Dear Paragon Studios,
And you know what? In the past, challenges like this were usually accompanied by a warning to say "The fight is too much for one person, you should bring allies." If you were crazy enough to try it alone, have at it. But at least you knew it was going to be hard, and could plan accordingly. I haven't seen a single warning in any of the new missions, despite most of them being much harder than what the game has offered in the past. It's not so much "the game is too hard" (even if it is hard for the wrong reasons), it's that the game just dropkicks you in the teeth from out of the blue.
The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)
Virtue Forever.
Edit to add: I'm pretty sure some of the missions do have the warning to bring friends.
Can't recall if there is a warning for that one, but there is a warning for the previous one where you have to fight Odysseus and Libris Vermis. And I'm sure you're also warned for the last one, where you have to figth Pazuzu and Sorceress Serene.
As for the mission you're referring to, you should have the help of the Black Knights if you did not simply rush in...
But yes, if there isn't a warning, there should be one. Although the maximum number of Malaises I've been against was 3, not 4.
Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit
Just...Night Ward is bad, m'kay? Magisterium too. This whole fugging patch. And I'm totally not even surprised anymore. It's like Paragon Studios has completely lost sight of what made the game fun (pitting you against numerous, individually weak enemies, making you feel badass for being equal to 5-10 guys) and decided to do something just plain dumb (pitting you against numerous, individually strong enemies, making you feel like you're being ganged up on by 5-10 guys who are each as strong as you).
And you know what? In the past, challenges like this were usually accompanied by a warning to say "The fight is too much for one person, you should bring allies." If you were crazy enough to try it alone, have at it. But at least you knew it was going to be hard, and could plan accordingly. I haven't seen a single warning in any of the new missions, despite most of them being much harder than what the game has offered in the past. It's not so much "the game is too hard" (even if it is hard for the wrong reasons), it's that the game just dropkicks you in the teeth from out of the blue. |
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
I'm now doing the Odysseus mission. I expected it to be hard, saw it coming, still got wrecked twice but at least I saw it coming. But the problem this time is that I walked out the front door with the book and nothing happened. The objective says "Escape with the book". Well I did. What do you want me to do, skip out the door backwards while singing an Irish folk song?
Wait, just got it. I apparently had to exit and re-enter the mission four times to complete it. How could I miss a condition so obvious?
The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)
Virtue Forever.
it's like bugs don't happen!
I'm going to try reading your posts tomorrow since right now you seem pissed as hell and willing to dish dirt on anything that gets in your way.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Wait, just got it. I apparently had to exit and re-enter the mission four times to complete it. How could I miss a condition so obvious?
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You just needed to step on the red mission marker and it would have ended. No need to exit and enter 4 times.
Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit
Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit
Good advice above to bring a few Black Knights with you. Rushed in solo with my stalker and was quickly taunted to death with what could have been 4 Malaises, there were certainly far too many! Came back with a couple of knights and rolled over him.
I had the same issue where the book mission wouldn't end properly. I reentered it, considered the possibilities, and turned off cloak of darkness. That worked; apparently the mission-ending trigger can't see through stealth.
Can't recall if there is a warning for that one, but there is a warning for the previous one where you have to fight Odysseus and Libris Vermis. And I'm sure you're also warned for the last one, where you have to figth Pazuzu and Sorceress Serene.
As for the mission you're referring to, you should have the help of the Black Knights if you did not simply rush in... But yes, if there isn't a warning, there should be one. Although the maximum number of Malaises I've been against was 3, not 4. |
If anything, this mission is to easy.
Of course, if you ignore your allies and jump straight to the end, you might find it difficult. But punishing stupidity is usually considered good design.
I really should do something about this signature.
And you know what? In the past, challenges like this were usually accompanied by a warning to say "The fight is too much for one person, you should bring allies." If you were crazy enough to try it alone, have at it. But at least you knew it was going to be hard, and could plan accordingly. I haven't seen a single warning in any of the new missions, despite most of them being much harder than what the game has offered in the past.
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I don't quite recall if the mission you're referring to itself has the warning, but you may have several boss allies tagging alongside you to help fight the Malaises.
61866 - A Series of Unfortunate Kidnappings - More than a coincidence?
2260 - The Burning of Hearts - A green-eyed monster holds the match.
379248 - The Spider Without Fangs - NEW - Some lessons learned (more or less.)
The final mission of Wards arc, i had FOUR Talon EBs spawn on me [difficulty at x3]. Pretty certain it said the mission was going to be tough but was not expecting to be against anything that could insta kill my regen brute
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
The final mission of Wards arc, i had FOUR Talon EBs spawn on me [difficulty at x3]. Pretty certain it said the mission was going to be tough but was not expecting to be against anything that could insta kill my regen brute
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Seven waves of Animus Arcana
Ward
Seven waves of Talons
EBs
Hmmm...yep, looks like an auto-complete target for me next time.
Rest of Night Ward is great though.
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
The final mission of Wards arc, i had FOUR Talon EBs spawn on me [difficulty at x3]. Pretty certain it said the mission was going to be tough but was not expecting to be against anything that could insta kill my regen brute
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1) That part of the map is the only part that taxes my system on ultra-mode. I'd suffered through the low-fps without downgrading my settings beforehand, but this was the first combat required in that area... and all those combat effects made the issue much worse.
2) Once I set the settings down (dramatically overshooting down to the lowest setting) and rezzed my blaster, many of the animus become tougher to see (particularly the ice-based ones). The sense of urgency given to the mission encouraged me to race from place to place, unaware of the nearly-invisible mobs that were trailing behind me until they joined the mobs at my destination for a much trickier fight.
3) IIRC, the game even suggests you pull the foes close to the house for additional support from the NPC's there. That's fine, but the zigzag path up to the house poses a problem to non-flyers. One navigational overshot (easy to do on lagging PC's) lands you in areas potentially full of other mobs. If your issue was that you needed reinforcements... it doesn't help.
4) If the issue is that you need the house's reinforcements and you mess up enough with #3, you find that those reinforcements aren't available much anymore, compounding the issue as the battle progresses.
5) When Clarity arrives, you don't get a cutscene to announce it. You don't get a pause in battle to give you the luxury of looking for other cues or instructions. You get mid-battle on-screen dialogue text that almost invariably appears behind my chat or map window, easily going unnoticed or disappearing before I can move things to read what's changed.
Sure, most of these are things that don't affect you the second or third time you go through the arc-- you've got the benefit of knowing what's coming so you can prepare for it, downgrade your settings, etc.-- but if they make the arc so unpleasant that you don't want a second or third time all that experience is for naught.
I liked that mission. I can't say I didn't throw out an, "Oh COME ON!" or two at the barrage that just wouldn't end, but I felt that the difficulty was balanced almost oddly well for City of Heroes content (played on x3 with a level 30 scrapper). As I always do on non-defense-based characters I was carrying a tray full of medium/large lucks, you know, for those special occasions that never actually occur. I popped my last phenomenal luck with two EBs remaining on that sucker. No deaths but an ample supply of close calls. It was a very refreshing change of pace!
I seem to recall it having a difficulty warning, but of course I scoffed at it even as I wondered if maybe this time they were serious... They were, as it turns out.
The hedge maze certainly does a number on the ol' GTX 260, though. Ultra mode works fine everywhere else but the framerate did add a wrinkle to that fight.
Yeah I just finished flashbacking the Night Ward on my Kin/Energy Scrapper. All in all it was fairly fun, but those last couple missions really do need warnings. I Barely managed the three-malaise fight after 3 attempts. I tried to get the knights up there to help, but they died on the way.
Then that last fight against Lamashtu and such was insane. But I eventually managed it after a few deaths and several trays of inspirations. *shrug*
But yes, if an EB is going to spawn, or three bosses are going to spawn with bosses OFF, you need to tell people that they might want some help, because we can never count on NPC aid being useful.
Especially when they still can't follow me with energy cloak on.
If you want me to fight four Malaises at once, please have the decency to warn me first.
Signed, a very irritated player.
P.S., New content is terribly balanced.
The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)
Virtue Forever.