Which power sets need the most help?


Arcanaville

 

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Quote:
Originally Posted by Follies View Post
I guess Legion and I are the only ones that play Stormies =)
Not really. Just two of the few that think Storm needs help. Storm's power level is very high, it never belongs in a thread of this nature, except maybe as a comparison for where some other set should be improved to.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
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Quote:
Originally Posted by StratoNexus View Post
Not really. Just two of the few that think Storm needs help. Storm's power level is very high, it never belongs in a thread of this nature, except maybe as a comparison for where some other set should be improved to.
I would love to reduce the KB in it though. I think that's the biggest thing that makes the set unattractive...for most. I wish there was a way to slot a -KB enhancement that turned kb powers into KD only.



 

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Originally Posted by ShadowMoka View Post
My bad. End game, from my sense, usually means the iTrials. Since in most MMOs cap level raids are considered "End Game Content".

But yeah, IDF/Warworks have some crazy resistance. Of course DP can use fire ammo to get by this as well, but if you compare them in contrast to a full on fire blast set or something they're rather lacking. I hope after this Praetoria nonsense we get a larger variety on enemies with resists.
Nothing compares to Fire so that isn't a compelling argument. :P


 

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I had recently thought of another change to Electric Blast. Originally I said to change it's Tesla Cage into Tesla Bolt a short range, very high damage attack with a hold (EB's version of KO Blow).

And to have Voltaic Sentinal provide some shielding for the Blaster since it causes undo aggro. Instead, I wonder of VS can be cast upon a target like Haunt is. That way the player can at least initially choose which target VS works against. Once that target is gone, then it can then choose to attack the next nearest target or follow the Blaster for the rest of its duration.


 

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Originally Posted by Tannim222 View Post
And to have Voltaic Sentinal provide some shielding for the Blaster since it causes undo aggro. Instead, I wonder of VS can be cast upon a target like Haunt is. That way the player can at least initially choose which target VS works against. Once that target is gone, then it can then choose to attack the next nearest target or follow the Blaster for the rest of its duration.
Ohh... I like that idea. But I'm not sure the Dev's would go for it, not without making the VS a targetable, defeatable pet.

...

Which isn't a bad idea in and of itself, personally, for making the thing concentrate on a single target.

As for Tesla Cage... don't bother renaming it. Just up the damage to 'moderate' and I think it would work just fine. Yeah, the set would lack a typical teir 3 blast, but it would finally have the missing 3rd single target attack to fill out the attack chain. That it is also a hold... that's a bonus.

Finally, I would advocate that Short Circuit's damage be buffed as well... to at least bring it into line with the typical blaster cone attacks.


-This Space Intentionally Left Blank.-

 

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Originally Posted by StratoNexus View Post
Not really. Just two of the few that think Storm needs help. Storm's power level is very high, it never belongs in a thread of this nature, except maybe as a comparison for where some other set should be improved to.
Seriously? I play just about every power set, and storm summoning does not strike me as the standard that other sets aspire to achieve.


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Posted

Quote:
Originally Posted by StratoNexus View Post
Not really. Just two of the few that think Storm needs help. Storm's power level is very high, it never belongs in a thread of this nature, except maybe as a comparison for where some other set should be improved to.
I guess I have no idea what you mean by Storm Summoning having a very high a power lvl. Please explain so I can understand where you are coming from. Also, I believe very much it is need of help, so yes in my opinion it does belong in this thread as much as any other powerset that others think need help. You may disagree....


 

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Storm is the big brother of Cold Domination. Storm is right up there with Dark and Rad, so yeah...


 

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Originally Posted by Gemini_2099 View Post
Storm is the big brother of Cold Domination. Storm is right up there with Dark and Rad, so yeah...
I guess I missed the point of this thread. I thought it said which powersets need the most help. I missed the part that asked which ones were too super to require help and shouldn't be posted here. Once again, just an opinion of mine that it needs help and I approved of everything Legion said. I meant nothing more.


 

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Originally Posted by Tater Todd View Post
I would love to reduce the KB in it though. I think that's the biggest thing that makes the set unattractive...for most. I wish there was a way to slot a -KB enhancement that turned kb powers into KD only.
I think what you say is a great idea about being able to slot for -KB. I have often wished that myself.


 

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Just chiming in to agree that Energy Melee is pretty bad in it's current form.

Not only did they nerf it's single target damage towards the bottom of the pack, the long animations generally make the set un-fun, since targets are quite often dead before you even get your attack off.


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Posted

Quote:
Originally Posted by Follies View Post
I guess I have no idea what you mean by Storm Summoning having a very high a power lvl. Please explain so I can understand where you are coming from. Also, I believe very much it is need of help, so yes in my opinion it does belong in this thread as much as any other powerset that others think need help. You may disagree....
Quote:
Originally Posted by Gemini_2099 View Post
Storm is the big brother of Cold Domination. Storm is right up there with Dark and Rad, so yeah...
When leveraged right Storm is a monster. Unfortunately with Storm there's a bit of disparity between the sets which can leverage it right and those which can't. On something without -knockback it can be awfully disruptive, especially its Tier 8 (and to a lesser extent its Tier 9). If you've got an AOE Immob with -kb though those two become out and out monsters again, especially Tornado.

I wouldn't be against giving Tornado Knockup instead of knockdown. You can overcome that by jump-casting or hover-casting LS above the enemies, although changing that to knockdown too would be nice.

Giving LS Jolting Chain on a 10 second timer as extra soft AOE control would be nice too.


 

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Quote:
Originally Posted by Gemini_2099 View Post
Storm is the big brother of Cold Domination. Storm is right up there with Dark and Rad, so yeah...
Okay, don't get me wrong, Storm is a great set, but calling it the 'big brother of Cold Domination' is nuts. Cold is probably the strongest debuffing set on a high-end build.


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

Quote:
Originally Posted by Follies View Post
I think what you say is a great idea about being able to slot for -KB. I have often wished that myself.
I agree, I think that if there was a -KB proc or enhancement it would make a lot of ATs and Sets more popular like Peacebringers and Energy Blast.

I think that the damage in Lightning Storm needs to be brought up a bit so it can be as awesome like it was pre-pet nerf.

I also agree with Carnifax...Storm is powerful on paper but its very tough trying to use powers like Hurricane and Tornado without the immob -kb mitigation. Storm is amazing in the hands of a controller or mastermind but it's tough on a Defender on Corruptor. One has to really brainstorm (pun intended) a plan to debuff the mobs without flinging them across the universe.

Dark, Rad, Time are easy to use but Storm comes with a Name Tag baby, and that name tag says "My learning curve is ridiculous and discouraging to many...but if you stick around long enough and rip out enough hair you will find me to be very rewarding lawlz"



 

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Originally Posted by Draeth Darkstar View Post
Okay, don't get me wrong, Storm is a great set, but calling it the 'big brother of Cold Domination' is nuts. Cold is probably the strongest debuffing set on a high-end build.
Storm existed before Cold Domination. Yes, Storm is the big brother of little Cold.


 

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Originally Posted by Gemini_2099 View Post
Storm existed before Cold Domination. Yes, Storm is the big brother of little Cold.
The context of your post implied a comparison of power, not age, especially considering the bit about it being "up there with Dark and Rad," so this is more of a cop out justification than anything.


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

Quote:
Originally Posted by Draeth Darkstar View Post
The context of your post implied a comparison of power, not age, especially considering the bit about it being "up there with Dark and Rad," so this is more of a cop out justification than anything.
Are you insinuating Storm is not powerful? Huh?


 

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Originally Posted by Gemini_2099 View Post
Are you insinuating Storm is not powerful? Huh?
If you've read my previous posts you already know the answer to this question. If you haven't, I'm not terribly inclined to repeat myself.


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

Quote:
Originally Posted by Draeth Darkstar View Post
If you've read my previous posts you already know the answer to this question. If you haven't, I'm not terribly inclined to repeat myself.
*Chuckle*



 

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Ice Control - too contradictory and redundant. Half the powers cancel or don't work with the other half or do the same thing.

Electric Blast - absence of tier 3 ST blast hurts. Lack of cone hurts. I'd say to add a chain effect to the 2 ST attacks, snipe, tesla cage and voltaic sentinel so that you can get a damage and end drain boost without having to actually change the power numbers. I'd like to see lightning hopping all over the place.


Please buff Ice Control.

 

Posted

Quote:
Originally Posted by Follies View Post
I guess Legion and I are the only ones that play Stormies =) But I wholeheartedly agree with everything said in this post. I think one of the main reasons that Storm Summoning deserves some help is simply because it has never to my knowledge had any improvements. Oh and I think it would be cool if O2 Boost gave a small amount of endurance to the target, perhaps like taking half a catch a breath inspiration, nothing major like refilling the endurance bar or anything of the sort.
*shrugs* If you know Storm Summoning, then you'd know the only real buff it needs is for Lightning Storm to have longer range/perception. Tweek its AI to target and attack the same foe up to 60-80ft away and have it attack anything regardless of the summoner's status (that is, it shouldn't care if I'm around the corner or not being attacked with no foes near me, it should just be tossing out bolts constantly on anything within LoS 60ft or more away).



Quote:
Originally Posted by Draeth Darkstar View Post
Okay, don't get me wrong, Storm is a great set, but calling it the 'big brother of Cold Domination' is nuts. Cold is probably the strongest debuffing set on a high-end build.
Nowhere near as safe though...for the caster, that is. Don't give a flip about the team...they got their own capped defense for a reason. But if your Cold Dom is dead? You're not going to be effective. Conversely, Storm practically has anti-melee armor, control out the wazoo and pets to watch its back...

Got 2 IO'd builds on mine, one that keeps hurricane up and foes debuffed and immobilized and one that doesn't run hurricane but instead Oppressive Gloom + Thunder Clap for teams that don't need repel...so either a Tanker or a Controller (either with scourging Rain of Fire + Reactive/Spectral). Not a GM soloer but there's few enemy groups that can actually *do* anything to her


 

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Originally Posted by Draeth Darkstar View Post
If you've read my previous posts you already know the answer to this question. If you haven't, I'm not terribly inclined to repeat myself.
Thank you for confirming that you can't admit when you are wrong. Older brother = always means that he was born first before the younger brother. Unless English isn't your first language, you essentially don't have a leg to stand on.


 

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Quote:
Originally Posted by Gemini_2099 View Post
Thank you for confirming that you can't admit when you are wrong. Older brother = always means that he was born first before the younger brother. Unless English isn't your first language, you essentially don't have a leg to stand on.
Thank you for confirming that you can't admit when you are wrong. Literal familial relationships and gendered pronouns = inapplicable to inanimate concepts such as super powers in a video game. Unless English isn't your first language, you essentially don't have a leg to stand on.

In all seriousness, though, congratulations, you've just joined Golden Girl on my very, very short ignore list, so, you can take that as a compliment towards the degree of your ability to completely miss the point of a discussion and latch on to irrelevant and imbecilic tangents.


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

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I have to side with Leo on this one.
"Big Brother" would mean more powerful version
"Older Brother" means older