Ok... NOW I'm sad.
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LOL. Even there you used your forum handle.
Courtesy of Matt Miller's twitter: http://twitter.com/MMODesigner/statu...361857/photo/1
(my hand was shaking more than I remember) |
@bpphantom
The Defenders of Paragon
KGB Special Section 8
Given Matt's view on the subject, probably not.
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In one little corner of the universe, there's nothing more irritating than a misfile...
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Is he the one that is afraid of clowns? I thought that was Castle but I may be remembering the conversation the wrong way around...
It would had been great to have some Joker inspired sets. Clown/Carnival summoning obviously would be the top of the list, but alsow would have loved Trick Melee (things like hand buzzer) and Toy Blast (full of giant boxing gloves, caltrops like power with jumping winder teeth jumping in the "patch" etc.)
It would had been great to have some Joker inspired sets. Clown/Carnival summoning obviously would be the top of the list, but alsow would have loved Trick Melee (things like hand buzzer) and Toy Blast (full of giant boxing gloves, caltrops like power with jumping winder teeth jumping in the "patch" etc.)
This is what happens when people get too involved with the boards.
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Someone had to inject a bit of logic.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
http://massively.joystiq.com/ read the one about Star Trek Online...Seems cryptic hired some devs xD
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I'm glad to hear some of them found soft landings there. I always thought STO had a lot of promise: it was just too thin to hold my attention when it launched. And the crafting system was bonkers. But there was no one thing I could point to exactly and say "I hate that." It just seemed incomplete. I will eventually revisit it: I have a lifetime sub to that game also.
http://massively.joystiq.com/ read the one about Star Trek Online...Seems cryptic hired some devs xD
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I don't think STO is ever likely going to be the game I spend thousands of hours in. But it could easily be the game I pop into occasionally. I just haven't, up to now.
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Personally I got bored with it when I managed to level from 30-50 solely through Duty Officer assignments, no combat whatsoever. Game's completely broken when you don't even need to play it in order to progress.
I'm glad to hear some of them found soft landings there. I always thought STO had a lot of promise: it was just too thin to hold my attention when it launched. And the crafting system was bonkers. But there was no one thing I could point to exactly and say "I hate that." It just seemed incomplete. I will eventually revisit it: I have a lifetime sub to that game also.
I don't think STO is ever likely going to be the game I spend thousands of hours in. But it could easily be the game I pop into occasionally. I just haven't, up to now. |
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
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You did a boring thing and got bored. This... isn't a surprise.
Personally I got bored with it when I managed to level from 30-50 solely through Duty Officer assignments, no combat whatsoever. Game's completely broken when you don't even need to play it in order to progress.
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Experience flows like water in that game anyways. A level 50 in two weeks is nothing even playing casually.
Mind you the game's completely broken for oh so many other reasons. But this one I can't agree with. I know several pvp and roleplayers who use the duty officer system so they can get experience while doing the things they actually like to do and I think it was nice of the developers to give them that option.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
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I actually found the DO (no I will NOT call them DOffs) system interesting and fun in its own right, it's just that I found the rest of the game unnecessary to play in order to progress.
You did a boring thing and got bored. This... isn't a surprise.
Experience flows like water in that game anyways. A level 50 in two weeks is nothing even playing casually. Mind you the game's completely broken for oh so many other reasons. But this one I can't agree with. I know several pvp and roleplayers who use the duty officer system so they can get experience while doing the things they actually like to do and I think it was nice of the developers to give them that option. |
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
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A good MMO should not make any content or system necessary for progress. The content and additional systems are there to entertain you.
I actually found the DO (no I will NOT call them DOffs) system interesting and fun in its own right, it's just that I found the rest of the game unnecessary to play in order to progress.
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An MMO that forces repetition of content to advance is doing some stuff wrong (and yes, I am aware that is the case for end game here, there is a reason why I dont care abeout endgame in city of heroes.)
You can take BlackPebble out of marketing, but you can't take the evil out of BlackPebble.
On the other hand, BlackPebble might have leaked one of the most important upcoming features in I24 to people who want to preserve elements of the game, so he might be slipping a little.
On the other hand, BlackPebble might have leaked one of the most important upcoming features in I24 to people who want to preserve elements of the game, so he might be slipping a little.
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I just feel that actually playing the game should maybe be a requisite for making progress in said game, but I'm kind of silly like that.
A good MMO should not make any content or system necessary for progress. The content and additional systems are there to entertain you.
An MMO that forces repetition of content to advance is doing some stuff wrong (and yes, I am aware that is the case for end game here, there is a reason why I dont care abeout endgame in city of heroes.) |
To compare it to CoH, it's like if collecting badges awarded you anything more than the mere pittance of XP you get from exploration badges, only in that case you actually need to be logged in. Duty Officers are literally "send DOs on assignment, go do other stuff for X amount of time, come back to the game after X time and level up; repeat". It's like Patrol XP on crack.
Also, I'm not sure where you got grinding content out of anything I said. Playing the game from Sector 001 to whatever the hell the upper-level sectors are (I don't remember the game well enough and too lazy to check) isn't grinding, at least no more so than any other MMO's regular game content.
TL;DR it should not be possible to progress so quickly via a mini-game.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
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Technically it is. But the goal of the game is not to achieve max level. The goal of the game is... as you say, playing the game.
I just feel that actually playing the game should maybe be a requisite for making progress in said game, but I'm kind of silly like that.
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In Super Mario Bros: Do you feel it's pointless to play at all because you cant level further?
If content is fun, then the level grind does not mater. In fact, MMOs started with the level grind because it was easier to make longer XP Bars to keep people playing than making content.
There IS some stuff about human psychology, leveling up, subconscious rewards and other things, though that we tend to find strangely addictive and I may understand if some one gets bored without more levels to earn.
My goal in city, for instance, were things like completing every mission in the game, at least the ones I was able to catalog via Ouroborus.
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To compare it to CoH, it's like if collecting badges awarded you anything more than the mere pittance of XP you get from exploration badges, only in that case you actually need to be logged in. Duty Officers are literally "send DOs on assignment, go do other stuff for X amount of time, come back to the game after X time and level up; repeat". It's like Patrol XP on crack. |
The only reason you get leveling in Star Trek (or at least that's how I feel when I played it this past weekend) Is so you can see yourself become a captain and go up the ranks (something that arguably would had been possible just in the plot itself but got to keep SOME MMO tropes, no?)
After level 8-4? Why yes, I do.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Well to be honest, I'm not sure if I'm doing y'all any favors by telling you about things that may never see the light of day. It could be a bit more taunting than even I'm comfortable with.
-Hosun "Black Pebble" Lee
Help me beat Dr. Aeon! Follow me on Twitter.
https://twitter.com/hosunl
My sentiments exactly. It may sound strange, but I'm happier knowing what might have been than I would have been were we kept completely in the dark.
Sucks that we don't actually get to play any of this stuff, but it's awesome to know you guys were working on it.
Sucks that we don't actually get to play any of this stuff, but it's awesome to know you guys were working on it.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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yeah.
My sentiments exactly. It may sound strange, but I'm happier knowing what might have been than I would have been were we kept completely in the dark.
Sucks that we don't actually get to play any of this stuff, but it's awesome to know you guys were working on it. |
-Female Player-
I guess it would have helped if had had been a dev and not just a player...