The problem with how Tyrant is defeated.


Adeon Hawkwood

 

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Originally Posted by Venture View Post
Because the heroes have been playing by the rules of a democratic society with all those silly things like "human rights". Tyrant, on the other hand, would probably nuke the Rogue Isles from orbit (it's the only way to be sure) and then send in the robots to clean up the dozen or so villains that survive.
Tyrant? He barely has the reigns on his three little little city wards.


 

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Originally Posted by Hopeling View Post
Hm...

So hypotheticals about what might happen lore-wise, rather than what actually happens in-game, are only valid when you make them?

I mean, you can either say "you can't actually go to another dimension because the game doesn't let you", or you can say "I'll stop and possibly kill your villain permanently even though player heroes can't attack nor do anything to interfere with player villains outside of pvp zones and there is no perma-death", but trying to use both arguments just makes no sense.

No more or less valid then when you or anyone else makes them. To quote myself in my first response to this thread...

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Originally Posted by NaoGal View Post
If this ends up sounding harsh.. well.. we all have our opinions. Yours is going to be no more valid then mine. So take what you will from this.
As for using both arguments, as you say... One deals with a 'what-if' situation where the villains could do what every person that plays them seems to want to do (I.E. 'win') and what I would want to do with my hero in that particular case. Both are not possible, and quite frankly, I doubt it ever will be.
The second deals with the hard fact that there are some things that this game will simply not allow you to do. Some of those things include, but are not limited to; Randomly slaughtering civilians. Jumping to some other dimension (besides Praetoria or the Shadow Shard) and eating popcorn while Primal Earth burns. Permanently killing the Hamidon (he just gets better). Jumping beyond the Sonic Barriers to play with the Devouring Earth out there...
The truth of the matter is, /neither/ the villains or the heroes can ever truly -WIN- the game. That's not how any MMO I have ever seen works...


"The part of me that is leaving... is going to miss the part of me that is staying..."

 

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Nobody is asking for the heroes nor the villains to win the game. Just for stories that let them act like villains. Yes, obviously the omnicidal maniacs can't go through with it, but there's a lot of possibilities between "destroy the universe" and "for the greater good".


 

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Originally Posted by Lazarillo View Post
Tyrant? He barely has the reigns on his three little little city wards.
His nuclear temper tantrum on the Magisterium Trial suggests otherwise


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Slaunyeh View Post
You should try creating a loyalist and play through the Praetorian responsibility content. It doesn't take that long to play through, and I think you'd find it more insightful than just reading about it on paragonwiki. I'll even join you to help it go even more smoothly. And, because I've never done a warden resistance member all the way through, I'll join with a one of those. Only fair that I play against type too.

Challenge issued!
I don't play evil content.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Zaloopa View Post
I never considered Cole an ultimate threat. If he was so dangerous he would've been able to wipe out the resistance that was right under his nose. I imagine if he had won the war against primal earth that the rogue isles would have had a field day as the new resistance, and they would've put the old resistance to shame.
He isn't an ultimate threat - just the biggest one we've faced so far - and the war to crush him and the loyalists also results in the biggest and most permanent victory over evil in the game so far.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
His nuclear temper tantrum on the Magisterium Trial suggests otherwise
I thought we were pretending that he only did that because nobody was home.


 

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Originally Posted by Slaunyeh View Post
And, as we've been saying again and again and again, it's not a problem that villains and heroes occasionally has to team up to accomplish something. It can make for a cool moment in a story. The problem is when that's the only content ever released. If you want to run your villain through content newer than Issue 7, you will have to play predominantly heroic content (some of which doesn't even try to give you a vaguely villainous excuse for being there).

We get why the Developers prefer co-op content. We get why co-op content has to be aimed more at heroes than villains. We're just tired of it.

Ultimately, the problem for me is that the 'perfect' hero/villain team-up opportunity is swiftly approaching: The Battalion. It makes sense for everyone to unite against this ultimate threat... but that gimmick has already been used and abused endlessly, and we're sick and tired of it before it's even begun. Personally, I find that's a dang shame.
I couldn't have said it better myself. I have no problem with the concept of villains having to grudgingly team up with heroes every once in a while but it has been so overused, I'm sick of it. The Devs can write stories for villains, the arcs already mentioned and even some of the early SSA1 episodes were great for allowing villains to be villains for a change. Yes, we're still running around doing things for our contacts but for once, it was for our gain and not because some NPC told us to go and beat up (insert name here) for the 'greater good'.

We've had three new zones since Going Rogue (ok, two new, one revamp) and every one of them has failed to cater to villains. Night Ward doesn't even try to be accessible to villains, it just assumes you're there to do good. There's not even an offer of money or power if we decide to help out. And that was what finally made me throw in the towel and stop my account from auto-renewing. If the writers want to ignore the alignment of 40% of my characters when developing new zones, I can't be bothered to pay for them anymore.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

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Originally Posted by Lazarillo View Post
I thought we were pretending that he only did that because nobody was home.
I mean that he's always had the power to control his empire and his loyalist thugs - it's just that he never chose to use it, as he was happy with the way that they were carrying out their work


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Nalrok_AthZim View Post
Then don't tell the people who do how they should feel about it. Thanks.
I don't need to - the game has already provided the moral lesson of Praetoria


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Dante View Post
We've had three new zones since Going Rogue (ok, two new, one revamp) and every one of them has failed to cater to villains.
I'm pretty sure that the Mercy revamp was done with some vague idea that it might be played by red siders more than blue siders - unless you mean the Atlas revamp, in which case weeping about it not being aimed at Villains seems kinda weird.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
I don't need to - the game has already provided the moral lesson of Praetoria
"Might makes right"?


 

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Originally Posted by Golden Girl View Post
Evil empires never last - freedom always wins in the end
Ah, my mistake. "History is written by the winners".


 

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Tyrant? He barely has the reigns on his three little little city wards.
He had Praetoria entirely under his thumb until offworld meddlers showed up. The resistance could not have even begun to undermine his rule without outside help.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

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Originally Posted by Lazarillo View Post
Ah, my mistake. "History is written by the winners".
It's more like "moral lessons are written by the devs"


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
Evil empires never last - freedom always wins in the end
Well, until it loses again. That lesson might be better as "nothing ever lasts".

For reference, see: Oranbega, Cimerora, the Rikti


 

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Originally Posted by Golden Girl View Post
It's more like "moral lessons are written by the devs"
Now we're back at "Might makes right" again.


 

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Originally Posted by Hopeling View Post
Well, until it loses again. That lesson might be better as "nothing ever lasts".

For reference, see: Oranbega, Cimerora, the Rikti
But that's what's so awesome about the Praetorian storyline - they actually let us smash the loyalists permanently - they're the first villain group we've ever been able to totally destroy.
This isn't foiling Reichsman's plans on the KTF, or stopping Recluse's schemes on the STF/MLTF, where whichever archvillain we happen to be facing does the usual "curses, foiled again" routine, and then just shows up again unchanged in future content - this is the total dismantling of an entire villain group, including the deaths of many of their major leaders and the devastation of their power base - the scale of the rout and defeat inflicted on the loyalists by the players is unlike anything else in the game.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
But that's what's so awesome about the Praetorian storyline - they actually let us smash the loyalists permanently
Except not all of the Loyalists are evil. Many of them are true heroes with good hearts. So you're telling me that you enjoyed smashing other heroes?


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

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Originally Posted by Nalrok_AthZim View Post
Except not all of the Loyalists are evil. Many of them are true heroes with good hearts. So you're telling me that you enjoyed smashing other heroes?
Any loyalist with a good heart joins the Resistance in the tutorial


@Golden Girl

City of Heroes comics and artwork

 

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Except not all of the Loyalists are evil. Many of them are true heroes with good hearts.
None of them are "true heroes with good hearts". They may not all be Complete Monsters but none of them are good people. The best of them are still guilty of the "banality of evil", silent complicity with unspeakable acts at the least.

Of course, this is just as true for the Resistance. The Wardens may have had good intentions but they were joined at the hip with terrorists who would blow up a hospital full of babies if they thought it would help the cause -- or, in some cases, for a good laugh.

If you want to find a hero in Praetoria you're going to need a shovel.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

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Originally Posted by Venture View Post
Because the heroes have been playing by the rules of a democratic society with all those silly things like "human rights".
Not so sure that's the case, what with the Longbow using Flamethrowers, and the option for heroes to kill Aaron Thiery