A fight against incredibly strong enemies that most ATs won't be able to beat on their own.


AkuTenshiiZero

 

Posted

I have not done Night Ward yet as such. But I helped a person do a "final battle" his words when he requested assistance. On my fire/rad controller it was easy with his help and a knight.

I have done First Ward with a dp/rad corruptor. The whole thing was painful but doable. I don't recall bosses being particularly tough - the waves were tough because I could not kill them fast enough.


 

Posted

Quote:
Originally Posted by Gunbunny View Post
I agree with the OP. Night Ward, First Ward, DA, are very tough challenges. Whcih is fine when I break out my brutes, but doing those with lesser capable characters? No thanks.
I've done First Ward with a Blaster, arguably the most squishy AT in the game. Didn't think it was particularly difficult.

My cat can do it with a Brute.


I really should do something about this signature.

 

Posted

Quote:
Originally Posted by PRAF68_EU View Post
Yeah, the battle to take Bedlam that people are whining about is awesome. You have a whole bunch of Black Knights charging into battle, as well as some who follow you. If you stick with them and support them you get a real sense of army vs army. And it doesn't take long to plough through the enemy hordes.

My only disappointment was the final boss fight was a bit to quick and I didn't feel I had to contribute much - NPC allies did most of the work.
I think you have your threads mixed: the final one is agains Lamashtu and Sorceress Serene not Bedlam's Malaise(s).

Also, my so called support was wiped out pretty much instantly by Sorceress Serene (Nightmaster, Katie Douglas, Ward and I don't know if the Coyote is supposed to do anything...) Thank carrots I had a signature summon BABs on hand after she creamed the floor with me the second time.


Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
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Posted

Quote:
Originally Posted by Tenzhi View Post
I'm the next person, and I don't like to work hard at all.
Darn it, my innuendo was too subtle...


Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit

 

Posted

Quote:
Originally Posted by PRAF68_EU View Post
I'm no ace player, but seriously, if you can't fight EBs, you aren't doing it right. CoH is easy.

Balancing all content for lowest common denominator players is not a good way to go.
No, but balancing content for the lowest common denominator on the lowest possible difficulty setting should be. After reading this thread, I guess I'll give Night Ward a pass.

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

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Posted

Quote:
Originally Posted by Blue Rabbit View Post
I think you have your threads mixed: the final one is agains Lamashtu and Sorceress Serene not Bedlam's Malaise(s).

Also, my so called support was wiped out pretty much instantly by Sorceress Serene (Nightmaster, Katie Douglas, Ward and I don't know if the Coyote is supposed to do anything...) Thank carrots I had a signature summon BABs on hand after she creamed the floor with me the second time.
No, I meant people are also whining about the Malaise fight.

Where you playing with "no bosses", or more than x1?

Because my allies managed fine. They went down eventually, but not towards the end of the second stage, while I was briefly incapacitated.


I really should do something about this signature.

 

Posted

Quote:
Originally Posted by NuclearToast View Post
No, but balancing content for the lowest common denominator on the lowest possible difficulty setting should be. After reading this thread, I guess I'll give Night Ward a pass.

--NT
As the difficulty scales at the moment, it's not possible to scale EBs down, which would mean removing all EBs and AVs from all soloable content. And ambush spawns. And mobs that move. And pretty much anything that can fight.

I don't want my fun spoiled because, basically, people can't play.

I really, really can't imagine how anyone could be so bad at this game as to find finds EBs difficult...


I really should do something about this signature.

 

Posted

*edit*
You know what? Forget it. Anyone who resorts to a variant of "learn to play" as the sole argument is not worth arguing with.

I stick to my guns - difficulty should be up to the player to choose.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Blue Rabbit View Post
I like to work hard and grind it until I reach the climax as much as the next person, but that final battle was way over the top.


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We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I'm the next person after that and I don't like tough fights forced on me. Isn't that what the difficulty slider is for?
Agree.

That last fight defending the Midnight Mansion was super long and super lame. The few zombies they gave to help out were laughably ineffective and died as if made of tissue paper. Too many ambuses, too many EBs, too many ways to lose interest.

Pretty sad as most of the other arcs were pretty good.


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Champion, Pinnacle, Virtue Heroes

 

Posted

I did find the final arc fights tough but not insurmountable with enough inspirations and a Shivan or two. But I do agree that difficulty should be up to the player to decide.

Oddly enough, the thing that killed me most was the fact that I played both First and Night Ward on my Warshade and both of them are full of enemy groups that love to go 'poof' once they're defeated, leaving no bodies behind. For a Warshade, that's a killer! I need more corpses dammit!

Less wispy disappearing things! More dead bodies!


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Posted

Quote:
Originally Posted by PRAF68_EU View Post
I don't want my fun spoiled because, basically, people can't play.
Pretty much anyone that's used the "learn to play" defence has never used the "crank difficulty to 11" to satisfy their desire for "my fun". =I= should learn to play so =they= don't have to up the difficulty.


Quote:
Originally Posted by PRAF68_EU View Post
I really, really can't imagine how anyone could be so bad at this game as to find finds EBs difficult...
Lack of imagination isn't a requirement to play, obviously.

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

Posted

I think the answer to this is simple

anyone who says they should be easy to beat should be given an AT and powerset combo, no vet power, no temp powers, SO's only, and inspirations allowed (the normal ones that drop).

they can play through with those requirements and then decide.

I am fine with learn2play as an argument. There is a minimum competence required to the game.

but get temp powers, use IO's, get vet powers, or play a different character are not learn2play, they are get more power.


 

Posted

Quote:
Originally Posted by dugfromthearth View Post
but get temp powers, use IO's, get vet powers, or play a different character are not learn2play, they are get more power.
Mostly agree, but I still hold that Trapdoor is NOT difficult if you bring a tray of reds. I'll be running Night Ward with the only character i took through First Ward, my Ill/Time controller.


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by DarkSideLeague View Post
Mostly agree, but I still hold that Trapdoor is NOT difficult if you bring a tray of reds. I'll be running Night Ward with the only character i took through First Ward, my Ill/Time controller.
illusion control is an uber powerset
time is a good powerset

illusion/time controller is not in any way a weak AT or powerset combo

I did not find First Ward to be too challenging. But that does not mean on an elec/ice blaster it isn't.


 

Posted

Quote:
Originally Posted by dugfromthearth View Post
I think the answer to this is simple

anyone who says they should be easy to beat should be given an AT and powerset combo, no vet power, no temp powers, SO's only, and inspirations allowed (the normal ones that drop).

they can play through with those requirements and then decide.

I am fine with learn2play as an argument. There is a minimum competence required to the game.

but get temp powers, use IO's, get vet powers, or play a different character are not learn2play, they are get more power.
No, getting these powers is part of the game.


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

Posted

Quote:
Originally Posted by dugfromthearth View Post
illusion control is an uber powerset
time is a good powerset

illusion/time controller is not in any way a weak AT or powerset combo
...Do you see now why that's the ONLY build I ran through First Ward?


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by Blood Red Arachnid View Post
I blew through First Ward and Night Ward on my beam rifle/darkness manipulation blaster. To end off First Ward I even fought the final boss as a full AV.

Granted, the fights through Night Ward were a bit tougher than I would normally expect, but with some kiting and liberal use of inspirations you'll muscle through it.
Emphasis added.

Just about everybody I've seen who complains about the difficulty of missions set in Praetoria has this in common: they fill up their inspiration tray, stack them neatly by color so that they look just right, and then never touches them. Or, at most, they only use green inspirations to heal.

There is almost nothing in City of Heroes you can't beat with 3 Lucks and a Break Free. City of Heroes has cheap "potions" with no cooldown, people. (Balanced by a very low stacking limit compared to other MMOs, I grant, but still.) Use your inspirations. There's a reason why the Inspirations Full light on your toolbar turns red: if it fills up and stays full, you're deliberately playing at a higher difficulty setting. The game is balanced (for most characters) around the assumption you will use your inspirations about as fast as they drop.

tldr; version: lrn2play, noob. And I'm not generally one to say that.

(That being said, I do think that the Animus Arcanae and the new Banshee and Siren mobs from the Talons are too generous with AoE debuffs for mere minions and lieutenants.)


 

Posted

Quote:
Originally Posted by InfamousBrad View Post
Emphasis added.

Just about everybody I've seen who complains about the difficulty of missions set in Praetoria has this in common: they fill up their inspiration tray, stack them neatly by color so that they look just right, and then never touches them. Or, at most, they only use green inspirations to heal.

There is almost nothing in City of Heroes you can't beat with 3 Lucks and a Break Free. City of Heroes has cheap "potions" with no cooldown, people. (Balanced by a very low stacking limit compared to other MMOs, I grant, but still.) Use your inspirations. There's a reason why the Inspirations Full light on your toolbar turns red: if it fills up and stays full, you're deliberately playing at a higher difficulty setting. The game is balanced (for most characters) around the assumption you will use your inspirations about as fast as they drop.

tldr; version: lrn2play, noob. And I'm not generally one to say that.

(That being said, I do think that the Animus Arcanae and the new Banshee and Siren mobs from the Talons are too generous with AoE debuffs for mere minions and lieutenants.)
While I kind of agree, that only matters in teams: When soloing there's no difference between AOE and single-target debuffs (except for defence purposes)


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

Posted

Quote:
Originally Posted by Arilou View Post
While I kind of agree, that only matters in teams: When soloing there's no difference between AOE and single-target debuffs (except for defence purposes)
...Unless you play a mastermind.


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by DarkSideLeague View Post
...Unless you play a mastermind.
Masterminds don't exist as far as 'balancing' goes.


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Posted

Quote:
Originally Posted by InfamousBrad View Post
Emphasis added.

Just about everybody I've seen who complains about the difficulty of missions set in Praetoria has this in common: they fill up their inspiration tray, stack them neatly by color so that they look just right, and then never touches them. Or, at most, they only use green inspirations to heal.

There is almost nothing in City of Heroes you can't beat with 3 Lucks and a Break Free. City of Heroes has cheap "potions" with no cooldown, people. (Balanced by a very low stacking limit compared to other MMOs, I grant, but still.) Use your inspirations. There's a reason why the Inspirations Full light on your toolbar turns red: if it fills up and stays full, you're deliberately playing at a higher difficulty setting. The game is balanced (for most characters) around the assumption you will use your inspirations about as fast as they drop.

tldr; version: lrn2play, noob. And I'm not generally one to say that.
This.


 

Posted

Quote:
Originally Posted by PRAF68_EU View Post
The answer is simple:

If you don't want to face a range of different tactical challenges, stick to newspaper missions.
If you're ever curious about why you aren't a game designer, I'll be sure to mail you a copy of this post.

Quote:
Originally Posted by InfamousBrad View Post
Emphasis added.

Just about everybody I've seen who complains about the difficulty of missions set in Praetoria has this in common: they fill up their inspiration tray, stack them neatly by color so that they look just right, and then never touches them. Or, at most, they only use green inspirations to heal.

There is almost nothing in City of Heroes you can't beat with 3 Lucks and a Break Free. City of Heroes has cheap "potions" with no cooldown, people. (Balanced by a very low stacking limit compared to other MMOs, I grant, but still.) Use your inspirations. There's a reason why the Inspirations Full light on your toolbar turns red: if it fills up and stays full, you're deliberately playing at a higher difficulty setting. The game is balanced (for most characters) around the assumption you will use your inspirations about as fast as they drop.

tldr; version: lrn2play, noob. And I'm not generally one to say that.

(That being said, I do think that the Animus Arcanae and the new Banshee and Siren mobs from the Talons are too generous with AoE debuffs for mere minions and lieutenants.)
I can say with full honesty that I burned through my entire tray, and did likewise every time I showed up afterwards to brawl.

The problem is that I, as a Stalker, was detected as soon as I entered the area. They saw through my hide, and instantly one of my biggest sources of damage was kind of null. I used my inspirations, but as soon as I got one of the EBs low on health they took to the sky.

They also hit like trucks, and soundly wiped out my NPC support almost before the fight even began.

I don't normally have trouble with any of the content in this game, but lately they seem to want to make every fight "epic" by giving enemies big damage and big health pools. I'm not averse to challenge, but I am averse to frustration and doubly so in a video game where the idea is to have fun with your time, not struggle against numbers.


 

Posted

Quote:
Originally Posted by InfamousBrad View Post
There is almost nothing in City of Heroes you can't beat with 3 Lucks and a Break Free.
Yes, there is - NOT HAVING three licks and a break free. It's always the same story in these threads. Eventually we get to the subject of inspirations and someone goes on a self-righteous tirade about how the people complaining must not be using all of their tools and so on.

OK, so what's your advice when I'm staring down a spawn of 12 bosses, a neat mix of Cyclops and Minotaurs plus Nictus Romulus Plus a Keres, and all of my NPC helpers are dead and my inspiration tray is completely empty? Go buy more? OK, so I go by more and go through pretty much all of them in the next two spawns. Now what? Go buy more? Right, how many times per mission do you envision me zoning out of the instance and trekking half-way across a zone to do this? My machine loads fast, but it doesn't load that fast.

Then the argument inevitably turns around to what I'm doing with all these inspirations and how I can possibly be using them all despite me often having to blow through four lucks AND some greens to get through one large spawn out of, say, the seven I need to get out of Mot's belly after the bank (incidentally, there's no leaving this mission before it's done unless I die). Then it turns from a problem of me not using enough inspiration to me using too many inspirations and the argument loops back to "learn to play."

As long as people continue to ignore the actual complaints made by the people complaining in these threads and instead chastise them for complaints no-one ever made, then I will continue to dismiss "learn to play" arguments out of hand.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
OK, so what's your advice when I'm staring down a spawn of 12 bosses, a neat mix of Cyclops and Minotaurs plus Nictus Romulus Plus a Keres, and all of my NPC helpers are dead and my inspiration tray is completely empty?
Cheat.


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