Real Life Zombie!?!?
what's that?
edit: huh? somehow, i missed the word food there. but i disagree, i think machetes make the perfect zombie fighting weapon. they are light weight, sharp enough to clear jungle under brush, and readily available. since the news report from miami i have been stocking up on them, and though my neighbors weren't actual zombies (thought i could use a bit of practice), they worked just fine. remember, you don't have to kill that zombie with one hit, just immobilize him, take a leg off, then you can kill him at your leisure. i sure hope the zombies don't make the racket that my neighbors did, i forgot to stock up on ear plugs.
Oh yeah, that was the time that girl got her whatchamacallit stuck in that guys dooblickitz and then what his name did that thing with the lizards and it cleared right up.
screw your joke, i want "FREEM"
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Firearms, bow weapons, heavy artillery, incendiaries, explosives and corrosive weapons.
Hand-to-hand will probably get you turned to lunch... or just turned.
You could probably just wait it out til all the flies and carrion critters have their way with all of that dead flesh.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
what's that?
edit: huh? somehow, i missed the word food there. but i disagree, i think machetes make the perfect zombie fighting weapon. they are light weight, sharp enough to clear jungle under brush, and readily available. since the news report from miami i have been stocking up on them, and though my neighbors weren't actual zombies (thought i could use a bit of practice), they worked just fine. remember, you don't have to kill that zombie with one hit, just immobilize him, take a leg off, then you can kill him at your leisure. i sure hope the zombies don't make the racket that my neighbors did, i forgot to stock up on ear plugs. |
Machetes, in terms of zombie fighting, are not that useful. They dull, they can get stuck in limbs/heads, and they are pretty much a uni-tasker item. There is no immobilizing a zombie, short of severing the spinal column at the neck or using restraints. Everything else, they will keep coming. Plus, you have the inevitable zombie calls, namely the longer the zombie is 'alive' the more moans he'll be emitting to draw in other zombies.
A much better close combat weapon is the ever present crowbar. Doesn't need to be sharpened, is a bludgeoning weapon (but can also be a spearing weapon) so a negligible chance of becoming stuck, and can also be used to open doors, bar said doors, open manholes, other survivors might not see it as an actual weapon so less of a chance of being taken for a threatening figure.
Firearms, bow weapons, heavy artillery, incendiaries, explosives and corrosive weapons.
Hand-to-hand will probably get you turned to lunch... or just turned. You could probably just wait it out til all the flies and carrion critters have their way with all of that dead flesh. |
Bow weapons: unless you've had a lot of practice, you probably aren't going to be headshotting them. Plus, limited ammunition and unless you're up against singles, you probably won't be getting the arrow back. Darryl's crossbow seems to be the exception, just make sure you aren't using zombie-bolts for animal hunting.
Heavy artillery: noise plus weight
Incendiaries: useless as it takes time to cook the brain. Time in which that zombie can spread the fire. And with no fire department to put it out... However, good for dealing with re-deaded corpses.
Explosives: chance of blowing yourself up plus unless you manage to take out the head, that zombie will still be alive
Corrosives: take time to work, danger to the user, etc.
Waiting it out...one of the expected things is that animals avoid the zombies as well as there being a preservative effect of whatever is reanimating them. However, as the zombies cannot heal, one could, in theory, wait for them to fall apart from all the little bumps and scrapes that we get every day but fail to notice since we can heal them. They can't. Those bumps and scrapes add up on an entity that cannot regenerate.
2nd the crowbar defense. It's recommended by Zombies: A Survival Guide written by Max Brooks (America's formost Zombie Expert).
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Firearms: make noise. Noise means attracting dead folk. If you can get them from a distance and have a secured base plus the means to reload, you'll stand a chance.
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Bow weapons: unless you've had a lot of practice, you probably aren't going to be headshotting them. Plus, limited ammunition and unless you're up against singles, you probably won't be getting the arrow back. Darryl's crossbow seems to be the exception, just make sure you aren't using zombie-bolts for animal hunting. |
Heavy artillery: noise plus weight |
Mounted M-60s and .50s; tanks, fighters and bombers. I don't plan on carrying those around either.
Incendiaries: useless as it takes time to cook the brain. Time in which that zombie can spread the fire. And with no fire department to put it out... However, good for dealing with re-deaded corpses. |
Explosives: chance of blowing yourself up plus unless you manage to take out the head, that zombie will still be alive |
Corrosives: take time to work, danger to the user, etc. |
Waiting it out...one of the expected things is that animals avoid the zombies as well as there being a preservative effect of whatever is reanimating them. However, as the zombies cannot heal, one could, in theory, wait for them to fall apart from all the little bumps and scrapes that we get every day but fail to notice since we can heal them. They can't. Those bumps and scrapes add up on an entity that cannot regenerate. |
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I would point to World War Z as a reference but its chock full of idiots in control of tactics and logistics.
[I wonder if electricity would do anything (if applied correctly)]
The bad thing about melee is absolute risk; range, room for error, splatter and exit strategy.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Silencers and suppressors... better break out your copies of the "Anarchist's Cookbook" and "The Poor Man's James Bond"
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Then get your practice in now! Plus ammo could be just a tree or shrub away (tribes have been utilizing low tech bow weaponry for centuries) |
Heavy artillery is a pretty broad term and most of it would probably be in government hands. Sure, a Tomahawk may be cumbersome to carry around but the USS Whatever that's going to be tossing it around may not agree with you. Mounted M-60s and .50s; tanks, fighters and bombers. I don't plan on carrying those around either. |
Siege defense tactics... just like the good ol' days. Fire pits, trenches, flamethrowers to the face, boiling oil and tar, etc. |
A zombie will not.
See two guides mentioned above. Turn pit traps into death traps. Grenades and pipe bombs for those that have a good arm. Mines and other booby traps. [Turns '28 Days Later' into 'Night of the Living Dead' (and personally, I'd rather have limpers and shamblers to walkers and runners (or bit players over full blown actors))] Siege and trap tactics; not for close encounters (unless it comes down to it... and then, anything goes). |
If I'm not mistaken, carrion eaters don't always avoid tainted flesh; maggots definitely do not. There would be an exponential explosion is fly population which would expedite the rate of carrion consumption. |
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I would point to World War Z as a reference but its chock full of idiots in control of tactics and logistics. [I wonder if electricity would do anything (if applied correctly)] The bad thing about melee is absolute risk; range, room for error, splatter and exit strategy. |
The best defense against zombies is to be invisible. Hide, choose your targets wisely and cautiously, avoid contact whenever possible, and be silent.
IMO, the best hideout would be either a) a self-sufficient underground vault with an aquifer; or b) a treehouse community ala Solace from Dragonlance.
I actually immediately thought of this article.
http://news.yahoo.com/blogs/sideshow...210522485.html
Which also made me think of this.
http://www.cnn.com/2012/03/19/world/...ase/index.html
My thought process went this way. A rat that was a carrier for the disease made its way to the states via an exotic animal trader, infected someone with nodding disease, and Miamai will be ground zero for the North American zombie outbreak.
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Speaking of zombie check THIS story out *shudder*
http://www.nationalterroralert.com/2...nd-bus-canada/
Anyone else getting a little creeped out that we haven't heard more about this story? Like whether or not the victim is still alive? And in the OP's link, there's a blurb down at the bottom that says witnesses heard six shots plus the cop tried to separate them (iirc)...
We joke about zombies and all, but still...
Speaking of zombie check THIS story out *shudder*
http://www.nationalterroralert.com/2...nd-bus-canada/ |
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
No offense, but you are basing your tactics around fighting a traditional enemy that can feel fear, pain, require a supply train, and can reason. These aren't enemies that feel any of that.
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Then there's that whole having to deal with other living people thing.
The best defense against zombies is to be invisible. Hide, choose your targets wisely and cautiously, avoid contact whenever possible, and be silent. IMO, the best hideout would be either a) a self-sufficient underground vault with an aquifer; or b) a treehouse community ala Solace from Dragonlance. |
There's just too much going on to rely on going solo with a machete/crowbar, ninja skills and Max Brooks. (Especially if we're talking 'Return of the Living Dead' zombie types )
lol, debating zombie apocalypse tactics.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
But surely a real life zombie apocalypse would mean that movie logic had also invaded the real world.
In which case a large, well prepared, heavily armed community is surely doomed, and a lone human with a knack for improvised weapons most likely to survive...
I really should do something about this signature.
Anyone else getting a little creeped out that we haven't heard more about this story? Like whether or not the victim is still alive? And in the OP's link, there's a blurb down at the bottom that says witnesses heard six shots plus the cop tried to separate them (iirc)...
We joke about zombies and all, but still... |
We'll just go to the Winchester till it all blows over.
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Seriously, read the article, watch the video. What are your thoughts on this?
http://miami.cbslocal.com/2012/05/26...pfc79.facebook |
I think we can postpone the zombie apocalypse warnings for awhile.
Just read through this while eating my lunch, according to the article it was apparently a new form of LSD called bath salts which raised body temperature to a dangerous level and causes delirium, etc.
I think we can postpone the zombie apocalypse warnings for awhile. |
I think this should become the official Zombie Paranoia thread.
on that note.
http://io9.com/5913889/zombie-fans-t...ium=socialflow
Think it's time to go get some more MREs and treadmills for perimeter defense...
don't forget the machetes...
Oh yeah, that was the time that girl got her whatchamacallit stuck in that guys dooblickitz and then what his name did that thing with the lizards and it cleared right up.
screw your joke, i want "FREEM"