Light or Holy power set....
Is the OP talking about copying that set from CO? The one where it hurts enemies and heals players?
Also, let's not bend (ahem) to the fans of Avatar over everything. I wouldn't be against a wind set but come on, can you imagine the copyright infringements popping up everywhere? It happens enough as it is, but this would be begging for it. ...I've never seen a single episode simply because the fan behavior irks me, much like most anime due to otakus. |
I haven't seen Avatar either, but I am aware that the protagonist can command wind powers. However, I don't see why a new power set should be avoided just because there is a popular fictional work that includes a character that uses similar powers. I mean, isn't the entire point of the game to try playing with special powers you've seen in movies, comics, or cartoons? In any case, there is nothing stopping an Avatar fan from making a similar character out of Storm Summoning, as it is. You can't hamstring your creativity just because of the chance that some uncreative person will possibly create a copyright-infringement character.
I don't think we were discussing what is "essential." Water Blast wasn't, according to basically every thread since the dawn of time, and yet here it is.
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Holy, given the mixed up pantheon of the game, is undefinable and could be anything*. Energy is, and always has been, the opposite of Negative Energy, which is not inherently "unholy".
*And will get even more mixed up when the Battalion arrive on the scene.
I really should do something about this signature.
My main blasts sunlight and Energy Blast colored Pale Yellow/Slightly More Pale Yellow does a pretty excellent job of facilitating Light Blast, the KB/KD even makes sense as most "light blasters" in other media, such as Green Lanterns, are using hard light.
Still, I wouldn't be against giving Energy Blast another option that simply ported over the cleaner looking Legacy Chain light blasts.
The point is, light blasting is already in the game. Full stop. The clue is in the name: Luminous Blast. Discussion of specific animations is a completely different, unrelated topic.
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Discussion of the animations is the main topic. Other than the name of the set, the animations are the only clue as to "what" something is, which is why some people think Energy Blast covers the territory and not, say, Assault Rifle.
While I think Energy Blast does a reasonable job of communicating a number of abstract concepts, I certainly wouldn't bat an eye at picking up more abstract types of blast sets, which is a category both Light and Celestial/Holy/Cosmic/Spirit cover reasonably well. There are other sets I want more, but actually spending effort to try shut it down? I really, honestly don't get that. Especially not when there are currently at least 8 Fire, Ice, and Dark sets.
Light Blast and Light Manipulation (as a buff/debuff set, not a Blaster secondary) sets are on a list of power set proposals I'd like to make, but every time I sit down to work on it, I sort of realize how easy it is to make so many other sets in the game look like 'light' already these days that it doesn't really seem worth it.
I'd rather the devs focus on sets that you can't 'fake' as easily like air/wind blast/control or new sets based on 'elements' we already have in game (like a psionic buff/debuff set or a sonic or forcefield based armor set).
Avatar isn't anime, it was produced in the US. Personally, I don't see any significant differences between an anime enthusiast and a comic book fan. Heck, they're basically the exact same stereotype from two different cultures.
I haven't seen Avatar either, but I am aware that the protagonist can command wind powers. However, I don't see why a new power set should be avoided just because there is a popular fictional work that includes a character that uses similar powers. I mean, isn't the entire point of the game to try playing with special powers you've seen in movies, comics, or cartoons? In any case, there is nothing stopping an Avatar fan from making a similar character out of Storm Summoning, as it is. You can't hamstring your creativity just because of the chance that some uncreative person will possibly create a copyright-infringement character. |
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Thankfully, I never stated or hinted that Avatar was anime. Regarding the rest, people were complaining that there weren't animation options that summoned water blasts in the stomach area due solely to that show.
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And Wind Blast was done loooong before that bald-headed twerp was even a glimmer in some writer's eye.
i know it's been covered, but the OP seems to think that Negative Energy=Evil. In the CoH universe Negative Energy is the opposite counterpart of light/energy, but it is not inherently evil, just as light is not inherently good.
Dr. Todt's theme.
i make stuff...
Also, let's not bend (ahem) to the fans of Avatar over everything. I wouldn't be against a wind set but come on, can you imagine the copyright infringements popping up everywhere? It happens enough as it is, but this would be begging for it.
...I've never seen a single episode simply because the fan behavior irks me, much like most anime due to otakus. |
And every new set ever gets copyright infringements or abused in gross ways. Report those players and move on. It's obviously never been a sound argument against anything, anyway. Otherwise we wouldn't have Shields, Claws, Water, etc.
And here's a few wind-based characters, bee tee dubs. It's not just Avatar fans that want a legit Wind set.
Along with Luminous blast and energy blast, doesn't illusion control also count as a "light" power set? Although it falls into a different category, nonetheless there are many attacks that blast an enemy with light.
Most angelic characters I've seen just become peacebringers and ignore the ingame lore. I have yet to see one be a peacebringer and completely warp the lore (kheldians are spirits while nictus are evil spirits or something like that).
As far as wind goes, the closest thing we have to a wind powerset is Storm Summoning, which has Gale, Hurricane, and Tornado. That is... kind of lacking, so it would be nice if we managed to get some wind based powerset.
TPN trial guide video / MoM trial guide video / DD trial guide video / BAF trial guide video
/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide
Sure, but only if the t9 is "The Spanish Inquisition".
I'll bet no one was expecting that.
--Sets that can made to look like light or are light related--
Energy Blast
Radiation Blast
Illusion Control
Energy Assault/Melee
Enery Aura
Invincibility
Entire Peacebringer Archetype
Eh, making a 'Light' powerset I think would be splitting hairs. Next we'll get a 'slightly less bright, but otherwise just like light' set.
Whining about everything since 2006.
Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484
Is the OP talking about copying that set from CO? The one where it hurts enemies and heals players?
Also, let's not bend (ahem) to the fans of Avatar over everything. I wouldn't be against a wind set but come on, can you imagine the copyright infringements popping up everywhere? It happens enough as it is, but this would be begging for it. ...I've never seen a single episode simply because the fan behavior irks me, much like most anime due to otakus. |
--Sets that can made to look like light or are light related--
Energy Blast Radiation Blast Illusion Control Energy Assault/Melee Enery Aura Invincibility Entire Peacebringer Archetype Eh, making a 'Light' powerset I think would be splitting hairs. Next we'll get a 'slightly less bright, but otherwise just like light' set. |
Of these, only really Energy strikes me as looking like Light, as I envision it being possibly set up, but if you went into the animations knowing Energy Blast exists it would be easy to make something that looks ery different. I think this maybe a case where we'd need to see the animations to judge. Like i said before, there isn't any other set that has beams coming from above or that is particularly laser-like. Light is such an abstract concept and we unfortunately don't have that many abstract sets. Not so many moons ago some people were saying Energy Blast made a perfect Water set. After seeing the actual Water set I can't really agree with that.
I suspect if Kinetics, Sonic Resonance, and Thermal Radiation didn't currently exist and we suggested it most people would reject them as well. Including me, maybe. But when it comes to adding an abstract set with attacks from the sky, Light is one of the only set categories that comes to mind. The name of the set is just a justification for the names of the powers and the style of the animations. A beam of holiness or light or whatever can as easily be played off as an alien tractor beam as it can as a bolt from heaven.
What I think people asking for Light/Holy are really asking for is a blast source that is somewhat undefinable. Since Undefinable Blast isn't going to fly, Light/Celestial/Holy/Astral/Divine/Spirit fill that void. It's not really that different than a request for a more specific costume piece.
If people would prefer to call it Mystery Blast or Bolt from the Sky That In No Way Duplicates Energy Blast Blast, it doesn't really bother me. The title of the set is just guidance for the animations, and nothing more.
Sanctify - team +hit/dam
Atone - team heal/regen
Bless - team +def/+resist
just examples, anyhow you get the idea.
Eh, making a 'Light' powerset I think would be splitting hairs. Next we'll get a 'slightly less bright, but otherwise just like light' set. |
If a new 'light' powerset were made, there is a lot more that can be done to make it different and attractive as a new set:
Theme:
-Holy, divine or just 'opposite of negative', is all up to interpretation of the user. But you can accomplish either and any of those with mechanics like doing extra damage to 'undead', lowering negative resist and damage or other types of effects vs those opposite the light.
-As such, a damage type can help set the theme.
-How such a set is targeted (is it AoE or ST and other effects mechanics) can make the set unique.
Looks:
-Already expressed how Energy, Rad, Beam are different in looks. A new set can simply look different. Tell me you'd be fine had the devs never bothered with Water Blast and let us keep going with Energy Blast being water. To put it simply, a new set will *LOOK NEW*. The particle fx and sounds will be of a higher quality than Energy or Rad (not that those look bad, but held up to Water, they don't look nearly as pretty).
-We don't have laser light or even 'emitted light' (like the Carnival of Light's staff PBAoE power). We can use a lot more non-hardlight looking light and you can pass them off as other stuff like heat beams or even shadow beams.
Holy, divine or just 'opposite of negative', is all up to interpretation of the user.
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EDIT:
Correction: Leviathan Mastery's Spirit Sharks are Negative as well, but we don't have a whole set of that.
Not sure we're allowed to reference other video game examples, but THE signature example for me is shown in the link below. Hopefully the fact that the referenced game is over 10 years old means I'm in the clear. Interestingly, the second part of it looks somewhat similar to our Energy Blast in terms of the particles, but the intro and overall presentation are very different.
http://www.youtube.com/watch?v=RpzzeH94Cxg
The critical element for me is the coming out the sky part. If alt animations can handle that, that might be a step, but I'm under the impression they can't. Plus knockback from above/below would seem strange.
Not sure we're allowed to reference other video game examples, but THE signature example for me is shown in the link below. Hopefully the fact that the referenced game is over 10 years old means I'm in the clear. Interestingly, the second part of it looks somewhat similar to our Energy Blast in terms of the particles, but the intro and overall presentation are very different.
http://www.youtube.com/watch?v=RpzzeH94Cxg The critical element for me is the coming out the sky part. If alt animations can handle that, that might be a step, but I'm under the impression they can't. Plus knockback from above/below would seem strange. |
Personally, I'd like to see Negative Energy that isn't dark/death/gloom related. Currently, Warshades are the only source of Negative Energy that isn't "drawn from the Netherworld."
EDIT: Correction: Leviathan Mastery's Spirit Sharks are Negative as well, but we don't have a whole set of that. |
Even the Warshade's energy seems somewhat gaseous. Of course, coloring Rad or Energy using the dark palette works visually...
If I were to add to the powers' concepts, I'd promote two sets: Light Steams = Energy and Fire damage with basically laser-like waves (mechanics pending) and Death Sickles = Dark and Lethal damage that take the shape of sharp angular blades of darkness (mechanics pending).
You can probably recolor either to fit various concepts like shadows or even 'sharp wind' in the case of the dark example.
I really should do something about this signature.