New fighting and presence pool powers?
Here I iz Leo!
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WOOT! >>>BRAWL GETS FRENNED!!<<<
Fun factoid we didn't mention in the Coffee Talk - Boxing, Kick, and Cross Punch also grant bonuses to your Brawl as well. They're just thematic/easter-egg-y, but they are fun. If you have either Boxing or Kick, your Brawl has a 10% chance to proc a Recharge and ToHit debuff on its target. This debuff is double strength if you own both of those powers. If you own Cross Punch, your Brawl also has a 10% chance to proc a Regen and Recovery debuff on its target.
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HA, all you 'Nerf Brawl!' people! Brawling Humiliator will be my first Respec just to get Boxing, Kick, and Cross Punch so that Brawl is even more awesomer than it is now. Since he doesn't have to USE the powers, just HAVE them, it's legal, and like a Set IO bonus. Chances for Negative tohit, recharge, recovery, and regen?
MUAHAAHAHAAA!!! With a 1.49 seconds with Hasten, or 1.69 without, total power cycle on Brawl, that's a LOT of chances for some good handy stuff.
Win. Moar, plz. And if there was maybe some chance for +dmg added at the end of the development, I won't complain. Heh.
/Can't believe I'm going to actually respec something.
//And that THIS is the one it's gonna happen to.
///Can't. Wait.
//// http://boards.cityofheroes.com/showthread.php?t=290513 for those who don't know.
August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012
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So you can have an attack chain just using Fighting and Brawl.
Fun factoid we didn't mention in the Coffee Talk - Boxing, Kick, and Cross Punch also grant bonuses to your Brawl as well. They're just thematic/easter-egg-y, but they are fun. If you have either Boxing or Kick, your Brawl has a 10% chance to proc a Recharge and ToHit debuff on its target. This debuff is double strength if you own both of those powers. If you own Cross Punch, your Brawl also has a 10% chance to proc a Regen and Recovery debuff on its target.
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Main concern is this is very binary, and AT dependant. You either want is all, and it replaces most of your attacks (Tankers, Brutes, and maybe MMs, Defenders and melee Crabs). Or, because it doesn't proc crits, the attacks remain a poor choice (Scrappers, Stalkers, Corruptors, Controllers etc). Will it be possible to get Tough and Weave without any of the attacks?
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On the Presence note, you mention the single-target Taunt becoming a single-target ranged Placate, but Unrelenting is the new tier 5 power in the set, and it's also pretty cool. Using it gives you a moderate Heal over Time, a moderate Recharge bonus, a moderate Damage bonus, and a moderate Recovery bonus. Additionally, you can use it while defeated, restoring a moderate amount of health and endurance to you if used in this manner. |
Main concern here is that some of the new Presence abilities look like improved versions of existing secondary powers (Scare, Smoke Flash, Revive)!
I really should do something about this signature.
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Note: A Controller's Brawl does get the Containment bonus.
Or, because it doesn't proc crits, the attacks remain a poor choice (Scrappers, Stalkers, Corruptors, Controllers etc).
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[Samuel L. Jackson] Hold on to your butts! [/Samuel L. Jackson]
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Indeed it does... I have a plant/nature controller concept in mind that will have the whole fighting pool!
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
Would those brawl debuffs be enhanceable? Seems unlikely since they aren't always part of the power. Still, that would be neat in a way.
@Jumpman
Ink Jet - 50 DM/SR - Virtue
Halloweed - 50 Plant/Thorn - Virtue
No, they wouldn't be. You could still slot brawl for damage and accuracy though.
I really should do something about this signature.
I too was thinking that these changes to the Fighting pool are a tremendous buff to Man builds. I don't have a Man character yet, but this really intrigues me. I can't wait to hear what the other pool changes are. Maybe the day is coming where a Man character wouldn't be a leech on a team and that rule could be set aside without being considered a cheat.
Teams are the number one killer of soloists.
I don't think anyone's mentioned it yet in this topic (and if you have, I apologize), but it sounds like you'll only have to take only one other Fighting power to get Weave, instead of two. That is also a fairly big change.
A second thing I haven't seen mentioned is that, from what I could see in the video, Kick is going to be changed from Knockback to Knockdown, which will also make it a lot more useful for melee builds.
I'm still mainly excited about Sorcery (only mentioned in passing in this particular coffee talk), though. I hope they delve into its mysteries sooner rather than later.