An impossible thing we might have seen one day
Just one more thing we won't get to see now. I am sorry, Arcana.
"I have something to say! It's better to burn out then to fade away!"
12 grand?
Two please.
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
Wow... That would have been awesome...
@FloatingFatMan
Do not go gentle into that good night.
Rage, rage against the dying of the light.
Would these models have had animated hair?
Yes, this would get all of my want. If such a thing were possible, myself and others would like to have characters set in mold by sending you their costume files, should you get better refinement and equipment.... This could be glorious for those attached to their characters.
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I would totally be up for that...what would you charge honestly? My Brute main toon would look amazing as a 3D figure.
Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
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I would totally be up for that...what would you charge honestly? My Brute main toon would look amazing as a 3D figure.
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What I'm going to do is try to grab OGLE captures of all my characters in a couple of poses, so when the lights go off I have the models at least. I have all the time in the world to figure out how to 3D render them after that.
Anyone who wants to do likewise, I'm available if they have any questions about how to make OGLE work, although all I know really is how to get it to work for me. I'm not an OpenGL expert per se.
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Neat! I would have bought many, many character figures.
What I'm going to do is try to grab OGLE captures of all my characters in a couple of poses, so when the lights go off I have the models at least. I have all the time in the world to figure out how to 3D render them after that.
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Does it extract materials and textures along with the model?
That rocks!
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
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Hmm, so it's an OpenGL version of 3DRipper DX, nifty.
Sadly their webpage seems to be nonexistent, or down at the moment.
How about the UV mapping?
Gonna guess no. Not like that matters for 3D printing. |
![Frown](images/smilies/frown.gif)
Aye, pigg diving the textures is one thing, but its a true hassle to re-UV map stuff in accordance to said textures.
At that point I'd just redo the textures by hand, unless they were laid out in a sane manner..
Still, even ripping the geometry gives you the mesh, and you could always do the textures at a later date/take your time.
Quick, somebody figure out how to hack the animation files so we can force everyone into a T-Pose for easier rigging!
What about demo files and the demo launcher? Could OLGE capture the data from that while the launcher is playing back recorded scenes?
I'm more curious about pigg diving now than ever before. There are a variety of ways to convert models from one engine to another, and frankly... stick what we have in the Source engine and I'd be happy as a very, very happy coh player.
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Repurposed
![Frown](images/smilies/frown.gif)
Nice work, Arcana... speed it up and have it on my desk by November.
and round up everyone that knows more than they do"-Dylan
What about demo files and the demo launcher? Could OLGE capture the data from that while the launcher is playing back recorded scenes?
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I will post everything in this thread as I have time to make it which will be soon. Like within a week soon: I need to fire up Blender again and remember what I did. As I said, I'm not a 3D modeller any more than understanding Fourier transforms makes me a musician.
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How about the UV mapping?
Gonna guess no. Not like that matters for 3D printing. |
An enterprising OpenGL programmer could probably add a module to GLintercept to do that, though.
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Thanks for the headsup on that tool.
Does it extract materials and textures along with the model? |
The problem is it doesn't apply them to the model itself. You could, if you knew how to do it right. Particularly those entity textures that look like some weird projection.
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Arcanaville--I just wanted to say that I will miss your contributions to the game community, and your brain in general. If I ever get zombiefied, well...I expect you'll kill me with your mind.
So a couple years ago the subject of City of Heroes figurines came up. The problem was, apparently, that the models used for CoH were not conducive to making figurines: they aren't actually solid models, and don't form solid structures. So it was basically impossible to make figurines from the models we use in the game. So we were told.
![](http://farm9.staticflickr.com/8302/7904875396_8a0d3a1eb6_z.jpg)
![](http://farm9.staticflickr.com/8321/7904876088_bb184679e2_z.jpg)
Well, I didn't think it was impossible. I happen to have a Makerbot, and I did experiments last year to see what was possible in terms of extracting 3D information from the game, and then printing it.
Honestly, the results were rather rough:
But over time, I refined both the model clean up process and the printing process, and I now believe it would have been possible with a slightly better printer (the Cupcake I have wasn't quite precise enough in my opinion) and a slightly better Blender jockey (I know the math inside and out, but I'm not a 3D modeler).
It was getting much better:
That's *almost* good enough in my opinion. I think it would have been possible to make professional grade City of Heroes figurines of our characters. However, real life intruded and I had to temporary shelve my Makerbot. I was planning on revisiting this idea with a more advanced printer next year. I may still do that eventually, but with the game shut down the impetus to do so may fade. In either case, whether I figure out the best way to do this, there won't be a Paragon Studios to pitch the idea to anymore.
But I thought I would share anyway. If anyone wants to know how I got the models, I used OGLE. It should be searchable through google, and what it does is extract 3D models from OpenGL software. This isn't a pigg-dive, those two models were basically ripped from the OpenGL driver as the game ran.
It ain't that simple. You end up with your character, and all the geometry surrounding them, and you'd be surprised what invisible geometry is floating around. But sift through it, and you'll see your character there. Probably microscopically small because of the strange scaling that the game does to things. Scale it up, and you have the two models shown above.
I stuck them into Blender, fixed them up a bit, and specifically used some Blender filters to make the cape "thicker" so it would print (the thing is essentially two-dimensional in the game). Ditto the skirt, which is actually a real skirt in that print: its not solid it actually wraps around the legs. Then its just STL convert and send to the 3-D printer of your choice.
And spend a month calibrating the best possible print.
But yeah, if we had survived through 2013, I would probably be bugging Paragon to figure out a way to offer these. That second model took maybe two bucks of ABS to print. Factoring in the cost of my time, and it only cost about twelve thousand dollars to make.
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