Do you think Battallion should be minimum level 54?


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Posted

One of the issues I've seen in Dark Astoria is that the enemies can be level 50. When you have full Incarnate shifts this makes them grey in missions unless you turn up the difficulty slider. With the Battalion coming soon, do you think they should be a minimum level of 54 (50+4)?

This would allow Incarnates to slide them up to level 58 (And I assume more Incarnate shifts are coming) and I think it would really help with the lore of these guys are pretty deadly (They are the Coming Storm, the people that have destroyed nearly a universe of different races and absorbed their power). It would also force new people to have incarnate powers before battling them.

I remember when they were first announced that it had required IO's to fight the Battalion. This was back in like Issue 6 or 7 when the Invention system was in its infancy and Battalion had a few screenshots.


 

Posted

My hunch is Battalion will be level 54 with varying level shifts (+0 through +4,+5,+6,+7,+8 ...) to challenge us with any other level shifts we get in the future.


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Posted

I should clarify, this would be in the normal missions, solo content like in DA.


 

Posted

Honestly I don't know. It depends a LOT on what the goal is with Battalion in terms of story and gameplay. Are they intended as a sequel to the Praetoria/DA storyline with higher risk/reward? Will they be simply another option for progressing through the Incarnate system with the idea that a level 50 can choose to progress using either option?

Assuming that the idea is that Battallion is a higher tier threat that is more challenging but offer rewards unavailable through DA/Preatoria Incarnate content then I would definitely advocate making the minimum difficulty higher (although probably 50+3 so that they are even con to an Incarnate with the basic level shifts). However if the content just offers exactly the same rewards as the current content then I would say why bother? The last thing we need is more content that nobody runs since it requires more effort for the same rewards (as happened with several of the Praetorian Trials).


 

Posted

Since the Battalion arc is after the Praetorian arc, I guess we can assume that players should be 50 (+3) at that point to fight that new and greater menace. Hopefully it will reset the bar like at the beginning of the Praetorian arc and Battalion should be at the minimum level 54(+3). Naturally, I'm assuming the next Incarnate powers will grant level shifts to fill the gap between the players and Battalion.


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Posted

It's not a bad idea... if you play scrapers/brutes/tanks.

But what about the defenders/coruptors/blasters? Often people (even those that use IO's) don't soft-cap them. Hell even my softcaped dp/traps has problems on +4/x8 in DA.


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Posted

Honestly I think the devs kind of jumped the gun on how many level shifted enemies they dumped our way. Cuz there's kind of a glass ceiling between how many level shifts we have/can get and how big a difference the enemies can be with us.

I was just thinking about that earlier though, if they do another incarnate zone that's intended to be 'bigger badder tougher" and all the enemies are 54+.


 

Posted

With the new mobs in Dark Astoria we've seen the developers ramp up the difficulty and powers in mobs without raising their levels. The debuffs provided by the Banished Pantheon and Talons of Vengeance make them a threat in numbers to most builds, even being +3 to them.

It wouldn't surprise me if we see more of the powerful strategies used by players moved towards use in mobs and coupled with a few level shifts here and there. With a name like the Battalion, I can see the forces being numerous. If they play them like the Talons then there won't be much need to increase the level shifts for most players.


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Posted

Quote:
Originally Posted by Ultimus View Post
I should clarify, this would be in the normal missions, solo content like in DA.
Nope. Story-wise, you can always make a good argument for just about any new content being bigger, badder and therefore higher level, but gameplay-wise, it's the wrong move. The lower challenge cap for level shifted characters is a problem that needs to be resolved, but not at the expense of those who don't already have them.

If this came with I24, your average newly Incarnated solo/small-team player is going to finish the existing content (DA/Vertrano) then run off to the next story and find themselves as a 50+0 (+1 if lucky) facing 54s with no way to turn down the difficulty any further. Whee, fun?

Give us another three or four DA length stories at the existing difficulty level to give characters on this track a reasonable chance to get to 50+3 (without weeks of time-gated mindless repetition) and we can start talking base 54s. Base 51s or 52s might be reasonable, but 54s? Definitely not. The solo/small-team grind is far too long to be looking that far ahead yet.


 

Posted

Quote:
Originally Posted by Paladin View Post
With the new mobs in Dark Astoria we've seen the developers ramp up the difficulty and powers in mobs without raising their levels. The debuffs provided by the Banished Pantheon and Talons of Vengeance make them a threat in numbers to most builds, even being +3 to them.

It wouldn't surprise me if we see more of the powerful strategies used by players moved towards use in mobs and coupled with a few level shifts here and there. With a name like the Battalion, I can see the forces being numerous. If they play them like the Talons then there won't be much need to increase the level shifts for most players.
Most people seem to forget Ageless Radial Epiphany given your statement. Its better then barrier in a lot of cases too.

It gives not only +Rech for 120 sec and a full end bar, but near immunity to debuffs for 30 seconds. It gives 87.5% resistance to Defense, Regen, Rech, Accuracy, To hit, End, Recovery, move speed, etc. For the next 60 sec it gives around 55% and then 27 for the last minute.

This makes the debuffs nothing its night and day.


 

Posted

Quote:
Originally Posted by Yoru-Hime View Post
Nope. Story-wise, you can always make a good argument for just about any new content being bigger, badder and therefore higher level, but gameplay-wise, it's the wrong move. The lower challenge cap for level shifted characters is a problem that needs to be resolved, but not at the expense of those who don't already have them.

If this came with I24, your average newly Incarnated solo/small-team player is going to finish the existing content (DA/Vertrano) then run off to the next story and find themselves as a 50+0 (+1 if lucky) facing 54s with no way to turn down the difficulty any further. Whee, fun?

Give us another three or four DA length stories at the existing difficulty level to give characters on this track a reasonable chance to get to 50+3 (without weeks of time-gated mindless repetition) and we can start talking base 54s. Base 51s or 52s might be reasonable, but 54s? Definitely not. The solo/small-team grind is far too long to be looking that far ahead yet.
Disagree by the time Battalion come out the solo path will have been around a year. That is a very reasonable timeframe to be +3.


 

Posted

For future proofing they should be a native 58 with inherent Incarnate nullifying auras.


 

Posted

Quote:
Originally Posted by Ultimus View Post
Disagree by the time Battalion come out the solo path will have been around a year. That is a very reasonable timeframe to be +3.
You expect each new character that hits 50 to spend a year in DA before moving on?

You're measuring it wrong. Look at it in terms of amount of gameplay needed to reach the goal (50+3) versus amount of content available (7 arcs, most of them pretty short).


 

Posted

Quote:
Originally Posted by Yoru-Hime View Post
You expect each new character that hits 50 to spend a year in DA before moving on?

You're measuring it wrong. Look at it in terms of amount of gameplay needed to reach the goal (50+3) versus amount of content available (7 arcs, most of them pretty short).
And it used to take 2 months to hit 50 now people do it in 2 hours. Point is they will probably reduce the requirements to create lower end incarnate powers.


 

Posted

Quote:
Originally Posted by Ultimus View Post
And it used to take 2 months to hit 50 now people do it in 2 hours. Point is they will probably reduce the requirements to create lower end incarnate powers.
I agree that this is bound to happen someday. Once they do that, I'll have no objection to higher base small-team content. As it hasn't happened yet, though, I can't agree that 54s in solo missions is currently a good idea.


 

Posted

Quote:
Originally Posted by Ultimus View Post
And it used to take 2 months to hit 50 now people do it in 2 hours. Point is they will probably reduce the requirements to create lower end incarnate powers.

No they probably wont. We can already unlock the alpha slot for another 50 and send them threads all without ever taking that toon through a iTrial. I think that is as far as the devs are going down that path.

What we have to look at here is what is a reasonable number of toons to have fully kitted out with IO's and T4 incarnate stuff? How many per-account? And how long should it take to do that? Do you give the soloers time to do it? Or do you expect your players to do some soloing and some iTrials and ignore the extremists like they have been?

If you want to talk about developmental decisions of this kind we have to approach it like the devs do.


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Posted

Quote:
Originally Posted by Ultimus View Post
And it used to take 2 months to hit 50 now people do it in 2 hours. Point is they will probably reduce the requirements to create lower end incarnate powers.
That is a truly terrible yard-stick to go by.

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Posted

Some of this depends, too, on how far-reaching and pervasive the threat of the Battalion is. If it is a single strike-fleet or force of some kind that plans to attack a single target or a handful of multiple strategic targets, then your original premise in the OP makes perfect sense.

However, as we have seen during limited circumstances, there are occasionally exceptions to the game world's space and security level equals time mechanic. This is most often the case when something so large and devastating happens as to make an impact on the entire city or world. Such large events pierce right through the normal space/time mechanic and are perceived by our characters as happening in every zone presently.

From what we've seen of the Shivan threat, and certainly from what the Arcosians saw of it, I feel reasonably suspicious that the Battalion will target, well, everything. If that turns out to be the case, then I think it would be cool if there were a variety of enemies to fight, of a variety of difficulty levels. We don't know what to expect when an alien species invades, after all. Perhaps, like the Tyranids of the Warhammer 40,000 universe, there will be enemies that only Incarnates could hope to face, accompanied by countless waves upon waves of smaller enemies that would be just as capable on their own of overwhelming the world if it weren't for all the other heroes up and down the security level spectrum.

I guess what I'm talking about is the difference between a war between superior forces and an actual world wide war. The Praetorian war has mostly been an example of the former, although story arcs like Roy Cooling's and the revamped introductory Portal Corps arc illustrate how even in that case, the other heroes out there still come into play for important tasks.

But in the latter case of a large-scale conflict, every able-bodied person's participation would count (which means mission and event devs would need to give non-incarnates stuff to accomplish within their level ranges). We haven't ever seen an example of an actual world wide war outside of the first Rikti war, which was basically over by the time the game officially launched. Signs of that war still exist all around us. Devastated zones, war walls, Vanguard, the assimilation of advanced Rikti technology into Primal Earth's everyday life. Game events that were over within a few days (and did not impact mission arc storylines at all) don't count. We've certainly had some epic battles over the years, but those weren't wars.

Paragon Studios may not have the resources to produce a conflict on that scale, or maybe they do. That's none of my business. So, without speculating on details I have no access to, I'm really just indulging out loud in a bit of daydreaming. I wouldn't mind seeing a conflict of epic scale. It's been ten years in real time, after all, and that's a long time for a comic book universe not to have one.


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Posted

No, just flat out no. The Battalion and all I-trials hereafter should have some entry level trials, for new Incarnates and fresh 50's, and then increasing difficulties that require more level shifts. Now I'm not against the Battalion getting even higher levels than we've seen, but these should not be set up in a way to force grinding the Praetorian Trials or DA just to get to the new content.


 

Posted

Quote:
Originally Posted by Yoru-Hime View Post
I agree that this is bound to happen someday. Once they do that, I'll have no objection to higher base small-team content. As it hasn't happened yet, though, I can't agree that 54s in solo missions is currently a good idea.
I don't think it's a bad idea. part of the idea of DA is to repeat to get your incarnate gear if you don't want to do trials. Making 'the next arc' a higher base difficulty isn't the wrong way to go, it just makes it like any other part of the game where you need to gain levels before you can do the content.

And I think with the Emperor's Sword arc we've seen that they will continue giving us goodies beyond DA for solo-incarnate stuff so by the time Battalion comes out we will likely have at least a couple more arcs to run with. And perhaps by that point they'll have started phasing out shards which should make lower end incarnate stuff even easier.

Now if they just suddenly kicked out a new incarnate zone that's 54 to whatever, yeah. But I don't think that'll be the case, there's probably going to be more inbetween stuff in there.


 

Posted

i expect them to con like the current invasions, as a set +X to your own level, whatever that is.

i expect them to attack every map at the same time, for an extended time, in addition to whatever story arcs and Trials to face their leaders and learn the story :P

i expect them to be archvillains and giant monsters [maybe not size, or maybe that too] at minion level.

i expect everyone to remember that debt exists, and then tell stories of how it used to be six or seven years ago.

i expect them to look AMAZING and have super awesome powers/attacks, and yes perhaps some incarnate suppression abilities.

i expect some sort of mindf*ck once we finally meet them.

i expect them to seem like there is no chance of winning or beating them but then somehow some tiny loophole exists or some tiny pophetic savior arrives.

i expect something cool and "lvl54+" wont even begin to describe it.




but maybe i aim to high?


 

Posted

I'm thinking....

-GM code (your level shifts don't matter - they con purple no matter what)
-Exponential threats (they buff each other; one might be a pushover, but 10 will be extremely difficult to overpower)
-Powerful debuffs
-Tactics required (eg, stay together, separate, stay away from the red deadly stuff, etc) for effective survival


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Posted

Quote:
Originally Posted by DJ_Korith View Post
I'm thinking....

-GM code (your level shifts don't matter - they con purple no matter what)
-Exponential threats (they buff each other; one might be a pushover, but 10 will be extremely difficult to overpower)
-Powerful debuffs
-Tactics required (eg, stay together, separate, stay away from the red deadly stuff, etc) for effective survival
I think this might be a case where the GM code will be used also, while taking into account any level shifts that group may or solo players may have.

They need A LOT more content for new 50s to be able to get their level shifts in time to participate (and not further split the playerbase of incarnates, thus making it near impossible to form any kind of league for any activity on some servers) in all the the content if they intend to start battilion off at 54.

And I disagree with Ultimus' assumption. Nothing I've seen so far tells me they will lower the bar. They didn't suddenly add more ways to get rewards to the initial trials or reduced the amount of threads it takes to get the initial slots and powers, when they added DA, the DD trial and the mag trial.

If anything they seem like to add more rewards to the HIGHER level content, and make getting new slots harder not easier. Hybrid wasn't suddenly unlock-able by all the lower trials. It was ONLY unlock-able by ONE high level trial.

What Ultimus is saying would be a total shift in philosophy. But anything is possible. I just don't see it being likely.

/shrug.


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Posted

I can see them being base level 52, but not 54.

At 52, they're still stronger than "normal", but a level 50 won't be entirely helpless against them. This gives you a reason to want to gain a level shift or two before you fight them, but it doesn't lock you out if you haven't done so.

There's also a possible limit to how far the Devs can push this. If pushing it two steps will do, why push it four and get to the limits that much faster?


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Posted

This will probably be a really unpopular opinion, -but-

OMGs! This is the most horrible threat humanity has ever, ever faced! It will affect every man, woman, and child!!

Oh, sorry level 12 character. You're obviously not good enough to help out. Go PL until you're 50+. What's that? You're free to play/premium? Well, sorry, only VIPs can break the 50 mark. Both of you go sit at the kiddie table while this massive and world shattering event happens. Here, hold my cape so you can pretend to have something you can do that makes a difference.

Don't get me wrong, I love my incarnate. But shouldn't people less than Incarnates get to help save the world from the biggest threat humanity has ever faced? Because a level regular level 50 would be smeared across the pavement with one hit.