So how does your character concept explain exemplaring?


Adeon Hawkwood

 

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Originally Posted by Ultimus View Post
I am sure a lot of people try to ignore it but do how do you explain it? Outside of Ouroboros there are many cases for exemplaring such as trials, joining low level teams, or joining a task force. Ouroboros explains it as time travel but how do you explain it in these other cases?

For my main character, he is a person that has learned to control his Ki energy. (think Dragonball Z) -- He is a SS/Fire Aura.

Part of the thing I do with him is that he has transformations similar to what Super Saiyans go through. 30-44 he gains the SS blonde hair and such... 45-50 he has blue hair and blue auras, and in Incarnate trial fully level shifted he is a purple/red.

Basically in times he holds back his power because he loves a challenge in order not to decimate his opponent in one to two blows. I also illustrate this by the changing colors.

How does your character do it?
The more often a spell is used, and by more people, the less powerful it becomes, so she doesn't waste the big stuff on the petty thugs.



I'm only ladylike when compared to my sister.

 

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Quote:
Originally Posted by Ultimus View Post
I am sure a lot of people try to ignore it but do how do you explain it? Outside of Ouroboros there are many cases for exemplaring such as trials, joining low level teams, or joining a task force. Ouroboros explains it as time travel but how do you explain it in these other cases?

For my main character, he is a person that has learned to control his Ki energy. (think Dragonball Z) -- He is a SS/Fire Aura.

Part of the thing I do with him is that he has transformations similar to what Super Saiyans go through. 30-44 he gains the SS blonde hair and such... 45-50 he has blue hair and blue auras, and in Incarnate trial fully level shifted he is a purple/red.

Basically in times he holds back his power because he loves a challenge in order not to decimate his opponent in one to two blows. I also illustrate this by the changing colors.

How does your character do it?
To me this is like trying to explain why everyone in Paragon never blinks or changes facial expressions, or why they all have mitten hands. Video games are fun pretendy time.


 

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Why use the power to destroy a city on a small cabin? The same question applies here.

I didn't think about it tbh, but if someone asks, they'll get an answer that I find suitable, even if that answer never existed before.


 

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Originally Posted by Ultimus View Post
How does your character do it?
For my main: The joys of being a magic based character!

(in-game)Tacitala. demon possessed 12 year old and Orangeban experiment: "Hey! *mentally pokes demon* "I want to go help this person. Could you restrain some of my power so that I can play assistant? Please and thank you!"

The demon possessing her and fueling the majority of her powers: "What the [PANCAKE]?! We just got you up to om-nom-noming power from The Well and now you want me to suppress your abilities?!"

Taci: "Please?"

the demon: "[PANCAKE]. Fine." *zot*


 

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Originally Posted by Surging_Starfall View Post
Why use the power to destroy a city on a small cabin? The same question applies here.
Clearly you have never played hellion kickball.

Or more directly, maybe I want people to find the cabins particlulates in the Australian outback as an example to other unruly cabins.


 

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I just look at is as one of my more established people coming along to help out "the next generation", or to be a back-up for other heroes who aren't quite as experienced as they are. They don't use their full range of abilities because it's not their show. They're only in that issue as supporting cast... and they know it.


@Brightfires - @Talisander
That chick what plays the bird-things...

 

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My potent Hand Wave Technique is more powerful than any discontinuity reality can throw my way!


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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I just explain it as "Part of being a good team player is not being a showboat, so you play at the level of your teammates."


50s: Silent Spy - MA/Regen Scrapper | Tinkerhell - SS/Inv Brute | Extrasensory - Psi/Men Blaster | Ana Cruz - DP/PD Corruptor | Sara Thunderbird - Elec/Elec Scrapper | Pinstrike - Spines/SR Scrapper | Cold Feet - Cold/Cold Blaster
@Silent Spy, Champion Server

 

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My characters ignore the whole concept of experience levels. Game mechanics are a necessary evil, not something that character concept is subject to.

The easiest way to lose me when I'm reading a fanfic is when the author does something like write Ms. Liberty as if she actually spends all of her time standing in Atlas Park, to the point that she puts up a sign or, better yet, a hologram as a stand-in when she takes a bathroom or lunch break. (Then again, if the Vindicators and Freedom Phalanx actually do spend all of their time smiling for the paparazzi then maybe that explains the state of the city...)

Same with exemplaring or mentoring or any other game mechanic. Do you imagine the your hero fights by throwing a punch and then standing there with his fist pulled back, waiting for his muscles to recharge before throwing the next one? Exemplaring is no different. It doesn't require an explanation, IMO.


 

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Originally Posted by Thirty-Seven View Post
A "truch" you say? Tell me more about this "truch."
hey, you type with an Italian greyhound wrapped around your left arm..i swear those things are part python...affectionate as can be, but they compromise your movement.


 

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Originally Posted by Xzero45 View Post
I ignore it. It's just one of those things where sometimes in game mechanics should just be left out of RP.
This.


to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!

 

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One time, while helping out SG-mate and thus exemplaring from 50+1 to 12, I had the flu in game, and was thus operating way below usual efficiency.

Thats the only time I've tried to explain it though.


 

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Originally Posted by rian_frostdrake View Post
hey, you type with an Italian greyhound wrapped around your left arm..i swear those things are part python...affectionate as can be, but they compromise your movement.
I understand completely. I routinely play the game with a large orange tabby sitting on my left arm, a vicious cat (named after Ghost Widow, appropriately enough) pretending to be a headrest and a cattle dog mix sitting on my feet. It definitely makes iTrials more challenging!



 

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Gear Kitty actively assesses the threat level and capability of nearby enemies and responds with appropriate actions that do not create lasting harm upon her foes. This is only trumped by persons or things masquerading as those she trusts. Those she beats it to tiny, bloody pulps.



Cindertail loves being in the action, if she went full throttle against weaker enemies, it'd end too soon!


But I think my favorite explanation for game mechanics happening/hobbling my own character combo is R4V3R. She loves the action too. But she's not spectacularly powerful, having petered out just shy of being on the same level as her friends, giving her a slight inferiority complex. At the same time though, she has discovered the nature of her powers, and a way to boost them for a short time, and she's been able to create a suit that lets her extended that boost as long as needed. The only time I allow myself to use Medium or Large inspirations on her are either when she's used a boost, or in the suit. It limits her power, but Smalls and Domination go a long way.


To right the countless wrongs of our day, we shine the light of true redemption, that this place may become as paradise. What a wonderful world such would be....


I'm sorry what was that, I couldn't hear you over my TRAGIC PAST!!

 

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*Sigh*

I don't try to explain it - I accept it as a game mechanic.


 

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The way I see it, everytime I experience the world through another player's perspective, my toon is actually operating in a facsimile dimension, home to whoever holds the star. Greyed out powers are a consequence of this phenomenon, as every team member becomes subject to the timeframe of their leader's home dimension - perhaps that dimension exists in a different point of history, even if the calendar date matches with everyone else's, where Ouroboros rules apply.

Yes, I deny your existence, fellow players! Mwahahahahah!!!... erm... umm, disreguard that last part, please.


 

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When I exemplar, I'm "guest starring" in their comic book and therefore have lowered effectiveness, like when the X-Men turn into idiots whenever The Avengers are a few page turns away; or Galactus gets beaten by some schmuck because the schmuck's creator wants to prove how awesome their pet character is.


 

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A combination, for me, of what various people have said: holding back to not overshadow the rookie(s), "character is as powerful as the comic-book writer needs them to be", and a whole lot of just ignoring it, as looking at such things too closely tends to end poorly.


My characters at Virtueverse
Faces of the City

 

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They view it like a trip to AE.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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My very first character (Nowhere Woman, energy/energy blaster) explained that as an entity from outside time, created out of pure mathematics and inserted into the timestream by the (**redacted for copyright purposes, but it was totally the Time Lords**), she was capable of perceiving that Paragon City (and later the Rogue Isles) was the center of a massive temporal anomaly. Time was disjointed, and individuals' timestreams were running in loose parallel instead of properly synchronized.

Those five muggers that a superhero just ran past as if they didn't matter? To you, they're a real threat, but to him, they're mere echoes of a long-forgotten past. They don't see him, he doesn't care about them...although he could disperse them with a single punch, if he wanted. Exemplaring and sidekicking were just more examples of this temporal weirdness.

It's an explanation that's served me well over the years.


 

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Originally Posted by BadWolf View Post
My very first character (Nowhere Woman, energy/energy blaster) explained that as an entity from outside time, created out of pure mathematics and inserted into the timestream by the (**redacted for copyright purposes, but it was totally the Time Lords**), she was capable of perceiving that Paragon City (and later the Rogue Isles) was the center of a massive temporal anomaly. Time was disjointed, and individuals' timestreams were running in loose parallel instead of properly synchronized.

Those five muggers that a superhero just ran past as if they didn't matter? To you, they're a real threat, but to him, they're mere echoes of a long-forgotten past. They don't see him, he doesn't care about them...although he could disperse them with a single punch, if he wanted. Exemplaring and sidekicking were just more examples of this temporal weirdness.

It's an explanation that's served me well over the years.
Wait, is Nowhere Woman a he or a she 'cause you switched halfway through.


In the room the women come and go
Talking of Michelangelo.

 

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Originally Posted by Schismatrix View Post
This. See also Origin of Powers arcs. (The contacts for which generally sit in list totally ignored.) i also generally don't explain enhancement slotting, inspiration trays or GM scaling in my character concept.

To the extent i would acknowledge it in game i would probably go with the "holding back" explanation. Far more likely is to simply not pay or draw attention to it.
I actually rather liked OoP, even if the writing was a bit...squiffy...


Open Archetype Suggestion thread!, Kirsten's Epic Weapon Pools, Feudal Japan, Etc., Alignment specific Rularuu iTrials!
If Masterminds didn't suck, they'd be the most powerful AT in the game.

 

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Originally Posted by Kirsten View Post
I actually rather liked OoP, even if the writing was a bit...squiffy...
I just view it as unreliable narrators. They're just a random collection of heroes and villains from the street, not omniscient gods that know everything, after all.


 

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My characters are powerful enough that they see no need to waste effort crushing the weak. Why unleash my full fury against a lone PPD Officer when I may need my strength for a greater adversary later? A wise villain knows when to hold back.

Besides, if I feel the need to atomize a few peons, I can always take a quick trip over to Sharkhead and Ionic Judgment the local Scrapyarder protests.


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.

 

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I magic it by saying that I am holding my punches so I can fight on level with my teammates.


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