Discussion: Issue 23: Where Shadows Lie - [LIVE] - June 26, 2012 Patch Notes
Missing notice of new UI power icons for pets.
@Cannonfodder
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Stalker Sweep combo once more properly affects all targets within a 15 foot radius when Ablating Strike is used.
... and there was much rejoicing, and playing of drums and tambourines, and feasts held where the revelers ate of the lambs and sloths, and carp and anchovies and orangutans and breakfast cereals..
But none could tell, as all those in attendance were Stalkers, and so the food seemed to magically disappear and the air itself belched in happiness
(Also, while not related, I like the charles atlas-style reference in the launcher...)
i personally didnt see a problem with the control hybrid, it was the only way a melee could actually take down a ranged toon in pvp without them running and jumping all over the place, and i especially dont like the "fix" they made to it since now it does absolutly nothing in pvp zones.
however im glad they fixed the panther and dark holds.
Fixed a bug where you would be able to use the Panther Stealth Power while not in Panther Travel Form if you previously died while in panther form. |
Consciousness: that annoying time between naps.
(Also, while not related, I like the charles atlas-style reference in the launcher...)
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Well done, PS. Well done, indeed.
@Cannonfodder
Victory: The Hall of Justice Virtue: The Hall of Doom
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Blue Wisp Pet
Cherub Pet
Clockwork Pet
Dark Fairy Pet
Demon Pet
German Shepherd Pet
Leprechaun
Quote-unquote "Liger" Pet
Light Fairy Pet
Lion Pet
Mek Man Pet
Power Drone Pet
Power Oscillator Pet
Red Cap Pet
Red Wisp Pet
Rikti Monkey Pet
Shield Drone Pet
Shield Oscillator Pet
Snowman Pet
Vanguard MVAS
Image of the Well Pet
i personally didnt see a problem with the control hybrid, it was the only way a melee could actually take down a ranged toon in pvp without them running and jumping all over the place, and i especially dont like the "fix" they made to it since now it does absolutly nothing in pvp zones.
however im glad they fixed the panther and dark holds. |
If you could hit someone and permanently disable them, ranged attacks become the only useful attacks, and melees just become easy targets to pick off. You should be thankful they fixed it.
Aside from that, Dark hold durations are still broken and I doubt panther was fixed either. Only possess was fixed for dominators, making Dark even more broken with the long duration hold.
Still, I'm glad they fixed Control Hybrid, that was the biggest issue and I'm glad they understood that. Although one thing confuses me...
"Fixed an issue where Control Radial t4's Stun proc would almost never occur in PvP"
Looking at RedTomax -and- testing, this wasn't an issue at all. It would almost -always- occur in PvP, which is what made it extremely broken. A 10 second stun being constantly applied without a mez timer attached. Hopefully this is a typo and they didn't somehow buff it.
I'm interested in seeing how they changed Control, because it either won't have mez timers and become broken, or it will and the beginning fear will literally cancel every other mez it throws. I'll have to wait until TopDoc updates tomax to see what was done.
Anyone know what happened if you changed alignments in a PvP zone? I didn't see anyone go into base/change align/farm people, and I would suspect people would if possible, like they have in the past.
If they should fix something next, it should be Panther travel power, than dark holds, then Melee giving Status Protection and maybe someday Domination.
@Sentry4 @Sentry 4
PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.
*waits to +1 "The 'I'm an Icon. Guess what _I_ do?' mini-game is nerfed."
@ Purgatorio
No fixes the to the combat attributes window. In particular, the status protection contains no listing for taunt and placate. Some character have protection/resistance for these, ie, Night Widow or so says the powers description. This matters with issue 23, since GMs have taunt, and they forgot to mention every thing else including minions do to.
These updates look great. I imagine we'll see a lot more Really Hard Way attempts now that it's that much simpler to get the Hard Way if things go south.
Any chance we could get those Black Knight's armor pieces released to the public?
The Paladin
Steel Canyon, Virtue
Exalted
@Paladin
No fixes the to the combat attributes window. In particular, the status protection contains no listing for taunt and placate. Some character have protection/resistance for these, ie, Night Widow or so says the powers description. This matters with issue 23, since GMs have taunt, and they forgot to mention every thing else including minions do to.
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It was corrected within a few work days, but unfortunately with it being released right before the weekend it was Monday before the patch notes were fixed.
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I noticed that IOs such as Stealth, Kismet+Acc, Num+Regen, etc will no longer double stack when you zone quickly. Was that with this patch or did I miss it in a previous patch?
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They corrected the patch notes on that after it was pointed out to them. They used the term "monsters" when they should have used "critters". It wasn't the Monster class or Giant Monster class that the notes referred to but ALL critters with taunt.
It was corrected within a few work days, but unfortunately with it being released right before the weekend it was Monday before the patch notes were fixed. |
I've been unable to load my main badger since this update. The game client crashes as soon as I click on her name. I've tried this on 4 different computers. I've filed a support ticket and I'm hoping they can get the problem resolved. So far I'm not liking this patch.
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
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I knew I was going to regret not rechecking the patch notes. Still, the combat attributes need to be fixed, and it does matter now. I think it is wrong that a minion can stop a tank or a brute for that matter. If you pull multiple groups, it can really be bad. With all the graphic on screen finding the minion taunting you can be problematic.
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Adding it to annoying enemies like PPD Awakened in Light Form is a really annoying idea (They fly f f s!). I haven't yet seen any other groups do it, but this has potential to be gameplay breaking depending on what uses it. And they should at least make it so that you auto target whatever taunts you when you hit the 'nearest target' button.
I wrote somewhere else that I hope they don't mess with mez to try and make all types of toons vulnerable, it seems they already started with that.
British by act of union, English by grace of God, Northern by pure good fortune!
The Balck Knights also taunt - I think it's one of the NPC upgrades they're rolling out to try and combat our vast levels of power
@Golden Girl
City of Heroes comics and artwork
The Balck Knights also taunt - I think it's one of the NPC upgrades they're rolling out to try and combat our vast levels of power
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I am ok with new groups getting new powers (Just about, I hate the idea of the game getting harder), but the patch note scared me into thinking it was common!
British by act of union, English by grace of God, Northern by pure good fortune!
The Balck Knights also taunt - I think it's one of the NPC upgrades they're rolling out to try and combat our vast levels of power
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I mean, come on. It's bad enough that super-powered villain NPC's can't so much as snatch a purse without super-human resistance on the part of the citizens, or - heaven forbid - they should actually manage to break into those titanium-encrusted cars and buildings. Who needs heroes when a thug can't even pull a decent street misdemeanor in this town?
About the only NPC's in this game that DON'T need buffing are the citizens! They can jump any height and not take damage, can move even the heaviest hero aside without even lifting their heads long enough to say "excuse me" and can insta-placate any attacker by doing nothing more than waving their arms in the air and sprinting fifty yards in the opposite direction. And don't even get me started on their Longbow summoning power on Mayhem missions - where they ALSO don't take any damage! NERF CITIZENS!! BUFF ENEMY NPC's!!
........Oh dear. I've had too much coffee again, haven't I?
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@Golden Girl
City of Heroes comics and artwork
I agree we need some kind of challenge. The problem really came to light doing the new night ward arc. I ran into one group started on them, got taunted, crap. Start looking for the taunter, then another group, guess it was close enough to aggro on me, get taunted from another group. Staff set does not have a long range attack, so screwed. It got worse, as Smiling_Joe mentioned, about citizens pushing hero, that also applies to enemy npc, got pushed to a cave wall, surrounded by mobs from 2 groups, can't push past them, getting yoyoed by 2 taunters that both are out of range. If it was not for lightning field and eye of the storm, don't know what I would have done, those being the only 2 attacks I could use, both taunters are out of range, finally able defeat enough of the mobs to chase after first one then the other taunter. Rest of the missions I would taunt a group, got to get out of line of sight since the group taunter would not move until, so much for my minus range, rant, another power that does not work as stated. The devs have got their back up when people have questioned the 'real numbers', well here is a case that clearly is broken, and seems like they have blown it off. I want them to fix it, there are a lot things I want them to fix, but, they have no intention to, so oh well.
I'm all about upgrading the NPC's. Poor bastiges. All day long they stand there, pounding one hand with the other and cat-calling at nothing but the air when some incarnate hero comes along and "judges" them for it. And what do they get? Two or three attack powers on long recharges and - if they're lucky enough to be a boss - a little mitigation. IT'S NOT FAIR!!!1
I mean, come on. It's bad enough that super-powered villain NPC's can't so much as snatch a purse without super-human resistance on the part of the citizens, or - heaven forbid - they should actually manage to break into those titanium-encrusted cars and buildings. Who needs heroes when a thug can't even pull a decent street misdemeanor in this town? About the only NPC's in this game that DON'T need buffing are the citizens! They can jump any height and not take damage, can move even the heaviest hero aside without even lifting their heads long enough to say "excuse me" and can insta-placate any attacker by doing nothing more than waving their arms in the air and sprinting fifty yards in the opposite direction. And don't even get me started on their Longbow summoning power on Mayhem missions - where they ALSO don't take any damage! NERF CITIZENS!! BUFF ENEMY NPC's!! ........Oh dear. I've had too much coffee again, haven't I? |
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