Ok... NOW I'm sad.


Amanita

 

Posted

Quote:
Originally Posted by Starsman View Post
BP, since you are here, I MUST ask: Was Clown Summoning, or a Carnival Summoning primary for masterminds ever seriously considered?
Yes I considered it VERY seriously. But I kept being told no..

I guess it would have helped if had had been a dev and not just a player...


 

Posted

Quote:
Originally Posted by Arcanaville View Post
Courtesy of Matt Miller's twitter: http://twitter.com/MMODesigner/statu...361857/photo/1

(my hand was shaking more than I remember)
LOL. Even there you used your forum handle.


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The Defenders of Paragon
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Posted

Quote:
Originally Posted by PowerStream View Post
Yes I considered it VERY seriously. But I kept being told no..

I guess it would have helped if had had been a dev and not just a player...
Given Matt's view on the subject, probably not.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Given Matt's view on the subject, probably not.
Is he the one that is afraid of clowns? I thought that was Castle but I may be remembering the conversation the wrong way around...

It would had been great to have some Joker inspired sets. Clown/Carnival summoning obviously would be the top of the list, but alsow would have loved Trick Melee (things like hand buzzer) and Toy Blast (full of giant boxing gloves, caltrops like power with jumping winder teeth jumping in the "patch" etc.)


 

Posted

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Originally Posted by Arcanaville View Post
Bus Control was too interruptible.


Yeah, I went there.
*groan*






 

Posted

Quote:
Originally Posted by gameboy1234 View Post
*groan*





Someone else latched onto this.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
Someone else latched onto this.
Better than flip-flopping. Being an election year, there's already more than enough of that right out of the gate.


 

Posted

Quote:
Originally Posted by Codewalker View Post
Better than flip-flopping. Being an election year, there's already more than enough of that right out of the gate.
This is what happens when people get too involved with the boards.


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Posted

Someone had to inject a bit of logic.


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Posted

Quote:
Originally Posted by Jacks Assortment View Post
http://massively.joystiq.com/ read the one about Star Trek Online...Seems cryptic hired some devs xD
I'm glad to hear some of them found soft landings there. I always thought STO had a lot of promise: it was just too thin to hold my attention when it launched. And the crafting system was bonkers. But there was no one thing I could point to exactly and say "I hate that." It just seemed incomplete. I will eventually revisit it: I have a lifetime sub to that game also.

I don't think STO is ever likely going to be the game I spend thousands of hours in. But it could easily be the game I pop into occasionally. I just haven't, up to now.


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Posted

Quote:
Originally Posted by Arcanaville View Post
I'm glad to hear some of them found soft landings there. I always thought STO had a lot of promise: it was just too thin to hold my attention when it launched. And the crafting system was bonkers. But there was no one thing I could point to exactly and say "I hate that." It just seemed incomplete. I will eventually revisit it: I have a lifetime sub to that game also.

I don't think STO is ever likely going to be the game I spend thousands of hours in. But it could easily be the game I pop into occasionally. I just haven't, up to now.
Personally I got bored with it when I managed to level from 30-50 solely through Duty Officer assignments, no combat whatsoever. Game's completely broken when you don't even need to play it in order to progress.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by DarkGob View Post
Personally I got bored with it when I managed to level from 30-50 solely through Duty Officer assignments, no combat whatsoever. Game's completely broken when you don't even need to play it in order to progress.
You did a boring thing and got bored. This... isn't a surprise.

Experience flows like water in that game anyways. A level 50 in two weeks is nothing even playing casually.

Mind you the game's completely broken for oh so many other reasons. But this one I can't agree with. I know several pvp and roleplayers who use the duty officer system so they can get experience while doing the things they actually like to do and I think it was nice of the developers to give them that option.


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Posted

Quote:
Originally Posted by TheBruteSquad View Post
You did a boring thing and got bored. This... isn't a surprise.

Experience flows like water in that game anyways. A level 50 in two weeks is nothing even playing casually.

Mind you the game's completely broken for oh so many other reasons. But this one I can't agree with. I know several pvp and roleplayers who use the duty officer system so they can get experience while doing the things they actually like to do and I think it was nice of the developers to give them that option.
I actually found the DO (no I will NOT call them DOffs) system interesting and fun in its own right, it's just that I found the rest of the game unnecessary to play in order to progress.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by DarkGob View Post
I actually found the DO (no I will NOT call them DOffs) system interesting and fun in its own right, it's just that I found the rest of the game unnecessary to play in order to progress.
A good MMO should not make any content or system necessary for progress. The content and additional systems are there to entertain you.

An MMO that forces repetition of content to advance is doing some stuff wrong (and yes, I am aware that is the case for end game here, there is a reason why I dont care abeout endgame in city of heroes.)


 

Posted

Quote:
Originally Posted by Black Pebble View Post
I do know that there was a new game mechanic that Andy Maurer put into the game that would have allowed the introduction of an oft-requested ability, and Water Armor would have used it.
I thought we were past teasing vagueness like this.


 

Posted

Quote:
Originally Posted by Garent View Post
I thought we were past teasing vagueness like this.
Forget it, Jake. It's marketing.



.


 

Posted

Quote:
Originally Posted by Garent View Post
I thought we were past teasing vagueness like this.
You can take BlackPebble out of marketing, but you can't take the evil out of BlackPebble.

On the other hand, BlackPebble might have leaked one of the most important upcoming features in I24 to people who want to preserve elements of the game, so he might be slipping a little.


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Posted

Quote:
Originally Posted by Starsman View Post
A good MMO should not make any content or system necessary for progress. The content and additional systems are there to entertain you.

An MMO that forces repetition of content to advance is doing some stuff wrong (and yes, I am aware that is the case for end game here, there is a reason why I dont care abeout endgame in city of heroes.)
I just feel that actually playing the game should maybe be a requisite for making progress in said game, but I'm kind of silly like that.

To compare it to CoH, it's like if collecting badges awarded you anything more than the mere pittance of XP you get from exploration badges, only in that case you actually need to be logged in. Duty Officers are literally "send DOs on assignment, go do other stuff for X amount of time, come back to the game after X time and level up; repeat". It's like Patrol XP on crack.

Also, I'm not sure where you got grinding content out of anything I said. Playing the game from Sector 001 to whatever the hell the upper-level sectors are (I don't remember the game well enough and too lazy to check) isn't grinding, at least no more so than any other MMO's regular game content.

TL;DR it should not be possible to progress so quickly via a mini-game.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by DarkGob View Post
I just feel that actually playing the game should maybe be a requisite for making progress in said game, but I'm kind of silly like that.
Technically it is. But the goal of the game is not to achieve max level. The goal of the game is... as you say, playing the game.

In Super Mario Bros: Do you feel it's pointless to play at all because you cant level further?

If content is fun, then the level grind does not mater. In fact, MMOs started with the level grind because it was easier to make longer XP Bars to keep people playing than making content.

There IS some stuff about human psychology, leveling up, subconscious rewards and other things, though that we tend to find strangely addictive and I may understand if some one gets bored without more levels to earn.

My goal in city, for instance, were things like completing every mission in the game, at least the ones I was able to catalog via Ouroborus.

Quote:
To compare it to CoH, it's like if collecting badges awarded you anything more than the mere pittance of XP you get from exploration badges, only in that case you actually need to be logged in. Duty Officers are literally "send DOs on assignment, go do other stuff for X amount of time, come back to the game after X time and level up; repeat". It's like Patrol XP on crack.
There is another rather successful space exploration MMO out there. Eve Online. Do you know you don't even have to be online to advance in that one? You flag the stuff you want to earn xp towards and you get it even if you go offline.

The only reason you get leveling in Star Trek (or at least that's how I feel when I played it this past weekend) Is so you can see yourself become a captain and go up the ranks (something that arguably would had been possible just in the plot itself but got to keep SOME MMO tropes, no?)


 

Posted

Quote:
Originally Posted by Starsman View Post
In Super Mario Bros: Do you feel it's pointless to play at all because you cant level further?
After level 8-4? Why yes, I do.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by Garent View Post
I thought we were past teasing vagueness like this.
Well to be honest, I'm not sure if I'm doing y'all any favors by telling you about things that may never see the light of day. It could be a bit more taunting than even I'm comfortable with.


-Hosun "Black Pebble" Lee
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Posted

Quote:
Originally Posted by Black Pebble View Post
Well to be honest, I'm not sure if I'm doing y'all any favors by telling you about things that may never see the light of day. It could be a bit more taunting than even I'm comfortable with.
Better than always wondering about it, no?


 

Posted

Quote:
Originally Posted by Stone Daemon View Post
Better than always wondering about it, no?
My sentiments exactly. It may sound strange, but I'm happier knowing what might have been than I would have been were we kept completely in the dark.

Sucks that we don't actually get to play any of this stuff, but it's awesome to know you guys were working on it.


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-----
Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
My sentiments exactly. It may sound strange, but I'm happier knowing what might have been than I would have been were we kept completely in the dark.

Sucks that we don't actually get to play any of this stuff, but it's awesome to know you guys were working on it.
yeah.


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Quote:
Originally Posted by mauk2 View Post
Evil_Legacy became one of my favorite posters with two words.
"Kick Rocks."
I laffed so hard. Never change, E_L!