An impossible thing we might have seen one day


airhead

 

Posted

So, what are the odds that any of this info is useful for exporting to Freedom Force?


 

Posted

So I already managed to extract 2 heroes of mine and bring them into Blender. Thanks a lot for that, Arcana!

Now I was wondering: We theoretically have the texture files in the directory OGLE creates and it's easy enough to get the actual ones with the help of the PIGG viewer... So, is there a way to assign the normal maps and textures to the .obj model?

If you can't tell, I'm more a less a noob in 3D. >_>


PoisonSabbath

 

Posted


 

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Okay, begging for help. I've tried all the tips and tricks and I can get a frame directory output and all the images, I can get the gliIntercept.log, but I can't get the ogle.obj

any suggestions?

edit: got it

the computer I was trying to export from has two video cards, and apparenly the one that I don't use is the default and it messed up the export. I think. different computer works fine.


 

Posted

Quote:
Originally Posted by Sylph_Knight View Post
Arcanaville, is there NOTHING you DON'T do?
There is something that she does not do. It's by choice rather than ability though.

She does not post pictures of herself.

At least I have never seen one in all my years of stalking...er..reading her posts.


There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"

 

Posted

If you have some... a lot of disposable income, here's one item fitting the subject of this thread.

http://www.kickstarter.com/projects/...inter?ref=live


"Nothing is impossible for the man who doesn't have to do it himself." ~Midnight Flux's former boss.

There are usually two sides to every argument but no end.

Everything placed above this line is always IMHO, YMMV and quite certainly not to be taken too seriously....

 

Posted

Well Bukobot is about half the price. A friend earlier this week showed me all the 3D printer swag/4 color glossies he got from Maker Faire New York earlier this month.


Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components

Tempus unum hominem manet

 

Posted

I realize this is a bit far into the discussion to suggest this, but to minimize the trouble involved with using this utility, I suggest putting them in a fresh SG base with no objects placed in it. Should knock that environment polygon count down to an absolute minimum.

Hope it helps.


All that is planned fails. All that is born dies.
All that is built crumbles. This will always be true.

But memories remain, And that is beautiful.

 

Posted

Quote:
Originally Posted by Feign View Post
I realize this is a bit far into the discussion to suggest this, but to minimize the trouble involved with using this utility, I suggest putting them in a fresh SG base with no objects placed in it. Should knock that environment polygon count down to an absolute minimum.

Hope it helps.
Pretty sure the costume editor would be a better option. The avatar models in there appear to have a far higher polygon count than the in-game versions.


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

Quote:
Originally Posted by Fire Man View Post
Neat! I would have bought many, many character figures.
Same.

Really cool and great job.


It would be really cool if you (and maybe others on Titan) could continue to refine it, using saved character costume files. That way even after the game goes down, we could all have a 3D print of our toons.


Need help making your own CoH comics or read other's comics at cohcomicindex.com

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