Where to now?


Bloodspeaker

 

Posted

COH is my first/only MMO I have ever played and after almost 7 years I have to admit finding something else, if the efforts to save COH fails, for me is pretty bleak.

With that in mind I am giving Champions Online a try. The graphics are a bit jarring when I first log in but after a while I get used to it. What has helped greatly are the player made templates that a few good people over there have developed that mirror as close as possible the body characteristics of our basic models here in our character creator.

Once you get ride of the freakishly out of proportion body measurements it's a lot easier to take on. I subbed monthly then cancelled the next day. I just wanted everything open to me with no restrictions while I test things out. My first time on my feeling was I was all alone. For me just chatting and more specifically teaming has been a large learning curve. I am going to give the "COX" channel RiverOcean mentioned a shot.

As a side note... some of the people I have been able to chat with in CO as of today have no idea that COH was being shutdown so I have been giving out the links for the save COH website and other information links. Although they do not play COH or were players years ago, all have expressed their sympathy and are appalled by NCSofts actions. I have found that the small amount of player-base I have interacted with to be mostly very generous about answering questions and have been very patient with me since I am newbie to their gaming universe.


Dragon-King First level 50 -- Fire/Nrg Blaster
(and to many alts to mention)
Protector
Quote:
Originally by Arcanaville: Everything in Praetoria was designed during a drinking binge in which the devs temporarily forgot the rules.

 

Posted

Quote:
Originally Posted by Dr Harmony View Post
Champions Online is less restrictive than City of Heroes in terms of character creation, if you subscribe. Want an invulnerable tank with a psychic blast and pet robot? Go for it!
On free-to-play you're limited to archetypes with pre-selected powers that unlock at each level, but on a paid account you're selecting whatever powers you want.

Obviously, it still makes sense to try the free-to-play first, just to see if you like the game mechanics/can stand the cartoony look and so on. But I'd hate to see people dismiss the game purely on this count.
The problem I have with both DCUO and Champions Online is the blocking system. Blocking is just dumb. Also the whole 'action rpg' is dumb as well. I have been spoiled with the soft cap :/ I cannot play any game with skill trees, breaking gear, action oriented battles, and a defense attribute that can get over nine thousand and yet only reduce your damage taken by 25%. I oh so love that about CoH, using percentages for everything, not giving you some random number that makes no sense. 45% defense means 45% defense.

Also, I have to have a game that regenerates health IN COMBAT!



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

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Originally Posted by Fenrisulfr View Post
There're a few possibilities for MMOs.
  • I tried out Rift for a while I was on a break from City of Heroes and that was sort of decent enough.
  • Couple of people left CoH for The Secret War a while back and while I'm not sure my computer can handle it, I was interested in it during development and it seems like a good alternative.
  • I could always settle for second best and try Champions Online or DC Universe Online, the other two superhero MMOs which failed to take the crown from City of Heroes.
  • Or just settle back to single-player games and multiplayer action games like Team Fortress 2.

Though I think it'll have to be another MMO. Other types of games either don't leave me with any significant sense of growth/progress or I don't get any sense of community or effective social interaction.
I did rift for a year before i came back recently enjoyed the game but schedule changes made it where I could not raid regularly. If you are not able to raid their is no real point in playing the game IMO. The best gear comes from raiding


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

I used to play CO back when it first came out, and may end up going back there. I liked the free-form builds you could do, the END-builder attacks, the perfect aim, and the blocking. The graphics were something I could never get used to, and the jokey attitude throughout the game was off-putting.

When CO came out, they stressed how different they were from CoX. I recently read all about the CO updates over the years, and it appears they've spent considerable amount of time and effort aping CoX (archetypes, mirror universe, etc.). Still, not a bad game.

I really enjoy Star Trek Online, although I've gottena little burned out on the Starbase building grind lately. STO is a fun game, even if you're not a Star Trek fan. Plus, the space battles are awesome!

I've been playing a lot of Batman:Arkham City lately. Sure, its a single-player game, but boy is it fun! Lots of good superhero action here.

I've never tried DCUO, but will give it a shot next.

I'm going to miss CoX. I spent a shocking % of my lifetime playing this game, and having great fun doing it.


Please try my arcs:

Arc# 63910 "Why Do Bad Girls Like Bad Boys?" (length=Long, levels 40+)
Arc# 401500 "How to Be a Successful Professional Criminal" (length=Very Long, levels 1-10)

 

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Quote:
Originally Posted by Nericus View Post
Waiting for more info on Marvel and Transformers Universe.
I saw the presentation of the Marvel MMO at Dragon Con over this past labor day.

It's Diablo III. No really, literally, the play style is Diablo III. You start out by playing your favorite Marvel hero. Then you *can* make something custom, but you have to pick which Marvel hero you're customizing to make your custom hero.

Not really my cup of tea.


Make Mine COH!

"Someone has to stand up for those who can't"
- on Virtue
Skyburner - Wyldfire Agent
Silver Valor - Wyldfire Agent
Coppersmith - Shield scrapper!

 

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Originally Posted by Nericus View Post
Tried CO and after 30 minutes uninstalled it. Might try it again but not likely. DCUO is okay and I am tempted to pay for the light pack to become a Green Lantern. Character creation in both is a bit restrictive but then again I am F2P and do not know if that changes for paying customers.
Not in any real sense.

You get 14 more character slots. The creation options however remain the same.


Under construction

 

Posted

I'm probably not picking up another MMO. I may make the occasional appearance in STO, as I kinda-sorta like playing over there every once in a while, but that's a rare event. Depending on how the beta pans out, and what they add, I know I'll spend some time in Mechwarrior - but that's more a shooter than an MMO, honestly (though a shooter with big freaking mechs) and it's not in small part to my old Netmech/DOS clan being over there.

I've played a good selection of other MMOs... I think the longest I've lasted in any, though, were about six months in Aion (and that was... yeah... no. I'm not into a grindfest.) I think three? in TOR. Six, perhaps, since launch in STO. I know I have something in LOTOR, havent' fired that up in a long time. Not interested in finishing up anyone in GW, not interested in GW2 at all....

Yeah, I think where I'm going is "into the sunset."


 

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I still might flirt with various old F2P and no-commitment MMOs that can run on my crummy computer. High time I reinstall Anarchy Online. I've been neglecting my DDO, Dofus and Ragnarok Online accounts, too.

But for now, I seem to have landed in Minecraft. Didn't see that coming.


 

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Originally Posted by Memphis_Bill View Post
I'm probably not picking up another MMO. I may make the occasional appearance in STO, as I kinda-sorta like playing over there every once in a while, but that's a rare event. Depending on how the beta pans out, and what they add, I know I'll spend some time in Mechwarrior - but that's more a shooter than an MMO, honestly (though a shooter with big freaking mechs) and it's not in small part to my old Netmech/DOS clan being over there.

I've played a good selection of other MMOs... I think the longest I've lasted in any, though, were about six months in Aion (and that was... yeah... no. I'm not into a grindfest.) I think three? in TOR. Six, perhaps, since launch in STO. I know I have something in LOTOR, havent' fired that up in a long time. Not interested in finishing up anyone in GW, not interested in GW2 at all....

Yeah, I think where I'm going is "into the sunset."
Well, if you're so-inclined, look me up in either LotRO or STO. I'm fairly active in both, and there's a sizeable CoX population in the latter. You can add yourself to the CoX chat channel there to find those of us in both STO and CO - the channel is cross-game.


Where to find me after the end:
The Secret World - Arcadia - Shinzo
Rift - Faeblight - Bloodspeaker
LotRO - Gladden - Aranelion
STO - Holodeck - @Captain_Thiraas

Obviously, I don't care about NCSoft's forum rules, now.

 

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Go play Champions Online regardless of everyone else's experience here.

...

I miss the Mastermind Archetype...


 

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So, after being away from CoX for a few weeks and playing a variety of other MMOs, here are some observations and opinions on some games out there, most of which I bashed just a few weeks ago.

Champions: has a lot of good things going for it, especially customization. The UI is not intuitive however, and if you created a character a while back, it might be best to start over just to get the tutorial for the new features. A lot of the CoX RPers have wound up here and this influx of people seem to have altered the "feel" of the city over the last few weeks. If you're going to go there though, you'll need to read the forums to figure out what's going on with the UI and the level progression. If something seems confusing, just ask the general population and it's a fair bet that it'll get resolved quickly. I just bought a jet there and enjoy using my vehicle to get to missions.

DCUO: Is much more streamlined and the missions are much better put together, with great graphics and voice acting but at the cost of customization. There really aren't a lot of costume options here in the beginning. You pick up gear as you go along that gets put into your "style" slots and you can change what you look like, regardless of your gear, on the fly. The game is an action RPG and the missions are very well put together. I use my xbox controller and enjoy playing along with some of my childhood heroes.

Tera: No one else has thrown this out there yet so I thought I would. This game also uses an xbox controller and relies on an blocking, dodging mechanics. Missions aren't so fleshed out, but it's new and they're adding things. I really like the look of the game and the attacks, defenses are a lot of fun.

Also playing Batman Arkum City (amazing) and the metal gear solid HD pack which will take me weeks to finish

I too was terribly disappointed to hear that the Marvel MMO was a diablo styled game. I simply have no desire to play something like that.

Hope to see ya'll around, and good luck out there.


"We sleep soundly in our beds because rough men stand ready in the night to visit violence on those who would do us harm." - George Orwell

 

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Originally Posted by Primal_Dark View Post
Tera: No one else has thrown this out there yet so I thought I would. This game also uses an xbox controller and relies on an blocking, dodging mechanics. Missions aren't so fleshed out, but it's new and they're adding things. I really like the look of the game and the attacks, defenses are a lot of fun.
I basically spent this past weekend researching Tera. It's a Korean sourced game (NOT by NCSoft!) of a hack 'n' slash variety. You don't get the degree of customization options CoH can give you ... but then again, after 8 years, nothing else really even comes CLOSE to CoH's customization options, so this is no real surprise. The gamePLAY however looks to be very ACTIVE and player engaging, meaning that you're rewarded for controlling your character in both a tactical and strategic sense, and that attack avoidance is a Player Skill rather than an Equipment Stat. I haven't played any of the demo options yet, but so far everything I've seen about this game is reminding me a lot about the "better" parts of Tabula Rasa's gameplay and UI, which required Player Attention to execute properly such that you're not just simply doing the Tab+Button Mash routine. In that respect, Tera looks to be very Scrapperlock prone, for pretty much any and every character class you play (although more than others for some classes).

Quote:
Originally Posted by Primal_Dark View Post
I too was terribly disappointed to hear that the Marvel MMO was a diablo styled game. I simply have no desire to play something like that.
At this point, I basically consider Diablo 3 both a failure as a game, and a writeoff, simply because the developers behind it are complete Amateur Hour poseurs. Diablo 3's developers basically have one ... and ONLY ONE ... response to anything that's a balance issue. NERF IT IN HALF!!

If people are using something because it's "successful" ... and then because of that "successful" strategy, other options are being abandoned ... NERF IT IN HALF!!

That's basically all they do. Needless to say, after "I've seen this movie already..." happen multiple times to my ONE character I was playing within the span of the first month, I just gave up on Diablo 3. I can "fight" mobs, but I can't "fight" Devs in Diablo 3 (easter egg secret dungeon notwithstanding) that ruin my enjoyment of *their* game. Every time I tried to play *MY* game, the developers came along and made that impossible to do. It was like having a really *dumb* Jack Emmert (with even worse communication skills) running the project. Needless to say, this totally soured me on anything Blizzard produced, which is kind of ironic.

I'm never giving any of my money to NCSoft ever again in my lifetime because they killed two of my favorite game franchises ... Tabula Rasa and City of Heroes ... where I loved the development teams.

My subscription to WoW will expire and I'm not playing Diablo 3 ... because of what the developers did, not because I hate the company.


It's the end. But the moment has been prepared for ...

 

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Quote:
Originally Posted by Redlynne View Post
I basically spent this past weekend researching Tera. It's a Korean sourced game (NOT by NCSoft!) of a hack 'n' slash variety. You don't get the degree of customization options CoH can give you ... but then again, after 8 years, nothing else really even comes CLOSE to CoH's customization options, so this is no real surprise. The gamePLAY however looks to be very ACTIVE and player engaging, meaning that you're rewarded for controlling your character in both a tactical and strategic sense, and that attack avoidance is a Player Skill rather than an Equipment Stat. I haven't played any of the demo options yet, but so far everything I've seen about this game is reminding me a lot about the "better" parts of Tabula Rasa's gameplay and UI, which required Player Attention to execute properly such that you're not just simply doing the Tab+Button Mash routine. In that respect, Tera looks to be very Scrapperlock prone, for pretty much any and every character class you play (although more than others for some classes).
A couple of weeks ago, when I (grumpily) started looking for another MMO to call "home" I was looking at TERA and was somewhat pleasantly surprised at the idea of the active combat playstyle and lack of a "targeting reticle" -- apparently your attacks are all pointed at the center of your screen and whatever beastie you're facing.

THEN I started researching into the game a little more, and was disheartened to see that only four months after the North American launch, their publishing company just recently merged their 11 North American servers down to THREE (1), tried to do a positive spin article about it (2), and laid off part of their staff back in August (3). Oh, and if you had more than eight characters before the servers merged, you had to delete some of them. Sorry about all your hard work, but hey, they extended the deadline to decide which of your characters you had to axe (2). That's not much of a consolation, is it?

"Merges are an opportunity to realign player populations and address the quality of life for our players. If that means we merge to provide more rich, full player environments, easier-to-find groups, and a thriving economy, then that's what we'll do." (2)

They claim that the game is still strong enough that they have no plans to go to a "free to play" model yet -- which says to me that they want to milk the subscriptions as long as they can.

I WAS sort of excited at the prospects of this game, but now I'm leery, to say the least, about subscribing to a game that looks like it could be in trouble already.

(1) http://www.shacknews.com/article/755...ervers-into-3#
(2) http://massively.joystiq.com/2012/09...d-game-health/
(3) http://massively.joystiq.com/2012/08...-with-layoffs/


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

Posted

After having attended the Tabula Rasa War College in 2008 ... where I got to meet CuppaJo and Critters (former community managers of CoH), as well as Richard Garriott and Starr Long and many of the Tabula Rasa developers, there's one thing they said about launching a game that sticks with me after all these years, and it's this.

It is standard operating procedure for games to shed staff/developers after launching.

Although it seems counter-intuitive to us, as players, this is apparently "normal business practice" in the gaming industry ... that once a game launches, layoffs will occur ... pretty much regardless of how well the game does in the marketplace. Those of us who weren't gamers wondered openly why that should be so, and the answer came back that a lot of the people needed to get a game READY for launch aren't necessarily "needed" once the game HAS LAUNCHED. How much of a layoff/cutback occurs after launching kinda sorta depends on the mix of developers who were on payroll before the game reached launch day (which makes sense), but chopping a Dev team in half is not unheard of ... or particularly uncommon.

Heck, within A YEAR ... Cryptic Studios was down to the Fighting 15 Devs (including Positron, Manticore, Back Alley Brawler, Castle and lots of other Rednames we oldtimers would recognize) who kept CoH on life support long enough for NCSoft to scoop it up (only to turn around and knife it in the back in the middle of the night 5 years later, but that's another story).

So if you're looking at news items saying that Tera has cut a substantial portion of its developer staff after launch, and that's giving you the jitters about a new (or at least, new in the NA/EU market) game, realize that layoffs in a studio after launch are pretty much standard practice as a studio realigns from doing "Pure" Creation and QA prior to launch over to doing Maintenance and Expansion post-launch ... the latter pretty much "requiring" a different mix of skills and personnel from what was needed pre-launch.



Server consolidation ... is never a "great thing" to have to do, but it's a "if you gotta do it, might as well get it over with" kind of thing. And yeah, the article you cite is spinning it as best can ... but the simple fact of the matter is that if you're going to do a server consolidation, doing it within the first 6 months after launch is probably the best time to do it (if you're going to do it).

And consider the CoH experience as a backdrop here. Freedumb and Virtue were highly populated servers ... and everything else was pretty much Crickets-ville (by comparison). Some people liked playing on low population servers (fewer hassles from other players), but it also make team and league content that much harder to gather people up for. Heck, even on Virtue it's a challenge to get enough people together for a Cathedral of Pain run ... and you only need 21 people outside your SG and 3 people in your SG to lead the teams to do that ... and recruiting for the event could STILL take 3-5x as long as the event itself. I can hardly imagine what recruiting for League Content must be like on lower population CoH servers.

Basically Tera launched with an overcapacity of servers, because in many ways it's far better to have "too much" server capacity than "not enough" as far as these things go. That overcapacity "balkanized" the playerbase below a critical threshold needed to get communities going "properly" and an in-game economy kickstarted. So the only thing you can really do is realign the populations ... and if you're going to do that at all you might as well defrag your playerbase to the maximum extent possible, which is what it looks like they did.

The "nice" thing about the server move Tera did is that if you're new to the game AFTER the merge, you're going to be starting out in some pretty populated servers with plenty of players on them. Adding new servers after this point, to grow with an expanding player base (should it expand), would be a relatively simple operation, and the number of established players "overflowing" into the new server to create alts would ensure that there's a healthy enough population to get a new server populated and operational from a player perspective.

Yeah, it sucks they had to merge servers ... but that's already over and done, so anyone new to the game after the merge doesn't have to "go through that" and can simply start fresh among well populated servers (as opposed to mostly empty servers because there's too many of them). It's a "bite the bullet NOW so you can heal better for later" kind of thing, as far as I'm concerned.


It's the end. But the moment has been prepared for ...

 

Posted

Quote:
I basically spent this past weekend researching Tera. It's a Korean sourced game (NOT by NCSoft!) of a hack 'n' slash variety. You don't get the degree of customization options CoH can give you ... but then again, after 8 years, nothing else really even comes CLOSE to CoH's customization options, so this is no real surprise. The gamePLAY however looks to be very ACTIVE and player engaging, meaning that you're rewarded for controlling your character in both a tactical and strategic sense, and that attack avoidance is a Player Skill rather than an Equipment Stat. I haven't played any of the demo options yet, but so far everything I've seen about this game is reminding me a lot about the "better" parts of Tabula Rasa's gameplay and UI, which required Player Attention to execute properly such that you're not just simply doing the Tab+Button Mash routine. In that respect, Tera looks to be very Scrapperlock prone, for pretty much any and every character class you play (although more than others for some classes).
I've had a lot of fun with Tera. It doesn't have the depth and storyline of a couple select MMOs out there, but the gameplay is top notch. I soloed a BAM the other day (Big *** Monster) with my warrior and I was on the edge of my seat, knowing that any major attack that I didn't dodge was going to kill me. I've since switched primarily to the slayer, since they can do many of the same things, just faster. I'm not really worried about Tera shutting down, it hasn't even gone F2P yet and they're still actively adding content. On top of all that it's beautiful.

I also played Diablo 3 when it came out and was very disappointed. I really wanted to like it since I spent about half my college years playing Diablo 2, but, in the end, I just couldn't force myself to. Other companies have made better action RPGs (warhammer 40k, Titan Quest, Torchlight) since the release of Diablo 2 and the bar was raised to a much higher level than Diablo 3 released at, even without all the problems with gear and inferno.

Right now I kind of ping pong between DCUO, CO and Tera. It's tough, since CoX really was my "home" and I never got tired of it. The other superhero games just don't have that something that CoX has and I already miss it. I have 20 heroes on CoX and I love them all. Here's hoping that something comes along to fill the void.


"We sleep soundly in our beds because rough men stand ready in the night to visit violence on those who would do us harm." - George Orwell

 

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Quote:
Originally Posted by Primal_Dark View Post
I've had a lot of fun with Tera. It doesn't have the depth and storyline of a couple select MMOs out there, but the gameplay is top notch. I soloed a BAM the other day (Big *** Monster) with my warrior and I was on the edge of my seat, knowing that any major attack that I didn't dodge was going to kill me. I've since switched primarily to the slayer, since they can do many of the same things, just faster. I'm not really worried about Tera shutting down, it hasn't even gone F2P yet and they're still actively adding content. On top of all that it's beautiful.
Game's only been out for a year in Korea, and a mere ~4 months in the US and EU. You'd don't get several years worth of content in the first year no matter which game you're playing. CoH has had 8 years to accrete content onto itself, as has WoW. But that first year, playing CoH? There were plenty of stretches where you had to street hunt to get to the next 5 levels range. So in that respect, knowing that "there's stuff to do" and that there's "more coming" down the pipe is an On Balance positive recommendation in this case for Tera, as far as I'm concerned.

Incidentally, what's the server population and community like when you're playing Tera, after the mergers? For a lot of people, the "feel" of a CoH server is rooted in its community, so would you say any of the Tera servers come close to the Redside/Blueside casual camraderie we have in CoH?

Quote:
Originally Posted by Primal_Dark View Post
I also played Diablo 3 when it came out and was very disappointed. I really wanted to like it since I spent about half my college years playing Diablo 2, but, in the end, I just couldn't force myself to. Other companies have made better action RPGs (warhammer 40k, Titan Quest, Torchlight) since the release of Diablo 2 and the bar was raised to a much higher level than Diablo 3 released at, even without all the problems with gear and inferno.
I'm thinking that Diablo 3 is probably the biggest FLOP of a game I ever wasted money on. It's okay through Normal difficulty, gets progressively more boring in Nightmare ... Hell is just frustrating and boring ... and Inferno is just infuriating and obnoxious. I got to Inferno with ONE character and decided I never wanted to play the game again ... the replayability is that BAD.


It's the end. But the moment has been prepared for ...

 

Posted

Yeah, I got all the way to level 12 in Diablo 3 before I gave up.

The voice acting was great, especially the little chats I had with the lovely Christopher Eccleston-ish Templar, but it totally failed to grab me, despite my utter love for Diablo II.


 

Posted

Thanks, Redlynne -- those explanations all make sense, and helped to temper my initial "OMG dooooooom!" reaction to the somewhat scary points I brought up, but your comments do put things in a better (and more positive) perspective!

Quote:
Originally Posted by Redlynne View Post
Incidentally, what's the server population and community like when you're playing Tera, after the mergers? For a lot of people, the "feel" of a CoH server is rooted in its community, so would you say any of the Tera servers come close to the Redside/Blueside casual camraderie we have in CoH?
I'm kind of curious about the "feel" of the community myself -- but from the one article I found, I'm betting that the feel of each server will be vastly different:

"When the dust settles on September 18, only 1 PvE, 1 PvP, and 1 roleplaying server will remain." http://www.shacknews.com/article/755...ervers-into-3#

I may have to check out TERA after all!


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

Posted

Quote:
Originally Posted by Eldorado View Post
Thanks, Redlynne -- those explanations all make sense, and helped to temper my initial "OMG dooooooom!" reaction to the somewhat scary points I brought up, but your comments do put things in a better (and more positive) perspective!
You're welcome. Nice to know I learned something that day at the War College from CuppaJo ... other than the fact that I could make her *melt* just by telling an in-game joke about the Tabula Rasa tutorial that left my fellow gamers howling.

Quote:
Originally Posted by Eldorado View Post
I'm kind of curious about the "feel" of the community myself
Friend of mine who plays CoH and was wondering what to do after The End Of Days decided to leapfrog me on Tera and signed up for a 7 day trial account. Apparently the chats in public channels reminded my friend of the kind of stuff you'd see in Tabula Rasa, minus the Chuck Norris jokes (which were all the rage 4 years ago), since a lot of it was about computer parts and failure prone computer hardware from a particular vendor.

Quote:
Originally Posted by Eldorado View Post
I'm betting that the feel of each server will be vastly different
Honestly, this should come a no surprise. Even here in CoH, the community cultures on Freedumb and Virtue were remarkably different and diverse, not to mention Pinacle and Justice and all the others. Maybe not VASTLY different ... but I can tell you right now that the Roleplay PvE server, Celestial Hills, has a lower population than the not-RP PvE server. And at the time I was looking this weekend, the PvP server seemed to have a pretty healthy population too. So yeah, I'd expect the communities on the different servers to "behave" differently.

As a side note, when Tabula Rasa launched, they had only 3 servers ... with Cassiopeia designated as the unoffical RP server. Being a longtime Virtue player, I of course gravitated to Cassiopeia in TR ... and if I do commit to playing Tera, will almost certainly play on the Celestial Hills server over there.


It's the end. But the moment has been prepared for ...

 

Posted

Quote:
Originally Posted by Eldagore View Post
Thats unfortunate. It was not intended to be a grind, the weapon itself was supposed to grow at a fair pace to keep up with your character. It wasnt supposed to be a job of itself. I based it on Tolkien style lore when I proposed it, the weapons in the books were obviously of high quality, and some had some hint of magical ability. However, the swords and such were named and famous because of the deeds that were done with them, the feats performed by the wielder. hence the weapon XP, though I havent played yet to see how that was put in. It almost sounds like they put it in and made it a new timesink instead of being a system woven into normal gameplay.

Also, there was not supposed to be a lvl cap, at least not so much as one coded onto the weapon. There were just supposed to be a general set of max stats, high enough to put them above drop stuff easily, and in this case when a lvl cap was raised the max stats could have simply been adjusted accordingly and the weapons could have gained more room to grow. Maybe the system got put in as it is to allow for some kind of allowance for the trade system, which would be nonsense also- as if Gimli would trade his ax.

I downloaded it last night, I think I will at least go check out the current form of the game before i judge it to harshly, as I said last I played was in early closed beta.
It's only a grind if you make it one or have to have the "best of the best" build/stats, what-have-you. Personally, I'm not a grinder, so my Legendaries grow as they grow; I don't put any special effort into them.


 

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I always try to pick the servers with the higher populations. When I firsted started to play CoX, my first real MMO, I felt differently and chose Guardian, so I could experience it with a lower population. After getting to 50 there, I realized that I needed a bigger community to keep playing, so I switched to Virtue and joined a new SG.

I think the real key to any new game is finding a guild or SG within the first week or so. You won't be able to replace the community you had here, there simply isn't another MMO that has such a robust and helpful group of people around, but being in a guild or SG really helps. There are a couple on CO and DCUO that cater to CoX refugees if you're looking.

As far as Tera goes, I think they have a good community now, probably because everyone still has to pay and because it's such a unique gameplay experience.


"We sleep soundly in our beds because rough men stand ready in the night to visit violence on those who would do us harm." - George Orwell

 

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Originally Posted by Eldagore View Post
II am also going to try LOTRO. I was in early beta on that game. I stopped playing it in late beta when they changed it from a blended offensive(all types could solo and hold there own on dmg output) to an extreme triforce style because tank/mage/healer just was terrible out of place in tolkien. I was however very involved in the early beta stuff- In fact, (if they still are using it) the weopon crafting bit where you make your own legacy sword or whatever(I forget what they called it officially) was 100% my idea. I should probably go try the system out to see if they implemented it correctly or not at the least. The wording in the announcement they used when introduced with the Moria expansion was almost word for word from my beta post, but I guess that doesnt mean it got put into the game right. Now my interest is peaked.
There are no characters that can't be soloed well. My highest level character is a Guardian (main tank) that only duos with my wife. My second highest soloer is also a Guardian.

My brother's highest level character (at the cap) is a Minstrel (healer) who was done mostly solo. My wife, who was not an MMO (or video gamer of any sort) before CoH and LOTRO has solo characters in LOTRO of every class.

When teaming, as in CoH, I've never found a need to have the triforce style at all. Just about any combo works well in LOTRO. This may not be as true in raids, but I'm not a raider so I wouldn't know for sure.


 

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Originally Posted by Redlynne View Post
Honestly, this should come a no surprise. Even here in CoH, the community cultures on Freedumb and Virtue were remarkably different and diverse, not to mention Pinacle and Justice and all the others. Maybe not VASTLY different ... but I can tell you right now that the Roleplay PvE server, Celestial Hills, has a lower population than the not-RP PvE server. And at the time I was looking this weekend, the PvP server seemed to have a pretty healthy population too. So yeah, I'd expect the communities on the different servers to "behave" differently.

As a side note, when Tabula Rasa launched, they had only 3 servers ... with Cassiopeia designated as the unoffical RP server. Being a longtime Virtue player, I of course gravitated to Cassiopeia in TR ... and if I do commit to playing Tera, will almost certainly play on the Celestial Hills server over there.
At a guess, I think I'd expect the RP server to be somewhat like Virtue, the PvE server to be more like Freedom, and the PvP server to be more like...well, the same mindset and chatter as I saw in PvP zones in CoH. In my somewhat limited MMORPG experience, RP servers seem to tend towards a slightly older and mature crowd while the "lol rp" crowd goes elsewhere. Hopefully there aren't too many "lol rp griefers."


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

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Talked to the friend of mine who picked up a trial account to test drive Tera again this morning, and they've apparently gotten to Level 15-16 with an Elin Archer. I asked about the "community feel" and the response I got back was that the RP server, Celestial Hills, feels a *LOT* like Cassiopeia in Tabula Rasa. With a trial account, you can't participate in chats and channels, but you can observe them.

Apparently someone said something to the effect of "friend says CH is gay" on what amounts to broadcast, and the general consensus of response was basically along the lines of "that's not a friend you have there" along with the somewhat to be expected "we're not a bunch of elitist min-max jerks over here, you know" and the like. There were people talking about how they were hanging around in the lower level towns and zone, just helping out newbies and the like getting started and so on. Everything's just very laid back and casual on the Celestial Hills (RP) server it seems, which means probably the closest corollary to CoH servers would be (surprise, surprise) the Virtue community. You might not have the equivalent of costume contests under Atlas Statue like you've got happening nearly all the time on Virtue ... but the *spirit* of that kind of community feeling and camraderie seems to be present on the Celestial Hills server at least.

Which means I've basically run out of reasons *NOT* to start playing Tera and seeing how it goes, myself.


It's the end. But the moment has been prepared for ...

 

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1. I will probably try CO just to get my superhero fix. I'll probably even pay the money for a subscription just to be able to try everything out before I make my final decision on this game, but I'll probably try it out.

2. I have multiple EVE accounts. I have reservations about going back to this game though. There were days of playing it that I logged out with the same satisfaction I get when I pull a 12 hour shift at work in my RL job. Honestly, the only thing that would really get me hardcore back into EVE would be if a big enough group of CoH refugees banded together to do something big. Honestly, this would be a thrill and I would totally be willing to head it up if it hasn't happened already, but I just don't think there would be a big enough interest from this community. Again I would be thrilled to be proven wrong here. My EVE character's name is Horrorshow Ellie. Send me an email in EVE and I'll probably get it sometime this week, or message me in CoH.

3. I am really drawn to The Secret World. Like CO, I will probably give this game AT LEAST a short run, and when I do I'll try to find other CoH refugees, and we'll see what happens. Among other things, this game is fairly new and a large community here will be starting that game from its near beginning which in a weird way is a perk for me.

4. Last and probably least, I have a Diablo 3 account. Like I've read before in this thread, I really wanted to like this game, but I honestly don't. I played Diablo 2 at launch and stuck with it for about 3 years, but D3 was the biggest let down I have ever experienced. Every bad thing you read about it, yeah it's true.

Also, if this game lives on, I might never play another video game ever again.