Time to Put the Hurt on Guild Wars 2
To the OP - take a look at NC's stock. It's falling... not fast... but the trend is down. IMHO, I think the negative PR is having an effect. We don't need to bash them, I think they bashed themselves.
**Damien**
"Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind." ~Dr. Seuss.
"Going to church doesn't make you a Christian any more than standing in a garage makes you a car. "
Humor me. Just give us three or four more weeks to see how this plays out without calling for NCsoft's head on a platter. I'm trying my best, but I really need you guy's help on this. It won't take many "NCsoft doesn't give a crap about us!" posts before that becomes a self-fulfilling prophecy. I'm not asking you to ingratiate yourself to them, but for just a little while longer, please at least be civil. If you can't say something nice, just hold it in a little bit longer.
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One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.
We're not at the war stage yet - players should continue doing what they've been doing so far to get NCSoft to listen to our reasonable request that they sell off the game rather than close it.
Doing anything else right now could be quite damaging.
@Golden Girl
City of Heroes comics and artwork
Feel free to not purchase NCsoft products. Feel free to badmouth NCsoft. But stop badmouthing a game (GW2) and company (ArenaNet) that had nothing to do with the shutdown. Don't take your hurt over City's sunset out on ArenaNet. That's their livelihood. Try it before you bash it.
In all honesty, it's a really great game and I haven't had as much fun as I'm having there since playing City. It's a completely different look and feel, but I'm having fun in there. It's a good home while I am too hurt to play City without feeling nauseous. |
Could not agree more with this post... Much as I adore COH, and think we must do everything we can to save it, punishing Arenanet is a horrid idea. Now this is my take on things....
Like everyone here, I was in two minds wether to buy Guild Wars 2 or not because of NCsoft. But after my initial anger was replaced with sadness, I started to try and think a little more clearly. This is what I am feeling now. Firstly by not Buying GW2 I would be really only be punishing myself, and cutting off my nose to spite my face. Put it this way, Arenanet had to stop selling the product after 2 days, because the servers could not cope with the demand, so realistlly my purchase would make no real difference to NCsoft.
Even if it did, it would hurt Arenanet more than NC, and what have i got against Arenanet? ... nothing. Also having played GW2, it is a very very good game, and will be responsible for a move to Next Gen MMO's, as it does very much think outside the box, and bring huge amounts of polish and new ideas to the Genre, whish has got to be a good thing for the MMO industry.
Finally, I agree that we do not want to come off bitter and twisted. If we can save COH, it will be because of the cool heads of people like the Titan Network and Golden Girl, not people shouting "go on hit him".....
Bottom line, I am not prepared to sit on my own in a room with no fun game to play, just because of a principal. I NEED a game to replace COH IF it goes, the only MMO that is any good out there atm is Guild Wars 2.
I took the leap and purchased GW2 after playing Coh for 5 yrs or so. I hate to say it, Its the next step in MMO's. Its like Nintendo 64/ PS3.. I hate change, but gave the game some time... The whole game is alive, NPC characters are actually moving around the game with purpose. Imagine having a Brute with melee powers and changing to a whole different power set that u developed for range on the fly. Better Graphics, better story.. I miss the character creator for CoH and the community,but I Found myself sitting at pocket D waiting doing Bafs/lams or weekly CoP in the last couple months.. Time to trade the old car in with all the miles.
Well, you only purchase the box. No monthly fees.
Since I had already pre-purchased the game months ago, I'm playing. Good points: 1. Beautiful environmental graphics. 2. Very nice, detailed character/costume graphics. However, like most MMOs, you are what you wear. No customization of costumes like you have in CoH. 3. The main quest line is engaging and fairly well written. 4. Voice queues from npcs are fairly well done. No walls of text to read. 5. Character "idle animations" are pretty cool, not the same thing over and over again, like CoH. Bad points: 1. Everquest mentality in regards to zone design. You will fight tooth and nail to cross zones and expect ambushes galore. Spawn rate is insane. You will have mobs spawn on top of you while fighting. Soloing is .... difficult. 2. Minimal "quests". You have tasks to perform in each area. Also, zone events are repetitive, expect to do them over and over again to reach the max level for that zone. 3. No grouping from what I've seen, except for dungeons. Not very social. 4. Dungeons are ridiculously hard. 5. The scenic view objectives in zones can be a royal pain in the behind. Think Super Mario bros.... 6. The auction house has been up and down, and with limited inventory I've had to scrap a lot of items. 7. Dont care for the crafting system that much, I dont like multi stage crafting. 8. A lot of mobs are reused over and over. Giant spiders anyone? 9. A lot of promised features are not present - "once you save a town, it stays saved" for example. The zone events are not that "new", you can see many of the same things in current games. 10. No /stick or /follow for melee toons. That makes playing melee a no-go as far as I'm concerned. I dont like FPS style melee combat. It's an ok game, but not something I can see myself playing long term. Going to reserve final judgement until I've played a while though. As for the OP, dont bomb a game unless you've played it and are commenting on THAT game. It will not help the cause. |
Ok so now I'm confused. When eighty plus people don't get their jobs back (or if you don't get your hands on the IP for all your efforts) is it ok then to hate NCsoft... or should I hate the NCsoft haters for a self-fufilling prophecy? What if I don't hate anybody? Tell ya what. It's a whole lot easier if you lead what you want and those who wish to follow do so and those that want to speak out differently also do so. Last time I checked that was how the forum (and this community) worked best.
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"I have something to say! It's better to burn out then to fade away!"
Paragon City Search And Rescue
The Mentor Project
Couple of things. Soloing is not difficult. At all. Crossing zones is also not difficult, unless you are four or more levels under where you are trying to go. |
And yes, *some* zones are somewhat easy to traverse. Others have mobs spaced so that you pretty much have to fight for every inch.
Also really? Since you have to actually pay attention to where your target goes, that makes it 'FPS' style melee combat? Not hardly. You've apparently just been spoiled by having the game do the work for you. |
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
Depends on the zone and the area you're in. Example: In one zone, I attacked this one solo mob, then 5 seconds later I had 7 mobs beating the crap out me. Another example, I wandered into an area of the "Night Court". I could actually see the mobs respawning as fast as brought them down. If you consider that easy, good for you, guess you're a better player.
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Short respawn times means no one can grief other players by spawn camping and/or kill stealing.
And yes, *some* zones are somewhat easy to traverse. Others have mobs spaced so that you pretty much have to fight for every inch. |
I've used auto-follow in DAOC, CoH, GW1, and every other game that features it. It is a nice feature to have, and I personally prefer focusing on my attacks rather than having to line up said attacks. If that's being spolied, then fine, I'm spoiled. To each his own. |
Depends on the zone and the area you're in. Example: In one zone, I attacked this one solo mob, then 5 seconds later I had 7 mobs beating the crap out me. Another example, I wandered into an area of the "Night Court". I could actually see the mobs respawning as fast as brought them down. If you consider that easy, good for you, guess you're a better player.
And yes, *some* zones are somewhat easy to traverse. Others have mobs spaced so that you pretty much have to fight for every inch. I've used auto-follow in DAOC, CoH, GW1, and every other game that features it. It is a nice feature to have, and I personally prefer focusing on my attacks rather than having to line up said attacks. If that's being spolied, then fine, I'm spoiled. To each his own. |
Although the events do scale to the number of players in the area, often the number of mobs involve don’t. And if there are 30 NPCs rushing you at once it doesn’t matter if they are all scaled down in power etc, it still makes it extremely difficult to survive.
In short, if you play prime time “soloing” is very easy. However, if you are the only person in the zone expect your experience to be more difficult and more of a grind. Strangely the exact same way it is with most MMORPGs (not ideal but I guess there are limitations to how they can program it to suit every scenario).
For all our whinging about solo options, City of Heroes still has the best solo features I’ve seen in any game (ability to adjust mission difficult level etc).
I bought GW2 the day before the announcement about COH was made, I doubt I would have purchased it after the announcement, but since I’ve already paid for it, I can’t see any reason to stop playing. However, when it comes to buying expansions etc I will now have to think about it a lot more than I normally would before forking over any cash.
Could not agree more with this post... Much as I adore COH, and think we must do everything we can to save it, punishing Arenanet is a horrid idea. Now this is my take on things....
Like everyone here, I was in two minds wether to buy Guild Wars 2 or not because of NCsoft. But after my initial anger was replaced with sadness, I started to try and think a little more clearly. This is what I am feeling now. Firstly by not Buying GW2 I would be really only be punishing myself, and cutting off my nose to spite my face. Put it this way, Arenanet had to stop selling the product after 2 days, because the servers could not cope with the demand, so realistlly my purchase would make no real difference to NCsoft. Even if it did, it would hurt Arenanet more than NC, and what have i got against Arenanet? ... nothing. Also having played GW2, it is a very very good game, and will be responsible for a move to Next Gen MMO's, as it does very much think outside the box, and bring huge amounts of polish and new ideas to the Genre, whish has got to be a good thing for the MMO industry. Finally, I agree that we do not want to come off bitter and twisted. If we can save COH, it will be because of the cool heads of people like the Titan Network and Golden Girl, not people shouting "go on hit him"..... Bottom line, I am not prepared to sit on my own in a room with no fun game to play, just because of a principal. I NEED a game to replace COH IF it goes, the only MMO that is any good out there atm is Guild Wars 2. |
@SteelRat; @SteelRat2
"Angelina my love, I'm a genius!"
"Of course you are darling, that's why I married you. Physically, you're rather unattractive"
http://faces.cohtitan.com/profile/SteelRat
I think I will hold out for Elderscrolls Online. (Just imagine what Bethesda Works could do if they took over CoH. /em mindblown) Doesn't cost anything to dream......
�Many things worth doing in the world had been declared impossible before they were done.�
But really do you think that slandering GW2 would save CoH ? Really?
Paragonian Knights
Justice Company
I LOVE this right there. Every class has range attacks and every class can play ever role if they want. Probably the best aspect of Guild Wars 2.
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Why there are classes anyway if everyone can do everything?
Image that closing of CoH never happened.
I would like to get GW2 because I liked stories in GW and want to see how it continues.
GW2 judging by images is one of the best looking MMO's out there.
Just one time payment (although that is double edged blade - GW was the same, but there were almost no new content after they have decided to make GW2 - so nothing new for 4 years).
Crafting - can do with or without it.
Bad things:
Jumping platforms - I don't do that - ever. Would have to skip that part, and I don't like skipping things in game.
Game is still heavy with PVP (as GW) and I'm not interested in PVP.
It is new game, which mean there are still lot of people there that are just following trends, and will move when next new thing is out.
Also no need for credit card means there will be much more kids. I don't mind kids in games (some people saying that games are for kids ), but I prefer to play with people closer to my age.
No monk in GW2 (my favorite classes in GW were Elementalist and Monk)
All this that is happening in the way helped me to decide against. Without it I would have to make hard decision to buy or not to buy and look and all pros and cons more closely.
"If you want to win you must not lose."
"Easiest way to turn defeat into a victory is to put on the enemy's uniform"
"Better strategic retreat than dishonorable defeat"
Paragon City Search And Rescue
The Mentor Project
I think I will hold out for Elderscrolls Online. (Just imagine what Bethesda Works could do if they took over CoH. /em mindblown)
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And what do they do when they turn to the MMO market?
They make a run-of-the-mill themepark game. Missions and factions. Be still my beating heart.
There was *SO* much more potential in the ES IP. Player-run economy with player-run shops, guilds with players occuping different ranks and trying to climb the ladder, evolving conflict along guild or national or racial or religious lines instead of the cookie-cutter pre-sets, landscape changing as people populate and abandon areas....
One might say "well, this is Bethesda's first entry into the MMO genre." But I don't see why they couldn't have learned from the many MMOs that came before them. And maybe they did, and this is the game they designed from their studies--but it won't be a game I'd play.
Since I had already pre-purchased the game months ago, I'm playing.
Good points:
1. Beautiful environmental graphics.
2. Very nice, detailed character/costume graphics. However, like most MMOs, you are what you wear. No customization of costumes like you have in CoH.
3. The main quest line is engaging and fairly well written.
4. Voice queues from npcs are fairly well done. No walls of text to read.
5. Character "idle animations" are pretty cool, not the same thing over and over again, like CoH.
Bad points:
1. Everquest mentality in regards to zone design. You will fight tooth and nail to cross zones and expect ambushes galore.
Spawn rate is insane. You will have mobs spawn on top of you while fighting. Soloing is .... difficult.
2. Minimal "quests". You have tasks to perform in each area. Also, zone events are repetitive, expect to do them over and over again to reach the max level for that zone.
3. No grouping from what I've seen, except for dungeons. Not very social.
4. Dungeons are ridiculously hard.
5. The scenic view objectives in zones can be a royal pain in the behind. Think Super Mario bros....
6. The auction house has been up and down, and with limited inventory I've had to scrap a lot of items.
7. Dont care for the crafting system that much, I dont like multi stage crafting.
8. A lot of mobs are reused over and over. Giant spiders anyone?
9. A lot of promised features are not present - "once you save a town, it stays saved" for example.
The zone events are not that "new", you can see many of the same things in current games.
10. No /stick or /follow for melee toons. That makes playing melee a no-go as far as I'm concerned.
I dont like FPS style melee combat.
It's an ok game, but not something I can see myself playing long term.
Going to reserve final judgement until I've played a while though.
As for the OP, dont bomb a game unless you've played it and are commenting on THAT game. It will not help the cause.
1. I've never played EQ, so I can't comment on their zone design, but I will say that crossing a zone is only a pain the first time, and only if you're not following the flow of the zone from one task area to the next. There are quick-travel waypoints all over the place, in every zone, making it easier to go back to places you've already been. Spawn rates are a little high in some areas, but it's not really "fighting tooth and nail". Soloing is entirely possible. I've solo'd 68 levels so far on my main. As long as you're going with the flow of the area, watch where you're going, and not trying to skip things, you'll be fine.
2. There are "quests" in the traditional sense, but those are limited to your personal story. The majority of your leveling comes from open-world Tasks/Hearts (pretty much auto-quests that you come across in zones, they're static, and your progress on them is personal, can vary in what you're doing and can only be done once), dynamic events (events that are triggered a variety of ways, can be done multiple times, but don't have to be), and area completion (you get a pretty hefty xp bonus for seeing everything there is to see in a given area). You'll also get xp from gathering, crafting, and completing daily achievements. You can grind the events, I suppose, but I haven't had to. In general, there are 2-3 areas for each level range, so I haven't had to do an event more than once unless I wanted to in 130+ hours of gameplay.
3. Traditional groups do usually only occur for dungeons, but the game is built on cooperation and being social. There's plenty of communication in zones for people looking for events, which tend to be a group activity, people asking questions and helping others. The thing that a lot of people miss is that there's no kill stealing, and everyone that hits a given mob gets credit...right down to full xp (including bonuses for various things), and their own loot. People are free to help each other without fear of someone chewing them out for it, and do all the time. See someone getting slaughtered by a mob? Jump in and help them! Dynamic events tend to be great gathering points to help your fellow player. There's also xp for rezing other players, which is yet more encouragement to help the guy next to you. So, while there isn't grouping in the traditional sense (though, you're free to do that anyways!), there is a sense of cooperation throughout the game.
4. Yes, dungeons are hard. But they're no more mandatory than our Task Forces. You like the challenge? Go for it. If not, there's plenty of other things to do, including some neat jumping puzzles.
5. Yes, the jumping puzzles for Vistas can be a pain, if you don't like that sort of thing. The area completion bonus, however, makes it worth it to do, and most areas only have 5 or so of them. Not all of them in a given zone are hard to get to, and there are plenty of guides and videos if you just can't figure it out.
6. The auction house was having problems initially, but those have since been fixed. It's been up and running solidly without a crash for a few days now.
7. Crafting is not for everyone, but I would like to note that their recipe discovery system can be a lot of fun for some, and the xp from crafting makes it worth it to invest some time into.
As for the rest, I don't recall them ever promising that a town would "stay saved", but I didn't follow early development. Personally, given the story of the game, that wouldn't make sense to me...we're in the middle of a war, there's no reason for an enemy to give up after attacking a town once. And no, the zone events aren't revolutionary, but they can be fun. And no auto-follow....really, that's a personal preference for melee. I haven't been bothered by it.