With those new pool powers, origin pools, pools customization... Make petless MM worthy?
You'll still be a petless mastermind.
I'm only ladylike when compared to my sister.
Don't see why you can't give it a try as an alternate build. If you already have a Demon Mastermind, just twink a new build and mess around with petlessness.
Just keep in mind you can only take one 'Specialized' pool per character. So you'd have to pick one origin pool.
if you think you'd have fun with it, go for it. That's why we have alternate builds and the like.
I know its not going to be OP in any way.
This is a crazy idea.
I just think its cool we have some new pool powers and customization and tough about this again.
Im afraid people would not like to team with this character.
But I think I will give it a try, I like this kind of crazy stuff.
I dont have any MM, the idea is to play like a blaster/melee using pool powers.
Yes, you can make a petless MM with a solid attack chain. On the other hand those attacks are still tied to the MM's anemic damage scalars so a Corruptor with the same secondary will be providing stronger buffs/debuffs and dealing more damage.
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I kinda understand what you are trying to do, but I also want to reach through the internets and slap you too.
Just play a fiery ninja with a whip who also summons demons. Geeze, is that really hard?
I kinda understand what you are trying to do, but I also want to reach through the internets and slap you too.
Just play a fiery ninja with a whip who also summons demons. Geeze, is that really hard? |
If we had whip melee I would not be tripping with this crazy thing, got it?
I kinda understand what you are trying to do, but I also want to reach through the internets and slap you too.
Just play a fiery ninja with a whip who also summons demons. Geeze, is that really hard? |
I honestly don't know how playable a petless Mastermind is or could ever be. The only real "problem" with it is that some teams might not be willing to tolerate someone playing something that gimp by design. A petless Mastermind player has to be willing to understand that some people won't want him/her on a team. But if you can get past that then I don't have a big deal with someone trying this as sort of fun semi-serious experiment.
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I say a petless mastermind would be a viable option, if their three attacks were given more base damage and recharge, and if an MM's Supremacy inherent buffed those attacks just the same as it buffs minions.
I play a Peacebringer without Nova or Dwarf form because I frankly don't like how they look or how they work. Sure there's probably plenty of evidence to suggest that I'm gimping myself by doing that, but I've still had years of fun with the character regardless. *shrugs*
I honestly don't know how playable a petless Mastermind is or could ever be. The only real "problem" with it is that some teams might not be willing to tolerate someone playing something that gimp by design. A petless Mastermind player has to be willing to understand that some people won't want him/her on a team. But if you can get past that then I don't have a big deal with someone trying this as sort of fun semi-serious experiment. |
Its more like a tanker not having any of his armor powers.
I play a Peacebringer without Nova or Dwarf form because I frankly don't like how they look or how they work. Sure there's probably plenty of evidence to suggest that I'm gimping myself by doing that, but I've still had years of fun with the character regardless. *shrugs*
I honestly don't know how playable a petless Mastermind is or could ever be. The only real "problem" with it is that some teams might not be willing to tolerate someone playing something that gimp by design. A petless Mastermind player has to be willing to understand that some people won't want him/her on a team. But if you can get past that then I don't have a big deal with someone trying this as sort of fun semi-serious experiment. |
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I dont like pets, or MM for that matter.
If we had whip melee I would not be tripping with this crazy thing, got it? |
Right up there with "pure healers." You give up too much in exchange for whatever character idea you have.
... gimp by design. A petless Mastermind player has to be willing to understand that some people won't want him/her on a team.
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Sure you can physically do it, but expect to be booted a lot. I've actually had a petless mastermind on my team. If I didn't already have a full and awesome team, I would have told him no. (He actually told me before hand.) As it was, I kinda tolerated it, but I don't think I'd repeat it. Worse, actually, than a "pure healer," though I find those pretty darn gimp too.
Solution: Make your petless mastermind. Solo to 15 or whatever level it is dual builds unlock. Make an alternate build that's actually useful (read: has pets and upgrades) for teaming. Solo with your gimped build on +0x1, switch to alternate build if you feel like involving yourself with other players.
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I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
So we need Whips for Scrappers/Stalkers/Tankers/Brutes.
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Solution: Make your petless mastermind. Solo to 15 or whatever level it is dual builds unlock. Make an alternate build that's actually useful (read: has pets and upgrades) for teaming. Solo with your gimped build on +0x1, switch to alternate build if you feel like involving yourself with other players.
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Just try to level the MM normally though I hate everything that comes with pets lol
Then when I got a medium high level like 40, try a petless build.
Not sure if I'll finally do it.
I know its is crazy... But it still comes to my mind, like I should give it a try.
I'm the resident expert on petless Masterminds!
Buffing the damage of the attacks yields less of a return than stuffing a bunch of damage procs on the build. You can cram four of the things into Brawl and get a greater return for each one than you would with a damage IO... At least, that's how it was with the old flat-rate procs. I haven't run the numbers for the I24 changes yet. Boxing is another good candidate for its low damage and fast cast cycle.
Although the powers that focus on protection are limited for Masterminds, the Archetype happens to have the same protection scalars as Tanker, meaning +Res and +Def toggle shields work better on Mastermind (and Tanker) than any other Archetype. Between Tough and, say, Shark Skin, you can get a good 66-70% resistance to Smashing and Lethal, out of a hard cap of 75%, which is probably going to be possible with the new set bonuses.
I have a Necromancy/Time Manipulation character in the works for my next petless Mastermind. The features that have become available between this one and my last one should make for quite a dandy improvement.
Performance-wise, my previous petless Mastermind was able to solo many of the Elite Bosses in the game without Inspirations or Temporary Powers. These include, among others, Black Scorpion, Romulus Augustus, Lt. Sefu Tendaji, Adamastor and Snaptooth.
Performance-wise, my previous petless Mastermind was able to solo many of the Elite Bosses in the game without Inspirations or Temporary Powers. These include, among others, Black Scorpion, Romulus Augustus, Lt. Sefu Tendaji, Adamastor and Snaptooth.
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I tend to find that kind of groupthink a bit distasteful. Using gut reactions to short circuit rational thought, even in the face of actual evidence to the contrary does not really do anyone any kind of good. I'm rather glad that you're continuing to prove them wrong.
I welcome any and all video evidence as proof of claimed exploits regarding the prowess of a petless MM.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
all I'll say is that leaves me hopeful for a gun-based power pool so that I can do a swords woman armed with a pistol without having to keep up a revolver temp power
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I welcome any and all video evidence as proof of claimed exploits regarding the prowess of a petless MM.
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Funny thing is, I've never, EVER, had anyone dismiss the idea in-game. Only people on the forums have ever been nay-sayers.
I had an idea. I dont think its going out of my mind till I give it a try.
Wanted a fiery ninja with the whip attacks from MM Demon summoning.
Could take the 3 personal attacks, a secondary like TR, TM or TA...
Then fighting power pool with new cone fifht power, also fifht power from leaping pool, for more AoE goodness, Sorcery pool with the ranged attack, buffs and also the Heat Mastery that looks cool.
Some Incarnate flavour and...
Could be a total waste or something funny enough?
I dont need this character to be overpowered, just wondering if could be something worthy enough to give it a try with all that new pool powers, helping a lot filling concept and customization holes.
I mean, there are even more origin pools coming. Hope the natural one includes some weapon attacks.