Super Jump animation?


Aett_Thorn

 

Posted

INspired by Android's "teleport needs a change thread" I began thinking about super jump and it's animation.

Every time i see a super hero in a comic or movie, or a person in real life, leap a large distance their arms are flailing and their feet sometimes are too. Much like the animation in champions online. In cox, you tuck your legs bend your arms and soar upward.

If you've ever had your character slide off of a surface and fall off the edge their arms flail like you're actually falling, which essentially is the same thing as reaching the peak of a jump with SJ. You fall and flail.

Would anyone like a more dynamic animation, like from champions online, or is it just me?


 

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I am 100% on board with this suggestion. Super Jump looks terrible because it lacks any visual cues as to how much force is required to leap over buildings. The animation should have some indication of force/speed, and the "cracked earth" effect should be added upon jumping and landing.

I cringe every time I use this skill, and would NEVER use it if it weren't for using Spring Attack to fill a gaping AoE hole on my DM Brute.


 

Posted

I used super jump and like it how it is. However, an alternative animation for it would be fantasitc. The current one is more more about gracefully defying physics to leap great height. One that is more about power would be fun.


 

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All of the travel powers need to be looked at and/or given alternate animations to fit character concepts. With as much money as paragon made off of the super packs new costumes, animations, and powers should be coming out faster.


 

Posted

If the Hulk was flailing his arms around every time he jumped, it would look pretty dumb.

As an alternate animation? Sure, I guess. As the new norm? No thanks.


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Posted

Meh. Super jump is fine the way it is.

Quote:
Originally Posted by Aett_Thorn View Post
If the Hulk was flailing his arms around every time he jumped, it would look pretty dumb.

As an alternate animation? Sure, I guess. As the new norm? No thanks.
Quote:
Originally Posted by Trilby View Post
I used super jump and like it how it is. However, an alternative animation for it would be fantasitc. The current one is more more about gracefully defying physics to leap great height. One that is more about power would be fun.



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Posted

I like Super Jump just the way it is... Beast Jump however needs to be rotated forward a bit, from "|" to "/"


 

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I'm all for alternate options.
However, overall, I like Super Jump's animation and certainly feel like it was the right choice when there is only one option.
If the only option was flailing arms and legs... wow, I can't quite find the words to express how much I'd not like that, haha.

As an additional option though, it could make a funny one (I'd rather see a panicked flailing option for Flight, hehehe).


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Posted

Quote:
Originally Posted by Electric-Knight View Post
I'm all for alternate options.
However, overall, I like Super Jump's animation and certainly feel like it was the right choice when there is only one option.
If the only option was flailing arms and legs... wow, I can't quite find the words to express how much I'd not like that, haha.

As an additional option though, it could make a funny one (I'd rather see a panicked flailing option for Flight, hehehe).
That would be kind of awesome actually! Like if your flight gets toggled off and your character flails like crazy.

Quote:
Originally Posted by Aett_Thorn View Post
If the Hulk was flailing his arms around every time he jumped, it would look pretty dumb.

As an alternate animation? Sure, I guess. As the new norm? No thanks.
I completely agree, for some characters it would fit. But for guys like the hulk, It wouldn't at all. That's why I think an alternate choice would be fun :3
Only having one option is the thing I'm not enjoying to much right now. I only took SJ on one character (my tank) and I only use Siesmic path to give it a more powerful feel. Otherwise I won't use it.


 

Posted

If i could just have the option for NR's animations for SJ and SS...i'd be a happy camper.


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Champions online did super jump right


 

Posted

I always pictured SS as more of a forceful, power jump, covering distances in short times like the Hulk, not some passive, calm ascension over different buildings. And for god's sakes, where are the damn craters when I land?! They can just use the crater effect from the Energy Morph costume change emote.
Plus, I don't think Super Jumpers should lose health from falling, I mean, they planned to cover that distance, why get hurt doing it?

As for SS, they can speed up the character running movement to make it look like they're actually running really, really fast. When I first saw SS, I immediately thought of Flash, running here and there with that swoosh sound followed by blurry afterimages....All I got was a yellow glow under my feet and a faster-than-normal sprint movement.

Yay for changes!


 

Posted

CO's super jump also caused massive self damage and was virtually uncontrollable last time I checked, which was shortly after the game's launch. That certainly sounds more realistic to me but something tells me it wouldn't be universally loved as a revamp to super jump at this point in CoH's existence.


 

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No CO's super jump doesn't cause any damage if toggle is on when you land. If you turn the toggle off mid air you will eat concrete however. In any case I'm mainly talking about the look of the jump, not how it functions.

It has a fast start time, which makes sense because of the burst of energy of when you jump, then normal fall time.


 

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Quote:
Originally Posted by RaikenX View Post
If i could just have the option for NR's animations for SJ and SS...i'd be a happy camper.
Heh, I want SS/SJ animations for Ninja Run...

I love Ninja Run stats as a sort of lower level 'in between' travel power, but hate the animations. Go figure


 

Posted

Man, that reminds me of how our Super Jump used to look and sound.

The sound wouldn't turn off, and the rings behind you were a bright solid yellow.


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Posted

Quote:
Originally Posted by Synesence View Post
Plus, I don't think Super Jumpers should lose health from falling, I mean, they planned to cover that distance, why get hurt doing it?
You only take damage if you fall further than your fall distance, and super jump increases your fall distance. But if you jump from a higher surface to a lower one, and you max out your jump height on the way, you'll take damage.

I personally wouldn't mind an alternate animation for Super Jump. And I'd love to see the orange feet effect on Super Speed be optional, though I almost never use super speed myself.


 

Posted

Quote:
Originally Posted by Socorro View Post
Heh, I want SS/SJ animations for Ninja Run...

I love Ninja Run stats as a sort of lower level 'in between' travel power, but hate the animations. Go figure

I'd agree with this entirely. I'd love to be able to use a normal run animation for NR. Or at least an animation were you actually move your arms.


That said, I'd get behind alternatives in animation for all the travel powers. The arm flailing SJ would be great as an alternative. A glow-less SS would be awesome. Some more interesting TP animations would be great, too. NR with normal motion.

I mean, they have like 5 different flight animations if I recall. Past time some of the other travels got that treatment.

However, I'd prefer if you could select the animations in the power customization screen, not just as emotes during the power usage, like was done with fly.


 

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If they could give Super Jump (and even Super Speed) Ninja Run's animation, I'd pay for it! Not only that, I'd have an actual travel power again!

Ninja Run may not be to everyone's liking, and admittedly, I don't care for the idle stance, buuut, it's run position doesn't bother me at all, and it gives a good feel of "run and jump from rooftop to rooftop" that I want


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Posted

Quote:
Originally Posted by BrandX View Post
If they could give Super Jump (and even Super Speed) Ninja Run's animation, I'd pay for it! Not only that, I'd have an actual travel power again!

Ninja Run may not be to everyone's liking, and admittedly, I don't care for the idle stance, buuut, it's run position doesn't bother me at all, and it gives a good feel of "run and jump from rooftop to rooftop" that I want
Cool. Personally, I'd pay for an option to modify Ninja Run's animations. Ninja Run's Stats is perfect for what I want. I don't want a Hulk-level leaper, nor a Flash Clone. I want someone who can run and jump at obvious superhuman levels but not otherwordly.

But I just really don't like NR's animations. The Jump Animation is Tolerable but looks more how Spiderman would jump - I'd prefer something more graceful.

And NR's running animation... Bleh. When using NR, I jump whenever possible just so I won't have to see that one arm sticking out to the side. If only there was Sprinter Animation... I'd pay for a full NR Clone with more graceful, athletic jumping and running.


 

Posted

Quote:
Originally Posted by Socorro View Post
Cool. Personally, I'd pay for an option to modify Ninja Run's animations. Ninja Run's Stats is perfect for what I want. I don't want a Hulk-level leaper, nor a Flash Clone. I want someone who can run and jump at obvious superhuman levels but not otherwordly.

But I just really don't like NR's animations. The Jump Animation is Tolerable but looks more how Spiderman would jump - I'd prefer something more graceful.

And NR's running animation... Bleh. When using NR, I jump whenever possible just so I won't have to see that one arm sticking out to the side. If only there was Sprinter Animation... I'd pay for a full NR Clone with more graceful, athletic jumping and running.
I know I would, too. Full price, full clone, jsut different animations. Socorro has perfectly summed up my position, too. I use Beast Run (which is a full clone with different animations) when I don't want a travel, but it's feel is off for most character concepts, too. But it's at least better than NR, if not by much... But, I bought it and not NR because it was perfect for one feral character I had and NR isn't perfect for any character I've yet made.


 

Posted

NR fits perfectly with Stalkers, and I don't know what you guys hate, but the animations are great, especially if your character has weapon-based power sets. By far, the best travel animations in the game, IMO. Super Speed looks so damn plain, doesn't even feel like you're actually moving at super speeds. Maybe if they added the shadow effect like in Dual Pistols, it might look cooler.

As for SJ, maybe a idle crouched position might make more sense, as in having a character that is always ready for the next leap everytime he/she lands.

Hmmm.....


 

Posted

Quote:
Originally Posted by Synesence View Post
NR fits perfectly with Stalkers, and I don't know what you guys hate, but the animations are great, especially if your character has weapon-based power sets. By far, the best travel animations in the game, IMO. Super Speed looks so damn plain, doesn't even feel like you're actually moving at super speeds. Maybe if they added the shadow effect like in Dual Pistols, it might look cooler.

As for SJ, maybe a idle crouched position might make more sense, as in having a character that is always ready for the next leap everytime he/she lands.

Hmmm.....
This

I want to keep the NR animations at all times without the end cost


 

Posted

Quote:
Originally Posted by Cheetatron View Post
This

I want to keep the NR animations at all times without the end cost
Oh, that too! I talked about it in the Suggestions section, .46/sec is what they have for Super Speed, and it isn't as fast as it nor is it available for slotting! Ridiculous to have that kind of endurance cost for a power we have to buy!

NR without the end cost or NR with slotting availability.
...
...
Please.


 

Posted

We have Ninja Run and Beast Run. Just give us another Clone, called Athletic Run, with Athletic looking runs and jump. I'd buy it - we'd all be happy.