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I've been playing around with Dark Armor and TW across a couple of ATs for the past two weeks trying to decide which way I wanted to go with it. That positional build is pretty impressive and tempting, but it ends up forced into a lot of 6 slot sets to accomplish it. Plus I don't like Defensive Sweep, personally. =< At this point what I'm considering is a typical s/l/e/n, but I'm very happy with the amount of room to maneuver it leaves me for buffing attacks. I dropped both cloak of fear and oppressive gloom. There's just never a time when minions actually worry me at pretty much any difficulty level. And I've got it set for Resilient Core for now, under the assumption that between conserve power and ageless I'd be mostly sustainable. Defensive Sweep is just a mule for a 5th LotG, and Boxing was stuck as a mule because I needed one more kinetic, but I had a lot of room to make power choices. I was considering dropping Titan Sweep and relying on DS despite the damage loss. I'd have to pull one more slot back out of something, but there are quite a few that aren't 'mandatory'. Likewise at one point when I was considering that option I had 3 empty power slots with nothing that was absolutely necessary to the build.
Anyway, here it is:
Hero Plan by Mids' Hero Designer 1.959
http://www.cohplanner.com/
Click this DataLink to open the build!
TankikusMax: Level 50 Science Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Titan Weapons
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Death Shroud -- FotG-ResDeb%(A), FotG-Dam/End/Rech(3), FotG-Acc/End/Rech(3), Erad-Dmg(5), Erad-Acc/Dmg/EndRdx/Rchg(5), Erad-Acc/Dmg/Rchg(7)
Level 1: Defensive Sweep -- LkGmblr-Rchg+(A)
Level 2: Dark Embrace -- RctvArm-ResDam(A), RctvArm-EndRdx(7), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(9), GA-3defTpProc(11)
Level 4: Murky Cloud -- RctvArm-ResDam(A), RctvArm-EndRdx(15), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/EndRdx/Rchg(17), S'fstPrt-ResDam/Def+(17), S'fstPrt-ResKB(19)
Level 6: Obsidian Shield -- RctvArm-ResDam(A), RctvArm-EndRdx(19), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/EndRdx/Rchg(21)
Level 8: Dark Regeneration -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(23), Erad-Acc/Dmg/Rchg(23), Theft-+End%(25), Nictus-Acc/EndRdx/Rchg(25), Nictus-Acc/EndRdx/Heal/HP/Regen(27)
Level 10: Crushing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(29), Achilles-ResDeb%(31), Mako-Acc/EndRdx/Rchg(50)
Level 12: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), SW-ResDam/Re TP(33)
Level 14: Titan Sweep -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Acc/Dmg/Rchg(33)
Level 16: Follow Through -- OvForce-Acc/Dmg(A), OvForce-End/Rech(34), OvForce-Acc/Dmg/End(34), OvForce-Dmg/End/Rech(34), OvForce-Acc/Dmg/End/Rech(48), OvForce-Dam/KB(48)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 20: Build Momentum -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(36)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Knock%(37)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(37), RctvArm-ResDam/EndRdx(39)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
Level 28: Rend Armor -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40), Hectmb-Acc/Rchg(42), Achilles-ResDeb%(42)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(43)
Level 32: Tactics -- GSFC-Build%(A)
Level 35: Whirling Smash -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(43), Armgdn-Acc/Dmg/Rchg(43), Armgdn-Acc/Rchg(45), Armgdn-Dmg/EndRdx(45), M'Strk-Acc/EndRdx(50)
Level 38: Arc of Destruction -- SMotTanker-Dmg/EndRdx/Rchg(A), M'Strk-Acc/EndRdx(45), SMotTanker-Dmg/Rchg(46), SMotTanker-Acc/Dmg/Rchg(46), SMotTanker-Rchg/Res%(46), Sciroc-Acc/Dmg/EndRdx(50)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Soul Transfer -- Heal-I(A)
Level 49: Physical Perfection -- P'Shift-End%(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13), EndMod-I(13)
Level 1: Momentum
Level 50: Resilient Core Paragon
Level 50: Ageless Radial Epiphany
Level 50: Ion Core Final Judgement
Level 50: Assault Core Embodiment
Level 50: Degenerative Core Flawless Interface
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
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Set Bonus Totals:- 7% DamageBuff(Smashing)
- 7% DamageBuff(Lethal)
- 7% DamageBuff(Fire)
- 7% DamageBuff(Cold)
- 7% DamageBuff(Energy)
- 7% DamageBuff(Negative)
- 7% DamageBuff(Toxic)
- 7% DamageBuff(Psionic)
- 22.88% Defense(Smashing)
- 22.88% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 22.88% Defense(Energy)
- 22.88% Defense(Negative)
- 6% Defense(Psionic)
- 14.44% Defense(Melee)
- 14.44% Defense(Ranged)
- 6% Defense(AoE)
- 5.4% Max End
- 15% Enhancement(Accuracy)
- 57.5% Enhancement(RechargeTime)
- 5% SpeedFlying
- 267.1 HP (14.25%) HitPoints
- 5% JumpHeight
- 5% SpeedJumping
- Knockback (Mag -11)
- Knockup (Mag -11)
- MezResist(Immobilized) 12.65%
- 5.5% (0.09 End/sec) Recovery
- 52% (4.06 HP/sec) Regeneration
- 3% Resistance(Smashing)
- 7.41% Resistance(Fire)
- 7.41% Resistance(Cold)
- 3% Resistance(Energy)
- 3% Resistance(Negative)
- 3% Resistance(Toxic)
- 3% Resistance(Psionic)
- 3% Resistance(Lethal)
- 5% SpeedRunning
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[QUOTE=planet_J;4309779
Also, it has forms, and there are no E/N/F/C/Psi resists in any mode but defensive...
[/QUOTE]
Ahhh, that's the part I was missing in my first quick glance at it. Yeah, that pretty well changes everything. -
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Looking at the pre-nerf version in mids, man, that's a disgustingly complete resist set. Assuming it's available for scrappers, I'll probably make a spines/bio just to try it out.
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There's two other SS/FA farmer threads on the first page....use one of them. Or just read what's already been said and you're likely to find an answer.
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I am definitely going to make a theme character for the new fighting pool. It may not be the most epic dps ever, but it sounds like a really sweet small set of melee powers to add to a non-melee AT for a theme. I love the changes to the existing fear presence powers, I have a fear based character that will love them. And a new self-rez may get me to make my no-toggles-low-defense-self-rez-oriented scrapper Dead Boy.
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Quote:Perfect! Much appreciated. I knew someone had to have written it up somewhere, but couldn't find it.http://boards.cityofheroes.com/showthread.php?t=292856
See this thread, it includes the changes. Basically, Fighting is adding a new T5 power and Boxing, Kick and the T5 will all benefit from -owning- each other.
Presence is having the single target taunt turned into a placate. -
Since people are already salivating over the changes to nukes that I missed listening in on, and this was mentioned in passing, anyone have any more information on that? I love the 'flavor' of the power pools, and would be interested in seeing what the most useful power pool and most thematic-but-hard-to-justify power pool are getting.
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I've got one of each, although the TW/Fire I locked at 33, and I've played around in Mids with both quite a bit. I like /Fire a lot, and I like doing a lot of damage, and I'd happily switch to anything that let me do a lot of damage without crashes. TW is certainly in the ballpark in terms of aoe killing speed, but I have doubts that Rend Armor puts it in the same league in terms of sustained ST, and that's the only thing I can think of that would close the kind of gap that Rage creates. I realize these aren't the hard number answers you're looking for, but it's sounding to me like wishful thinking on someone's part.
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Gotcha, that all makes sense. I made some minor tweaks for personal preferences like fixing the color schemes, but honestly couldn't see a single spot I could make any real changes without the whole thing falling apart. as it is, I worry that the borrowed slot stolen from stamina starts bringing endurance down a bit low again. Basically I switched in the two achille's heel procs because I really feel they're wonderful, and switched taunt and soul transfer for Defensive Sweep (just to mule a 5th LotG) and Tactics. That really is a well balanced and thought out build, thanks.
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
BruticusDark: Level 50 Science Brute
Primary Power Set: Titan Weapons
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Crushing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Achilles-ResDeb%(5)
Level 1: Dark Embrace -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9), GA-3defTpProc(9)
Level 2: Death Shroud -- FotG-ResDeb%(A), FotG-Acc/End/Rech(11), FotG-Dam/End/Rech(11), Erad-Acc/Dmg/EndRdx/Rchg(13), Erad-Acc/Dmg/Rchg(13), Erad-Dmg(15)
Level 4: Murky Cloud -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(15), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19)
Level 6: Titan Sweep -- FotG-Acc/Dmg/End/Rech(A), FotG-Acc/End/Rech(21), FotG-Dam/End/Rech(21), Erad-Acc/Dmg/EndRdx/Rchg(23), Erad-Acc/Rchg(23), Erad-Dmg(25)
Level 8: Build Momentum -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(25)
Level 10: Obsidian Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29)
Level 12: Follow Through -- SBrutesF-Acc/Dmg/Rchg(A), SBrutesF-Rech/Fury(29), SBrutesF-Acc/Dmg/EndRdx/Rchg(31), Mako-Acc/Dmg(31), Mako-Acc/EndRdx/Rchg(31), Mako-Dmg/EndRdx(48)
Level 14: Defensive Sweep -- LkGmblr-Rchg+(A)
Level 16: Dark Regeneration -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(36), Erad-Acc/Dmg/Rchg(36), Theft-+End%(37), Nictus-Acc/EndRdx/Heal/HP/Regen(37), Nictus-Acc/EndRdx/Rchg(37)
Level 18: Rend Armor -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(42), Hectmb-Acc/Rchg(42), Hectmb-Dmg/EndRdx(43), Hectmb-Dam%(43), Achilles-ResDeb%(46)
Level 20: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(50)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
Level 28: Whirling Smash -- SBrutesF-Dmg/Rchg(A), SBrutesF-Acc/EndRdx/Rchg(46), SBrutesF-Acc/Dmg(46), Erad-Acc/Dmg/EndRdx/Rchg(48), Erad-Acc/Dmg/Rchg(48), Erad-Dmg(50)
Level 30: Cloak of Fear -- N'mare-EndRdx/Fear(A), N'mare-Acc/EndRdx(40), N'mare-Acc/Fear(42)
Level 32: Arc of Destruction -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(40), Armgdn-Dam%(40)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 41: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 44: Tactics -- GSFC-Build%(A)
Level 47: Superior Conditioning -- P'Shift-End%(A)
Level 49: Physical Perfection -- P'Shift-End%(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A)
Level 4: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(45)
Level 1: Momentum
Level 50: Agility Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 50: Ion Core Final Judgement
Level 50: Degenerative Radial Flawless Interface
Level 50: Warworks Core Superior Ally
Level 50: Ageless Radial Epiphany
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Set Bonus Totals:- 26.63% Defense(Smashing)
- 26.63% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 25.38% Defense(Energy)
- 25.38% Defense(Negative)
- 6% Defense(Psionic)
- 16.31% Defense(Melee)
- 15.69% Defense(Ranged)
- 6% Defense(AoE)
- 7.2% Max End
- 1.65% Enhancement(Terrorized)
- 39% Enhancement(Accuracy)
- 57.5% Enhancement(RechargeTime)
- 5% SpeedFlying
- 213.6 HP (14.25%) HitPoints
- 5% JumpHeight
- 5% SpeedJumping
- Knockback (Mag -10)
- Knockup (Mag -10)
- MezResist(Immobilized) 10.45%
- 9.5% (0.16 End/sec) Recovery
- 40% (2.5 HP/sec) Regeneration
- 8.82% Resistance(Fire)
- 8.82% Resistance(Cold)
- 5% SpeedRunning
- 1 Null
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Quote:That is a great build. It manages everything I had except for Defensive sweep, procs and a few uniques, while hitting 45 s/l/e/n instead of 32.5. Putting the erad in Dark Regen is a good spot, too, I like that. Below I do a side by side comparison that shows that it's pretty much superior in almost every way (although I slipped a shade more resists in). I'm going to see about tweaking my 32.5 build some with some of the things you used and see if I can't do a bit better, but I'm somewhat disappointed, to be honest. That last 12.5% defense is a pretty big jump in terms of sturdiness, you'd think I'd have been able to squeeze out more offense giving it up, but in point of fact even direct comparison of attacks you ended up either on par or ahead, not counting the procs I used.This is my build for TW/Dark...hope it helps you learn a few things...turn incarnates and accolades on please if they're not when you open it up...
side by side comparison:
Your build has 12.5% more s/l/e/n defense, 5.4% less S/L resist, 1.2% more F/C resist, 2.3% less energy resist, 4.9% less negative resist, 3% less toxic resist, 13.3% more psi resist. Max HP and Max End within less than a percent of each other, with 10% less regen. Without Tactics no confuse protection, and 3 less Knockback. But I really like how you managed Knockback, and think that's a better choice than investing all the way to Acrobatics.
No Hasten on my build, since I'm hoping that I can simply switch to the single target chain in between AOE bursts and it evens out, but with Hasten turned on on your build, and Build Momentum off on both, combat totals are 52.5% more haste, 8.1% less To Hit, 27% less accuracy, and 7% less damage (lol). (And technically the Gaussian proc I put in Tactics). I need to re-examine accuracy, I've never really spent time to figure out how much accuracy is worth trying to build in above what is in the attacks themselves.
And the big category, attacks, with Fury off on both:
Arc of Destruction: Yours: 241 Damage, My build: 220 and the Brute ATO proc
Whirling Smash: Yours: 156.8 Mine: 135.8 and Fury of the Glad proc
Rend Armor: Yours: 289.8 Mine: 279.8 plus achilles heel proc (Not sure how Mids handles damage procs, interesting that the damage proc in Hecatomb works out better in a 5 piece according to mids, though.)
Follow Through: Yours: 243.6 plus ATO proc Mine: 220.6 plus the upcoming Brute ATO2 when it's released
Titan Sweep: Yours 111.9 Mine: 121.7 plus forced feedback
Crushing Blow: Yours: 139.5 Mine: 144.8 plus achilles heel.
As you can see, with the build as I have it currently, you're ahead or equal in pretty much every possible way, except a couple of percentage of resists and accuracy. I just don't think that accuracy alone is worth giving up 12.5% defense so I suppose it's time for me to revisit my thinking in aiming for 32.5. Worse, I could easily tweak your build to drop Soul Transfer and take Tactics anyway.
So, yeah. Wow. There really doesn't seem to be any point to trying to leverage offense above stacking defense all the way to the soft cap. Thanks, that definitely helps a lot. -
Quote:Going to post the form on the dark build, I actually did include Cloak, I think I used the extra defense to let me drop some additional sets. Now that I take a second look at it, though, I do notice that I failed to put back in the PVP +3% defense, which would let me drop another Kinetic Combat and the 'last' Eradication assuming I do put the summer event set in Titan Sweep. The two piece in Build Momentum is superfluous as well, if I was content to stick to 32.5%. Without the need for that Kinetic I could drop Crushing Blow, although I really kind of liked having a second achille's Heel proc. But other than that I'm not sure where to make room for one of the mez toggles. I suppose dropping Physical Perfection, more than likely. I'm still debating with myself what direction to go with for a new alt, or if I should just soldier on and get from T1 to T4 ageless with my SS/FA. Every time I think I'm nearing an answer I look at the damage difference that Fiery Embrace and stacked Rage brings and start debating myself again.Mids' links don't work for me, unfortunately.
Yeah, I think that's affecting the analysis. You targetted the same defense levels, so it's like you didn't even take Cloak of Darkness. You're basically missing the 6% defense it gives you, and in the realm of defense where that can actually make a big difference in how much you can survive.
Also, Dark is a 100% heal every 12 seconds, often averaging no endurance cost if slotted properly and used in large groups. The heal % is per target. You don't really even need to slot for healing, though I personally do. On the downside, you need a target, and you need to be able to hit that target, though that's rarely a problem. It is occasionally one, though.
After that, Dark is more about the subtle advantages I was talking about - mez auras, unsuppressed stealth, endurance and recovery debuff resistance, but they add up. Minions locked down, alpha broken up, no double pulls, and they can't kill you with drains and the like.
You also don't need to skip your mez auras to save endurance. Take Oppressive Gloom if that's a concern. Most people don't take both, and Oppressive Gloom is probably better for most builds.
Unfortunately, I've not played Fire to 50, let alone IO'd one out, so I can't really give you a fair comparison in that sense.
Invuln is great. I can't argue with Invuln. Add a heal, and it's amazing.
Although, on the other other other hand, I do really like the bursty-ness of TW with all of it's attacks. Once momentum is rolling you can slam out fast-animating aoes till everything is on cooldown, then by the time the one slow attack goes off to reactivate momentum they'd be up again, and with Crushing Blow, Rend Armor, and Follow Through plus probably Arc of Destruction, a pretty solid ST burst chain that also applies some hefty debuffs.
Anyway, my point is, I'm mostly just posting this for fun, and to share it since someday someone might think 'Hey, I wonder what a mediocre build for TW/Dark would look like?'. Plus if you can spot any obvious holes I always like learning things. Speaking of which, I didn't realize that Dark Regen's heal was per target, so I learned something already. Thanks. =)
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Brute
Primary Power Set: Titan Weapons
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Defensive Sweep -- LkGmblr-Rchg+(A), Erad-Acc/Dmg/Rchg(40), Erad-Dmg(43), Erad-Acc/Dmg/EndRdx/Rchg(48), Erad-Dmg/Rchg(50)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(7)
Level 2: Death Shroud -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(11), Sciroc-Acc/Dmg/EndRdx(40), M'Strk-Acc/Dmg/EndRdx(40)
Level 4: Titan Sweep -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(5), Erad-Acc/Dmg/EndRdx/Rchg(5), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Acc/Dmg(37), FrcFbk-Rechg%(37)
Level 6: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(9)
Level 8: Build Momentum -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
Level 10: Obsidian Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(42)
Level 12: Follow Through -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13), Zinger-Dam%(15), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(17)
Level 14: Kick -- Empty(A)
Level 16: Dark Regeneration -- Theft-+End%(A), Nictus-Heal(42), EndRdx-I(42), Nictus-Heal/HP/Regen/Rchg(43), Nictus-Acc/EndRdx/Heal/HP/Regen(43), Nictus-Acc/EndRdx/Rchg(46)
Level 18: Rend Armor -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(19), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Acc/Rchg(21), Hectmb-Dmg/EndRdx(21), Achilles-ResDeb%(36)
Level 20: Crushing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Achilles-ResDeb%(39)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(25)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(27)
Level 26: Whirling Smash -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(29), Armgdn-Acc/Dmg/Rchg(29), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(36), FotG-ResDeb%(36)
Level 28: Super Jump -- Winter-ResSlow(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(31)
Level 32: Arc of Destruction -- SBrutesF-Acc/Dmg(A), SBrutesF-Dmg/Rchg(33), SBrutesF-Acc/Dmg/Rchg(33), SBrutesF-Acc/EndRdx/Rchg(33), SBrutesF-Acc/Dmg/EndRdx/Rchg(34), SBrutesF-Rech/Fury(34)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(50)
Level 38: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(48)
Level 41: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod(46), P'Shift-EndMod/Rchg(46)
Level 44: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Physical Perfection -- P'Shift-EndMod(A)
Level 49: Acrobatics -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(48)
Level 1: Momentum
Level 50: Ageless Radial Epiphany
Level 50: Ion Core Final Judgement
Level 50: Degenerative Core Flawless Interface
Level 50: Assault Radial Embodiment
Level 50: Cimeroran Core Superior Ally
Level 50: Agility Core Paragon
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Set Bonus Totals:- 7% DamageBuff(Smashing)
- 7% DamageBuff(Lethal)
- 7% DamageBuff(Fire)
- 7% DamageBuff(Cold)
- 7% DamageBuff(Energy)
- 7% DamageBuff(Negative)
- 7% DamageBuff(Toxic)
- 7% DamageBuff(Psionic)
- 17.38% Defense(Smashing)
- 17.38% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 13% Defense(Energy)
- 13% Defense(Negative)
- 3% Defense(Psionic)
- 10.19% Defense(Melee)
- 8% Defense(Ranged)
- 3% Defense(AoE)
- 3.6% Max End
- 5% Enhancement(Heal)
- 66% Enhancement(Accuracy)
- 67.5% Enhancement(RechargeTime)
- 10% SpeedFlying
- 247.4 HP (16.5%) HitPoints
- 10% JumpHeight
- 10% SpeedJumping
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 3.3%
- MezResist(Immobilized) 9.35%
- 9.5% (0.16 End/sec) Recovery
- 50% (3.12 HP/sec) Regeneration
- 20% ResEffect(SpeedFlying)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(SpeedRunning)
- 5.52% Resistance(Smashing)
- 5.52% Resistance(Lethal)
- 8.04% Resistance(Fire)
- 8.04% Resistance(Cold)
- 3% Resistance(Energy)
- 6.13% Resistance(Negative)
- 3% Resistance(Toxic)
- 3% Resistance(Psionic)
- 10% SpeedRunning
- 1 Null
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I just wanted to take a moment to say, everyone's been really helpful in every thread I read here. I have a lot of brutes, although I get distracted and make a new one before hitting 50 more often than not, and decided I wanted to try a change of pace and went over to...one of the other archetypes forum.
...I will never leave you again. -
Thanks for the answers, I definitely appreciate it. I spent a lot of time the other night building various versions of a TW/?, and some of what I'm basing my perception on is based on those I guess. The big issue is that I ended up 'settling' for going for 32.5 s/l/e/n as the baseline I was shooting for, and then stacking damage or health or whatnot with what I had left over. So maybe I wasn't really playing to the strengths of the armor sets as I tweaked different builds.
Just for yet another set of examples, I'm going to go ahead and link those various builds. I think it's pretty clear from the answers that I really didn't 'get' Dark, so the dark example especially is probably really off. But I do think that they give a good example of various resist levels and status protection available using similar slotting, so maybe it'll help someone else compare them.
Quick note, pretty much all of these builds are planning to replace the Eradication in Titan Sweep with the 5 piece summer set (minus proc, for the 5% energy/negative defense if I'm remembering that right) and the proc in follow through with the upcoming Brute ATO2 proc. Neither is a big issue, just a note. I'm pretty happy with the procs set up I finagled, so I wanted to clarify those.
First up, Dark. 32.5 s/l/e/n, resists at 58.4% s/l, 43.3% F/C 26.5% energy (Frownie faise), 53.1% negative, 26.5% toxic, 45.4% psionic. 13 points knockback, think I put in acrobatics though for /Dark. Neither Cloak of Fear nor Oppressive Gloom were selected, my original thinking was that with TW I've got knockdown in almost every aoe, and saving on endurance would help. I think my slotting on Dark Regen is decent, although it could be better, under the current build it's a 58% heal every 12 seconds for 18 end and a chance to proc 10 end.
http://www.cohplanner.com/mids/downl...5BE3FF6DC5E913
Since this is where I was confused, here's the /Fire version. Likewise 32.5% s/l/e/n. Resists are 58.4% S/L 90 fire, 29.5% cold (honestly never seen it as a big problem, unlike Energy), 38.2% E/N, 18% toxic, err..3% psi. Healing Flame is slotted with 5 pieced Doctored Wounds, not optimal but a decent set bonus, resulting in a 45% heal every 12 seconds.
Apparently both armor sets have much the same problem (Banished Pantheon and not much else ever), although I can imagine Dark would handle Arachnos at +4 a fair bit easier. I know on SS/Fire I have a lot of problems with +4/x8 PPD in tips, I would think with lower Energy resist /Dark would have it worse. But, I mean, you can see how other than psi it doesn't feel like a major difference on paper, right? I'm honestly very interested if it feels like it's sturdier in practice if you have experience with both.
http://www.cohplanner.com/mids/downl...D6F83FBBABE711
Electric, 32.5 s/l/e/n, resists 64.2% s/l, 49.1% F/C, 90% energy, 34 negative, 3% toxic (frown), 32.7% psionic. On paper this really does look pretty hot, and while the heal is a let down comparatively: 47% at 40 seconds, it's also adding a hefty +regen and endurance reduction for 30 seconds.
http://www.cohplanner.com/mids/downl...C6F83FB0CCEA57
I actually did a 45% S/L electric armor build first, but felt I really wanted to maximize all of the Titan Weapon attacks I could, which meant dropping either everything non attack/defense and using mules for kinetics and eradications, or cutting back to the 32/32. Here's the 45% S/L build, though, for comparison. It loses out on recharge, some hit point bonuses, and a bit else, but the BIG difference is in actual raw power of the attacks between the two.
http://www.cohplanner.com/mids/downl...CEF81FEBFDE415
And for comparison purposes, TW/Invlun, hitting a whopping 49.4% S/L, 32.5% F/C, 45% E/N, with resists standing at 76% S/L, 31.5% F/C, 26.5% E/N/Toxic, and 3% psi. Plus it comes with 50% DDR.
http://www.cohplanner.com/mids/downl...E7FF0076C9EB63
These are all just kind of rough concept builds, that could no doubt be improved on. But I spent a fair while on them, and maybe they'll help someone else make up their mind. I know they didn't help me at all, I'm still confused as all heck. But it was fun working on them.
And with all that numbers gibberish spouted, back the subject at hand. Now that I've shown my work, like I said, it still doesn't feel on paper like /Dark has that much over /Fire. The heals are fairly close, and the resists are within the same ballpark other than Psi, with Dark taking the lead on toxic at the cost of the, in my opinion, more dangerous energy. Meanwhile on paper Electric Armor really does look as amazing as it's Flavor of the Month status would indicate, and Invuln stacks up really well in terms of what kind of totals you can manage between defense and moderate resists, but doesn't really bring anything else to the table.
As a side side side note, I also tried to do Energy Aura, because it seemed like it doesn't get much love even after it was apparently tweaked a while back? It just felt light in every possible category, and the sort of build gymnastics I had to go through to try to make it feel as sturdy as any of the others didn't leave the kind of room I wanted to maximize TW.
So I still haven't made up my mind on a new PVE aoe machine, but in other news I started a Dark/Regen brute and an electric/shield scrapper after chasing after bits of data or power combinations while working on all this stuff. lol. -
Quote:I've heard a lot of good things about Dark and that intrigues me, because on paper it doesn't look any sturdier than Fire other than covering the psi hole. Is it the mez toggles?My main Tanker is a Dark/Elec who has t4 everything at this point, and he runs with Ageless Radial Epiphany on autofire instead of Hasten. It's amazing. I've got a pretty high-end build on him already and he was very tough before, but now he's more or less unstoppable. To be clear, I still have Hasten and click it regualarly, but I find it's more important to me to have my DDR constantly refreshing. I switch back to auto-Hasten when I know I need to time the front-loaded DDR immunity for some tough fight, but when I'm just clearing DA arcs or tanking in Incarnate trials that's what I do.
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As I understand it, Fiery Embrace was changed ages ago to affect all melee types equally, but the text never got completely updated. I could be wrong. Honestly, for it's uptime I was never that impressed with it, and I say that as someone who loves /fire.
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Quote:The higher the debuffs, the better Ageless is compared to Barrier. Here are the break even points of the tier 4 after activation:
seconds debuff
Any debuff higher than that percentage favors Ageless. Those numbers originally convinced me to take Barrier, which seemed clearly superior in almost all practical cases. After seeing just how nasty the defense debuffs are in the Dark Astoria arcs (+4x8 Banished specifically), and how little I have to fear from most other things getting thrown at me, those numbers convinced me to take Ageless (still working on that).
00-10 106%
10-23 38%
23-30 76%
30-45 18%
45-60 35%
60-90 24%
90-120 infinite
Great info, thank you. Looks like I'm coming more and more to either Electric or Invuln. Dark is moderately tempting as well, but I think I'd like something that needs to spend less time leveraging it's clicks. -
I've got a stone/TW tanker I've been working on, the build itself is kinda trash right now and needs to be reworked, but overall I feel like I did a good job of finding room for speed boosts without sacrificing other stuff. Two of my 5% run speed wont work for you since they're in Energy Mastery powers, but maybe it'll be a useful example of where to find the run speed bonuses. There's a speed guide for Stone linked in either the Brute or Tanker forum as well.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Roland Stone: Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Titan Weapons
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Stone Skin -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(3), ImpArm-ResPsi(3)
Level 1: Defensive Sweep -- GftotA-Run+(A), LkGmblr-Rchg+(5), MotTanker-Rchg/Res%(5)
Level 2: Earth's Embrace -- RgnTis-Heal/Rchg(A), RgnTis-Heal/EndRdx/Rchg(7), RgnTis-EndRdx/Rchg(7)
Level 4: Titan Sweep -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(13), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Rchg(15), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dam%(17)
Level 6: Rock Armor -- GftotA-Run+(A)
Level 8: Mud Pots -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(21), Sciroc-Acc/Dmg/EndRdx(21), Sciroc-Dam%(23)
Level 10: Rooted -- RgnTis-Regen+(A), RgnTis-Heal/EndRdx(23), Numna-Heal/EndRdx(25), Numna-Heal(25)
Level 12: Kick -- Empty(A)
Level 14: Tough -- Aegis-Psi/Status(A)
Level 16: Follow Through -- MotTanker-Acc/Dmg(A), MotTanker-Dmg/Rchg(27), MotTanker-Acc/Dmg/Rchg(27), MotTanker-Dmg/EndRdx/Rchg(29), MotTanker-Acc/Dmg/EndRdx/Rchg(29), FrcFbk-Rechg%(50)
Level 18: Weave -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-EndRdx/Rchg(31), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(31), GftotA-Run+(33)
Level 20: Build Momentum -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg(33), RechRdx-I(33)
Level 22: Jump Kick -- Empty(A)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(34)
Level 26: Spring Attack -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(34), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Dam%(36)
Level 28: Rend Armor -- Achilles-ResDeb%(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 32: Granite Armor -- GftotA-Run+(A), LkGmblr-Rchg+(37), LkGmblr-Def/EndRdx(39), GftotA-Def/EndRdx(39), ImpArm-ResDam/EndRdx(39), ImpArm-ResDam(40)
Level 35: Whirling Smash -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(42), Sciroc-Dam%(42)
Level 38: Arc of Destruction -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(43), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Rchg(43), Sciroc-Acc/Dmg/EndRdx(45), Sciroc-Dam%(45)
Level 41: Maneuvers -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(45), LkGmblr-EndRdx/Rchg(46), LkGmblr-Rchg+(46), GftotA-Run+(46)
Level 44: Focused Accuracy -- GSFC-ToHit/EndRdx(A), GSFC-Build%(48)
Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(48), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc(50)
Level 49: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A), Run-I(9)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(9)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11), P'Shift-EndMod/Rchg(11), P'Shift-EndMod/Acc(13)
Level 1: Momentum
Level 50: Resilient Core Paragon
Level 50: Paralytic Radial Flawless Interface
Level 50: Cimeroran Radial Superior Ally
Level 50: Void Radial Final Judgement
Level 50: Melee Radial Embodiment
Level 50: Ageless Core Epiphany
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
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Set Bonus Totals:- 2% DamageBuff(Smashing)
- 2% DamageBuff(Lethal)
- 2% DamageBuff(Fire)
- 2% DamageBuff(Cold)
- 2% DamageBuff(Energy)
- 2% DamageBuff(Negative)
- 2% DamageBuff(Toxic)
- 2% DamageBuff(Psionic)
- 6% Defense(Melee)
- 6% Defense(Smashing)
- 6% Defense(Lethal)
- 13.82% Defense(Fire)
- 13.82% Defense(Cold)
- 6% Defense(Energy)
- 6% Defense(Negative)
- 21.63% Defense(Psionic)
- 6% Defense(Ranged)
- 21.63% Defense(AoE)
- 45% Enhancement(Accuracy)
- 45% Enhancement(RechargeTime)
- 25% SpeedFlying
- 175.7 HP (9.38%) HitPoints
- 25% JumpHeight
- 25% SpeedJumping
- 9.5% (0.16 End/sec) Recovery
- 62% (4.84 HP/sec) Regeneration
- 3% Resistance(Smashing)
- 3% Resistance(Fire)
- 3% Resistance(Cold)
- 3% Resistance(Energy)
- 18.63% Resistance(Negative)
- 4.89% Resistance(Toxic)
- 3% Resistance(Lethal)
- 10.89% Resistance(Psionic)
- 70.5% SpeedRunning
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At first glance I'm not seeing much in the way of run speed boost in there. It's pretty necessary to avoid falling asleep, trust me.
ETA: I recognize that you took teleport, but man, teleporting to move 10 feet to click a glowie gets old too. -
Quote:Still working on that on my /Fire brute, but that's where I'm going for his Destiny. How well does it work for general use? I might go electric armor after all and just accept that as the fix, since other than a slower heal electric feels sturdier in almost every regard than /Fire, and the sheer level of resist compared to the defense sets is overwhelming. On the other other other hand, I worry that it'll end up feeling mostly the same as /Fire just a little sturdier. Do I want something new, in which case positional...argh. I'm confusing myself again.If you plan to Incarnate, I know most people do Barrier but Ageless can give you DDR immunity and very high DDR for the remaining time.
http://tomax.cohtitan.com/data/power...adial_Epiphany -
I just noticed that. =< Now I'm even more scared to try new things. =)
-
Still playing around, switched to playing in Mids now.
Energy Aura, 3 slotted defensive/resist powers, no other slots, 32.5 to 40% all types except psi, 32.7 S/L resist, 26.7 energy, 14.9 negative and toxic. zero F/C (ouch). 51.9% DDR with good status resists, 25 end/recovery resist.
http://www.cohplanner.com/mids/downl...BECE1F67DFFD40
Invuln, same raw IO slotting just to look at base numbers. 25.6% typed, S/L resist 71.3%, F/C/E/N 23.8%, DDR 50%, end/rec resist 25% like EA, same status
http://www.cohplanner.com/mids/downl...DFE01708960422
SR for comparison sake. It intrigues me because I'd like to give positional a try. 40.5% M/R/A, 17.8% S/L resist, no other resist without taking damage. 98.7% DDR, no end/rec resist, no repel resist?
http://www.cohplanner.com/mids/downl...6FF00BA3BC0E43
Shield, although I'd have to switch to War Mace. 34.1% M/R/A, 35.7% S/L resist, 17.8% resist to the rest except psi (leverage true grit). Good status (although clickie based =<), 53.1% DDR, no end/rec resist.
http://www.cohplanner.com/mids/downl...93FF0746011492
So, of the DDR sets (ignoring Willpower which doesn't bring enough DDR to the table to qualify on that strength) only EA has an end recovery tool to avoid becoming sapper bait. Fire had a big issue with sappers prior to high defense, but EA starts with defense, so that's a thought. Invuln feels like it would stay pretty vulnerable to sappers and electric draining, although it does a decent job of being sturdy in every other possible scenario. Obviously every set is going to have a hole somewhere, the game is sort of designed that way. I'm just hoping to find the best combination for my own pleasure that avoids most of them, even if it's at the cost of not being a big AV killer. I can certainly live with the psi or toxic vulnerability. on /Fire carnies can certainly kill me, but it's not the Flop It Like Beckham that defense debuffs from the 3 or 4 groups that do them are. But I do know that without an end recovery tool Sappers can quickly turn into that same issue, so I'm somewhat torn.
The other option is a 'sturdier' straight resist set, meaning basically either Dark or Electric. Alternatively I could try Regen possibly, but I've always wondered about how well it survives alpha strikes from big groups, and since I enjoy solo grinding, I'm sort of disinclined to pay the kind of total attention that riding my clickies would require.
And of course, I could consider primaries that give more tools as well, Dark being an obvious one. I really like the idea of TW, being as I sort of want something with the AOE stomping power of SS, but without the crashing. I've tried electric and it just feels a lot slower, even though the DPA on Thunderstrike says it should be good despite the long animation. War Mace and Claws are good, but the shorter range cones somewhat annoy me. TW really shines because of the extra length of it's aoe cones, imo, not just because of the # of aoe attacks.
Anyway, just sort of rambling/thinking out loud at this point. -
Quote:DOH. I probably knew that at some point before confusing myself going back and forth for hours on end looking at armor sets for tanks and comparing the values to the brute version and wibble-wobbling back and forth arguing resist vs defense. <.<Super Reflexes is of course near-immune to defense debuffs, with its 95% DDR, but also, sets with decent resists across the board (/Elec, /Dark, /FA to a degree) suffer less from cascade failure, even though they have little or no DDR. A primary with hard or soft control to lock down the most dangerous debuffers also helps a lot, although that's more difficult to quantify.
Brutes don't have Ice Armor, by the way. -
As a side note, I don't know if this information was collected anywhere else, but while trying to decide this same issue for a tank a while back I went through and checked the level 50 values for all the armor sets for a tank (and the Brute only ones). Didn't do Fire since I have more /Fire toons than I know what to do with already. It's not necessarily useful for trying to figure out what the 'best' will be, but it comes in handy when trying to figure out what combination will have the least gaping holes in it's defenses.
Dark
Damage Aura
30% resist smash/lethal
20% resist Toxic/Negative
30% fire/cold
20% energy/negative
86.50 Recovery resist
86.50 Endurance resist
50% Psionic Resist
12.63 Stun/Hold/Sleep/Terrorize
Heal
Stealth/5% def/12.63 Immob resist
Electric
35% smash/lethal/Energy
Damage aura
35% Fire/Cold/Energy
20% Negative
12.98 stun/hold/sleep
35% Psi
129.75% resist recover/end
12.5% energy
10% negative
86.5% resist end
15.58 knockback
6.00 Immob
regen/heal
recharge/run
Ice
17% smash/lethal def
30% cold res
12.5% fire res
17.30 res def deb
max hp/20% toxic
debuff aura
knockback whoa
12.98 stun/hold/sleep/immob
60% slow resist
30% cold res
1% all def
17.30% res def deb
30% res cold
12.5% res fire
20% slow res
damage aura
17.5% energy/negative def
30% cold res
17.30% res def deb
end absorb
Invuln
10% res smash/lethal
25% res def deb
30% res smash/lethal
Max HP+
10% res fire/cold/toxic
20% slow res
Knockback/Repel whoa
5% res smash/lethal
10% fire/cold/energy/negatice/toxic
12.98 stun/hold/sleep/immob
10% res energy/neg
25% res recovery/end
AOE +def/hit aura
5% def all but psi/toxic
25% res def deb
Shield
15% def melee
15% res smash/lethal
15% ranged/AOE
17.3% res def deb
+max hp
15% resist fire/cold/energy/negative/toxic
CLICK 12.98 stun/sleep/hold/confuse/terror/immob/ Knockwhoa/21.63% res def deb
AOE +damage aura
5%? melee/range/aoe
17.30% res def deb
30% res recharge
soft crash
Stone
16% res smash/lethal
17.3% res def deb
10% res smash/lethal
Max HP+
20% res toxic
AOE slow/immob/damage aura
Knockwhoa
12.98 stun/hold/sleep/immob
86.5% res recovery/end
+100% regen
17.30% res def deb
25% res fire/cold
16% def energy/negative
17.30% res def deb
25% def psi
Confusewhoa
Super Reflexes
18.50% def melee
12.98 confuse
17.30% res def deb
18.50% def ranged
17.30% res def deb
7.5% def ranged
8.65% res def deb
sliding resist
CLICK knockwhoa/12.98 stun/hold/sleep/immob
7.5% def melee
8.65% res def deb
18.50% def AOE
17.3% res def deb
7.5% def AOE
8.65% res def deb
Recharge/slow res
Willpower
max hp
7.5% resist all damage
22.5% res smash/lethal
20% res psi
75% regen
12.98% stun/sleep/hold/confuse/terrorize/immobilize/knockwhoa
10% def psi
aoe regen aura
30% recovery boost
3.3% def smash/lethal
13% def fire/cold/energy/negative
21.63% res def deb
soft crash
BRUTE:
Energy:
12.75% def smash/lethal
1.88% def energy
17.3% res def deb
9.38% res smash/lethal
25% res recovery/end
7.5% res energy
15% def fire/cold/energy
10.5% def negative
17.30% res def deb
Knockwhoa/10.38 stun/hold/sleep/immob
17.30% res def deb
aoe +recharge aura
9.38% resist energy/toxic/negative
20% slow res
stealth/3.75% all def
CLICK AOE drain/def buff
Regen
75% regen
25.95% resist regen
heal
15% res toxic
30% recovery+
Max HP+
Knockwhoa/10.38 stun/hold/sleep/immob
AOE regen aura
stunwhoa
9.38% res all dam
CLICK 600% regen+200% regen
Nocrash
Weave
3.75% def all
60.55% resist immob
Tactics:
7.00% hit
42.38% resist confuse
3.63 confuse prot
42.38% terror resist
Combat Jumping
1.88% def all
10.38 Immob Def
Health:
60% res sleep
Tough:
11.25% res smash/lethal
Manuevers:
2.27% all def
Acrobatics:
7.00 Knockback
2.00 Hold prot
60.55% res hold -
So the only Brute out of my 20 or so that I've leveled to 50 and gotten pretty well kitted out is my SS/FA, and I'm pretty happy with him. He's got a great AE build, and a solid pve build. I could easily pick my missions carefully and farm pve maps with him. What I'd like, though, is a Brute I can pick random paper missions, or run DA arcs with, or really, anything, without faceplanting to defense debuffs. The build I have currently only has 20% base E/N, which fixing would probably help, but it would eat into his recharge something fierce, and alpha strikes from a full spawn of Banished Pantheon or PPD 'feel' like they'd start stacking the defense debuff anyway (although just not immediately exploding might be good start). I'm also sort of starting to get bored with constant crashes, and while Hasten by itself without Rage wouldn't be as big a deal, I'm considering TW and skipping it. My logic is, you want pretty much every attack in TW anyway to have both good ST and AOE and can hit a boss with the ST after blowing the AOE. Plus, you don't want to be mixing in non-set attacks much because you want to make as much use of momentum as you can.
Anyway, back to the original point. DDR. I can live with the psi hole, or a toxic hole, or probably even both, since FA had the same issue with psi. What I'm definitely hoping to avoid is dropping like a rock to the increasingly common in end-game defense debuffs. It's feeling like my only real choice as a brute is Invuln, as it plays to Brutes strength in having good resists, and built in DDR. But I'm curious what others think about some of the other sets. I was also considering EA, although I don't really feel that it brings much of anything else to the table, and Ice which feels fairly solid, but I'm not sure a Brute can get the resists with Ice to really go nuts soloing. I've actually been leaning towards Ice, but I don't really want to make a big investment of time and inf only to discover I've traded one set of problems for another, and Invuln feels overall sturdier. Any thoughts?