The problem with how Tyrant is defeated.
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Yeah, I'd love to see what would happen if the shoe was on the other foot for just one issue.
You know what, if they made co-op content that forced heroes to do something bad for "the greater good"
... ... ... just dont run it in character "Nobody is forcing anyone to play through, and/or acknowledge anything in this game" |
Hell, back when SSA1 began, there were several threads in this very forum titled "CAN HEROES GET A WIN?" "DEVS HATE HEROES" "VILLAIN FAVORITISM" and other such crap.
ONE step towards the other side of the game and people lose their ****, but years catering to heroes? "Just don't run it in character."
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
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Except that's a massive dismissal towards those of us who've been insisting that this is bad for YEARS. The only reason you don't see more people complain that co-op content sucks for villains is because people gave up on talking about it since nothing ever comes of it. I was right at the forefront of this nonsense when it came to the Rikti War Zone, for instance. "Don't like it? You should have joined Longbow." says Levantera, and I'm tempted to slap her across the mouth and remind her that I tend to shoot Longbow on a daily basis as a matter of course. In character, of course. And then the story turns around and makes us buddy-buddy with Longbow because Sefu, for as honourable as that guy is, seems to be all too forgiving of the guy carrying around the badge "Villain" for killing 1000 Longbow agents.
ONE step towards the other side of the game and people lose their ****, but years catering to heroes? "Just don't run it in character."
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Please, dampen your sweeping generalisations because they're rather irritating for those of us who've been bringing the problem of villains being shoehorned into hero content for years. OF COURSE we're going to complain if the same happened to heroes. If it's bad for villains, it's bad for heroes and I fail to see what's to "love" about people being pissed off, unless you subscribe to the same trite notion that players can be split into "heroes" and "villains." OF COURSE I'm going to get pissed off if my heroes get screwed over the same way my villains are, but I'm sure you "loving" that will make it all the better.
If you want to be constructive, help fix the problem rather than trying to perpetuate it so that the game can suck for everyone equally. Please, it's been seven years and I'm getting tired that tired old "us vs. them" mentality that never had a reason to exist in the first place. You feel slighted. I get it and I do appreciate it. But is that any reason to snark at people who are on your side?
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I remember the first issue after CoV launched was when they added Grandville and raised the villain level cap from 40 to 50. That issue was almost entirely villain content because it was finishing up stuff from CoV's development. I also remember the massive amounts of rage from the heroes that they weren't getting anything in that issue.
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Doesnt change the lore will state you beat Tyrant via kryptonite rather then being the better combatant.
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When I'm doing what I call an 'Ego fight' (no worries about outcome but my own or the other guy's ego), I'll go ahead and throw down fair and square as it were.
If I'm fighting for the life of someone else (in this case, our whole city/planet/reality), I will stalk, hide, knife, snipe, trip wire, bomb and otherwise 'cheat' any way I know how.
There are times when the getting there is more important. There are times when the outcome is the ONLY thing that's important.
If you doubt me, talk to the guys who didn't die because we 'cheated' and used the Bomb in WWII...
"Comics, you're not a Mastermind...you're an Overlord!"
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I do agree with villains needing more villain-specific content wholeheartedly. I feel some of their existing zones can use more colour, but literally and metaphorically in terms of theme. I believe they need a whole new zone just to themselves. I believe the Rogue Isles side needs to feature more prominently in international, interplanetary and inter-dimensional conflicts. And while I do believe villains need more "villainy," I want to be very clear that I my definition of the word is not entirely abstract.
When I say I want more "villainy," I'm not asking for more torture porn, more angsty drama or more war crimes. There are certain aspects of what makes a villain a villain that I don't feel have any place in a game to begin with. See Dr. Light in Identity Crisis for reference. When I ask for more "villainy," I'm referring to the glamorous side of evil - the minions, the death rays, the prestige, the money, the imposing personality, the opportunity to put everyone over and get what you want, the power to force your way into your goal and so forth. I want the kind of villainy that makes villains cool and less the kind that makes villains despicable. Why bring this up? Because Villain alignment missions are exactly the kind of villainy I DON'T care for in the slightest. It's dirty, sticky and unpleasant. Yes, Golden Girl would say that that's the point, that crime doesn't pay and you SHOULD leave playing a villain feeling bad and dirty and not having had fun. But that's the whole problem City of Villains suffered from the word go - it's designed to be unpleasant to play because whoever wrote the original content apparently couldn't fathom that otherwise good-natured people might enjoy playing a villain. The original Villain content, therefore, is written such that it's outwardly unpleasant for most and only really attractive as "catharsis" for satiating really unpleasant urges. Now contrast this against Dean McArthur or Bane Spider Ruben or even Vincent Ross. They're still villain content, yes, and they're most decidedly evil, but they're written in such a way as to make the player feel important, proud satisfied at the end. It's evil painted in a glamorous light, and it's just fun. It's not, like the new Mercy Island, content that's designed to make you feel ashamed for having played it. The Dean/Ruben type of evil is what I really want more of, it's the kind of evil that paints my villain as a bigshot dangerous person who succeeds and doesn't get put over. Self-interested, self-serving villains that can't be stopped is what I feel the game needs more of. |
This is going to sound selfish but I want both. There are times when I create a themed toon with the idea 'This guy will be EPIC! I want the James Bond end fight movie scene with hundreds of agents on both sides fighting while I launch my missile of whatever.' I LIKE the feel of that...the Dr Doominess of it. The idea of the bad guy who has class and style.
I also want the guy who has no issues breaking into hospitals and contaminating medicine just to see the effects.
We have heroes of every stripe. We have Vigilantes who maim and kill to get the justice they feel the bad guys deserve. We have Rogues who don't want the badge but want a chance to walk in the sun and get out of the Isles for a vacation. But what about the Villains? I see no problem with writing darker content, setting it as separate arcs and labeling it as such for the players.
Comics have done this for decades. Half of the Avengers have been wanted at one time or another. Many heroes are from out of this world (literally) but you never see THEM producing a green card. And while most of the bad guys have a certain level of class and style, others threaten to blow up buses full of school children just so they can escape. I'm all about choice in my games, especially when they're rated Teen.
Games these days feature assassins, thieves and killers of every type. Don't tell me that a more grim version of a story arc is going to corrupt the youth of the world or make the industry come crashing to the ground. Empirical evidence proves otherwise.
"Comics, you're not a Mastermind...you're an Overlord!"
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Holy crap, Sam.
Except that's a massive dismissal towards those of us who've been insisting that this is bad for YEARS. The only reason you don't see more people complain that co-op content sucks for villains is because people gave up on talking about it since nothing ever comes of it. I was right at the forefront of this nonsense when it came to the Rikti War Zone, for instance. "Don't like it? You should have joined Longbow." says Levantera, and I'm tempted to slap her across the mouth and remind her that I tend to shoot Longbow on a daily basis as a matter of course. In character, of course. And then the story turns around and makes us buddy-buddy with Longbow because Sefu, for as honourable as that guy is, seems to be all too forgiving of the guy carrying around the badge "Villain" for killing 1000 Longbow agents.
Please, dampen your sweeping generalisations because they're rather irritating for those of us who've been bringing the problem of villains being shoehorned into hero content for years. OF COURSE we're going to complain if the same happened to heroes. If it's bad for villains, it's bad for heroes and I fail to see what's to "love" about people being pissed off, unless you subscribe to the same trite notion that players can be split into "heroes" and "villains." OF COURSE I'm going to get pissed off if my heroes get screwed over the same way my villains are, but I'm sure you "loving" that will make it all the better. If you want to be constructive, help fix the problem rather than trying to perpetuate it so that the game can suck for everyone equally. Please, it's been seven years and I'm getting tired that tired old "us vs. them" mentality that never had a reason to exist in the first place. You feel slighted. I get it and I do appreciate it. But is that any reason to snark at people who are on your side? |
Seriously, holy crap. Why on EARTH would you think I've lumped you in with the same crowd who tell folks like me to "just don't run it in character", especially after we've agreed on so many different points? You CANNOT deny that, when villains get any exclusive treatment, a good deal of forumgoers get very, very angry about it. The SSA was the perfect example.
I'm not making an attack against you or anyone else who agrees that villainside content needs changing. I'm saying that, when villains DO get any decent writing, hero players tend to lose their cool, and that's incredibly unfair considering how the past 3-4 years of content has been. I know people are going to be pissed, but villain players like myself have been pissed since co-op content became the norm.
I'm not sure if you're having a bad day or what, dude.
EDIT: Also, to the folks who keep telling me that the devs will "cater to the majority of the players," I have an idea for you. Now, I may not be an economic specialist, and I may not know much about marketing, but why not cater to your ENTIRE PLAYERBASE, not just MOST of it? The majority doesn't pay a different monthly fee from the minority. It's not like villains are paying 5 bucks a month instead of 15 bucks and deserve a low prioritization.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Yes, only your personal avatar/stand-in and blatant Power Girl ripoff. We know.
My characters at Virtueverse
Faces of the City
I'd be perfectly happy if redside got its own villain and rogue only SSA in which Recluse, Ghost Widow, Mako and Jenkins were all killed in a 20 year plot perpetrated by the KR Hero Corps representative with the cowboy hat.
"Revamp MY zone, will you?!"
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
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Most villains would like to see that too. Although Buck Salinger is a closer match than the Hero Corps Rep you mentioned.
I'd be perfectly happy if redside got its own villain and rogue only SSA in which Recluse, Ghost Widow, Mako and Jenkins were all killed in a 20 year plot perpetrated by the KR Hero Corps representative with the cowboy hat.
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Thanks! You just gave me an awesome idea for an Architect mission!
The game could have build on this, leading to the inevitable breakdown in communication (perhaps through villain actions, giving the rogue islers a win for a change), and eventually tie into the war in a bittersweet moment where you realize that people on both sides want this war, and there's just no fighting human nature on your own.
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Pauper
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You forget, we're villains.
But seriously. Some does not equal all. Or even most. And I've never seen anyone actually suggest this seriously (unlike the blue-side nutjobs who seriously suggest dropping red-side support entirely). I've said what I have to say on the subject, though, especially after that "perceived slight" comment. That's the kind of uninformed drivel that almost makes me wish that blue-side had it as bad as red side. "Go play some old content in Ouroboros" indeed. Thank you, that's very helpful. |
Uninformed drivel?
First and foremost, let me repeat something that you most conveniently seemed to have missed or forgot...
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(This last part is nothing more then my own point of view
As always, take it or leave it as you see fit
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At least I am commenting on what some have written here already...
You're right on one thing. 'Some does not equal all. Or even most.' I merely brought it up because it had been mentioned right here in this very thread...
Also please, point out where I made the broad, sweeping statement that /all/ people who play villains want co-op content that forced heroes to do something bad for "the greater good". Or is that just something else you perceived a certain way because I pointed out the logical fallacy of two wrongs making a right?
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I think you misunderstood. By "extreme measures" I was suggesting that co-op (and therefore hero) players should have to do things that are evil but necessary in the context of a major crisis/war.
If co-op forces villains to save the world it should also force heroes to kill civilians. |
Yeah, I'd love to see what would happen if the shoe was on the other foot for just one issue.
And like I also said, and will repeat again...
Everyone is forced into some kind of content on this game regardless of them being heroes, villains, or some flavor in between. Just a few examples...
I have to deal with the fact that, apparently my hero derives all her powers from some all powerful entity called the Well of Furies. Why? Because some arrogant titan standing at the end of time said so.
I have to deal with that fact that I cant save my doppelganger after the fight with Protean at the end of the Jenni Adair arc.
I have to deal with the fact that I cant un-Rikti-fy Hero-1, or permeately defeat UKon Grai in a mothership raid, or stop HroDtohz from teleporting away
Or being forced to help Pendragon claim Excalibur in the Belladonna arc, despite repeated warnings that he shouldnt...
Actually as I write this... Id say that sounds like either complete idiocy on the part of the hero, or pure chaotic mischief on the part of a villain
Yeah, Im with you there Pendragon ol buddy You /should/ claim that sword! Those Black Knights are just trying to hold you back. They dont know what they are talking about! *villain snickers to themselves as Pendragon takes Excalibur and gets possessed by it* Oh this ought to be good Ack! Hes attacking me now!
Of course, in a perfect gaming world, you would be given the option of not fighting the IDF in the next mission. I guess it would have been better if Sinclair decided to hunt you down, stalking you across the map and sniping at you with that bow and arrow of his.
But hey, thats just how I perceive it and thats my opinion, right?
Oh, and for the record, if the Devs ever did create a co-op arc/trial/whatever where heroes were forced into doing something despicable I /would/ play through it. And I would either rationalize my reason for doing it ICly, or run it OOCly and not acknowledge it otherwise. I sure as hell wouldnt pitch a fit over it like its assumed most blue-siders would
You go have fun with that. Hope you have a wonderful day. *waves*
"The part of me that is leaving... is going to miss the part of me that is staying..."
You can just call me out, y'know. XD
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Actually, hindsight being what it is, I should have direct quoted you, or /not/ direct quoted Charcoal, and not done both.
Apologies for that... x.x
"The part of me that is leaving... is going to miss the part of me that is staying..."
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It? Singular? Sure, I would play through that too when the one time was called the RWZ.
Oh, and for the record, if the Devs ever did create a co-op arc/trial/whatever where heroes were forced into doing something despicable
I /would/ play through it. And I would either rationalize my reason for doing it ICly, or run it OOCly and not acknowledge it otherwise. I sure as hell wouldnt pitch a fit over it like its assumed most blue-siders would
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Nalrok_AthZim already posted a comprehensive list of just how much content you would actually have to "OOCly justify" for this to be an even remotely fair comparison. It covers how many years?
But perhaps you are just a better person than us. That's fine, but I don't see how that's helping the rest of us. It's just a prettier way to say "deal with it".
We have been. For a long time.
Thought for the day:
"Hope is the first step on the road to disappointment."
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Hey Sam, sorry about blowing a gasket. This thread is doing a good job of souring my mood.
No, no, I get what you mean. I'm just compelled to comment on this phrasing whenever I see it. Blame Bad Influence for using it literally too much of the time. *edit* And I was joking, as well. Just couldn't think of a good way to get that across.
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I had just gone over that debate in my head before clicking submit: "should I say 'villain players' instead? Nah, too elaborate, and people will know what I mean." Some of us do think before we post.
And I'm not sure how to take being compared to Bad Influence...
Thought for the day:
"Hope is the first step on the road to disappointment."
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It? Singular? Sure, I would play through that too when the one time was called the RWZ.
Nalrok_AthZim already posted a comprehensive list of just how much content you would actually have to "OOCly justify" for this to be an even remotely fair comparison. It covers how many years? But perhaps you are just a better person than us. That's fine, but I don't see how that's helping the rest of us. It's just a prettier way to say "deal with it". We have been. For a long time. |
You know, its funny... my entire post there and the first thing you single out my use of the word 'It', implying that, if the Devs ever did make such and arc/trial/whatever, that I believe there should only be one.
*looks over her posts very carefully, trying to see where she said or implied that...*
As for me perhaps being a better person...
Your words, not mine.
But... thanks for the compliment.
"The part of me that is leaving... is going to miss the part of me that is staying..."
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Well, sorry. How many do you believe there should be then?
You know, its funny... my entire post there and the first thing you single out my use of the word 'It', implying that, if the Devs ever did make such and arc/trial/whatever, that I believe there should only be one.
*looks over her posts very carefully, trying to see where she said or implied that...* |
Personally I'm voting 'none'. I'd also hope villains wouldn't be forced into that situation, but I'm five years too late on that. See, what I'm objecting to, is an issue of quantity. When you say, " if the Devs ever did create a co-op arc/trial/whatever where heroes were forced into doing something despicable" that you'd play through it anyway, that's fine. But can you honestly tell me you wouldn't be just a teensy bit dissatisfied if they repeated that pattern for the next 13 issues? That's a lot of content that you can't justify playing through ICly.
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"Hope is the first step on the road to disappointment."
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Going "that" route basically means that you were just playing along with the other members of the story, all the while waiting for your opportunity to grab power for yourself. I'd say that's pretty villainous.
That and the ability to let kadabra kill and sigil die are about the only non-heroic options in all of the DA arcs. I still wish redsiders had a different chain of contacts for DA that were all about why you even care about fighting mot.
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Not to mention there's plenty of opportunity to show your bad side prior to that (talking to the dude after the Arachnos patron and his lackeys depart, breaking another dude out of the Zig, and the aforementioned letting two heroes just die).
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Pauper
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I'm recognizing a pattern here. And that it's 'anything can be villainous as long as you add the "waiting for your opportunity to grab power for yourself" tag at the end.'
Going "that" route basically means that you were just playing along with the other members of the story, all the while waiting for your opportunity to grab power for yourself. I'd say that's pretty villainous.
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Help the Shining Stars root out their traitor!.... While you wait for your opportunity to grab power for yourself.
Save the Terra Volta Reactor!.... While you wait for your opportunity to grab power for yourself.
Rescue Fusionette!.... While you wait for your opportunity to grab power for yourself.
I understand the Devs cant let villains choose everything they do, and do anything they want. But we can't wait around to grab power for ourselves forever. That's the difference between hero and villain content. Hero arcs actually have climaxes and payoffs that make you feel important. Villain arcs just have you wait around to grab power for yourself, and then beat up the guy that gets it first. Probably because all you did was sit around and wait for an opportunity to grab power for yourself.
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Wade is the posterboy for trench coats. If anyone owns the cowboy hat, it's her.
Most villains would like to see that too. Although Buck Salinger is a closer match than the Hero Corps Rep you mentioned.
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"Yes, but when do I actually get the power? When do I get to do what I want?"
"Oh, never of course! Jam tomorrow and jam yesterday, but never ever jam today."
My characters at Virtueverse
Faces of the City
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If your forces ever end up in pitched battle against an opponent's full strength, you have utterly failed as their commander.
I feel its a bit of a shady win (Ignoring the really hard way badge). Technically we really didnt defeat Tyrant at his full strength we exploited a hole in his armor sort to speak. It reminds me of how Statesman dies. Wade is very weak versus him but takes advantage of a ritual to bring him down.
It would be like the equal of beating Superman with an armor of Kryptonite and guns that shoot it versus going toe to toe and beating him at full strength. I feel we did this to Tyrant, we didnt best him because we were stronger, we simply disconnected his Well connection rendering him powerless and that to me that feels like an empty win. Had we not done that, how would of Tyrant faired against the Battalion I wonder? |
No-one who wants to win fights fair. If you're not seeking to notch the "W" column by any means necessary, you're not trying hard enough.
Its been stated that some would love to see co-op content where the heroes are forced to do something despicable for the greater good Really? It has been stated again and again how villains have been forced into doing heroic-type stuff for the greater good, which you say is wrong and not fair So youd want the same thing to happen in the other direction? By that line of thinking, two wrongs somehow make things right? That sounds less like someone wanting to make the game better, and more like they would rather try and spread their unhappiness to others...
They're called vigilantes. Just like how all villains are written into the Rogue column for co-op content, writing some vigilante co-op content for heroes wouldn't be the end of the world.
I find it funny, especially with the "slight against your side" comment, that you acted so negatively towards content that may make your hero do something their uncomfortable with.
"Redside content not up to snuff? Deal with it! Villains have to do it anyways because its for the greater good! Doesn't matter if you don't want to. Just dont run it in character"
"What? Heroes might have to do something off-color ""For the greater good""?"
"WHY I NEVER, YOU JUST WANT TO SPREAD THE UNHAPPYNESS I HAVE NEVER HEARD THE STUPIDEST IDEA IN MY LIFE WHY SHOULD I HAVE TO DO SOMETHING I DONT WANT TO"
You know what, if they made co-op content that forced heroes to do something bad for "the greater good"
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just dont run it in character
"Nobody is forcing anyone to play through, and/or acknowledge anything in this game"