New fighting and presence pool powers?
http://boards.cityofheroes.com/showthread.php?t=292856
See this thread, it includes the changes. Basically, Fighting is adding a new T5 power and Boxing, Kick and the T5 will all benefit from -owning- each other.
Presence is having the single target taunt turned into a placate.
http://boards.cityofheroes.com/showthread.php?t=292856
See this thread, it includes the changes. Basically, Fighting is adding a new T5 power and Boxing, Kick and the T5 will all benefit from -owning- each other. Presence is having the single target taunt turned into a placate. |
http://boards.cityofheroes.com/showthread.php?t=292856
See this thread, it includes the changes. Basically, Fighting is adding a new T5 power and Boxing, Kick and the T5 will all benefit from -owning- each other. Presence is having the single target taunt turned into a placate. |
On the Presence note, you mention the single-target Taunt becoming a single-target ranged Placate, but Unrelenting is the new tier 5 power in the set, and it's also pretty cool. Using it gives you a moderate Heal over Time, a moderate Recharge bonus, a moderate Damage bonus, and a moderate Recovery bonus. Additionally, you can use it while defeated, restoring a moderate amount of health and endurance to you if used in this manner.
Oh neat Honestly I hadn't read the Presence changes and only got 20 minutes into the coffee talk before going to lunch.
but a rez/survival buff, niiice. I can't wait to see the other changes.
And it wasn't quite confirmed but with the 5th power being added how is the power selection changing? Is it going to be like the travel pools where you have access to the T1 - T3 from the get go, the T4 requires 1 prior pick and the T5 requires 2? Or will it be different?
Fun factoid we didn't mention in the Coffee Talk - Boxing, Kick, and Cross Punch also grant bonuses to your Brawl as well. They're just thematic/easter-egg-y, but they are fun. If you have either Boxing or Kick, your Brawl has a 10% chance to proc a Recharge and ToHit debuff on its target. This debuff is double strength if you own both of those powers. If you own Cross Punch, your Brawl also has a 10% chance to proc a Regen and Recovery debuff on its target.
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Or, that Tsoo-esque Kin/Martial Arts Defrapper! DEFRAPPERRRRR!
Carl and Sons @Aurora Girl (Pinnacle)
So basically...between Brawl/Punch/Kick/Cross Punch...you could make, say, a Ranged/Melee Blapper with single-target debuffs...hmmmm.
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It's actually a pity. While using the Fighting Pool on a Blaster does sound fun the sets that it's most thematically appropriate for will all have redraw .
I do like the changes they discussed quite a bit. I might actually take the Presence pool on one of my many characters finally.
As much as I like the mechanic for the Fighting Pool attacks to be more effective the more of them you have, I'm still disappointed that I will *have* to take Boxing or Kick in order to get Tough and Weave. While the attack powers are pretty cool, they're still quite extraneous on many builds that heavily benefit from the toggles Sometimes it just because the redraw is a pain like on many weapon sets, sometimes it's just because in a melee attack set you have no shortage of melee powers anyway. So many times I find myself just being stuck taking Boxing or Kick as a "throwaway" power to toughen up a bit. At most, I may put a kinetic Combat chance to KD in it and cycle it in place of Brawl on a set that doesn't use weapons or have endurance issues, but that's about the most use I get from them.
Though it wasn't covered in this video, Aid Self from the Medicine Pool has always irked me just the same... Where I may need a self heal for a character that will likely never use the first two powers, but I have to take one as a throwaway anyway to get Aid Self (yes, I solo a lot, and my Shield Drone Pet doesn't have enough HP to live long enough for me to use Aid Other on it. Now here's an idea... If Aid Other put an absorb shield on the target that was based on MY Max Health, I could at least use it periodically on my drone to keep it tough enough to not get one-shotted by stern glares and harsh language, thereby keeping it up more often, and making Aid Self potentially useful while soloing.)
Another thought regarding The Fighting Pool... I do really like the "Synergy" idea, though I wish it extended to (and from) Tough and Weave also. Doing some extra damage with the attacks if you have Tough and the attacks having higher accuracy if you have Weave perhaps, and perhaps Tough and Weave getting an endurance reduction and (mild... comparable to Wolf Spider Armor) Status Protection if you have the other powers in the set.
I could see this kind of Synergy making a lot of the weaker or lower priority powers in some sets much more desirable also. It'd be awesome to see the Med Pool get a Tier 5 PBAoE Heal, that, if you have Resurrect, would also function as a self rez (timer would have to be pretty long to justify it), or if you have Stimulant, would also apply a small Status Protection to the AOE (or having the AOE would apply a AOE effect to Stimulant). Just spitballing here, but I could see pool synergy being really interesting.
Dear NCsoft, if you go through with this shutdown you've guaranteed you'll not see another dime from me on any project you put out, ever.
http://xx-starhammer-xx.deviantart.com/
I am definitely going to make a theme character for the new fighting pool. It may not be the most epic dps ever, but it sounds like a really sweet small set of melee powers to add to a non-melee AT for a theme. I love the changes to the existing fear presence powers, I have a fear based character that will love them. And a new self-rez may get me to make my no-toggles-low-defense-self-rez-oriented scrapper Dead Boy.
This is all incredible. I figured a placate would end up being presence's T5 ability whenever you guys got around to it, but changing the single target taunt into a placate and adding in a huge buff/self rez? Outstanding!
There isn't a single bad thing I can think of, outside of possibly looking at other abilities in weaker sets to give them dual functionality or power pick synergy. Good show!
Fun factoid we didn't mention in the Coffee Talk - Boxing, Kick, and Cross Punch also grant bonuses to your Brawl as well. They're just thematic/easter-egg-y, but they are fun. If you have either Boxing or Kick, your Brawl has a 10% chance to proc a Recharge and ToHit debuff on its target. This debuff is double strength if you own both of those powers. If you own Cross Punch, your Brawl also has a 10% chance to proc a Regen and Recovery debuff on its target.
On the Presence note, you mention the single-target Taunt becoming a single-target ranged Placate, but Unrelenting is the new tier 5 power in the set, and it's also pretty cool. Using it gives you a moderate Heal over Time, a moderate Recharge bonus, a moderate Damage bonus, and a moderate Recovery bonus. Additionally, you can use it while defeated, restoring a moderate amount of health and endurance to you if used in this manner. |
Can we get Brawl to be tied into all of the pool attack powers: Jump Kick, Air Superiority, Flurry and (possibly) Spring Attack?
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
I also went over it in today's video.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
These changes are amazing!
Fun factoid we didn't mention in the Coffee Talk - Boxing, Kick, and Cross Punch also grant bonuses to your Brawl as well. They're just thematic/easter-egg-y, but they are fun. If you have either Boxing or Kick, your Brawl has a 10% chance to proc a Recharge and ToHit debuff on its target. This debuff is double strength if you own both of those powers. If you own Cross Punch, your Brawl also has a 10% chance to proc a Regen and Recovery debuff on its target.
On the Presence note, you mention the single-target Taunt becoming a single-target ranged Placate, but Unrelenting is the new tier 5 power in the set, and it's also pretty cool. Using it gives you a moderate Heal over Time, a moderate Recharge bonus, a moderate Damage bonus, and a moderate Recovery bonus. Additionally, you can use it while defeated, restoring a moderate amount of health and endurance to you if used in this manner. |
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
That self rezz has my name ALL OVER IT.
Fun factoid we didn't mention in the Coffee Talk - Boxing, Kick, and Cross Punch also grant bonuses to your Brawl as well. They're just thematic/easter-egg-y, but they are fun. If you have either Boxing or Kick, your Brawl has a 10% chance to proc a Recharge and ToHit debuff on its target. This debuff is double strength if you own both of those powers. If you own Cross Punch, your Brawl also has a 10% chance to proc a Regen and Recovery debuff on its target.
On the Presence note, you mention the single-target Taunt becoming a single-target ranged Placate, but Unrelenting is the new tier 5 power in the set, and it's also pretty cool. Using it gives you a moderate Heal over Time, a moderate Recharge bonus, a moderate Damage bonus, and a moderate Recovery bonus. Additionally, you can use it while defeated, restoring a moderate amount of health and endurance to you if used in this manner. |
Onibi---Fire/Fire/fire Blaster
I'm ready to burn it all.
Lets Fight!
ParadigmX City help the city.
On the Presence note, you mention the single-target Taunt becoming a single-target ranged Placate, but Unrelenting is the new tier 5 power in the set, and it's also pretty cool. Using it gives you a moderate Heal over Time, a moderate Recharge bonus, a moderate Damage bonus, and a moderate Recovery bonus. Additionally, you can use it while defeated, restoring a moderate amount of health and endurance to you if used in this manner.
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(Seriously, I already have to respec my Time/Fire Defender to fit in Blazing Bolt and Inferno... now (depending on numbers) I need (strongly desire) to figure out some way to add the Presence pool too. THE PRESENCE POOL!)
Too bad the revamped power pools dont come with new cooler animations for boxing and kick.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Fun factoid we didn't mention in the Coffee Talk - Boxing, Kick, and Cross Punch also grant bonuses to your Brawl as well. They're just thematic/easter-egg-y, but they are fun. If you have either Boxing or Kick, your Brawl has a 10% chance to proc a Recharge and ToHit debuff on its target. This debuff is double strength if you own both of those powers. If you own Cross Punch, your Brawl also has a 10% chance to proc a Regen and Recovery debuff on its target.
On the Presence note, you mention the single-target Taunt becoming a single-target ranged Placate, but Unrelenting is the new tier 5 power in the set, and it's also pretty cool. Using it gives you a moderate Heal over Time, a moderate Recharge bonus, a moderate Damage bonus, and a moderate Recovery bonus. Additionally, you can use it while defeated, restoring a moderate amount of health and endurance to you if used in this manner. |
I call the Proto-titan Weapon sets but without anything like the benefit of having access to momentum.
Dont get me wrong i like the two sets, my number 2 toon was and isa broadsword scrapper but for Mace it seems a really long wind-up time on the animations and a really heavy end hit while its at it.
- Raith
Fun factoid we didn't mention in the Coffee Talk - Boxing, Kick, and Cross Punch also grant bonuses to your Brawl as well. They're just thematic/easter-egg-y, but they are fun. If you have either Boxing or Kick, your Brawl has a 10% chance to proc a Recharge and ToHit debuff on its target. This debuff is double strength if you own both of those powers. If you own Cross Punch, your Brawl also has a 10% chance to proc a Regen and Recovery debuff on its target.
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Oddly enough, I did have an old blaster with the single-target taunt (for giggles).
... Is there where I'm supposed to spaz out OMG THEY'RE TAKING MY POWERS AWAY! DOOOOOOOOOM!
Maybe not.
The Bacon Compels You.
well these changes seem ok, they remind me of when diablo2:lod added synergy to the skills tree, putting points in one skill would boost a small bit in another, people would be very vertical in the skill trees and make "uber" chars, I had a spear using barb,very strong only used 1 or 2 trees. my only concern is that as they keep adding "interactions" between powers and such it will become a very time consuming to design and use a char,even with programs like mids.
I can see a lot of cookie cutter builds,with great demands on the enhancments need for them, coming soon. more so than now.
Fluffy Bunny 1 Person SG
Rabid Bunny 1 Person VG
Both on Pinnacle
Hobbit's Hole 1 Person SG
Spider's Web 1 Person VG
Both on Freedom
Since people are already salivating over the changes to nukes that I missed listening in on, and this was mentioned in passing, anyone have any more information on that? I love the 'flavor' of the power pools, and would be interested in seeing what the most useful power pool and most thematic-but-hard-to-justify power pool are getting.