Which power sets need the most help?
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Storm you are... NOT the father!
*dancing ensues*
and in other cultures (Japanese in particular and many asian cultures in general) the term which translates into "big brother" also indicates mentorship, seniority, or veteran status.
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On the other hand, we call the young ones "Small Brother".
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
The question that I am wondering though is ; would these types of changes violate the "cottage rule".
The devs HAVE increased numbers in the past, they have "added" new mechanics to existing powers (resistance in Super Reflexes). So I think the answer is NO, but what do the devs think regarding the improvements (too many to count) suggested for sets like FF (and others). |
There has not been one since the developers altered Telekinesis from a granted flight toggle to a team meber to a telekinetic toggle hold.
They proved it again when they changed storm kick from a 100 kick animation damage over time effect to a lower damage single jump kick animation.
So cottage rule....thats a myth
There is no Cottage rule....there has not been one...
There has not been one since the developers altered Telekinesis from a granted flight toggle to a team meber to a telekinetic toggle hold. They proved it again when they changed storm kick from a 100 kick animation damage over time effect to a lower damage single jump kick animation. So cottage rule....thats a myth |
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There is no Cottage rule....there has not been one...
There has not been one since the developers altered Telekinesis from a granted flight toggle to a team meber to a telekinetic toggle hold. They proved it again when they changed storm kick from a 100 kick animation damage over time effect to a lower damage single jump kick animation. So cottage rule....thats a myth |
Telekinesis is still toggled targeted flight, the core of the power is the same, they just remodeled it to make it an aoe enemy control as well. I also thought this change was made before live. Any changes made before a power hits live can't break the cottage rule. Singularity is a good example of that, it goes from team TP, fold space, to a pet. The change was made before live though so it does not break the cottage rule.
Storm kick was no where close to breaking the cottage rule, it is still a damage attack, it didn't become a no damage ally buff. All the cottage rule is about is keeping the core of the power the same. A lot can be changed without effecting what the devs see as the core of a power.
Dirges
Actually, not to take sides on this very important issue, but while the older brother is, obviously, older, the "big brother" equally connotes older and in some other way higher ranked brother. The term "big brother" even in American english often is used to indicate a mentorship relationship, and in other cultures (Japanese in particular and many asian cultures in general) the term which translates into "big brother" also indicates mentorship, seniority, or veteran status.
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Dirges
The more I play it, the more I add alpha abilities, the more I think Dual Pistols is in need of help.
I have multiple Dual Pistols at 50 (DP/MM Blaster, RAD/DP Def, DP/TM Corr...and I can swear there's another in there) and have leveled up others.
But even with Incarnate Alpha and Interface, the DPS is lacking, and the AOE isn't all that. Now admittedly, I'm more worried about the ST DPS and the AOE is good enough for me. But I can see why people aren't that impressed with the AOE of DP either.
Now I love the set for it's animations and concepts it finally allows me to make, but it needs some improvements.
Reactive Interface, -100% Regen (Time Crawl) and additional -Resist (Slowed Response) in an IOed build that's running Pistols > Dual Wield > Executioner's Shot and I'm getting no where on tough targets :/
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Ice Control.
Chilblain and Frostbite: Remove the -KB so it doesn't ruin Ice Slick. |
Right now I jump in the middle of large groups allowing arctic air and world of confusion to have them fight each other. Rooting them with frostbite is essential or the tornadoes and hurricanes would push them out of Arctic air's radius and I'd be toast. This play style works frightfully well (I fight +2 or +3 X8) and is loads of fun but it is totally dependent on spamming that -KB.
That said, I totally agree that the -KB makes ice slick useless and that stormies are a small percentage of ice controllers. Further ice/stormies who fight in melee range are rarer still. So if they change it I'll understand. I'll be depressed at losing such a fun toon, but I'll understand.
Zaphod's just this guy, you know.
Zaphod's just this guy, you know.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
First of all the cottage rule can no longer be in effect with changes to Stalkers and Gravity. Good riddance.
Devices: Change Time Bomb into Hand Grenade. Use the animation from the temp powers that already exist. Adjust damage to be appropriate.
Devices: Add a defense bubble to Gun Drone. For gosh sakes the set gets no Build Up and Drone is a level 38 power.
All Blaster secondaries: toggles like Chilling Embrace, etc should not toggle off when you get mezzed, just suppress.
Devices: Smoke Grenade and Taser should accept Range enhancements. It's a ranged AT, these are ranged powers.
The upcoming Summer Event IOs looks like they will make Dark Blast: Umbral Torrent a much more team-friendly power, so no complaints there any more.
Ideally, the tank will die precisely as everyone else starts fighting, allowing aggro to be spread evenly among the blaster. -seebs, "How to Suck at CoH/CoV" Guide
First of all the cottage rule can no longer be in effect with changes to Stalkers and Gravity. Good riddance.
Devices: Change Time Bomb into Hand Grenade. Use the animation from the temp powers that already exist. Adjust damage to be appropriate. Devices: Add a defense bubble to Gun Drone. For gosh sakes the set gets no Build Up and Drone is a level 38 power. All Blaster secondaries: toggles like Chilling Embrace, etc should not toggle off when you get mezzed, just suppress. Devices: Smoke Grenade and Taser should accept Range enhancements. It's a ranged AT, these are ranged powers. The upcoming Summer Event IOs looks like they will make Dark Blast: Umbral Torrent a much more team-friendly power, so no complaints there any more. |
I'd like the devs to add a chance for all attacks to crit when targeting drone is running, this would work thematically and increase damage.
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
First of all the cottage rule can no longer be in effect with changes to Stalkers and Gravity. Good riddance.
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That definition is canonical, and neither the gravity changes nor the stalker changes violated the rule in any way.
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Ranged: Dual Pistols & Assault rifle
Melee: Ice Melee and Battle Axe
Defense: Shield Defense (or lack thereof minus IO slotting)
Debuff: Trick Arrow
Buff: Pain Dom
Control: Ice hands down
Oh yeh and Devices need work...
First of all the cottage rule can no longer be in effect with changes to Stalkers and Gravity. Good riddance.
Devices: Change Time Bomb into Hand Grenade. Use the animation from the temp powers that already exist. Adjust damage to be appropriate. Devices: Add a defense bubble to Gun Drone. For gosh sakes the set gets no Build Up and Drone is a level 38 power. All Blaster secondaries: toggles like Chilling Embrace, etc should not toggle off when you get mezzed, just suppress. Devices: Smoke Grenade and Taser should accept Range enhancements. It's a ranged AT, these are ranged powers. The upcoming Summer Event IOs looks like they will make Dark Blast: Umbral Torrent a much more team-friendly power, so no complaints there any more. |
No cottage was broken.
Can't say anything about Gravity Control, as it never really caught my attention.
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The cottage rule requires that the devs not change the execution mechanics of a power, eliminate a primary effect benefit of a power, or alter the order of a power within a powerset, without a balance-significant reason for doing so that cannot be satisfied in any other practical way.
That definition is canonical, and neither the gravity changes nor the stalker changes violated the rule in any way. |
Ideally, the tank will die precisely as everyone else starts fighting, allowing aggro to be spread evenly among the blaster. -seebs, "How to Suck at CoH/CoV" Guide
How does the changes to Stalkers account for the cottage rule? o.O It still works like before if you want it to, and now works even better when out of hide than it used to.
No cottage was broken. Can't say anything about Gravity Control, as it never really caught my attention. |
And remember, the 'Cottage Rule' is actually more of a guildline. If the Devs can alter a set so that the powers (and, more specifically, how the powers are slotted) don't change, they can avoid upsetting players by forcing Respecs on them. But they can - and will - throw the 'Cottage Rule' out the window if they can't find a better way.
Path of least resistance, and all of that...
-This Space Intentionally Left Blank.-
With all due respect, the early changes to Dark Miasma were pretty dramatic way back when, and the changes to Dark Armor toggles, Moment of Glory, Defiance, Vigilance and several others were mostly about player complaints, not some predetermined grand plan of balance. Many changes were for PvP, like travel power suppression, having no real need in PvE. The changes to Stalkers could have been accomplished by increasing the damage in other powers, or probably a hundred other ways. It was Castle that was the champion of that rule, one that has prevented improvements that need to be made.
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2. Long before there was a "cottage post" *I* posted the exact wording of the rules that comprised the "cottage" rule without calling them such, in reference to people making suggestions about radically altering powersets. Those were the rules Castle was *given* and understood he was required to operate within, long before he had the authority to make any such design rules himself. The notion that the cottage rule was either an invention of Castle's or that he was its primary adherent is actually extremely far off-base. As the design lead, the ultimate enforcer of the cottage rule is Positron. There would be no cottage rule if Positron didn't agree with it. Positron is singularly responsible for the design latitude of all of the game's designers.
3. Defiance and Vigilance have never violated the Cottage Rule. First of all, their creation cannot, by definition, break the cottage rule. Since that time, neither power has had a major effect removed, and neither power operates differently (they are both passives).
4. Mentioning Defiance and Vigilance suggests you don't know why the cottage rule exists. It basically exists because of the First Law of MMOs:
* No matter what it does or how it works or when you can use it, someone loves everything you make, and someone else hates it.
The fact that everything is hated by someone means you'll hear complaints about everything. The fact that everything is loved by someone means every time you change something you'll piss off someone else. The cottage rule is the *only* design rule that protects players. The *only* one. It says that the devs should not change something in a negative that will radically alter something players already have unless there's a very good reason for doing so. And that rule exists within the context of the rule that players should expect certain kinds of changes as a matter of course. Numerical tweaks to powers, for example. The rule covers changes larger than that. It covers changing clicks to toggles, or changing heals to defensive buffs. This is done only as a last resort as the devs see it.
Not as you see it, but as they see it. And every change you mention is either a change that did not remove an effect from a power (i.e. making Dark Armors non-exclusive is not a cottage rule violation because it does not in any way remove an effect from the player), numerical changes (which the cottage rule does not address), or stated to be related to balance (the most dramatic of which was probably the addition of Singularity to Gravity).
Its your opinion that the changes made to Stalkers could have been made in other ways, but the cottage rule doesn't mention your name or mine. Even so, what change made to stalkers was a cottage rule violation? I can't see one myself. What was removed from Stalkers without a good balance significant reason? What power changed mechanically in terms of its execution? What power changed its tier of availability? Those are the only three things the cottage rule covers.
But this bears repeating: the cottage rule is the only design rule, to my knowledge, that protects players. Every other design rules essentially tells the designers to either "do what they think is best" or "do what we've done in the past." One, and only one rule, says "don't change things players expect unless you have to." And laughably, its the rule that players ask to be repealed the most often. As if it was just a scribble on a piece of paper that could actually be repealed, and not an expression of the values of the developers that make the game that is not mutable.
In any case, the cottage rule does not stand in the way of anything except unnecessary changes. It protects some of the players from some of the other players that assume they know what the entire playerbase wants.
And of course, the rule is invoked by the players far more than the devs. Because while players may guess at what are and are not cottage rule violations, the devs themselves almost *never* state why they elect not to do something. They only say why they did do something after they've done it. They never say why they don't, because they know those reasons could change and what they don't do today they might do tomorrow. And they don't need to wade through all the nonsense of people throwing back their own reasons at them from long ago that aren't relevant any more.
More often than not, the reason why the devs aren't doing something a particular player wants isn't because of the cottage rule, but just because at the moment they don't want to. Think of all the things you aren't doing now, and ask yourself how many are because you just don't want to. That's the reason 99.9% of the time for the devs also, but no one wants to believe its just that simple. Probably because their idea is obviously so good the devs need more reason than that.
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"Big Brother" would mean more powerful version
"Older Brother" means older
Dirges