Ok... NOW I'm sad.
Quote:
Once again, Black Pebble, I want to say THANK YOU to the development team! Your care and dedication to City of Heroes and the player-community matches if not surpasses even the most ardent of us fans. THANK YOU!!!
The dev team did look into that. It would have resulted in fundamental game-breaking issues, unfortunately. Not as in game imbalance. I mean as in it would cause things to explode break-wise, as the game makes fundamental assumptions on how powers are assigned.
You saw that in more of the newer Power Sets. Since the flexibility of choices wasn't something that could be easily granted, the idea was to make the choices as compelling as possible. |
aka @Kristoff von Gelmini, leader of small SG bases (Infinity/Victory/Virtue/Protector), member of The House of Tera (Justice) and various others (Champion/Infinity/Victory/Guardian/Freedom).
I think I made that exact suggestion for an Assault/Buff AT a couple years back. ;_;
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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The Striker was meant to have burst melee and range dps, and the ability to survive high damage for a short amount of time.
The Striker could start out ranged, and start building up a melee damage buff. Once the buff is maximized, the Striker would then pop into melee range and then begin building up a ranged buff. Take a few alpha strikes, pop out and begin again. There would also be some CC abilities as well in case a breather was needed.
Oh, and one of the melee Power Sets for Strikers would have been a variation of Dark Melee, but.....with a shadow scythe.
Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich
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