A fight against incredibly strong enemies that most ATs won't be able to beat on their own.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Pulling is as effective as it always has been.
I've been able to pull one EB out of a two EB spawn using the Nemesis Staff since it was my longest ranged attack on my Controller and Dominator. Stay at the extreme edge of the Nem Staff's range and move away as soon as it fires.
Some claim that the Knockback will not allow you to use is for single pulls but that's rubbish. I've been single pulling with it since I got it on my Controller and Dominator. On my Blaster, Corruptor or Defender, I have a Snipe to pull with. On my Scrapper, I have Laser Beam Eyes from my APP or the Nem Staff. For a two EB Spawn I'd probably use the Nem Staff with the Scrapper due to the longer range.
SPOILERS for DA. Read at your own risk.
I've used the Nem Staff to single pull Romulus at the end of the Sister Solaris arc in DA. He spawns with the Keres (ParagonWiki claims she spawns as a Boss, but I thought I'd seen her spawn as an EB) and several Minotaurs and Cyclops Bosses in a tight clump. I've used it to single pull the Minotaurs and Cyclops when they spawn in clumps earlier in that mission. I've used it to single pull Reichsman during Max's arc in DA. He spawns with Requiem as an EB.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
I'm pretty sure I have three different posts in which I said that I used inspirations for this fight and that despite using an entire tray, I still couldn't beat these two EBs.
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That was my advice.
If you're saying you couldn't beat a couple of EBs with a tray full of large reds & purples, I'm doubting the veracity of your statement.
Fair enough. Unless, you know, I can't find a 50 who wants to help. |
Inspirations can't fix that, so I'll leave you to wallow in the impossibility of everything- best of luck!
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
And I'm sure it's totally a coincidence that this started happening at the same time they started selling various buffs and boosts in the Paragon Market...
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And going back in time, there was a HUGE increase in difficulty when they added Outcasts to Steel Canyon, however many years ago that was.
I doubt they were laying the groundwork for the market back in 2006...
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
That's not the proper solution (and likely not one the Devs had in mind as the intended solution), that's just A solution offered by one player.
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There are solutions to most problems, but seeing an increasing number of people resorting to bad once is a concern to me.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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He spawns with the Keres (ParagonWiki claims she spawns as a Boss, but I thought I'd seen her spawn as an EB) and several Minotaurs and Cyclops Bosses in a tight clump.
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</threadjack>
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
If they get downgraded to Bosses based on those settings then several of the missions must have them hardcoded as EB's. Since the missions don't follow the No Bosses setting for the Minotaur's and Cyclops, I don't see why it would on that one specific Keres in that mission.
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Use large ones.
That was my advice. If you're saying you couldn't beat a couple of EBs with a tray full of large reds & purples, I'm doubting the veracity of your statement. |
Your main issue isn't the game, it's your defeatist attitude. |
How loudly would Controllers and Dominators yell if they started putting in ambushes of foes that simply ignore control effects? Pretty loudly, I bet. Well, having them ignore Stalker's stealth (and therefore negate almost everything that makes the class more than a second rate Scrapper) is much the same, but for some reason some people don't see it that way.
Remember how people complained that Marauder was becoming immune to Slash/Lethal, and his 100% resistance couldn't be lowered? He could still be beaten, with planning and the right characters, but it wasn't FAIR to those doing S/L that wanted the badge for taking him down the hard way. So, they nerfed him.
The game doesn't have to be totally fair to everyone, but it shouldn't be painfully UNFAIR to anyone.
"I do so love taking a nice, well thought out character and putting them through hell. It's like tossing a Faberge Egg onto the stage during a Gallagher concert." - me
@Palador / @Rabid Unicorn
Large ones are much harder to come by, and not all players have access to them these days. "Get large ones" can't really be considered a viable answer to a problem in the game when not everyone can do it.
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So can you, so can *anyone* who bothers to stop at the market before they log out and throw up a few stacks of lowball bids.
Yes, it takes *slightly* more effort than visiting a vendor.
The massive difference in effectiveness more than makes up for that one extra step.
I've played with Baka plenty of times, and he's hardly a defeatist. |
Y'all keep ignoring readily available solutions and I'll keep dismissing your complaints- deal?
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I buy them in bulk off the market.
So can you, so can *anyone* who bothers to stop at the market before they log out and throw up a few stacks of lowball bids. Yes, it takes *slightly* more effort than visiting a vendor. The massive difference in effectiveness more than makes up for that one extra step. |
My bad, apparently?
"I do so love taking a nice, well thought out character and putting them through hell. It's like tossing a Faberge Egg onto the stage during a Gallagher concert." - me
@Palador / @Rabid Unicorn
I've used the Nem Staff to single pull Romulus at the end of the Sister Solaris arc in DA. He spawns with the Keres (ParagonWiki claims she spawns as a Boss, but I thought I'd seen her spawn as an EB) and several Minotaurs and Cyclops Bosses in a tight clump. I've used it to single pull the Minotaurs and Cyclops when they spawn in clumps earlier in that mission. I've used it to single pull Reichsman during Max's arc in DA. He spawns with Requiem as an EB.
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I've only ever seen Keres as EBs in every mission they appear, including that one. Maybe they get downgraded if you have 'no bosses' set, but I didn't think EBs ever did that (hence, the several mentions of them in this thread).
</threadjack> |
If they get downgraded to Bosses based on those settings then several of the missions must have them hardcoded as EB's. Since the missions don't follow the No Bosses setting for the Minotaur's and Cyclops, I don't see why it would on that one specific Keres in that mission.
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Could it be that whoever wrote the wiki page for Sister Solaris' arc is... *shock!* wrong?
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My memory could also be faulty.
And since I'm not at a computer where I can test it myself I won't make the claim that the Wiki is wrong yet.
And once I do get a chance to test it I'll edit the Wiki if I verify that it's wrong.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
Well, I played through that mission twice so far and I'm pretty damn certain both times that Keres was an EB.
Really? Damn, I could have sworn that getting large inspirations and using the market required either being VIP or a minimum level of Paragon Rewards. A level you may not have reached before being able to buy access to First/Night Wards.
My bad, apparently? |
I'm not even sure if my Premium account's characters have earned any Merits. I know it's only at Tier 3 in the Reward shrub (I think it's filled Tier 3, but I would have to look to know for certain).
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
Really? Damn, I could have sworn that getting large inspirations and using the market required either being VIP or a minimum level of Paragon Rewards. A level you may not have reached before being able to buy access to First/Night Wards.
My bad, apparently? |
I knew the IO system was limited to VIPs and tiered vets but didn't know they put basic market access behind a wall...lame. My apologies for making uninformed assumptions.
Strike all my previous comments on the subject of inspos then, I thought everyone had equal access.
Assuming email hasn't also been limited to paying customers, drop me a line in-game and I'll be happy to send along as many big inspos as you need- @nethergoat
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
They gated the market?
I knew the IO system was limited to VIPs and tiered vets but didn't know they put basic market access behind a wall...lame. My apologies for making uninformed assumptions. Strike all my previous comments on the subject of inspos then, I thought everyone had equal access. Assuming email hasn't also been limited to paying customers, drop me a line in-game and I'll be happy to send along as many big inspos as you need- @nethergoat |
I'll agree that large inspirations are a way past many problems (and one I'll use myself). But we can't assume that everyone has access to them, the market, or anything else gated behind a certain level of rewards or VIP status.
(Excluding Incarnate content, naturally. If you're playing that, you're VIP and have full access.)
"I do so love taking a nice, well thought out character and putting them through hell. It's like tossing a Faberge Egg onto the stage during a Gallagher concert." - me
@Palador / @Rabid Unicorn
Both Auction House and Reward Merits are unlocked at eight tokens. I think it's 160 points/month for Auction access prior to that and no similar option for RMs.
And Freebies can get email, but not send any nor trade.
But you'll notice I never complained about them.
I'm not saying dark ward's content is easier, it will obviously depend on ATs and powersets. I'm just rubbishing the idea that it's any more difficult than content that has been in the game for six years.
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FYI, I've completed the Wards with a blaster, a brute and a tank.
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Kudos on the blaster, though. Tell me more.
Inspirations can't fix that, so I'll leave you to wallow in the impossibility of everything- best of luck!
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Y'all keep ignoring readily available solutions and I'll keep dismissing your complaints- deal?
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Look, maybe I should reiterate my argument.
It's not that the game itself is challenging, it's that Night Ward (and quite a bit of the new content) is poorly-calibrated for the game at large.
The dev team seems to have forgotten that classes without defensive powersets exist. All of the Ward content comes with a lot of high-damage enemies and no shortage of crowd control. They love tossing in Bosses and Elite Bosses with the thought "lol, well nobody's coming through here on a defender" (And before you say anything, if they didn't intend for Defenders to have some solo capability then they wouldn't have buffed Defiance).
It's even worse for poor Stalkers. Nearly every "epic boss fight" could see me through stealth. There goes my Assassin's Strike. Placate might work, except when I'm fighting three boss-level Malaises. And if it does, it won't be long before I'm spotted again.
Okay, so there are times when I'm going to lose in this game. I accept that, I lose plenty of times.
The problem comes from when you work so hard to make something so atmospheric and involving for the player, only to pull them right out of it by springing a surprise three-boss ambush on them and forcing them to resurrect in a hospital ("We're running out of time, you have to save us! ...Oh, but, don't worry, they'll still be here when you get back"), scour the market for large inspirations or call up someone from somewhere else to come in and help them.
It just feels sloppy to me. Save the Tag-Team Elite Bosses for the arcs where there isn't a sense of supreme urgency or a desire to bring the player into a narrative.
It's not that the game itself is challenging, it's that Night Ward (and quite a bit of the new content) is poorly-calibrated for the game at large.
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That said, I haven't gotten that feeling from the Wards yet. Also, generally power levels across all level ranges have been increasing for years so it makes sense that content *generally* would get tougher. Stuff like 'surprise' bosses I would still take exception to, but tough bosses as a component of a story arc, suitably labled, wouldn't bother me, whether I was playing my tank or my blaster or my corrupter.
The dev team seems to have forgotten that classes without defensive powersets exist. All of the Ward content comes with a lot of high-damage enemies and no shortage of crowd control. They love tossing in Bosses and Elite Bosses with the thought "lol, well nobody's coming through here on a defender" (And before you say anything, if they didn't intend for Defenders to have some solo capability then they wouldn't have buffed Defiance). |
The Defender is a long-range support specialist. This Archetype is effective with ranged attacks (though not quite on par with the Blaster), but the Defender's true worth shines in another area. Defenders are the premier helpers in the game - they are the best at strengthening their teammate's abilities (buffing) and weakening foes (debuffing). They aren't built for lengthy hand to hand combat, though they aren't fragile, either. The Defender needs to keep an eye both on his teammates and the enemy in order to see which requires his powerful attention first! |
The game is very up-front about the defenders support focus.
It's even worse for poor Stalkers. Nearly every "epic boss fight" could see me through stealth. There goes my Assassin's Strike. Placate might work, except when I'm fighting three boss-level Malaises. And if it does, it won't be long before I'm spotted again. |
Okay, so there are times when I'm going to lose in this game. I accept that, I lose plenty of times. The problem comes from when you work so hard to make something so atmospheric and involving for the player, only to pull them right out of it by springing a surprise three-boss ambush on them and forcing them to resurrect in a hospital ("We're running out of time, you have to save us! ...Oh, but, don't worry, they'll still be here when you get back"), scour the market for large inspirations or call up someone from somewhere else to come in and help them. |
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I'm not a fan of harder content for its own sake myself- a large part of my ambivalence toward GR was the general difficulty. Sure I could beat it, but I wasn't really enjoying myself- it played too fast and loose with the rules of engagement I'd spent years living with in the regular CoH-verse.
That said, I haven't gotten that feeling from the Wards yet. Also, generally power levels across all level ranges have been increasing for years so it makes sense that content *generally* would get tougher. Stuff like 'surprise' bosses I would still take exception to, but tough bosses as a component of a story arc, suitably labled, wouldn't bother me, whether I was playing my tank or my blaster or my corrupter. |
And either I missed the warning or, for the most part, they don't actually warn you when an Elite Boss is going to show up. It's not that I wasn't expecting a hard boss, it's just that I wasn't expecting three hard bosses at the same time, and oh they can see me no matter what.
I don't generally play defenders, as I view them as a team oriented AT and I seldom have time to team. And as noted on the main site,
(Quote about defenders) Not that I don't think they should be able to solo, but I view this the way I view tough boss fights- if you've been warned about it, that's fair play. The game is very up-front about the defenders support focus. |
The ability of many mission encounters to nullify a stalker's primary defense has bothered me *long* before the introduction of "tougher" content. With the recent buffs I find it doesn't irritate me as much, but it's still offputting how many situations render my especiality a moot point.
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I even took a Stalker through Praetoria, and despite every multi-Lt. Ambush homing in on me and commencing their attack as soon as I was nearby I managed to have a good time, escape Praetoria and even avoid making a thread on the subject.
Night Ward was doing great up until the bosses.
While I don't at all mind reloading after a defeat, or recruiting more firepower, I don't think that tough bosses should ever be a surprise in any mission.
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And because I didn't have bosses enabled (which is the default), all of my NPC allies were useless.
Admittedly, I didn't know at the time that I could turn my allies into something useful with this feature, but at the same time I shouldn't have to.
It feels like nobody actually ran any QA on these arcs (Or if they did, they ran it once on a TW/WP Brute and gave it a stamp of "perfectly balanced").
Today I finally ran through the Night Ward arcs on my badger, and I thought they were tough in places, but overall fun and fair. I definitely felt I'd been adequately warned for difficulty before I went into the big set piece fights -- not that I could actually phone a friend, since I was playing though Ouro, but it gave me a chance to stock up on large insps. Plus, the NPC allies were for once not completely useless, and actually provided some useful backup.
Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.
I'm not at a point that I can test this myself right now, but can Premium players get Large Inspirations from Merit Vendors?
I'm not even sure if my Premium account's characters have earned any Merits. I know it's only at Tier 3 in the Reward shrub (I think it's filled Tier 3, but I would have to look to know for certain). |
Even though he had earned Reward Merits before the change to Freedom, clicking on the Merit Vendor does not bring up any dialog box at all.
So apparently until a Premium account fills Tier 4 (8 Reward Tokens earned) they cannot even spend any Reward Merits they have earned previously.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
After I got home I tested on my Premium Account. That account has only earned 5 Reward Tokens and has filled Tier 3 with nothing in Tier 4.
Even though he had earned Reward Merits before the change to Freedom, clicking on the Merit Vendor does not bring up any dialog box at all. So apparently until a Premium account fills Tier 4 (8 Reward Tokens earned) they cannot even spend any Reward Merits they have earned previously. |
"I do so love taking a nice, well thought out character and putting them through hell. It's like tossing a Faberge Egg onto the stage during a Gallagher concert." - me
@Palador / @Rabid Unicorn
This truly demonstrates the essential flaw in Samuel Tow's thinking. He never wants to lose....ever. Reading his posts in this thread, it becomes clear that he jury-rigs the game to the extent possible to eliminate all risk. So, of course, he never gets better at the game. Of course, he complains about every mission that's difficult. He's spent the better part of a decade trying to eliminate all risk.
Take safeguard missions for example. I've been defeated by the heist crew before, and when it's happened that's usually meant that the robbers win - they have the money and they got away. I lost. Some other missions are like that - ones involving runners (curse you, Crimson!), ones involving objects that you can fail to protect. Or rescue, in the recent opening DA arc. Most you can't really lose because the story requires that you win them. I think Sam would rather that these missions not really have what amount to as save points. If you're defeated and you exit the mission, that's it - you have to try again from scratch. You don't essentially get unlimited lives to chip away at it. And if it's barely possible to do that, the encounter is too hard.*
* I had a discussion about this with someone regarding Civilization. I think we agreed that a good difficulty level was one that you could win at maybe 75% of the time (excluding games where barbarians take you out at oh, 2000BC). You don't necessarily want to win *every* time - there should be some challenge - but you don't want things to be overly difficult, either.
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level