Do you think Battallion should be minimum level 54?


Ad Astra

 

Posted

The Shivans could come is useful here - they've already been established as the Battalion shock troops, as well as being able to alter and adapt themselves to their surroundings, so there's plenty of scope with them to expand the group to 50 with new enemy types to allow non-Incarnates to get invovled with the Coming Storm, even if they do decide to make the Battalion an Incarnate-only enemy group.


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Posted

Start at 54+1 and range to 54+6. They should all, and I mean all, have level shifts.


@bpphantom
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Posted

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Originally Posted by _Tacitala_ View Post
This will probably be a really unpopular opinion, -but-

OMGs! This is the most horrible threat humanity has ever, ever faced! It will affect every man, woman, and child!!

Oh, sorry level 12 character. You're obviously not good enough to help out. Go PL until you're 50+. What's that? You're free to play/premium? Well, sorry, only VIPs can break the 50 mark. Both of you go sit at the kiddie table while this massive and world shattering event happens. Here, hold my cape so you can pretend to have something you can do that makes a difference.

Don't get me wrong, I love my incarnate. But shouldn't people less than Incarnates get to help save the world from the biggest threat humanity has ever faced? Because a level regular level 50 would be smeared across the pavement with one hit.
So much this^^^

Sometimes I wish they hadn't introduced Incarnates. I frequently wish they hadn't concentrated so much new content on them.

As an altoholic, fairly casual player, I don't have a single character "completely" incarnated. I have 1 that has the first, possibly the second level shift. I have another one that has the Alpha slot unlocked.

If OP has his way - the other 50 or so characters will be useless, and the character that has partially shifted will be borderline. Ughh.


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Posted

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Originally Posted by Ultimus View Post
I should clarify, this would be in the normal missions, solo content like in DA.

If that's the case then I'd say no. On a trial 54+ is fine just like we see on the Diabolique trial but those story arcs in DA are designed to aid 50 levels that want to gain access, eventually, to incarnate powers without trials (THE SOLISTS). While some, depending on the build, may be able to handle 54 levels solo it would make completing a mission or arc almost if not completely impossible for others. Same thing applies to the 50 level mobs we see roaming the streets.. If you want higher level head to the right zone.


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Posted

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Originally Posted by Golden Girl View Post
The Shivans could come is useful here - they've already been established as the Battalion shock troops, as well as being able to alter and adapt themselves to their surroundings, so there's plenty of scope with them to expand the group to 50 with new enemy types to allow non-Incarnates to get invovled with the Coming Storm, even if they do decide to make the Battalion an Incarnate-only enemy group.
This would appear to be correct. The Battalion use a number of other species as minions (nictus?).

I doubt we will see any Battalion solo missions for an issue or two after the initial invasion anyway.


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Posted

Quote:
Originally Posted by PRAF68_EU View Post
This would appear to be correct. The Battalion use a number of other species as minions (nictus?).

I doubt we will see any Battalion solo missions for an issue or two after the initial invasion anyway.
Yeah, the Devs actually brought this up in response so something I said at the Lore panel at the most recent Player Summit. It seemed to me that the Battalion would be nothing less than an incarnate-level threat but they pointed out that even super powerful invaders have their shock troops.

I imagine said shock troops would be the various species that they had already enslaved by consuming their Well, such as the Shivans (I don't think they've overtaken the Nictus, though. The Kheldians get consumed in Twilight's Son's future, however).

I think we'll probably be fighting the Battalion primarily in Incarnate trials, sort of like how we mainly fight the IDF in the trials right now, but I won't doubt that they'll appear outside of the trials as well.


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Posted

Quote:
Originally Posted by Ad Astra View Post
So much this^^^

Sometimes I wish they hadn't introduced Incarnates. I frequently wish they hadn't concentrated so much new content on them.

As an altoholic, fairly casual player, I don't have a single character "completely" incarnated. I have 1 that has the first, possibly the second level shift. I have another one that has the Alpha slot unlocked.

If OP has his way - the other 50 or so characters will be useless, and the character that has partially shifted will be borderline. Ughh.
See I am in the opposite boat, if they hadn't added Incarnates I would have gotten bored a long time ago. It was the original problem the game had, no end game content. Now you can play a single character and keep making progress on it.

I enjoy raiding and seeing my one character grow more and more powerful. However, I think its fair that people asked for solo content, that I ask for solo content that challenges my fully Incarnated character.

Even DA on +4 isn't a challenge because I can slot Ageless Epiphany Radial and nullify all of the debuffs.


 

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Originally Posted by Ultimus View Post
See I am in the opposite boat, if they hadn't added Incarnates I would have gotten bored a long time ago. It was the original problem the game had, no end game content. Now you can play a single character and keep making progress on it.

I enjoy raiding and seeing my one character grow more and more powerful. However, I think its fair that people asked for solo content, that I ask for solo content that challenges my fully Incarnated character.

Even DA on +4 isn't a challenge because I can slot Ageless Epiphany Radial and nullify all of the debuffs.
No way near enough solo content at the low end to justify already suddenly jumping to 54 at the solo end.

I think the devs intend to do the same progression in solo content as they did for trials.

So I can easily see them adding another Incarnate zone, but that starts at 51 or 52. Directly at 54, probably not.

We can always pose the question at the next coffee talk on twitch.tv.


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Posted

Quote:
Originally Posted by Ultimus View Post
See I am in the opposite boat, if they hadn't added Incarnates I would have gotten bored a long time ago. It was the original problem the game had, no end game content. Now you can play a single character and keep making progress on it.
... which, given the rest of the game is geared towards alts, is (IMHO) a problem with the incarnate system.

And no, I hope they don't stick "Minimum 54, Incarnates only" or any nonsense like that for the Batallion. Some content, sure. All, no.


 

Posted

My first thought was that, conceptually, it would indeed make sense for Battalion to be of the levels the OP states; they have, after all, been built up as a devastating force. So I'd be fine with it, in this specific instance. In general, though, I think it would be a mistake for the devs to continue ramping up Incarnate content without broadening the base a bit and providing more entry-level options for new 50s. I love that they brought out a new incarnate arc last issue, but hope to see another incarnate zone some more BAF/Lambda level trials.

That was my first thought, but then I read this post from Captain Electric, and a few that followed it, and now I would really, really love to see it handled this way.

Quote:
Originally Posted by Captain-Electric View Post
From what we've seen of the Shivan threat, and certainly from what the Arcosians saw of it, I feel reasonably suspicious that the Battalion will target, well, everything. If that turns out to be the case, then I think it would be cool if there were a variety of enemies to fight, of a variety of difficulty levels. We don't know what to expect when an alien species invades, after all. Perhaps, like the Tyranids of the Warhammer 40,000 universe, there will be enemies that only Incarnates could hope to face, accompanied by countless waves upon waves of smaller enemies that would be just as capable on their own of overwhelming the world if it weren't for all the other heroes up and down the security level spectrum.

I guess what I'm talking about is the difference between a war between superior forces and an actual world wide war. The Praetorian war has mostly been an example of the former, although story arcs like Roy Cooling's and the revamped introductory Portal Corps arc illustrate how even in that case, the other heroes out there still come into play for important tasks.
I don't know if it's possible to do, but it's definitely how I would like to see it handled, if it can be done. Incarnate Battalion content, but also lower level content, zone events, maybe some GMs; a variety of content that includes characters of all levels.


 

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Originally Posted by Memphis_Bill View Post
... which, given the rest of the game is geared towards alts, is (IMHO) a problem with the incarnate system.

And no, I hope they don't stick "Minimum 54, Incarnates only" or any nonsense like that for the Batallion. Some content, sure. All, no.
This man, he speaks wisely.


 

Posted

i would still prefer the GM code so they always cone purple and are crazy difficult bc of their large numbers, but available on all maps for an extended period of time to all levels.

a global scale invasion threatening the very reality itself shouldnt be limited to incarnates. i can be won by incarnates, but not limited to. i also think that it should be crazy globally inclusive, like a Skrull Invasion or visit from Apokolips.


 

Posted

There are more ways to increase the difficulty than level shifts. From what I have seen, most enemies in the game don't have innate resistances and defenses, and most of them have the same to-hit as any other of their kind. Also debuffing and buffing powers aren't used as often since they accumulated and can be kind of strong at that point. Many AE arcs have taught me that lesson.

I suppose the biggest issue with level shifts is that the solution to shifted enemies is to shift the players, and ideally it shouldn't just be about that. I'd more readily embrace elemental, tactical, and certain mezz weaknesses that can be exploited, much like how Hamidon is handled. The "solo" route is a bit problematic for this method, though, since it turns into AT and powerset discrimination more than anything else. So the closest we can get to that is weird gimmicks that the battalion can have.

But since that can of worms is already opened, I do expect the battalion to be a minimum of +2 or so. That way the enemies range from 52 to 56 for solo content, and in any trial content it would be... maybe a bit higher.



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Posted

The battallion were held off by the Rikti in the past, and the Rikti aren't incarnate. If they were all lvl 54+ super-incarnates, wouldn't the Rikti have lost the war?


 

Posted

Quote:
Originally Posted by Zemblanity View Post
The battallion were held off by the Rikti in the past, and the Rikti aren't incarnate. If they were all lvl 54+ super-incarnates, wouldn't the Rikti have lost the war?
Wasn't that retconned? Or didn't it have something to do with the fact the Rikti don't have a Well?


 

Posted

Quote:
Originally Posted by Zemblanity View Post
The battallion were held off by the Rikti in the past, and the Rikti aren't incarnate. If they were all lvl 54+ super-incarnates, wouldn't the Rikti have lost the war?
I think it's more along the lines of the Rikti made themselves unappetizing to the Battalion by ditching their well.


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Posted

Quote:
Originally Posted by Ultimus View Post
I remember when they were first announced that it had required IO's to fight the Battalion. This was back in like Issue 6 or 7 when the Invention system was in its infancy and Battalion had a few screenshots.
I didn't register on the forums till sometime after issue 7. I don't suppose you have these screenshots saved somewhere? I know they'd probably have nothing to do with the upcoming Battalion stuff, I'm just curious to see them since I didn't even know the Battalion was mentioned before the Rikti War Zone was revamped/added.



 

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Originally Posted by DJ_Korith View Post
I think it's more along the lines of the Rikti made themselves unappetizing to the Battalion by ditching their well.
Ditched, or destroyed?

Could be an important plot point. Rikti have some way of countering well-power.

Oh, and the fist mention of the Battalion that I recall was in a paper magazine article on the Invention System. Must have been around issue 6 time.


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Posted

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Originally Posted by PRAF68_EU View Post
Ditched, or destroyed?

Could be an important plot point. Rikti have some way of countering well-power.
... possibly tied to the "We killed our gods, we killed off magic" of the Rikti.


 

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Originally Posted by Memphis_Bill View Post
... possibly tied to the "We killed our gods, we killed off magic" of the Rikti.
Yup.

Ties in with my theory that the "angels" that appear occasionally in Night Ward are Battalion.


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Posted

The "Well" is a lie, one which Prometheus keeps telling us.


With regards to the Battallion; no, they should not be default 51-54. They should be 50. We don't need to make more divisions in the content like with the trials.


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Posted

Quote:
Originally Posted by Zemblanity View Post
The battallion were held off by the Rikti in the past, and the Rikti aren't incarnate. If they were all lvl 54+ super-incarnates, wouldn't the Rikti have lost the war?
A friend and myself have tried to get a straight answer out of the Devs on this one. Supposedly, the Rikti Lineage of War fought an alien force called The Battalion about 100 years ago.
The questions that rise up from this are numerous though...

Is this the same Battalion that we face? Or the equivalent from the Rikti dimension that only shares the name?
If this is the same enemy (making the Battalion a multi-dimensional threat) then how did the Rikti survive against a force that is supposedly so powerful?
Is Rikti technology (which is still light-years ahead of what Primal Earth, and even Praetoria has) powerful enough to stave off the Battalion?
Or, as it has been suggested, was there something about the Rikti that made them unappealing to bother with after the initial contact/battle?

We can only make guesses at these, really.
I'm of the opinion that the Rikti were indeed powerful enough to stave off the attack, or at least make Battalion feel it wasn't worth the effort or losses to get into a prolonged war with them.
The counter argument to that is 'If the Rikti were powerful enough to fight off the Battalion, how on earth did Primal Earth manage to survive their attack during the First Rikti War?'
Well, basically, we got lucky. If you read the lore on the CoH website, (which may or may not be outdated) costumed heroes were dying by the hundreds daily. It was the sacrifice of Hero 1 and the Omega team that ended up saving us.

Lastly, on the thoughts of the Rikti and their 'Well'... I'm not so sure they really 'killed it off'. The Well of Furies strikes me as something that would exist whether it's people acknowledge its presence or not.
Plus, there is one small hint that (in my opinion at least) shows the Rikti do indeed, have the equivalent of Incarnates...
U'Kon Gr'ai. Simply put, he's a giant among his fellow Rikti (physically... not just referring to his status in the game as a GM. Come on, I think he towers above even Hro'Dtohz, who is dang huge!) An more importantly, there is the incarnate salvage that is named after him (Gr'ai Matter). It stands to reason that all the other Alpha Slot incarnate salvage has a connection to incarnates in some way, that this one wouldn't be an exception...

So, that's my theory on it...
*ends thread hijack*


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Originally Posted by NaoGal View Post
So, that's my theory on it...
Makes alot of sense.


 

Posted

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Originally Posted by Tyger View Post
With regards to the Battallion; no, they should not be default 51-54. They should be 50. We don't need to make more divisions in the content like with the trials.
"Look, forces of The Battalion"
"LOL judgment AoE roflstomp"
"Well, that clears up that... I guess..."


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Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Assuming that the idea is that Battallion is a higher tier threat that is more challenging but offer rewards unavailable through DA/Preatoria Incarnate content then I would definitely advocate making the minimum difficulty higher (although probably 50+3 so that they are even con to an Incarnate with the basic level shifts).
Have we finally achieved the "WoW-ification" of CoX?

Since when is "maxxed-out" considered "basic"?