Which power sets need the most help?






My bad. End game, from my sense, usually means the iTrials. Since in most MMOs cap level raids are considered "End Game Content".
But yeah, IDF/Warworks have some crazy resistance. Of course DP can use fire ammo to get by this as well, but if you compare them in contrast to a full on fire blast set or something they're rather lacking. I hope after this Praetoria nonsense we get a larger variety on enemies with resists. |
I had recently thought of another change to Electric Blast. Originally I said to change it's Tesla Cage into Tesla Bolt a short range, very high damage attack with a hold (EB's version of KO Blow).
And to have Voltaic Sentinal provide some shielding for the Blaster since it causes undo aggro. Instead, I wonder of VS can be cast upon a target like Haunt is. That way the player can at least initially choose which target VS works against. Once that target is gone, then it can then choose to attack the next nearest target or follow the Blaster for the rest of its duration.
And to have Voltaic Sentinal provide some shielding for the Blaster since it causes undo aggro. Instead, I wonder of VS can be cast upon a target like Haunt is. That way the player can at least initially choose which target VS works against. Once that target is gone, then it can then choose to attack the next nearest target or follow the Blaster for the rest of its duration.
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Which isn't a bad idea in and of itself, personally, for making the thing concentrate on a single target.
As for Tesla Cage... don't bother renaming it. Just up the damage to 'moderate' and I think it would work just fine. Yeah, the set would lack a typical teir 3 blast, but it would finally have the missing 3rd single target attack to fill out the attack chain. That it is also a hold... that's a bonus.
Finally, I would advocate that Short Circuit's damage be buffed as well... to at least bring it into line with the typical blaster cone attacks.
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Storm is the big brother of Cold Domination. Storm is right up there with Dark and Rad, so yeah...
Just chiming in to agree that Energy Melee is pretty bad in it's current form.
Not only did they nerf it's single target damage towards the bottom of the pack, the long animations generally make the set un-fun, since targets are quite often dead before you even get your attack off.
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I guess I have no idea what you mean by Storm Summoning having a very high a power lvl. Please explain so I can understand where you are coming from. Also, I believe very much it is need of help, so yes in my opinion it does belong in this thread as much as any other powerset that others think need help. You may disagree....
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Storm is the big brother of Cold Domination. Storm is right up there with Dark and Rad, so yeah...
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I wouldn't be against giving Tornado Knockup instead of knockdown. You can overcome that by jump-casting or hover-casting LS above the enemies, although changing that to knockdown too would be nice.
Giving LS Jolting Chain on a 10 second timer as extra soft AOE control would be nice too.
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
I think what you say is a great idea about being able to slot for -KB. I have often wished that myself.
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I think that the damage in Lightning Storm needs to be brought up a bit so it can be as awesome like it was pre-pet nerf.
I also agree with Carnifax...Storm is powerful on paper but its very tough trying to use powers like Hurricane and Tornado without the immob -kb mitigation. Storm is amazing in the hands of a controller or mastermind but it's tough on a Defender on Corruptor. One has to really brainstorm (pun intended) a plan to debuff the mobs without flinging them across the universe.
Dark, Rad, Time are easy to use but Storm comes with a Name Tag baby, and that name tag says "My learning curve is ridiculous and discouraging to many...but if you stick around long enough and rip out enough hair you will find me to be very rewarding lawlz"






@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
Ice Control - too contradictory and redundant. Half the powers cancel or don't work with the other half or do the same thing.
Electric Blast - absence of tier 3 ST blast hurts. Lack of cone hurts. I'd say to add a chain effect to the 2 ST attacks, snipe, tesla cage and voltaic sentinel so that you can get a damage and end drain boost without having to actually change the power numbers. I'd like to see lightning hopping all over the place.
Please buff Ice Control.
I guess Legion and I are the only ones that play Stormies =) But I wholeheartedly agree with everything said in this post. I think one of the main reasons that Storm Summoning deserves some help is simply because it has never to my knowledge had any improvements. Oh and I think it would be cool if O2 Boost gave a small amount of endurance to the target, perhaps like taking half a catch a breath inspiration, nothing major like refilling the endurance bar or anything of the sort.
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Okay, don't get me wrong, Storm is a great set, but calling it the 'big brother of Cold Domination' is nuts. Cold is probably the strongest debuffing set on a high-end build.
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Got 2 IO'd builds on mine, one that keeps hurricane up and foes debuffed and immobilized and one that doesn't run hurricane but instead Oppressive Gloom + Thunder Clap for teams that don't need repel...so either a Tanker or a Controller (either with scourging Rain of Fire + Reactive/Spectral). Not a GM soloer but there's few enemy groups that can actually *do* anything to her


Thank you for confirming that you can't admit when you are wrong. Older brother = always means that he was born first before the younger brother. Unless English isn't your first language, you essentially don't have a leg to stand on.
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In all seriousness, though, congratulations, you've just joined Golden Girl on my very, very short ignore list, so, you can take that as a compliment towards the degree of your ability to completely miss the point of a discussion and latch on to irrelevant and imbecilic tangents.
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
I have to side with Leo on this one.
"Big Brother" would mean more powerful version
"Older Brother" means older
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
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