Help with DA/TW please?
Check my DA guide, then look up my Tank's build. He's DA/Fire, but it'll give you a starting point at least.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Before you even start, go buy a Theft of Essence proc and a -KB IO, craft them, and email them to yourself. Thank yourself when you hit those levels.
I'm actually building one of these myself. Here's a few brief tips for you:
- As stated above, get the Theft of Essence proc and -KB IOs ASAP. They make a huge difference. I go with three -KB IOs in my build, but get at least one as soon as you can.
- You have a significant head start on building for Defense with Defensive Sweep, so don't ignore this. Since in provides Melee and Smashing defense, I would suggest going for a positional Defense build to take best advantage of the Melee component.
- Your resistances should enhance nicely without help from IOs and in any case there aren't many good resistance bonuses from IO sets, so you'll want to focus mainly on Defense once you get the key elements mentioned above (ToE proc and -KB IOs).
- I recommend you take the Fighting pool for Tough and Weave.
- Despite its reputation, Dark Armor is not really that endurance-intensive. Most of the endurance demand comes from two powers - Cloak of Fear and Dark Regeneation. The ToE proc will largely take care of Dark Regen, but you'll want to expend a lot of slots on Cloak of Fear or else not use it at all (you'll need substantial accuracy and endurance reduction in the power to make it effective).
- Make sure to slot endurance reduction into your TW attacks as they can be extremely endurance-intensive.
- You might consider a Cardiac alpha for this build once you hit 50.
- Going for endurance recovery via IOs isn't a bad idea, but I would make it a secondary goal once you've got yourself to either true positional Defense softcap (45% to melee, ranged and AOE) or positional softcap with a small luck (32.5%).
With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server
I made a DA/TW a while back and posted for build feedback. Here is the link
http://boards.cityofheroes.com/showthread.php?t=283161
In summary you can make a pretty impressive tank with the combo by building for positional defense rather than typed defense as most DA builds lean towards.
End is an issue but it gets better with cardiac, and once you are softcapped you can actually leave certain toggles off to save end for all but the most demanding content.
Can someone critique this build? Maybe I'm missing something, but I don't see how you can softcap this...
Thanks in advance!!
[color:#489AFF]Hero Plan by Mids' Hero Designer 1.956[/color]
[color:#489AFF]http://www.cohplanner.com/[/color]
[color:#B1C9F5]Click this DataLink to open the build![/color]
[color:#B3CAF7]Level 50 Magic Tanker[/color]
[color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Dark Armor[/color]
[color:#489AFF]Secondary Power Set: [/color][color:#B3CAF7]Titan Weapons[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fighting[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Speed[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Leaping[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Flight[/color]
[color:#489AFF]Ancillary Pool: [/color][color:#B3CAF7]Energy Mastery[/color]
[color:#489AFF]Hero Profile:[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Death Shroud[/color]
- (A) [color:#7AA4EF]Superior Might of the Tanker - [/color][color:#7AA4EF]Accuracy/Damage[/color]
- (3) [color:#7AA4EF]Superior Might of the Tanker - [/color][color:#7AA4EF]Damage/Endurance/Recharge[/color]
- (3) [color:#7AA4EF]Superior Might of the Tanker - [/color][color:#7AA4EF]Recharge/Chance for +Res(All)[/color]
- (7) [color:#7AA4EF]Scirocco's Dervish - [/color][color:#7AA4EF]Damage/Endurance[/color]
- (7) [color:#7AA4EF]Scirocco's Dervish - [/color][color:#7AA4EF]Chance of Damage(Lethal)[/color]
- (9) [color:#7AA4EF]Scirocco's Dervish - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
- (A) [color:#7AA4EF]Eradication - [/color][color:#7AA4EF]Accuracy/Damage/Endurance/Recharge[/color]
- (9) [color:#7AA4EF]Eradication - [/color][color:#7AA4EF]Damage[/color]
- (11) [color:#7AA4EF]Eradication - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (50) [color:#7AA4EF]Eradication - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
- (A) [color:#7AA4EF]Steadfast Protection - [/color][color:#7AA4EF]Resistance/Endurance[/color]
- (11) [color:#7AA4EF]Steadfast Protection - [/color][color:#7AA4EF]Resistance/+Def 3%[/color]
- (13) [color:#7AA4EF]Steadfast Protection - [/color][color:#7AA4EF]Knockback Protection[/color]
- (13) [color:#7AA4EF]Impervium Armor - [/color][color:#7AA4EF]Resistance[/color]
- (15) [color:#7AA4EF]Impervium Armor - [/color][color:#7AA4EF]Resistance/Endurance[/color]
- (A) [color:#7AA4EF]Aegis - [/color][color:#7AA4EF]Resistance[/color]
- (15) [color:#7AA4EF]Aegis - [/color][color:#7AA4EF]Resistance/Endurance[/color]
- (19) [color:#7AA4EF]Aegis - [/color][color:#7AA4EF]Resistance/Endurance/Recharge[/color]
- (46) [color:#7AA4EF]Aegis - [/color][color:#7AA4EF]Resistance/Recharge[/color]
- (48) [color:#7AA4EF]Aegis - [/color][color:#7AA4EF]Psionic/Status Resistance[/color]
- (A) [color:#7AA4EF]Aegis - [/color][color:#7AA4EF]Resistance[/color]
- (21) [color:#7AA4EF]Aegis - [/color][color:#7AA4EF]Resistance/Endurance[/color]
- (50) [color:#7AA4EF]Aegis - [/color][color:#7AA4EF]Resistance/Endurance/Recharge[/color]
- (A) [color:#7AA4EF]Theft of Essence - [/color][color:#7AA4EF]Chance for +Endurance[/color]
- (21) [color:#7AA4EF]Theft of Essence - [/color][color:#7AA4EF]Accuracy/Healing[/color]
- (23) [color:#7AA4EF]Miracle - [/color][color:#7AA4EF]Heal/Endurance[/color]
- (23) [color:#7AA4EF]Miracle - [/color][color:#7AA4EF]Endurance/Recharge[/color]
- (27) [color:#7AA4EF]Harmonized Healing - [/color][color:#7AA4EF]Endurance/Recharge[/color]
- (31) [color:#7AA4EF]Harmonized Healing - [/color][color:#7AA4EF]Heal/Endurance/Recharge[/color]
- (A) [color:#7AA4EF]Pounding Slugfest - [/color][color:#7AA4EF]Damage/Endurance[/color]
- (46) [color:#7AA4EF]Pounding Slugfest - [/color][color:#7AA4EF]Disorient Bonus[/color]
- (A) [color:#7AA4EF]Gift of the Ancients - [/color][color:#7AA4EF]Defense[/color]
- (33) [color:#7AA4EF]Gift of the Ancients - [/color][color:#7AA4EF]Defense/Endurance[/color]
- (A) [color:#7AA4EF]Trimuphant Insult - [/color][color:#7AA4EF]Chance to Disorient[/color]
- (A) [color:#7AA4EF]Mako's Bite - [/color][color:#7AA4EF]Accuracy/Damage[/color]
- (17) [color:#7AA4EF]Mako's Bite - [/color][color:#7AA4EF]Damage/Endurance[/color]
- (17) [color:#7AA4EF]Mako's Bite - [/color][color:#7AA4EF]Accuracy/Damage/Endurance/Recharge[/color]
- (19) [color:#7AA4EF]Mako's Bite - [/color][color:#7AA4EF]Damage/Recharge[/color]
- (48) [color:#7AA4EF]Mako's Bite - [/color][color:#7AA4EF]Chance of Damage(Lethal)[/color]
- (50) [color:#7AA4EF]Mako's Bite - [/color][color:#7AA4EF]Accuracy/Endurance/Recharge[/color]
- (A) [color:#7AA4EF]Glimpse of the Abyss - [/color][color:#7AA4EF]Chance of Damage(Psionic)[/color]
- (34) [color:#7AA4EF]Unspeakable Terror - [/color][color:#7AA4EF]Disorient Bonus[/color]
- (34) [color:#7AA4EF]Cloud Senses - [/color][color:#7AA4EF]Accuracy/ToHitDebuff[/color]
- (34) [color:#7AA4EF]Cloud Senses - [/color][color:#7AA4EF]Chance for Negative Energy Damage[/color]
- (37) [color:#7AA4EF]Cloud Senses - [/color][color:#7AA4EF]ToHit Debuff/Endurance/Recharge[/color]
- (40) [color:#7AA4EF]Cloud Senses - [/color][color:#7AA4EF]Accuracy/Endurance/Recharge[/color]
- (A) [color:#7AA4EF]Adjusted Targeting - [/color][color:#7AA4EF]To Hit Buff/Recharge[/color]
- (42) [color:#7AA4EF]Adjusted Targeting - [/color][color:#7AA4EF]To Hit Buff/Endurance/Recharge[/color]
- (42) [color:#7AA4EF]Adjusted Targeting - [/color][color:#7AA4EF]Endurance/Recharge[/color]
- (A) [color:#8BAFF1]Accuracy[/color][color:#8BAFF1] IO[/color]
- (A) [color:#7AA4EF]Gladiator's Armor - [/color][color:#7AA4EF]TP Protection +3% Def (All)[/color]
- (25) [color:#7AA4EF]Aegis - [/color][color:#7AA4EF]Resistance[/color]
- (25) [color:#7AA4EF]Aegis - [/color][color:#7AA4EF]Resistance/Endurance[/color]
- (27) [color:#7AA4EF]Aegis - [/color][color:#7AA4EF]Resistance/Endurance/Recharge[/color]
- (A) [color:#7AA4EF]Absolute Amazement - [/color][color:#7AA4EF]Endurance/Stun[/color]
- (43) [color:#7AA4EF]Absolute Amazement - [/color][color:#7AA4EF]Stun[/color]
- (43) [color:#7AA4EF]Razzle Dazzle - [/color][color:#7AA4EF]Endurance/Stun[/color]
- (43) [color:#7AA4EF]Razzle Dazzle - [/color][color:#7AA4EF]Accuracy/Endurance[/color]
- (A) [color:#7AA4EF]Mako's Bite - [/color][color:#7AA4EF]Chance of Damage(Lethal)[/color]
- (29) [color:#7AA4EF]Mako's Bite - [/color][color:#7AA4EF]Accuracy/Damage/Endurance/Recharge[/color]
- (29) [color:#7AA4EF]Mako's Bite - [/color][color:#7AA4EF]Damage/Endurance[/color]
- (31) [color:#7AA4EF]Mako's Bite - [/color][color:#7AA4EF]Accuracy/Damage[/color]
- (45) [color:#7AA4EF]Mako's Bite - [/color][color:#7AA4EF]Damage/Recharge[/color]
- (45) [color:#7AA4EF]Mako's Bite - [/color][color:#7AA4EF]Accuracy/Endurance/Recharge[/color]
- (A) [color:#7AA4EF]Gift of the Ancients - [/color][color:#7AA4EF]Defense[/color]
- (31) [color:#7AA4EF]Gift of the Ancients - [/color][color:#7AA4EF]Defense/Endurance[/color]
- (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
- (33) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
- (33) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
- (A) [color:#7AA4EF]Eradication - [/color][color:#7AA4EF]Chance for Energy Damage[/color]
- (36) [color:#7AA4EF]Scirocco's Dervish - [/color][color:#7AA4EF]Damage/Recharge[/color]
- (36) [color:#7AA4EF]Scirocco's Dervish - [/color][color:#7AA4EF]Damage/Endurance[/color]
- (36) [color:#7AA4EF]Scirocco's Dervish - [/color][color:#7AA4EF]Accuracy/Damage[/color]
- (37) [color:#7AA4EF]Scirocco's Dervish - [/color][color:#7AA4EF]Chance of Damage(Lethal)[/color]
- (37) [color:#7AA4EF]Scirocco's Dervish - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
- (A) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Accuracy/Damage/Endurance/Recharge[/color]
- (39) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Chance for Smashing Damage[/color]
- (39) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Damage[/color]
- (39) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (40) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Damage/Recharge[/color]
- (40) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
- (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
- (42) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
- (A) [color:#7AA4EF]Miracle - [/color][color:#7AA4EF]Heal[/color]
- (45) [color:#7AA4EF]Miracle - [/color][color:#7AA4EF]+Recovery[/color]
- (46) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]Chance for +End[/color]
- (A) [color:#7AA4EF]Gift of the Ancients - [/color][color:#7AA4EF]Defense[/color]
- (48) [color:#7AA4EF]Gift of the Ancients - [/color][color:#7AA4EF]Defense/Endurance[/color]
- (A) [color:#7AA4EF]Blessing of the Zephyr - [/color][color:#7AA4EF]Knockback Reduction (4 points)[/color]
- (A) [color:#5EAEFF]Empty[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Prestige Power Dash[/color]
- (A) [color:#5EAEFF]Empty[/color]
- (A) [color:#5EAEFF]Empty[/color]
- (A) [color:#5EAEFF]Empty[/color]
- (A) [color:#5EAEFF]Empty[/color]
- (A) [color:#5EAEFF]Empty[/color]
- (A) [color:#5EAEFF]Empty[/color]
- (A) [color:#5EAEFF]Empty[/color]
[color:#4FA7FF]Level 4:[/color] [color:#B3CAF7]Swift[/color]
- (A) [color:#5EAEFF]Empty[/color]
- (A) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]+Regeneration/+Recovery[/color]
- (A) [color:#5EAEFF]Empty[/color]
- (A) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]Chance for +End[/color]
- (5) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]EndMod[/color]
- (5) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]EndMod/Accuracy[/color]
[color:#489AFF]------------[/color]
A bunch of 50s and too many alts...
Neo's Guide To Thugs/Storm (need to update it)
www.facebook.com/bbirgephotos
Questions about Fire/Rad? Just ask!
Alrighty then!!! That Export just doesn't look right...
http://www.cohplanner.com/mids/downl...5EAC3FD8E5E179
A bunch of 50s and too many alts...
Neo's Guide To Thugs/Storm (need to update it)
www.facebook.com/bbirgephotos
Questions about Fire/Rad? Just ask!
I have an Elec/TW Tank that I'm absolutely loving, so I modified that one to DA/TW.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Titan Weapons
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace
- (A) Reactive Armor - Resistance
- (3) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Recharge
- (5) Reactive Armor - Resistance/Endurance/Recharge
- (29) Steadfast Protection - Resistance/+Def 3%
- (46) Steadfast Protection - Knockback Protection
- (A) Luck of the Gambler - Recharge Speed
- (19) Obliteration - Accuracy/Recharge
- (21) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
- (A) Reactive Armor - Resistance
- (5) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance/Recharge
- (7) Reactive Armor - Resistance/Endurance/Recharge
- (46) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Hecatomb - Damage
- (17) Hecatomb - Damage/Recharge
- (25) Hecatomb - Accuracy/Damage/Recharge
- (43) Hecatomb - Accuracy/Recharge
- (43) Hecatomb - Damage/Endurance
- (48) Hecatomb - Chance of Damage(Negative)
- (A) Reactive Armor - Resistance
- (9) Reactive Armor - Resistance/Endurance
- (9) Reactive Armor - Resistance/Recharge
- (11) Reactive Armor - Resistance/Endurance/Recharge
- (A) Panacea - Heal/Endurance
- (15) Panacea - Hea/Recharge
- (29) Panacea - Heal/Endurance/Recharge
- (33) Panacea - Heal
- (42) Panacea - +Hit Points/Endurance
- (43) Touch of the Nictus - Chance for Negative Energy Damage
- (A) Luck of the Gambler - Recharge Speed
- (15) Karma - Knockback Protection
- (A) Luck of the Gambler - Recharge Speed
- (13) Gift of the Ancients - Defense
- (13) Gift of the Ancients - Defense/Endurance
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
- (A) Endurance Reduction IO
- (23) Endurance Reduction IO
- (23) Fury of the Gladiator - Chance for Res Debuff
- (25) Eradication - Chance for Energy Damage
- (27) Scirocco's Dervish - Chance of Damage(Lethal)
- (48) Obliteration - Chance for Smashing Damage
- (A) Accuracy IO
- (A) Endurance Reduction IO
- (27) Razzle Dazzle - Chance of Immobilize
- (A) Gladiator's Strike - Accuracy/Damage
- (37) Gladiator's Strike - Damage/Recharge
- (40) Gladiator's Strike - Damage/Endurance/Recharge
- (42) Gladiator's Strike - Accuracy/Endurance/Recharge
- (42) Gladiator's Strike - Accuracy/Damage/End/Rech
- (45) Achilles' Heel - Chance for Res Debuff
- (A) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Recharge
- (31) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (33) Gift of the Ancients - Defense
- (33) Gift of the Ancients - Defense/Endurance
- (50) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Armageddon - Damage/Recharge
- (36) Armageddon - Accuracy/Damage/Recharge
- (36) Armageddon - Accuracy/Recharge
- (36) Armageddon - Damage/Endurance
- (37) Armageddon - Chance for Fire Damage
- (37) Force Feedback - Chance for +Recharge
- (A) Superior Might of the Tanker - Accuracy/Damage
- (39) Superior Might of the Tanker - Damage/Recharge
- (39) Superior Might of the Tanker - Accuracy/Damage/Recharge
- (39) Superior Might of the Tanker - Damage/Endurance/Recharge
- (40) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
- (40) Superior Might of the Tanker - Recharge/Chance for +Res(All)
- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod
- (46) Miracle - Heal
- (48) Miracle - Heal/Endurance
- (A) Perfect Zinger - Chance for Psi Damage
- (A) Luck of the Gambler - Recharge Speed
- (50) Gift of the Ancients - Defense
- (50) Gift of the Ancients - Defense/Endurance
- (A) Accuracy IO
Level 1: Prestige Power Dash
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Jumping IO
- (A) Recharge Reduction IO
Level 4: Swift
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (11) Performance Shifter - EndMod
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Ion Partial Radial Judgement
Level 50: Cimeroran Total Core Improved Ally
Level 50: Cardiac Partial Core Revamp
Level 50: Preemptive Partial Radial Conversion
Level 50: Ageless Partial Core Invocation
------------
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Why on earth is there an end redux IO in OG? that power is a true one slot wonder...one level 50 accuracy IO and you're good. Too many slots eaten up are hurting you there...
Take our 3 new found slots...add 1 to cloak of darkness and put 3 LotG in there...add 1 to weave and do the same...combat jumping I would run just 1 or 2 LotG, but you need recharge for TW like crazy and End too...
Argh...ok...so here is how you softcap it (to positions)...make sure defensive sweep is on...and incarnates and accolades, as you will need them all. You cannot be lazy with 2 end intensive sets, you must get the accolades...
If you want more end recovery run ageless destiny...
BTW...this is nowhere near the vicinity of a budget build...this is into the billions pretty easy.
Highlights:
11 pts KB protection
+/-1.8 net End recovery with all toggles
positional defenses above or right at softcap to all positions
70% S/L Resists (before tanker ATO proc)
81% Psi Resists ( " ")
63% Neg resists ( " ")
Some typed defenses are over Softcap as well...namely S/E/N/F/C (lethal and psionic are not)
127.5% global recharge running hasten.
2558 Max HP
119 Max End
Hasten is +/- 11 secs from perma
Hero Plan by Mids' Hero Designer 1.955
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Titan Weapons
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Hero Profile:
Level 1: Death Shroud -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg:30(3), Erad-Acc/Dmg/Rchg:30(3), FotG-Acc/Dmg/End/Rech:50(7), FotG-Acc/End/Rech:50(9), FotG-ResDeb%:50(9)
Level 1: Defensive Sweep -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(11), Erad-Acc/Dmg/Rchg:30(11), Erad-Dmg/Rchg:30(13), Sciroc-Acc/Dmg/EndRdx:50(13), LkGmblr-Rchg+:50(15)
Level 2: Dark Embrace -- Aegis-ResDam:50(A), Aegis-Psi/Status:50(15), Aegis-ResDam/EndRdx:50(17), Aegis-ResDam/Rchg:50(17), Aegis-ResDam/EndRdx/Rchg:50(19), GA-3defTpProc:50(19)
Level 4: Murky Cloud -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(21), Aegis-ResDam:50(21), Aegis-ResDam/EndRdx:50(23), Aegis-ResDam/Rchg:50(23)
Level 6: Obsidian Shield -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(25), Aegis-ResDam/Rchg:50(25), Aegis-EndRdx/Rchg:50(31), Aegis-ResDam/EndRdx/Rchg:50(31)
Level 8: Dark Regeneration -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(31), Erad-Acc/Dmg/Rchg:30(33), Theft-+End%:30(33), Nictus-Acc/Heal:50(33), Nictus-Acc/EndRdx/Heal/HP/Regen:50(34)
Level 10: Crushing Blow -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(36), Mako-Dmg/Rchg:50(37), Mako-Acc/EndRdx/Rchg:50(37), Mako-Acc/Dmg/EndRdx/Rchg:50(37), Mako-Dam%:50(40)
Level 12: Titan Sweep -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(40), Erad-Dmg/Rchg:30(42), Erad-Acc/Dmg/Rchg:30(42), Erad-Acc/Dmg/EndRdx/Rchg:30(43), Erad-%Dam:30(43)
Level 14: Cloak of Darkness -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36)
Level 16: Taunt -- Zinger-Dam%:50(A)
Level 18: Cloak of Fear -- N'mare-Acc/EndRdx:50(A), N'mare-EndRdx/Fear:50(34), N'mare-Acc/Rchg:50(34)
Level 20: Follow Through -- SMotTanker-Dmg/Rchg:50(A), SMotTanker-Acc/Dmg/Rchg:50(43), Hectmb-Acc/Rchg:50(45), Hectmb-Dmg/EndRdx:50(50)
Level 22: Build Momentum -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(46)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(27), Aegis-ResDam/Rchg:50(27)
Level 28: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29), LkGmblr-Def/EndRdx:50(29)
Level 30: Rend Armor -- SMotTanker-Rchg/Res%:50(A), SMotTanker-Acc/Dmg:50(45), SMotTanker-Acc/Dmg/EndRdx/Rchg:50(45), SMotTanker-Dmg/EndRdx/Rchg:50(46)
Level 32: Soul Transfer -- Oblit-Acc/Dmg/Rchg:50(A)
Level 35: Whirling Smash -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg/Rchg:30(46), Erad-Acc/Rchg:30(48), Erad-Acc/Dmg/Rchg:30(48), Sciroc-Acc/Dmg/EndRdx:50(48)
Level 38: Arc of Destruction -- Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(39), Armgdn-Acc/Rchg:50(39), Armgdn-Dmg/EndRdx:50(39), Armgdn-Dam%:50(40)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 44: Super Speed -- Zephyr-ResKB:50(A)
Level 47: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 49: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I:50(A)
Level 4: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(5)
Level 4: Hurdle -- Jump-I:50(A)
Level 4: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(5), EndMod-I:50(7)
Level 1: Momentum
Level 50: Agility Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Void Core Final Judgement
Level 50: Degenerative Radial Flawless Interface
Level 50: Cimeroran Core Superior Ally
------------
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Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22
Xandier I looked at your build and the first thing that jumped out at me is Dark Regen, it needs accuracy.
It looks like you took some of the ideas in my build thread about positional defense and applied it to your build, but you started chasing after recovery bonuses which took away from the positional defense build focus.
Here is my current build, I can tell you even though I didn't chase after recovery bonuses, I have no issues with endurance. For lower level content i just turn off toggles I don't need "tough, acro, etc" because i'm softcapped at as low as level 28.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
X'amu: Level 50 Technology Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Titan Weapons
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Death Shroud -- Erad-Dmg:30(A), Sciroc-Acc/Dmg/EndRdx:50(15), Erad-Acc/Dmg/EndRdx/Rchg:30(34), Erad-Acc/Dmg/Rchg:30(36)
Level 1: Defensive Sweep -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(3), Erad-Acc/Dmg/EndRdx/Rchg:30(3), Sciroc-Acc/Dmg/EndRdx:50(15), LkGmblr-Rchg+:25(17)
Level 2: Dark Embrace -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam/EndRdx:31(19), Aegis-ResDam/EndRdx/Rchg:31(19), Aegis-ResDam:31(21), GA-3defTpProc:50(37)
Level 4: Titan Sweep -- Sciroc-Acc/Dmg:31(A), Sciroc-Dmg/EndRdx:31(5), Sciroc-Dmg/Rchg:31(5), Sciroc-Acc/Rchg:31(11), Sciroc-Acc/Dmg/EndRdx:31(11), SMotTanker-Rchg/Res%:31(17)
Level 6: Obsidian Shield -- Aegis-ResDam/EndRdx:31(A), Aegis-ResDam/Rchg:31(7), Aegis-ResDam/EndRdx/Rchg:31(7), Aegis-ResDam:31(9), Aegis-Psi/Status:31(9)
Level 8: Combat Jumping -- LkGmblr-Rchg+:25(A)
Level 10: Murky Cloud -- Aegis-ResDam/EndRdx:31(A), Aegis-ResDam/EndRdx/Rchg:31(21), Aegis-ResDam:31(33), Aegis-ResDam/Rchg:31(34), Aegis-EndRdx/Rchg:31(42)
Level 12: Cloak of Darkness -- LkGmblr-Rchg+:25(A), LkGmblr-Def:31(13), HO:Cyto(13)
Level 14: Super Jump -- Zephyr-Travel/EndRdx:31(A), Zephyr-ResKB:10(33)
Level 16: Follow Through -- Mako-Acc/Dmg:31(A), Mako-Dmg/EndRdx:31(23), Mako-Dmg/Rchg:31(23), Mako-Acc/EndRdx/Rchg:31(31), Mako-Acc/Dmg/EndRdx/Rchg:31(33), Mako-Dam%:31(43)
Level 18: Dark Regeneration -- Theft-+End%:30(A), Theft-Acc/EndRdx/Rchg:30(40), Nictus-Acc/Heal:31(40), Dct'dW-EndRdx/Rchg:50(43), Nictus-Acc/EndRdx/Rchg:31(45)
Level 20: Boxing -- Acc(A)
Level 22: Tough -- Aegis-ResDam/EndRdx:31(A), Aegis-ResDam:31(34), Aegis-ResDam/EndRdx/Rchg:31(42)
Level 24: Weave -- LkGmblr-Rchg+:25(A), LkGmblr-Def:31(25), HO:Cyto(25)
Level 26: Maneuvers -- LkGmblr-Rchg+:25(A), HO:Cyto(27), HO:Cyto(27)
Level 28: Rend Armor -- Mako-Acc/Dmg:31(A), Mako-Dmg/EndRdx:31(29), Mako-Dmg/Rchg:31(29), Mako-Acc/EndRdx/Rchg:31(31), Mako-Acc/Dmg/EndRdx/Rchg:31(31), Mako-Dam%:31(40)
Level 30: Taunt -- Zinger-Taunt/Rchg:31(A), Zinger-Taunt/Rchg/Rng:31(37), Zinger-Taunt/Rng:31(37), Zinger-Dam%:31(39)
Level 32: Acrobatics -- EndRdx-I:50(A)
Level 35: Whirling Smash -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(36), Erad-Acc/Dmg/EndRdx/Rchg:30(36), FrcFbk-Rechg%:31(45), Oblit-Acc/Dmg/EndRdx/Rchg:50(46), Sciroc-Acc/Dmg/EndRdx:50(48)
Level 38: Arc of Destruction -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Sciroc-Acc/Dmg/EndRdx:50(43)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- P'Shift-End%:21(A)
Level 47: Tactics -- GSFC-ToHit:31(A), GSFC-ToHit/Rchg:31(48), GSFC-ToHit/Rchg/EndRdx:31(48), GSFC-Rchg/EndRdx:31(50), GSFC-ToHit/EndRdx:31(50), GSFC-Build%:31(50)
Level 49: Soul Transfer -- RechRdx-I:50(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:20(A), Numna-Regen/Rcvry+:31(46)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(45), P'Shift-End%:21(46)
Level 1: Momentum
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Clrty-Stlth:31(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 50: Cardiac Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
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I tinkered with planet J's build a bit, trimming out some of the more expensive stuff, and building around cardiac rather than agility. I'm not happy with the accuracy in titan sweep, and even less in CoF, but them's the breaks. I ended up with similar numbers, though you'll have a bit less recharge due to the different alpha and a bit better end sustainability thanks to 60-100% end redux in each power (courtesy of cardiac), and better resists. Just another point of view.
Hero Plan by Mids' Hero Designer 1.955
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Titan Weapons
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Hero Profile:
Level 1: Death Shroud -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Acc/Dmg:50(3), C'ngBlow-Acc/Dmg:50(3), C'ngBlow-Dmg/EndRdx:50(46)
Level 1: Defensive Sweep -- SMotTanker-Rchg/Res%:50(A), SMotTanker-Acc/Dmg/EndRdx/Rchg:50(11), SMotTanker-Acc/Dmg:50(11), SMotTanker-Acc/Dmg/Rchg:50(13), LkGmblr-Rchg+:50(13)
Level 2: Dark Embrace -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(7), Aegis-ResDam/EndRdx/Rchg:50(9), Aegis-Psi/Status:50(27), Aegis-ResDam/Rchg:50(27)
Level 4: Murky Cloud -- Aegis-ResDam/EndRdx/Rchg:50(A), S'fstPrt-ResKB:30(21), Aegis-ResDam:50(21), Aegis-ResDam/EndRdx:50(23)
Level 6: Obsidian Shield -- GA-3defTpProc:50(A), S'fstPrt-ResDam/Def+:30(9), S'fstPrt-ResKB:30(25), S'fstPrt-ResDam/EndRdx:30(25)
Level 8: Dark Regeneration -- C'ngBlow-Acc/Rchg:50(A), Nictus-Acc/EndRdx/Rchg:50(17), Nictus-Acc/Heal:50(23), Theft-+End%:30(33), Nictus-Heal/HP/Regen/Rchg:50(33)
Level 10: Crushing Blow -- Mako-Acc/Dmg:50(A), Mako-Dam%:50(15), Mako-Dmg/EndRdx:50(36), Mako-Dmg/Rchg:50(37), Mako-Acc/EndRdx/Rchg:50(37), Mako-Acc/Dmg/EndRdx/Rchg:50(37)
Level 12: Titan Sweep -- Erad-Dmg:30(A), Erad-%Dam:30(17), Erad-Acc/Rchg:30(40), Erad-Dmg/Rchg:30(42), Erad-Acc/Dmg/Rchg:30(42), Erad-Acc/Dmg/EndRdx/Rchg:30(43)
Level 14: Cloak of Darkness -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(15), LkGmblr-Def/EndRdx:50(48)
Level 16: Taunt -- Zinger-Dam%:50(A)
Level 18: Cloak of Fear -- Cloud-Acc/ToHitDeb:30(A), Cloud-ToHitDeb:30(19), Cloud-Acc/Rchg:30(19), Cloud-ToHitDeb/EndRdx/Rchg:30(34), Cloud-Acc/EndRdx/Rchg:30(34), Cloud-%Dam:30(43)
Level 20: Follow Through -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(31), Mako-Dmg/Rchg:50(31), Mako-Dam%:50(33), Mako-Acc/EndRdx/Rchg:50(43), Mako-Acc/Dmg/EndRdx/Rchg:50(45)
Level 22: Build Momentum -- RechRdx-I:50(A)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(34), Aegis-ResDam/EndRdx/Rchg:50(48)
Level 28: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29), LkGmblr-Def/EndRdx:50(29)
Level 30: Rend Armor -- Mako-Acc/Dmg:50(A), Mako-Dam%:50(31), Mako-Dmg/EndRdx:50(36), Mako-Dmg/Rchg:50(36), Mako-Acc/EndRdx/Rchg:50(45), Mako-Acc/Dmg/EndRdx/Rchg:50(45)
Level 32: Soul Transfer -- Dsrnt-I:50(A)
Level 35: Whirling Smash -- Sciroc-Acc/Dmg:50(A), Sciroc-Dam%:50(40), Sciroc-Dmg/Rchg:50(46), Sciroc-Acc/Rchg:50(46), Sciroc-Acc/Dmg/EndRdx:50(48)
Level 38: Arc of Destruction -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Dmg/Rchg:50(39), Sciroc-Acc/Rchg:50(39), Sciroc-Acc/Dmg:50(39), Sciroc-Dam%:50(40)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 44: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx:50(50)
Level 47: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50)
Level 49: Super Speed -- Zephyr-ResKB:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I:50(A)
Level 4: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(5)
Level 4: Hurdle -- Jump-I:50(A)
Level 4: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(5), EndMod-I:50(7)
Level 1: Momentum
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Void Core Final Judgement
Level 50: Degenerative Radial Flawless Interface
Level 50: Cimeroran Core Superior Ally
Level 50: Cardiac Core Paragon
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I've been playing around with Dark Armor and TW across a couple of ATs for the past two weeks trying to decide which way I wanted to go with it. That positional build is pretty impressive and tempting, but it ends up forced into a lot of 6 slot sets to accomplish it. Plus I don't like Defensive Sweep, personally. =< At this point what I'm considering is a typical s/l/e/n, but I'm very happy with the amount of room to maneuver it leaves me for buffing attacks. I dropped both cloak of fear and oppressive gloom. There's just never a time when minions actually worry me at pretty much any difficulty level. And I've got it set for Resilient Core for now, under the assumption that between conserve power and ageless I'd be mostly sustainable. Defensive Sweep is just a mule for a 5th LotG, and Boxing was stuck as a mule because I needed one more kinetic, but I had a lot of room to make power choices. I was considering dropping Titan Sweep and relying on DS despite the damage loss. I'd have to pull one more slot back out of something, but there are quite a few that aren't 'mandatory'. Likewise at one point when I was considering that option I had 3 empty power slots with nothing that was absolutely necessary to the build.
Anyway, here it is:
Hero Plan by Mids' Hero Designer 1.959
http://www.cohplanner.com/
Click this DataLink to open the build!
TankikusMax: Level 50 Science Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Titan Weapons
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Death Shroud -- FotG-ResDeb%(A), FotG-Dam/End/Rech(3), FotG-Acc/End/Rech(3), Erad-Dmg(5), Erad-Acc/Dmg/EndRdx/Rchg(5), Erad-Acc/Dmg/Rchg(7)
Level 1: Defensive Sweep -- LkGmblr-Rchg+(A)
Level 2: Dark Embrace -- RctvArm-ResDam(A), RctvArm-EndRdx(7), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(9), GA-3defTpProc(11)
Level 4: Murky Cloud -- RctvArm-ResDam(A), RctvArm-EndRdx(15), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/EndRdx/Rchg(17), S'fstPrt-ResDam/Def+(17), S'fstPrt-ResKB(19)
Level 6: Obsidian Shield -- RctvArm-ResDam(A), RctvArm-EndRdx(19), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/EndRdx/Rchg(21)
Level 8: Dark Regeneration -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(23), Erad-Acc/Dmg/Rchg(23), Theft-+End%(25), Nictus-Acc/EndRdx/Rchg(25), Nictus-Acc/EndRdx/Heal/HP/Regen(27)
Level 10: Crushing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(29), Achilles-ResDeb%(31), Mako-Acc/EndRdx/Rchg(50)
Level 12: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), SW-ResDam/Re TP(33)
Level 14: Titan Sweep -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Acc/Dmg/Rchg(33)
Level 16: Follow Through -- OvForce-Acc/Dmg(A), OvForce-End/Rech(34), OvForce-Acc/Dmg/End(34), OvForce-Dmg/End/Rech(34), OvForce-Acc/Dmg/End/Rech(48), OvForce-Dam/KB(48)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 20: Build Momentum -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(36)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Knock%(37)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(37), RctvArm-ResDam/EndRdx(39)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
Level 28: Rend Armor -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40), Hectmb-Acc/Rchg(42), Achilles-ResDeb%(42)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(43)
Level 32: Tactics -- GSFC-Build%(A)
Level 35: Whirling Smash -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(43), Armgdn-Acc/Dmg/Rchg(43), Armgdn-Acc/Rchg(45), Armgdn-Dmg/EndRdx(45), M'Strk-Acc/EndRdx(50)
Level 38: Arc of Destruction -- SMotTanker-Dmg/EndRdx/Rchg(A), M'Strk-Acc/EndRdx(45), SMotTanker-Dmg/Rchg(46), SMotTanker-Acc/Dmg/Rchg(46), SMotTanker-Rchg/Res%(46), Sciroc-Acc/Dmg/EndRdx(50)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Soul Transfer -- Heal-I(A)
Level 49: Physical Perfection -- P'Shift-End%(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13), EndMod-I(13)
Level 1: Momentum
Level 50: Resilient Core Paragon
Level 50: Ageless Radial Epiphany
Level 50: Ion Core Final Judgement
Level 50: Assault Core Embodiment
Level 50: Degenerative Core Flawless Interface
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
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Set Bonus Totals:
- 7% DamageBuff(Smashing)
- 7% DamageBuff(Lethal)
- 7% DamageBuff(Fire)
- 7% DamageBuff(Cold)
- 7% DamageBuff(Energy)
- 7% DamageBuff(Negative)
- 7% DamageBuff(Toxic)
- 7% DamageBuff(Psionic)
- 22.88% Defense(Smashing)
- 22.88% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 22.88% Defense(Energy)
- 22.88% Defense(Negative)
- 6% Defense(Psionic)
- 14.44% Defense(Melee)
- 14.44% Defense(Ranged)
- 6% Defense(AoE)
- 5.4% Max End
- 15% Enhancement(Accuracy)
- 57.5% Enhancement(RechargeTime)
- 5% SpeedFlying
- 267.1 HP (14.25%) HitPoints
- 5% JumpHeight
- 5% SpeedJumping
- Knockback (Mag -11)
- Knockup (Mag -11)
- MezResist(Immobilized) 12.65%
- 5.5% (0.09 End/sec) Recovery
- 52% (4.06 HP/sec) Regeneration
- 3% Resistance(Smashing)
- 7.41% Resistance(Fire)
- 7.41% Resistance(Cold)
- 3% Resistance(Energy)
- 3% Resistance(Negative)
- 3% Resistance(Toxic)
- 3% Resistance(Psionic)
- 3% Resistance(Lethal)
- 5% SpeedRunning
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I tinkered with planet J's build a bit, trimming out some of the more expensive stuff, and building around cardiac rather than agility. I'm not happy with the accuracy in titan sweep, and even less in CoF, but them's the breaks. I ended up with similar numbers, though you'll have a bit less recharge due to the different alpha and a bit better end sustainability thanks to 60-100% end redux in each power (courtesy of cardiac), and better resists. Just another point of view.
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Hello fellow gamers!
So,I've decided to make a new tank,and I want to go with Dark Armor and Titan Weapons
for concept reasons. So...I've come to the experts for some advice.
I know DA focuses on Resists, and is very endurance intensive. So I know that I will have to focus on endurance recovery through IOs. Through IO set bonuses,should I focus on increasing me Resists, should I focus on trying to increase my Defense, or a decent mix of the two? I plan on taking Barrier when I become an Incarnate, so should I not even really worry about increasing resists and defenses?
So far, it seems like DA/TW is going to be a fairly tight build.I wanted to fit in Leadership, but don't think I will be able to.
Is Cloak of Fear worth slotting for -To Hit Debuff? I plan on putting a couple of Procs in it. I have ZERO experience with TW,so any help with that would be awesome.
Any ideas or suggestions would be greatly appreciated!!!
A bunch of 50s and too many alts...
Neo's Guide To Thugs/Storm (need to update it)
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Questions about Fire/Rad? Just ask!