The problem with how Tyrant is defeated.


Adeon Hawkwood

 

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Originally Posted by Golden Girl View Post
Although it doesn't really solve the "problem" of failing to stop the broadcasting of the truth to the public in the TPN Trial, or ending up failing to stop the war, or failing to not end up working with the Resistance - everything the player tries to do when they choose the loyalist side at the end of the 1-20 responsibility path ends in total failure - Tyrant's secrets are still broadcast to the public, the war still starts, and the Resistance are still the only option against Tyrant.
It's not that loyalists fail to stop the war, it's that they are never given a chance to try, because they just get shunted out into regular blue or red gameplay once they hit 20, and have no way to ever touch on the war again 'till they hit 50. By which time it has suddenly already happened.

And that's a failure of the Development team, not the loyalist character. So, not much we can do about that but shrug and move on. Using it as the basis of your crusade against people who enjoy different stories than you, is just dumb.


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

Posted

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Originally Posted by Wing_Leader View Post
Does GG even play redside? Does she know what it means to be a villain? Doing the right thing for (morally) wrong reasons is not evil enough to qualify as villainy, but I don't think she gets that. Arguing with her over the nature of redside content (or co-op content that fails to satisfy both hero and villain players) is pretty pointless when there is no common conceptual framework to ground the discussion.
Doesn't she only play the one character? I don't think she's played any low-level content. She should try giving a loyalist a shake, sometime, but I think she's too set in her ways that she could ever change her mind on anything (except the Crusaders being heroes. She's back-pedalled on that particular titbit quite vigorously of late.)


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

Posted

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Originally Posted by Nalrok_AthZim View Post
And you know what? I did pretend that my villains were making their own plans just by helping heroes.
And, as we've been saying again and again and again, it's not a problem that villains and heroes occasionally has to team up to accomplish something. It can make for a cool moment in a story. The problem is when that's the only content ever released. If you want to run your villain through content newer than Issue 7, you will have to play predominantly heroic content (some of which doesn't even try to give you a vaguely villainous excuse for being there).

We get why the Developers prefer co-op content. We get why co-op content has to be aimed more at heroes than villains. We're just tired of it.

Ultimately, the problem for me is that the 'perfect' hero/villain team-up opportunity is swiftly approaching: The Battalion. It makes sense for everyone to unite against this ultimate threat... but that gimmick has already been used and abused endlessly, and we're sick and tired of it before it's even begun. Personally, I find that's a dang shame.

Honestly, I'm getting a little tired of us having to repeat ourselves every time someone new to the discussion decides that they "have the solution to the problem." Especially when that solution is: "Suck it up. Villains want to save the world too!" At this point, I'd rather see the world burn than be forced to save it. Again.


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

Posted

City of Villains was a mistake, anyway. Villains shouldn't exist in City of Heroes~! Definitely one of the worst design choices was to make City of Villains.

Like the archetypes, but playing a 'villain' in this game is just silly. You're all just adorable, insignificant kittens! I prefer my lore villains that I can beat up, instead of the players who play their villains as "Winners".

Don't you know your destiny is to lose? Play your role right, and roll over and play dead. Really hate when the dogs start whining at night about 'unfair conditions'. Whoever gave you all a voice was a fool.

Now have a chewy bone and go back to being my punching bag, 'villains'.




(TL;DR - City of Villains was a mistake in my eyes, because this was bound to happen. Not surprised, not going to complain. Heroes are what sell this game, end of story. Not villains.

And yes, the above post was sarcasm.)


 

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Originally Posted by Reppu View Post
And yes, the above post was sarcasm
Sarcastic posts are helpful posts. Well-known fact.


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

Posted

I posted my take on it: City of Villains was a mistake. I'm not sure what glorious insight you were expecting.

Flat out: City of Villains should have never happened, so this conversation would never be taking place. The game is built for heroes, and is dominated by heroes.


 

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Originally Posted by Nightphall View Post
Well there is a reason the GTA games sell the way they do....
Yeah, their gameplay was decent and they had good graphics. If you honestly feel the did as well as they did because they had murder and prostitutes in them, then you're just riding the Hot Coffee bandwagon.

The worst mistake City of Villains could have made is try to be GTA, especially when you consider that pretty much every GTA game out there goes out of its way to make the protagonist sympathetic and the least bad thing to happen to the city by comparison. Even a messed-up ridiculous game like Saints Row 3 made it a point to downplay the less savoury side of the Saints' crimes (aside from prostitution, 'cause it's funny, right?) and focus on how much bigger ******** the Syndicate are.

What City of Villains should have shot for isn't horrifying disgusting villains that make people sick to their stomach. It's why people asking to be able to kill civilians and see blood were doing it wrong completely. If the game is to follow the themes of comic books, then our villains needed to be less like serial killers and monsters and more like actual archvillains from comic books, allowed to have their own grand master plans and have ambitions for beyond sucking up to an established villain group and beyond doing things "for the evulz."

That's why Dean McArthur/Leonard do so well. That's why Vincent Ross is a good idea. That's why the new villain-side Cap arcs are so cool. Games about playing straight-up serious-face villains do not sell well. They never have. When you see "evil" games sell, it's because they do something to either glorify villainy or downplay it. In Prototype, sure you're a monster but LOOK! I can elbow-drop tanks in half from the top of the Empire State Building! How cool is that! And besides, have you seen the Blackwatch? They're psychotic bastards who want to kill every living person in New York and enjoy doing it, too. Surely they deserve to be snapped in half and eaten? Even something as relatively direct as Dungeon Keeper takes refuge in audacity, with a ridiculously chipper narrator chuckling as he talks about how bad everything is becoming, to the point where the whole game comes off like a parody of evil.

I can give you a 100% guarantee that if City of Heroes were disgusting and unpleasant it would have bombed and failed on the spot. As it is right now, it's just sort of unpopular, but people still play it regularly and it has a stable player base. If you think people complain about "I don't want to be the bad guy" NOW, with as mild as the evil generally is, just think for a second how much worse that would have been with a much darker and more disgusting setting. And no, the people who buy into that aren't as many as GTA would have you believe.

And really, if we're going for mass public appeal, FarmVille has GTA beat.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

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Originally Posted by Reppu View Post
I posted my take on it: City of Villains was a mistake. I'm not sure what glorious insight you were expecting.

Flat out: City of Villains should have never happened, so this conversation would never be taking place. The game is built for heroes, and is dominated by heroes.
-entirely in your opinion.

I, for one, am very glad they DID make City of Villains. So, eh.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Techbot Alpha View Post
-entirely in your opinion.

I, for one, am very glad they DID make City of Villains. So, eh.
I, for one, could have done without City of Heroes. But I don't begrudge those that enjoy blue-side their experience.


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

Posted

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Originally Posted by Slaunyeh View Post
It's not that loyalists fail to stop the war, it's that they are never given a chance to try, because they just get shunted out into regular blue or red gameplay once they hit 20, and have no way to ever touch on the war again 'till they hit 50. By which time it has suddenly already happened.
But no matter what kind of content loyalists got post-20, they'd still end up as a failure - the war is impossible to stop, because Praetoria was designed with it as the end goal.
And the dictatorship was set up in such a way that only a war would bring it down - by making it ruled by a god-like immortal and a group of insane and powerful psychopathic archvillains, there was no way that it could be changed without violence - plus, they went out of their way to make made every part of the dictatorship as repulsive as possible so that no one would even want to try saving it from destruction - the genocidal invasion plans and Tyrant's little speech about the need to conquer Primal Earth were just the icing on n the cake to let loyalist players know that the whole change from the inside thing was a dead end, and only arned resistance would stop the dictatorship.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Slaunyeh View Post
The Battalion. It makes sense for everyone to unite against this ultimate threat
It's an ultimate threat


@Golden Girl

City of Heroes comics and artwork

 

Posted

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Originally Posted by Techbot Alpha View Post
-entirely in your opinion.

I, for one, am very glad they DID make City of Villains. So, eh.
In my opinion? Surely you jest! I speak for EVERYONE!


 

Posted

Quote:
Originally Posted by Slaunyeh View Post
She should try giving a loyalist a shake, sometime
I've been shaking, punching and kicking loyalists since the war started - it's good fun
The only problem is that we seem to have run out of them now, so it'll have to be back to shaking, punching and kicking the 5th Column to if I want to continue the classic comicbook Nazi bashing.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
It's an ultimate threat
I never considered Cole an ultimate threat. If he was so dangerous he would've been able to wipe out the resistance that was right under his nose. I imagine if he had won the war against primal earth that the rogue isles would have had a field day as the new resistance, and they would've put the old resistance to shame.



 

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Originally Posted by Golden Girl View Post
But no matter what kind of content loyalists got post-20, they'd still end up as a failure - the war is impossible to stop, because Praetoria was designed with it as the end goal.
And the dictatorship was set up in such a way that only a war would bring it down - by making it ruled by a god-like immortal and a group of insane and powerful psychopathic archvillains, there was no way that it could be changed without violence - plus, they went out of their way to make made every part of the dictatorship as repulsive as possible so that no one would even want to try saving it from destruction - the genocidal invasion plans and Tyrant's little speech about the need to conquer Primal Earth were just the icing on n the cake to let loyalist players know that the whole change from the inside thing was a dead end, and only arned resistance would stop the dictatorship.
But you only know that because you are level 50+ and have already played through it. That should not diminish the important personal sacrifice a loyalist PC makes when she abandons friends, family and the people she swore to protect in order to travel to a foreign world to forestall an inevitable war that very well could end up destroying everything you've fought so hard to protect.

At level 20, when you make this choice, you don't know that the Devs have already decided that you are going to fail. The game could have build on this, leading to the inevitable breakdown in communication (perhaps through villain actions, giving the rogue islers a win for a change), and eventually tie into the war in a bittersweet moment where you realize that people on both sides want this war, and there's just no fighting human nature on your own. Instead it just... does nothing. Why write an ending to Praetoria that emphasis the importance of your sacrifice, and your mission on Primal Earth, if you (the writer) know that this mission will never be mentioned again and the character will just be a regular blue- or red-sider once you step through that portal?

And while you keep arguing that loyalists are not heroes, you forget that the 'loyalist' choice (whether power- or responsability-loyalists) is to go blue-side. Going red-side is the "selfish jerkface with no interest in what's best for Praetoria" choice.


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

Posted

Quote:
Originally Posted by Golden Girl View Post
I've been shaking, punching and kicking loyalists since the war started - it's good fun
The only problem is that we seem to have run out of them now, so it'll have to be back to shaking, punching and kicking the 5th Column to if I want to continue the classic comicbook Nazi bashing.
You should try creating a loyalist and play through the Praetorian responsibility content. It doesn't take that long to play through, and I think you'd find it more insightful than just reading about it on paragonwiki. I'll even join you to help it go even more smoothly. And, because I've never done a warden resistance member all the way through, I'll join with a one of those. Only fair that I play against type too.

Challenge issued!


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

Posted

Quote:
Originally Posted by Slaunyeh View Post
You should try creating a loyalist and play through the Praetorian responsibility content. It doesn't take that long to play through, and I think you'd find it more insightful than just reading about it on paragonwiki. I'll even join you to help it go even more smoothly. And, because I've never done a warden resistance member all the way through, I'll join with a one of those. Only fair that I play against type too.

Challenge issued!
I doubt it'll happen. On beta one time I tried to get Golden Girl to go redside for the greater good and she refused. It seems Paragon City is a place where villains selflessly put aside their own desires and goals for the greater good but the heroes are too selfish and bigoted to do the same.



 

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Originally Posted by Zaloopa View Post
I doubt it'll happen. On beta one time I tried to get Golden Girl to go redside for the greater good and she refused. It seems Paragon City is a place where villains selflessly put aside their own desires and goals for the greater good but the heroes are too selfish and bigoted to do the same.
You are probably right, but I like to give people the benefit of the doubt.


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

Posted

Quote:
Originally Posted by Golden Girl View Post
The majority of players in DCUO play heroes, even though the content for both sides is basically the same - and CO didnt even bother with playable villains at all - because, as the CoH devs know too, the kind of people a comicbook game appeals to are way more likely to be interested in being a superhero than a supervillain.
Simple, logical and dead wrong. 60/40 blue/red as of 7th anniversary. Not even close to the point that ALL co-op content would need to be hero themed.


Regarding the incarnate content and villains. With this huge inter dimensional war, what happened to the theme of "extreme measures to achieve victory" ?

What if TPN was about taking Tyrants propaganda machine off line at any cost ? Sure, hijack it to tell everyone about Coles deal with Hamidon. But then they will come back when we leave and turn it into a "they said A we say B". We should have turned the cameras off at the end and bombed the place. And if some heroes don't want to get their hands dirty, then pay villains to click the glowie.

And the iTrials need to be co-op to work from a game mechanics perspective (unless we get cross server teaming). Arcs do not. So where are the villainous incarnate arcs ?
When we got the Belladonna arc, there should have been a Hatchet arc as well. Where the players get to wreak some indiscriminate justice in Neutro/Imperial on the people that did not join the resistance before it won. Thats the kind of thing revolutionaries do after winning. Off with their heads and confiscate their property!
Oh and make both arcs co-op - more content for everyone, right?


I do not suffer from altitis, I enjoy every character of it.

 

Posted

Quote:
Originally Posted by Slaunyeh View Post
And, as we've been saying again and again and again, it's not a problem that villains and heroes occasionally has to team up to accomplish something. It can make for a cool moment in a story. The problem is when that's the only content ever released. If you want to run your villain through content newer than Issue 7, you will have to play predominantly heroic content (some of which doesn't even try to give you a vaguely villainous excuse for being there).
You realize that's what I've been saying all along, right?

Quote:
Originally Posted by Charcoal_EU View Post
Regarding the incarnate content and villains. With this huge inter dimensional war, what happened to the theme of "extreme measures to achieve victory" ?
That theme has been stale for years now. That's what happened. I want someone to make a comic where a villain looks at new content, is asked to fight a greater power, replies with "You think I'm going to do that AGAIN?!" and just walks away laughing. Then, the next four panels are the same villain saying that phrase and walking away laughing from Imperious, Lady Grey, The Midnighters and Prometheus.

Quote:
Originally Posted by Charcoal_EU View Post
And the iTrials need to be co-op to work from a game mechanics perspective (unless we get cross server teaming). Arcs do not. So where are the villainous incarnate arcs ?
I'll assume they went into the trash, considering the first dialogue options villains get with Heather Townshend are:

"I'll be playing the role of hero today."
"I'm here to save the day." (or something very, very similar)

Why the hell even bother?


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

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Okay, Tyrant invades, and decides to go after all the villains...which the heroes of Paragon have already been doing, unsuccessfully, for years.
Because the heroes have been playing by the rules of a democratic society with all those silly things like "human rights". Tyrant, on the other hand, would probably nuke the Rogue Isles from orbit (it's the only way to be sure) and then send in the robots to clean up the dozen or so villains that survive.

Being a criminal is not so easy or glamorous in societies where Off With His Head applies, where an autocrat can hand a list of names to the head of his secret police with a slow nod and know those people will never be seen or heard from again in 24 hours. As it stand the villains of the Rogue Isles are lucky to have a patron like Recluse who is relatively disinterested in what they do because fostering a pirate's den suits his plans.

As for all of the usual complaints about villain content, there are people who simply need to stop playing villains. This is not a sandbox game, it's based around your character doing jobs for other people. This means you get to be Colonel Moran, not Professor Moriarity. The game can not and never will deliver what these people want.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
You realize that's what I've been saying all along, right?
I realize we've been on the same side of this issue since day 1, yes. I was quoting you for emphasis, not to correct you.


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

Posted

Quote:
Originally Posted by Venture View Post
As for all of the usual complaints about villain content, there are people who simply need to stop playing villains.
And I suppose if I'm tired of having an upper respiratory infection I should simply stop breathing, right? Try again.

Quote:
Originally Posted by Venture View Post
This is not a sandbox game
No one has implied that it should be.

Quote:
Originally Posted by Venture View Post
it's based around your character doing jobs for other people.
Yes. That is the complaint. Well done.

Quote:
Originally Posted by Venture View Post
This means you get to be Colonel Moran, not Professor Moriarity. The game can not and never will deliver what these people want.
Except is has, in Dean MacArthur, Leonard and Vincent Ross. It's been done. It needs to be done more often. You can't tell us it can't be delivered when it already has.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Quote:
Originally Posted by Venture View Post
The game can not and never will deliver what these people want.
I don't know why I even bother replying, but: The game has managed in the past, with varying degrees of success. Suddenly it is, and always has been, impossible? Ouroboros much?


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

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Quote:
Except is has, in Dean MacArthur, Leonard and Vincent Ross.
No, it hasn't, because those arcs still have you doing other peoples' jobs.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"