Tyrant's Solo Mission


Agent White

 

Posted

Doing that arc just now. Get to the last very very full mission, attack a few mobs. DC'd. Oh well, fair enough, I had just done a few trials and my settings are pretty high.
So I turn them all down abit and resets..and dc again.
Reset and put ALL my settings to minimum...and I dc AGAIN.

I get that its super cool to have him wade through huge mobs..but really. Is it needed?

I recall a bug in this mission with his powers..is it still broken?


 

Posted

Yes. Everyone is having this problem. The mission just doesn't work.

My personal pet theory is there's just too many mobs crammed into too small a map. Everyone on it gets massive lag. Trying to use an AoE when more than like 4-5 enemies are active (not even -hitting- them) mapserves you.

Just seems like the simplest solution to try would be to cut the mob count down and see if that helps it. But to my knowledge it was never tweaked as such on beta.


 

Posted

Oh, great. Thanks White. I feel better now. Totally agree about the mob size..its much more than in any other mission.
How the hell did it make it out of Beta? Some people running super computers managed to finish it?


 

Posted

I was having this problem as well.

I was able to complete it though. You just have to be careful about using the AoE's, and you also have to wait a little bit when it says lost connection to mapserver. At least, that's what I had to do. Sometimes it'd freeze for ten or fifteen seconds, but then it'd resume. Very laggy, just like it was on beta. I hope that gets fixed soon enough.


 

Posted

I couldn't even do that. I just did it via ST attacks. Because when I mapserved, I'd wait about 20 seconds then it'd kick me back to log in

And they put out a patch that was supposed to fix it, but it was apparently completely ineffective (and was reported as such). So I honestly can't say why it got pushed to live completely as is.


 

Posted

Quote:
Originally Posted by MisterD View Post
Oh, great. Thanks White. I feel better now. Totally agree about the mob size..its much more than in any other mission.
How the hell did it make it out of Beta? Some people running super computers managed to finish it?
It was reported and supposedly fixed on beta fairly early on.


 

Posted

The biggest problem power is the Lightning Fist AoE one. If you avoid that, and use Hand Clap sparingly, you should be okay.



 

Posted

The Wiki recommends luring enemies out with eye-beams and slowly, tediously killing each one.


 

Posted

Quote:
Originally Posted by Scythus View Post
The Wiki recommends luring enemies out with eye-beams and slowly, tediously killing each one.
There's no need to lure. You're nigh indestructible. Wade into the foes and tab-follow-S.T.Attack, repeat. It's still tedious, but a little faster when you're not pulling one by one.


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Posted

You know, if they wanted to show off how powerful Tyrant was, maybe they should have just had most of the army attack and be wasted in a cut scene, then we just get a handful of them and the AVs.


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Posted

Was reported as still broken through entire duration of beta, the only way to not crash is to use the single attacks rather than the nyke.


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Posted

Kill them one at a time? Blow that. I am going to enter, then call a GM to come finish it for me.


 

Posted

I thought they fixed this bug, two or three patches ago in beta?

If it's the same bug we had when beta started, the work-around is to never use two AoEs in a row. There's something about the AoEs' particle effects that swamps the server or swamps the connection or something.


 

Posted

Quote:
Originally Posted by MisterD View Post
Kill them one at a time? Blow that. I am going to enter, then call a GM to come finish it for me.
There was lag when I AoE'd but that was it. No, I did DC once but it recovered. I used his eye beams a few times as well and they can reach across the Magisterium. I foresee it being tweaked now that it's live to resolve the lag.


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Posted

Quote:
Originally Posted by InfamousBrad View Post
I thought they fixed this bug, two or three patches ago in beta?
They did something that made it very slightly better.

Quote:
Originally Posted by InfamousBrad View Post
If it's the same bug we had when beta started, the work-around is to never use two AoEs in a row. There's something about the AoEs' particle effects that swamps the server or swamps the connection or something.
That helps, but each time you use an AoE in the mission, it gets worse and worse. I can't explain it and spreading the AoEs out does not solve the problem, although it can mitigate it some.

I used pulling and mixed in limited AoEs in my last run on beta and managed to finish it, although I had a few scary mapserves.


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Posted

Quote:
Originally Posted by InfamousBrad View Post
I thought they fixed this bug, two or three patches ago in beta?

If it's the same bug we had when beta started, the work-around is to never use two AoEs in a row. There's something about the AoEs' particle effects that swamps the server or swamps the connection or something.
It wasn't so much "fixed" as it was "lessened". It's definitely not as bad as it was during early beta, but it's unfortunately still not good enough.


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Posted

Quote:
Originally Posted by Android_5Point9 View Post
It was reported and supposedly fixed on beta fairly early on.
And we all know what that means...


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Posted

Quote:
Originally Posted by DumpleBerry View Post
And we all know what that means...
Yeah they just need to fix it.


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Poor loyalists - their one brief highlight in an Issue that's pretty much a relentess stream of humiliation and defeat for them turns out to be broken


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Posted

Quote:
Originally Posted by Zombie Man View Post
There's no need to lure. You're nigh indestructible. Wade into the foes and tab-follow-S.T.Attack, repeat. It's still tedious, but a little faster when you're not pulling one by one.
Well, it implied that the number of enemies around you might be part of the problem.


 

Posted

Did it using only ST attacks. Took forever, but at least I have only one badger and don't need to repeat that mission ever again.


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Posted

For a mission that should be a whole heap of fun, with 'you' giggling like a maniac while being a one-shot-KO god-cannon...to have it so utterly broken, despite having been identified in such throughout all of Beta is seriously damn lame.

I'm not running it until they fix the ability to use AoEs without crashing, because the AoEs are part of the whole damn point and fun!


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Posted

Quote:
Originally Posted by Techbot Alpha View Post
I'm not running it until they fix the ability to use AoEs without crashing, because the AoEs are part of the whole damn point and fun!
Don't hold your breath, you'll be waiting for a long time...
Oh wait, that was insensitive I forgot you don't need to breathe. Apologies.
Well, then maybe at the heat death of the universe you'll be able to play through.


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Posted

I got through the entire thing fine until the AVs, where I chained all of his AoE's together and mapserv'd

still got the badge


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
For a mission that should be a whole heap of fun, with 'you' giggling like a maniac while being a one-shot-KO god-cannon...to have it so utterly broken, despite having been identified in such throughout all of Beta is seriously damn lame.
YES! Because it's SO easy to identify and correct problems that may or may not be correctable via traditional methods (for example: lessening the chance that AoEs will overload the mapserver while still making Arachnos seem like they've brought sufficient force to bear against Tyrant).

How long did it take for the lag in the ITF to get fixed without reducing the number of mobs? Because that's sort of the same thing we're looking at with this mission.


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