A Business Focused View of NCSoft's Actions
Foxed: Investing time into a show that will be cancelled even though it has more viewers than another show.
NC'd: Trashing a game without a public comment and leaving it's fans without a suitable replacement.
Two new words I'll be using.
What's that Puddin Pop?
...Ahhh that's the good stuff.
Sarcasm and goofy jokes do not translate well on msg boards or text msgs.
NCSoft has never sold one of their IPs before, but they've also never been $6 million in the red before, either. Circumstances are different, so we can keep our fingers crossed.
Their stock is still dropping. It spiked right after GW2 release, but even 2 million sales can't stop the bleeding. Not sure if the decline is related to the bad press they've been getting from Paragon Studios' closing, but if it hits July's low I can see more cuts in NCSoft's future.
Please buff Ice Control.
Their stock is still dropping. It spiked right after GW2 release, but even 2 million sales can't stop the bleeding. Not sure if the decline is related to the bad press they've been getting from Paragon Studios' closing, but if it hits July's low I can see more cuts in NCSoft's future.
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Make of that what you will
Their stock is still dropping. It spiked right after GW2 release, but even 2 million sales can't stop the bleeding. Not sure if the decline is related to the bad press they've been getting from Paragon Studios' closing, but if it hits July's low I can see more cuts in NCSoft's future.
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Please buff Ice Control.
I can guarantee you that the "bad press they've been getting from Paragon Studios' closing" has had zero impact on the stock price.
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Only press I have been able to find anyways still is only on grassroot blogs/sites that are relatively unknown outside the gaming world and one CNN ireport that hasnt seem to have hit mainstream, at least not yet.
Lots of companies stock prices have been falling.
Facebook, more users than they ever had and steady flow os user, but their stocks continue to tumble.
I think whether or not Paragon studios stayed open, their stocks would have still fallen, but yet still, when stocks fall, companies tend to cut back on operation costs by closures and layoffs, usualy starting off with the small stuff before moving to the meat of their operation.
Maybe they was comparing what this game was originally bringing in, about 9 million per reporting session compared to now, about 2 million per reporting session and might have seen the steady decline and decided to cut out before it slipped even further. Or maybe some one was looking for a scapegoat and paragon studios was easy to offload. Maybe some one got pissed, and hated paragon studios and pulled the plug. Or maybe they was expecting a rack of cheese to magically appear from the power lines that connected Paragon Studios and since that didnt happen, cut the studio. Or maybe someone didnt like the name Paragon. Who knows besides the people that made the actual decision at this point.
But if this "Save COH" actually have any meaningful press, that someone that may have have never heard of COH would come across, point me there in that direction. I mean hell, what the Kardashians are wearing today make front page of most search engine's news reports without so much havign to type in a "K" yet only way to find out about the closure of COX is either people that were alreasy playing MMOs and heard about it, COX players, and few people that we may have told. On a whole, most people still dont know this game nor the effort to save it in one fashion or another exist.
-Female Player-
You have to consider that the original Guild Wars sold 6 million copies (give or take). 2 million could actually be regarded as a slightly disappointing number. (I'm aware it took many years for GW to sell that many copies. Investor expectations are not rational.)
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The grand total?
5million.
And since 19th September, their share prices have *dropped* from a High of $703 down to $673. And this is *with* beating previous sales figures of the iPhone 4S.
*shakes head* stocks are funny to say the least.
*edit* here is where i got my info from Apple share prices
I especially liked the stories that iPhone 5 sales would have a noticeable effect on the economy. You know why they only sold 5 million phones in 3 days? Because they only had 5 million phones to sell.
The original Guild Wars, according to NCSoft, sold a total of 7.1 million copies boxes over it's lifetime.
As for NCSoft's price, check out the 3 and 5 year charts, they are still up over that period. Their stock hit an all time high about a year ago and has pulled back since then. It's dropped a lot after their Q3 2011 report which showed sales down a lot. The next largest drop came with the Q1 2012 report the showed operating profits hadn't bounced back up from a dismal Q4 2011 levels.
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One of several odd things about the decision to close CoH is that one quarter NCS is funding the growth of the game -- new content, new powers, new zones, etc. -- and also running a "secret project" at Paragon Studios which may have employed 40 of the 80 employees. The next quarter financial pressures force cuts. So NCS shuts it all down? Very odd.
If, as many report, CoH was profitable on approximately $10 million in gross revenue per year, and was also supporting 80 employees, then we could guess that the 80 employees cost something like (and this is rough) $8,000,000 per year, and that only left $2,000,000 for the cost of servers, engine license, overhead, etc.
If this was approximately correct, just firing the 40 people on the secret project would have restored quite a bit of profitability, with no large impact on sales or gross revenues. It would have put a stream of $4,000,000 in annual savings into the pot, pre-tax. By firing everyone, NCS must also have written off the investment in the secret project, which should have amounted to the sunk costs (likely capitalized) from the project. NCS also lost the possible $4,000,000 profit improvement. They take a hit to the balance sheet and lose revenue...why?
NCS' actions in closing the game make business sense in a couple of scenarios. One of them is the scenario in which NCS has such a severe cash crunch that the survival of the whole business is at stake -- but that seems unlikely at this point in time. Another scenario is that CoH was not profitable since the revs dropped in 2010, and NCS has been "carrying" it all this time, trying to get ready for a profitable re-launch centered around the "secret project."
If NCS just ran out money to complete the "secret project," then cutting the game makes sense, in a tough sort of way. Alternatively, if the secret project suddenly turned up some insuperable technical barrier, then again, the actions NCS took make sense from a business perspective.
So all of this makes me wonder...what was the "secret project" exactly? A new game engine? What engines do NCS' other games utilize? Or perhaps the secret project was to take an existing engine and adapt it to the current CoH game, in order to make improvements in graphics or server capacity?
Does anyone know what the secret project really was?
One of several odd things about the decision to close CoH is that one quarter NCS is funding the growth of the game -- new content, new powers, new zones, etc. -- and also running a "secret project" at Paragon Studios which may have employed 40 of the 80 employees. The next quarter financial pressures force cuts. So NCS shuts it all down? Very odd.
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If, as many report, CoH was profitable on approximately $10 million in gross revenue per year, and was also supporting 80 employees, then we could guess that the 80 employees cost something like (and this is rough) $8,000,000 per year, and that only left $2,000,000 for the cost of servers, engine license, overhead, etc. |
If this was approximately correct, just firing the 40 people on the secret project would have restored quite a bit of profitability, with no large impact on sales or gross revenues. It would have put a stream of $4,000,000 in annual savings into the pot, pre-tax. By firing everyone, NCS must also have written off the investment in the secret project, which should have amounted to the sunk costs (likely capitalized) from the project. NCS also lost the possible $4,000,000 profit improvement. They take a hit to the balance sheet and lose revenue...why? |
And finally, I think it's quite possible that from NCSoft's perspective, they funded Paragon to develop new games. The fact that they had an existing product that brought in cash was just gravy. (Seriously, CoH was a tiny part of their revenue. Gravy might be overstating the case.)
If NCS just ran out money to complete the "secret project," then cutting the game makes sense, in a tough sort of way. Alternatively, if the secret project suddenly turned up some insuperable technical barrier, then again, the actions NCS took make sense from a business perspective. |
So all of this makes me wonder...what was the "secret project" exactly? A new game engine? What engines do NCS' other games utilize? Or perhaps the secret project was to take an existing engine and adapt it to the current CoH game, in order to make improvements in graphics or server capacity? Does anyone know what the secret project really was? |
Brillig, you make a good point I hadn't considered.
Maybe closing Paragon Studios had little to do with CoH profitability. If CoH's ongoing income was just 'gravy' and NCSoft was really interested in the new project, then any negative beliefs for that project's future could have justified the closing to them. If in their minds they're paying for development of new shinies and not polishing old products, then they wouldn't care about I24. What they might have been invested in for longterm profits was Project X, so if they felt that project was dead, then they would have pulled the plug.
Please buff Ice Control.
Again, I'm not aware of any authoritative answer as to what it was, but this is what came out of the rumor mill: http://unsubject.wordpress.com/2012/...v-2-0-because/
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I do know there were several false starts within Paragon to make a successor game in some form, and I know the secret project was not a successor to CoH. I know about the CoH2 thing but I think that didn't get far, but it did exist.
As to the rest, I believe its always been true that the most likely reason for NCSoft shutting down CoH was actually that they were shutting down Paragon and CoH was a collateral casualty. That they had changed their minds about the viability of Paragon Studios' other projects is one very good possibility as to why they would be compelled to do that.
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Call me a sadist but watching NCSoft's stock continue its decline these last 3 weeks gives me a warm fuzzy feeling.
http://www.reuters.com/finance/stock...mbol=036570.KS
If you overlay the last year with their releases, closures, news, Nexcom deal, etc. it makes for some interesting speculation.
Please buff Ice Control.
So why is their stock continuing its decline after GW2's release and spike? Is there some economic crisis in S.Korea? Looking at global markets I don't see the same picture as NC Soft's drop.
Please buff Ice Control.
Call me a sadist but watching NCSoft's stock continue its decline these last 3 weeks gives me a warm fuzzy feeling.
http://www.reuters.com/finance/stock...mbol=036570.KS If you overlay the last year with their releases, closures, news, Nexcom deal, etc. it makes for some interesting speculation. |
Paragon Studios had 80 employees. Assuming each employee costs about 50k (that's salary + all benefits, a massive low ball), that's $4,000,000 of the $10,000,000 revenue right there. I wouldn't be surprised if it was double that (an employee usually costs far more than their salary, and that 50k is lower than a lot of starting salaries for the field).
CoH, unfortunately, wasn't raking in the money, double so after all the costs. NC's other big name games, almost assuredly, have much higher profit margins. |
True but we all know that nothing NCSoft says can be trusted so we can't trust that they'd be honest when reporting how much CoH was actually making or how much it actually cost to keep running.
Call me a sadist but watching NCSoft's stock continue its decline these last 3 weeks gives me a warm fuzzy feeling.
http://www.reuters.com/finance/stock...mbol=036570.KS If you overlay the last year with their releases, closures, news, Nexcom deal, etc. it makes for some interesting speculation. |
I'd like to think it's not because of the closure...but HOW the closure was done. Word of their misdeeds is ruining them. Spreading like cancer among their investors.
Ah...THERE'S that warm, fuzzy feeling.
I'd like to think it's not because of the closure...but HOW the closure was done. Word of their misdeeds is ruining them. Spreading like cancer among their investors.
Ah...THERE'S that warm, fuzzy feeling. |
fuzzy feeling
for NCSoft.
Now help me throw
some more logs
on the fire.
You know what? Maybe this won't effect NCsoft and maybe they will become successful in the future.
Good for them, My money isn't going to contribute to that, However.
Basically between quarterly reports, all stocks trade on rumor, industry news, general economic news and phases of the moon.
Since it's a Korean exchange and GW2 isn't released there yet, it's success has as much impact to them as an American car company's stock when they are getting great reviews and sale numbers for a model that's only available in Europe.
It could also be that the belief of PC gaming as being a thing of the past and NCSoft's penetration into the mobile gaming marketplace isn't happening fast enough in the eyes of investment managers.
Or it could still be part of the sell off related to the Q2 numbers including Aion's large decline that quarter because it was Aion's success that ran the stock price up from 50000 at the start of 2009 to it's peak of 380000 roughly a year ago. Which is about the same time when NCSoft's revenues peaked and profits started to decline until it went red this last quarter.
The stock is near it's recent bottom again, I suspect it'll start going back up in anticipation of NCSoft's Q3 report now that B&S and GW2 have been released.
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Its normally not considered kosher to state with certainty things that are not remotely certain, even with an initial disclaimer of speculative license. Its not normally considered reasonable to state something is occurring at all, but possibly in an immaterial manner. Observe:
NCSoft's shutdown of City of Heroes has almost certainly contributed to a number of deaths in North America although evidence for this may require additional study and may end up being statistically immeasurable.
I understand the desire for advocacy, but its important to realize that the currency of persuasion is credibility. You don't need it to preach to the choir, but it is the primary language that works outside of your own supporters.
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