what boosts to your character's power do you use?


Aggelakis

 

Posted

Everyone presumably trains powers and adds enhancements
surprisingly many people never bother with inspirations
what else do you use?

1. crafted powers - envenomed dagger is big vs AV's, stun grenades give everyone an AoE mezz, lots of other powers as well

2. Safeguard temporary powers just for doing them - sure there is flight, but there is also END increase and Health increase

3. Safeguard temporary powers for side missions

4. Day Job buffs - recharge buff, regen buff, etc

5. Temp power from patrolling PvP zones - stealth or phasing

6. Temp powers from regular missions - wedding ring, holy shotgun

7. DfB and DiB temporary buffs - through level 20 or 30

8. Kal SF has a buff up to 50, +Max HP, +Regen, +Dmg

9. Buying better inspirations and emailing to self

10. Special buffs SG's can get from their base

11. Accolades with buffs/powers

I pretty much don't use any of the list. When I get one I always think I should remember to get more, then I don't.


 

Posted

Some of everything, depending on the toon. On pretty much every toon I'll craft the first Envenomed Dagger recipe that drops during normal play, just in case I find myself in a situation where a team doesn't have much -regen. I also try to remember to go get the PvP zone stealth temps, those can be very handy while leveling, although it's a rare L50 build that doesn't already have stealth through IOs/Super Speed.

The most important thing, in my opinion, is to remember to use inspirations as you play. It amazes me sometimes how few inspirations I see on the team buff window during major fights. A little extra defense, resistance, accuracy, or damage can go a long way.


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Posted

I use everything I can get my hands on, usually for character flavor. I flashback to get the Rune of Warding, Bow and Arrow, Holy Shotgun Shells, Vitalize, and frequently run Safeguards just for temporary powers. It helps the character transcend the limits imposed by the chosen archetype and flesh out abilities that would make sense on a concept.

Other people have alt-itis. Me? I have temppower-itis. I might as well have based Paladin off of Batman when it comes to temp powers.


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Steel Canyon, Virtue
Exalted

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Posted

Quote:
Originally Posted by dugfromthearth View Post
Everyone presumably trains powers and adds enhancements
surprisingly many people never bother with inspirations
what else do you use?
I try to get at least the Atlas Medallion on the characters that I play regularly.

Depending on what I'm doing, or if I'm exemping, I also use SG Buff Stations - especially the +Recharge, +Recovery and +Knockback Protection. Those come in handy big time for TFs - and they last 45 minutes, which is very nice.

Since I bought a lot of the Super Packs, I have Team Inspirations in my mailbox. I tend to use those on TFs for an extra edge. I used a few on an ITF last night. Were they needed? Probably not. But it's nice to have a Team t2 Breakfree on everyone. They last 5 minutes. At the final battle with Romulus, you don't have to run out every time a Nictus resurrects him.

The Envenomed Dagger is a nice debuff to have also. It's one of the few temp powers that I use often. It's very nice on the Cathedral of Pain trial too.

I'm also a big fan of Secondary Mutation and Mystic Fortune. Even the "bad" buffs are good buffs!


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Posted

Quote:
Originally Posted by dugfromthearth View Post
1. crafted powers - envenomed dagger is big vs AV's, stun grenades give everyone an AoE mezz, lots of other powers as well
I used to use these more, but eventually stopped, as I got what I was using most of them for from other places. I still use Resuscitators on characters who lack another means to rez people, though, which is most of mine.

Quote:
2. Safeguard temporary powers just for doing them - sure there is flight, but there is also END increase and Health increase
I rarely use the travel ones. I use the auto ones because, well, I don't really have a choice. I try to always to SG and Mayhem missions for the badges, so I usually get these, but they're just gravy to me.

Quote:
3. Safeguard temporary powers for side missions
Pretty much never.

Quote:
4. Day Job buffs - recharge buff, regen buff, etc
I end up with lots of these due to parking for the badge, but I don't really care about most of them. I park in Ouroboros for the extra recipe drop on mission completion, but that's it.

Quote:
5. Temp power from patrolling PvP zones - stealth or phasing
I never use the patrol reward stealth or phasing ones. I still use Shivans sometimes.

Quote:
6. Temp powers from regular missions - wedding ring, holy shotgun
Almost never. I treat these more like badges - something to have as a marker for completing that content.

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7. DfB and DiB temporary buffs - through level 20 or 30
Never. I ran these with 50s for badges and that was it.

Quote:
8. Kal SF has a buff up to 50, +Max HP, +Regen, +Dmg
I don't seek it out, but obviously use it if I happen to go on that SF.

Quote:
9. Buying better inspirations and emailing to self
Never. I do keep inspirations in mail, but they're just drops.

Quote:
10. Special buffs SG's can get from their base
Rarely, and usually for very specific purposes. The main ones I ever use are +Recharge, +Recovery and KB protection. I typically only snag those on lowbies or old characters I have not yet given IOs to.

Quote:
11. Accolades with buffs/powers
All the time. All my 50s have the full suite.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by ShadowMoka View Post
Wait, people not using inspirations? IO'd and/or 50 I suppose, but I'd like to meet the guy who's gone through an entire Inspirationless playthrough 1-50.
His list mentioned buying better inspirations.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by dugfromthearth View Post
1. crafted powers - envenomed dagger is big vs AV's, stun grenades give everyone an AoE mezz, lots of other powers as well
I hoard Stun Grenade recipes. There was one Lady Grey I was on that didn't have one Controller or Dominator in the group. Nobody gave it much thought 'til we hit the Hami section. After 15-20 minutes of painful head against wall bashing on the green mitos, I realized I had it crafted for the character I was on, and suggested everyone go grab it real quick at the market and make one. They did and we stomped him hard!

Quote:
4. Day Job buffs - recharge buff, regen buff, etc
[Revive Ally] from the Physician day job (Professor and Caregiver/Pain Specialist accolade)

Best.

Temp Power.

Ever.

It's the first day job power I shoot for on every character unless another just fits them too well. Then it's the 2nd day job power I shoot for

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6. Temp powers from regular missions - wedding ring, holy shotgun
I love getting them and go for them every chance I get, but because they go away (I know you can get 'echo' versions now, but still) I hardly ever use them, keeping them instead for souvineers and screenshot poses.

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7. DfB and DiB temporary buffs - through level 20 or 30
If I get them, cool, if not, meh.

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8. Kal SF has a buff up to 50, +Max HP, +Regen, +Dmg
I always forget that's there. When one of us in the SG does remember, we go for it.

Quote:
pretty much don't use any of the list. When I get one I always think I should remember to get more, then I don't.
Yeah, short of the Day Jobs and others mentioned above, I'm pretty much in the same boat. Also, I don't buy (via the market with real money) consumables as a general rule. I have some from vet rewards I still haven't used yet. One day I will though, I'm sure. Probably during the end of a Sutter, Apex, Tin Mage, or the like...


"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.

 

Posted

I eat inspirations like candy. Yellows are basically useless after 22 but purples, blues, and greens are a godsend and reds and oranges are definitely nice to have.

I pick up the occasional temporary power, especially the recovery booster. The cooldown isn't so great, but between that, a few blues, and rest I can afford a little inefficiency in my builds while leveling.

That's about it, actually. I'll use other things like day job powers if I pick them up, but I find I don't really need them too much.


 

Posted

Quote:
Originally Posted by ShadowMoka View Post
Wait, people not using inspirations? IO'd and/or 50 I suppose, but I'd like to meet the guy who's gone through an entire Inspirationless playthrough 1-50.

Now there is a character concept! *thinks of character name*


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Posted

Quote:
Originally Posted by dugfromthearth View Post
Everyone presumably trains powers and adds enhancements
surprisingly many people never bother with inspirations
what else do you use?

1. crafted powers - envenomed dagger is big vs AV's, stun grenades give everyone an AoE mezz, lots of other powers as well

2. Safeguard temporary powers just for doing them - sure there is flight, but there is also END increase and Health increase

3. Safeguard temporary powers for side missions

4. Day Job buffs - recharge buff, regen buff, etc

5. Temp power from patrolling PvP zones - stealth or phasing

6. Temp powers from regular missions - wedding ring, holy shotgun

7. DfB and DiB temporary buffs - through level 20 or 30

8. Kal SF has a buff up to 50, +Max HP, +Regen, +Dmg

9. Buying better inspirations and emailing to self

10. Special buffs SG's can get from their base

11. Accolades with buffs/powers

I pretty much don't use any of the list. When I get one I always think I should remember to get more, then I don't.
1. I hate consumables of all kinds. Right after you empty your supply, you slam into yet another situation where you need them. Only now you're all out - sucks to be you. Game designers that expect players to be packing stacks of consumables for every fight should find themselves a new line of work.

2. If it gives me something worthwhile, like a travel temp or the self-rez, I may make use of it. But I'm not going out of my way for them.

3. Safeguards are annoying as-is; zigzagging all over the map to track down optional objectives for minimal reward is a poor use of my time.

4. I'll use them if I have them. But these buffs are so marginal you don't notice not having them.

5. Don't touch PvP with a 500-foot pole. Not happening.

6. Fun to screw around with, but I'm rarely in a situation my character's native powers couldn't do a better job of handling.

7. Get these in the process of leveling up anyway - free power. Use 'em till they go away.

8. If I have a sub-50 character that has access to redside (rare, since all the action is blue), and there's a group running it (rarer still, same reason), I'll take it. After cursing out whoever designed the Positron fight.

9. See #1. I'm not dumping thousands of inf for a boost that gets me through less than one tough fight.

10. Had it up to my eyeballs with SG drama. Not joining another one.

11. Accolade powers are, for the most part, hours of work for a marginal stat boost or a buff on a crazy-long cooldown. Waste. Of. Time.


 

Posted

Quote:
Originally Posted by dugfromthearth View Post
1. crafted powers - envenomed dagger is big vs AV's, stun grenades give everyone an AoE mezz, lots of other powers as well

2. Safeguard temporary powers just for doing them - sure there is flight, but there is also END increase and Health increase

3. Safeguard temporary powers for side missions

4. Day Job buffs - recharge buff, regen buff, etc

5. Temp power from patrolling PvP zones - stealth or phasing

6. Temp powers from regular missions - wedding ring, holy shotgun

7. DfB and DiB temporary buffs - through level 20 or 30

8. Kal SF has a buff up to 50, +Max HP, +Regen, +Dmg

9. Buying better inspirations and emailing to self

10. Special buffs SG's can get from their base

11. Accolades with buffs/powers
Out of that list, just accolades. All my toons get all the accolades.


 

Posted

Quote:
Originally Posted by ShadowMoka View Post
Wait, people not using inspirations? IO'd and/or 50 I suppose, but I'd like to meet the guy who's gone through an entire Inspirationless playthrough 1-50.
I tend to underuse inspirations. I have a bad habit of "saving for when I really need them" even though I KNOW that isn't really an issue in this game since more will drop. I cut my MMO teeth on earlier games where consumables were relatively hard to come by and I've never broken that mindset.


_________
@Inquisitor

 

Posted

Wait, dugfromthearth posted? That never happens...

(I kid. Love ya, man. no, really. I have the T-shirt, the poster, the bedding, the life size pillow, the restraining order, everything! ) >.>


The answer to most of the list is "It depends." Some characters I'll use crafted powers on to get another attack in early, or just for the heck of it. (How to scare a team: Have the defender run in to hit something with the baseball bat.)

The safeguard/mayhem powers, I don't have all too often these days - I actually don't run the missions much these days. Same with accolades - I normally get them if I happen to finish what I need, as opposed to actually going out of my way to get them.

Day jobs... the only one I really go out of my way to make sure every character has is the ww/bm teleporter.

Temp powers from PVP patrols - Generally, yeah. They're fast and give stealth on characters that might not need them enough to actually invest in the Concealment pool. (Plus I'm usually seeing if a 15-20 has any issues vs the bunkers, so I tend to end up with a shivan while I'm there.)

Temp powers from missions/DIB/DFB/Kai - if I run them. *shrug* Not something I aim for.

SG buffs - sometimes.

Inspirations - Use often. And why not, they drop like crazy.


 

Posted

I'm really confused by people's answer to his inspiration question.

He didn't ask if we use inspirations. He asked if we buy better ones.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I use everything as it comes, but I don't go out of my way to get consumables, unless I'm stuck on a particular task and need the extra boost.


 

Posted

Quote:
Originally Posted by UberGuy View Post
I'm really confused by people's answer to his inspiration question.

He didn't ask if we use inspirations. He asked if we buy better ones.
Both by combining and, on occasion, hunting the AH or using AE tickets... though I may "buy" them earlier and haul them out of SG storage if I think there's a particularly tough fight coming up.


 

Posted

Quote:
Originally Posted by SolarSentai View Post
I'm also a big fan of Secondary Mutation and Mystic Fortune. Even the "bad" buffs are good buffs!
I love it when Pain Tolerance comes up for my Blaster



------->"Sic Semper Tyrannis"<-------

 

Posted

Quote:
Originally Posted by dugfromthearth View Post
Everyone presumably trains powers and adds enhancements
surprisingly many people never bother with inspirations
what else do you use?

1. crafted powers - envenomed dagger is big vs AV's, stun grenades give everyone an AoE mezz, lots of other powers as well

2. Safeguard temporary powers just for doing them - sure there is flight, but there is also END increase and Health increase

3. Safeguard temporary powers for side missions

4. Day Job buffs - recharge buff, regen buff, etc

5. Temp power from patrolling PvP zones - stealth or phasing

6. Temp powers from regular missions - wedding ring, holy shotgun

7. DfB and DiB temporary buffs - through level 20 or 30

8. Kal SF has a buff up to 50, +Max HP, +Regen, +Dmg

9. Buying better inspirations and emailing to self

10. Special buffs SG's can get from their base

11. Accolades with buffs/powers

I pretty much don't use any of the list. When I get one I always think I should remember to get more, then I don't.
A nice cup of tea.


Dr. Todt's theme.
i make stuff...

 

Posted

Venom Dagger is about the only temp power I'll craft.

Use inspirations all the time (regular drop and super pack ones)

Day Job Buffs I'll use. In fact on my DB/WP I loved having Combat Shield for when -Def was getting out of hand.

Wedding Ring if I have it.

DFB/DIB buffs if I have them.

Kal SF if I have it, though to my knowledge, the buff lasts even at 50, but it's just really really small.

I've used the SG Buffs whenever I thought I needed to and I remember them.

Accolades...of course!


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by SolarSentai View Post
I'm also a big fan of Secondary Mutation and Mystic Fortune. Even the "bad" buffs are good buffs!
I don't know. Heightened Speed is pretty sucktastic, IMO. I do like most of the Mystic Fortune ones, and the rest of the Mutations.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
I don't know. Heightened Speed is pretty sucktastic, IMO. I do like most of the Mystic Fortune ones, and the rest of the Mutations.
I love it. I love moving faster without spending endurance to do so.


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Posted

Quote:
Originally Posted by Aggelakis View Post
I love it. I love moving faster without spending endurance to do so.
None of my characters need to worry about, say, Sprint's endurance cost for long enough in play time terms for that to be meaningful to me (and I don't PL characters - it's just that easy to level). By the time they're 50, they move at speeds that make it hard to notice the buff, and can easily afford to run travel powers any time they aren't in heavy combat.

Everything's relative to how people play, but moving a bit faster for free is generally one of the last things I need improved.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

It's easier for me to make a list more along the lines of what I don't use/do:

I don't craft temp powers. Indeed, I hate the crafting system and largely avoid it altogether.

I only rarely craft IOs, and haven't bothered trying to fully plot-n-slot a character for set bonuses for a long time.

I don't go for Accolades.

I don't do certain story arcs with the goal of acquiring temporary powers.

I almost never buy inspirations, and I tend to hoard the ones I acquire naturally.

I generally don't take the Fighting pool. I find the toggles therein too costly (and the attack useless) to run on most characters, and if I had my druthers they would provide little-no bonus for Scrappers/Tanks/Brutes/Stalkers and more bonus for the squishier characters.

And unless something magical happens to cause the necessary components to rain from the sky, I doubt I'll ever get an Incarnate Tier 4 crafted. I find the processes involved for unlocking and crafting up to Tier 3 to be more than enough tedium.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound