit somewhere into each of those aspects, really).
Now, don't get me wrong, I believe in trying to break ground and try new things (and I am not saying that CoH was perfect!), but I just suspect that some people (in most endeavors, honestly) try and shoot for being different before they have a solid base of good fundamentals to start with and build from.

Some may think "generic" is a terribly bad thing, but (in this sense) I believe it to be a great thing.
I see CoH as being somewhat generic at the core and I find it to be one of its greatest strengths. A generic base to start from (in art style and in thematic approach) lends itself to adapting to all the different ways people will want to push and pull it.
Stylize it too much... and you end up feeling more forced into someone else's view, rather than being given something that allows you to make your own imaginings come alive.


Just my opinions...

And, honestly, I think the games out there are lacking, regardless of the genre.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

The problem is that none of the other developers understand that we want a place were we can BE superheroes! We want a place to live, a place where our creativity can be expressed in a living world that we can interact in. We want to be thinking about our game even when we are doing other things in real life. We have all seen a name somewhere in print or on TV and thought, "Man, that would make a great superhero name". You would run home, jump on CoH and try to flesh out that very character. We want that level of addiction that was "ok" to have. We want a game that lets no corner of the superhero world unexplored, letting us mix it up with different concepts that even we had never thought of.

What we are getting is something akin to throw-away games that you can take or leave with no real impression left on the player. More and more developers don't trust the idea of the "long-term player" and are trying to get your money as quickly as possible before you attention turns elsewhere. I personally think this has nothing to do with player attention span as much as it does with the quality and scope of the game out there. The anomaly that was WoW has skewed the concept of a successful MMO to where 5 million players is a standard for a monthly subscription game. I feel that OUR game is coming, but it will take risk and a bold vision with a long term outlook and input from players who love the superhero genre.


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

Posted

Quote:
Originally Posted by Anti_Proton View Post
...
More and more developers don't trust the idea of the "long-term player" and are trying to get your money as quickly as possible before you attention turns elsewhere.
Unfortunately, that feeds perfectly into the type of players they are creating and catering to.
How many of us will not really trust to the longevity of an mmorpg again?

The darn cyclical nature of shoddy business practices.



Quote:
Originally Posted by Anti_Proton View Post
I personally think this has nothing to do with player attention span as much as it does with the quality and scope of the game out there.
While there certainly are always flighty costumers who will come and go... I agree.
Unfortunately, this is the same exact scenario that has played out in all forms of art for profit.

Quote:
Originally Posted by Anti_Proton View Post
The anomaly that was WoW has skewed the concept of a successful MMO to where 5 million players is a standard for a monthly subscription game.
YEP.
I've said it for a long time, but I recently posted some ramble about that very thing in one of the threads about our current scenario.

Quote:
Originally Posted by Anti_Proton View Post
I feel that OUR game is coming, but it will take risk and a bold vision with a long term outlook and input from players who love the superhero genre.
Yeah, I don't know. We have it here. Bastards of modern business have taken it from us and it is such a rarity these days... the risks and the costs are so high...
There were two games that I loved. This and old SWG (before the NGE in 2005).
There's a reason that nothing has come out like them since 2003 and 2004, respectively.
I hate the reasons and I wish it were different, but... Counting on the industry serving up the right stuff is like expecting Hollywood to come around and deliver timeless classics instead of retreads, reboots and sequels.
Of course, I'm not saying there's no hope. There's always a chance.
And, I've been saying it since the NGE debacle of SWG, someone just has to capitalize on all of the potential players that want a game that has those aspects of community, immersion and deeper layers to get lost in.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

"aspects of community, immersion and deeper layers to get lost in"


Mind if I use this for a future pitch?


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

Posted

I was watching an interview with one of the designers for Marvel's upcoming MMORPG.

He basically said "Why would you want to play as "Captain Firepants" when you can play as a "known" superhero, like Spiderman".

He ... just ... doesnt ... get ... it.

I'd much rather play as Captain Firepants - because he is MY creation. Because he is an extension of my personality and expression of my creativity.
I dont want to be locked into someone elses superhero design and be just like everyone else.


131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )

 

Posted

As for DCUO, I think the biggest problem with that game, for me, is the complete disconnect between the character mechanics and the superhero genre. It's like they designed the core functionality of the game before knowing what to do with it.

It just baffles me that you'd design a system like this if you knew you were making a DC comic book game.


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

Posted

Quote:
Originally Posted by Slaunyeh View Post
As for DCUO, I think the biggest problem with that game, for me, is the complete disconnect between the character mechanics and the superhero genre. It's like they designed the core functionality of the game before knowing what to do with it.

It just baffles me that you'd design a system like this if you knew you were making a DC comic book game.
The system of DCUO is a simplified and slightly modified version of the Everquest game. In fact the DC universe that the game shows is the bizzarro-SOE version of it.


 

Posted

Quote:
Originally Posted by Tenzhi View Post
Sounds pretty much like the Incarnate setup to me.
that was my first thought when I read that too. lol.


-Female Player-
Quote:
Originally Posted by mauk2 View Post
Evil_Legacy became one of my favorite posters with two words.
"Kick Rocks."
I laffed so hard. Never change, E_L!

 

Posted

Quote:
Originally Posted by Hercules View Post
I was watching an interview with one of the designers for Marvel's upcoming MMORPG.

He basically said "Why would you want to play as "Captain Firepants" when you can play as a "known" superhero, like Spiderman".

He ... just ... doesnt ... get ... it.

I'd much rather play as Captain Firepants - because he is MY creation. Because he is an extension of my personality and expression of my creativity.
I dont want to be locked into someone elses superhero design and be just like everyone else.
Who would want to play as spiderman should be the better question.

I dont think that some game creators do not realize that players like to be creative and even if they play an established character, they want to feel like it's them. Cant do that when you know good and well it's SPiderman who have a set look and mannerism, compared to Master Chief, who face was never shown, maybe until recently, and he's an icon now. Because when players play that game, they are the Master Chief. it is them under that helmet.


-Female Player-
Quote:
Originally Posted by mauk2 View Post
Evil_Legacy became one of my favorite posters with two words.
"Kick Rocks."
I laffed so hard. Never change, E_L!

 

Posted

Quote:
Originally Posted by savagedeacon_NA View Post
The system of DCUO is a simplified and slightly modified version of the Everquest game. In fact the DC universe that the game shows is the bizzarro-SOE version of it.
A game that has to recreate Superman as an ice tanker is not a very well designed game.


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

Posted

Quote:
Originally Posted by Tenzhi View Post
Sounds pretty much like the Incarnate setup to me.
Yep.


 

Posted

Its hard to learn from history.

I'm going retro, I am playing Diablo 2 now.


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

Posted

Because being a super hero with regeneration/invulnerability isn't good enough, You have to smash a guy in the face with his gun that somehow hurts you, dig around his unconscious person, grab a shiny pair of gloves, and wear them before you will be able to regenerate enough.


The gear concept was never fun for me, If i pick a power, i want that power to get gradually better without the help of "Gear"

Hell, I like the enchancement system, The only "Obsolete" enchancements are ones from five levels ago, And getting new ones literally just takes 5 minutes at a shop.

IOs are a whole new league, but were simple and rewarded you for knowing your strengths and weaknesses.

I really hope Matt starts another MMO, with the experience of CoH and his Veteran status among the dev team, he knows what we hate, what we like, and isn't likely to follow the WoW formula many games, Including SWTOR did.


 

Posted

Quote:
Originally Posted by Slaunyeh View Post
As for DCUO, I think the biggest problem with that game, for me, is the complete disconnect between the character mechanics and the superhero genre. It's like they designed the core functionality of the game before knowing what to do with it.

It just baffles me that you'd design a system like this if you knew you were making a DC comic book game.
If you ignore the outer appearance of the world in DCUO, what you're left with is a Fantasy MMO. All of the exact mechanics aside from the travel options are direct ports from Fantasy games. Item decay, having to buy things from vendors, static wars, raids... they didn't look at superhero comics and say "How can we make this into a game?" They went, "How can we re-skin a generic fantasy game with superhero clothes?"

Considering that all the main DCUO developers are veterans of generic inside-the-box fantasy MMOs, it's not surprising that's how it turned out.


The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction

 

Posted

Quote:
Originally Posted by Slaunyeh View Post
A game that has to recreate Superman as an ice tanker is not a very well designed game.
the irony is that the only character that you can create that has some likeness with the comic book original (and you need some tinkering around) is the Human Torch. A Marvel character!!!!


 

Posted

Quote:
Originally Posted by Hercules View Post
I was watching an interview with one of the designers for Marvel's upcoming MMORPG.

He basically said "Why would you want to play as "Captain Firepants" when you can play as a "known" superhero, like Spiderman".

He ... just ... doesnt ... get ... it.

I'd much rather play as Captain Firepants - because he is MY creation. Because he is an extension of my personality and expression of my creativity.
I dont want to be locked into someone elses superhero design and be just like everyone else.
Yeah, no kidding. Who wants to be Spider-Man in a group of other Spider-Mans? Clone Arcs aside, that just doesn't help with individuality.

Quote:
Originally Posted by Slaunyeh View Post
A game that has to recreate Superman as an ice tanker is not a very well designed game.
Hahaha. Yeah. The options on that game are so limited.

This is why I will be going to Champions after our game goes away, because it is the only one of the three that even approaches City of Heroes' versatility in customization. Sure, it doesn't have as much stuff as CoH right now, but it's only 3 years old.


 

Posted

Quote:
Originally Posted by Scythus View Post
Yeah, no kidding. Who wants to be Spider-Man in a group of other Spider-Mans? Clone Arcs aside, that just doesn't help with individuality.



Hahaha. Yeah. The options on that game are so limited.

This is why I will be going to Champions after our game goes away, because it is the only one of the three that even approaches City of Heroes' versatility in customization. Sure, it doesn't have as much stuff as CoH right now, but it's only 3 years old.
And that is the thing to remember. COH took time to evolve and become the great game that it is today. Champions now is better than it was when I first played it-- it may get better still. And the same goes for DC Online.


My COX Fanfiction:


Blue's Assembled Story Links

 

Posted

Quote:
Originally Posted by BlueBattler View Post
And that is the thing to remember. COH took time to evolve and become the great game that it is today. Champions now is better than it was when I first played it-- it may get better still. And the same goes for DC Online.
True. It took a while and years.


-Female Player-
Quote:
Originally Posted by mauk2 View Post
Evil_Legacy became one of my favorite posters with two words.
"Kick Rocks."
I laffed so hard. Never change, E_L!

 

Posted

Quote:
Originally Posted by BlueBattler View Post
And that is the thing to remember. COH took time to evolve and become the great game that it is today. Champions now is better than it was when I first played it-- it may get better still. And the same goes for DC Online.
I'll give them some time. With a lifetime sub, I've got all the time in the world.

I'm just a bit worried.

CO is kinda in the same position CoH was back at the beginning of 2008. They'd just been bought by an overseas concern, their development crew has been DRASTICALLY pared back. And one of their sister projects (STO) apparently is getting a lot more "love" right now.

On top of that, CO while extensive, simply doesn't have the breadth and depth CoH had.
Also, the Cryptic devs quite simply AREN'T as engaged with the community as the Paragon devs were.

Granted, if they get another 3-4 years, great, fine, wonderful. But the situation is so familiar I'm just kinda edgy about it.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

I simply disagree with that. Co* was so much better 'out of the box' than any of the others were/are at 3 years. Heck, I dare say it was better at age 1 or even .5 than CO is today, and the others too.

Co* is just that awesome and unique. I may be biased, but what drives me *away* from the other MMOs is either ludicrous amounts and variety of things to do just to do things (which sounds odd saying it, but you know what I mean) or the interface is just so piss poor, and unavoidably so, that I get frustrated that someone actually thought the UI was a *really* good idea and kept it that way.

Co* never, ever, felt this way. It felt, with just a simple amount of tweaking for the invert mouselook, correct out of the box. And the way you can customize which power goes with the number keys, and move them around at will? AND bind them easily?

Go do what we could do at age .5 to 1 with any other MMO as quickly as we did.

The Devs were just simply wizards at what they did, and no other MMO that I've played comes close to the UI, much less the rest of the game. The UI is the thing. It's like a cool looking pair of shoes... if they fit poorly, you still gonna wear them every day? Nope, gonna get the right pair of shoes. That's where those other MMOs are... STO, CO, etc, all look nifty, but they make my feet hurt.

Sorry. Got me a little riled there. Point is, CO is NEVER going to 'grow up' like CoH did, because it's already too far screwed up to get there.

IMO, of course.

Mike


August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012

 

Posted

Quote:
Originally Posted by houtex View Post
It felt, with just a simple amount of tweaking for the invert mouselook, correct out of the box.
Funny story: I used to invert the mouselook in every other game to match CoH, because I'd grown so accustomed to that setup. It was only fairly recently that I finally accepted that every other game ever made did it wrong, and forced myself to switch it in CoH.


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

Posted

Quote:
Originally Posted by Shadowblaze View Post
Sigh, it really sucks having no where to go. Champions online was boring. I played that for like 2 weeks and was bored outta my mind. DCUO was one of those 'get to top level and raid over and over and get leet gear' and I hate that kind of setup. And now I just looked at the thing Marvel is releasing and it looks godawful. Basically Marvel Alliance in MMO form. Why is CoH the only game to get it right? And why is it being shut down while the others stick around (well, minus the Marvel one, which hasn't come out yet)? I hope Matt can round up at least some of the Paragon City devs and kickstart another super hero MMO. Nothing else compares to what they have done. About a month left and I'm gonna have no where to go. Right now, I should be playing my Bio Armor/Dark Melee tank, not be in a state of mourning...
Because they both aimed to be console games.

No seriously I blame it on the limitations of the console controller. You have to limit powers and commands and menus and all that in a console controller. I've noted that ever since a couple of Elder Scrolls ago. The first one moved to a console showed definite signs of the dumbing down of the interface. The same with other games I've seen go from PC only versions to the next version having a console version. Because of the limitations of the console controller the entire play experience changes.

Mind you not always in a bad way but it usually winds up somewhat limited compared to what you can do with a full keyboard.

Both DC Heroes and Champions Online aimed to be console/PC games. In DC Heroes case they succeeded in Champions Online's case Microsoft changed their mind at the last minute and didn't allow the planned Xbox version to release. But since the game that became Champions Online originally started as a Marvel Heroes product and then had to be rebranded to another IP it had been planned as an Xbox/PC game. as late as 6 months post launch of Champions Online Cryptic was still trying to get Microsoft to approve the Xbox version.

So in answer it's because they are designed to be console games and I'm not certain that a proper super hero game can be built using a console platform.


But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius

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