Which power sets need the most help?
Eh... It has one really, really awesome attack (Clobber) which is brought down by the awfulness of the rest of it's single-target powers, and one good AoE with two more average ones, and is all smashing damage.
Like I said, it's not a bad set, but it's certainly not one of the best, either. |
Crowd control is downright stupid both in terms of damage and mitigation, and shatter is no slouch either. Clobber is a very good single target attack as well.
When I'm playing my mace scrapper, I just feel absolutely safe.
Also, I think Crowd control is the best cone attack in the game.
Personally I think it's the best scrapper primary.
Crowd control is downright stupid both in terms of damage and mitigation, and shatter is no slouch either. Clobber is a very good single target attack as well. When I'm playing my mace scrapper, I just feel absolutely safe. Also, I think Crowd control is the best cone attack in the game. |
Yeah, Titan Weapons would like a word with you, eth. It's the best ST and AoE DPS set in the game.
Fire and Dark both have much better single-target for Scrappers, and Fire has, while not as good as Mace, a decent AoE in FSC. Both also feature exotic damage. StJ might beat them both at ST.
For AoE, Dual Blades and Broad Sword are least partitive if not better. Electric and Spines are certainly better. Claws is probably even.
Super Strength is better, too, for non-Scrappers.
I have.
None of the TW attacks have jack on crowd control. Closest is Arc of Destruction, which deals good damage, but it still lacks the mitigation and target cap. |
Beyond that, Arc of Destruction (which also has a wider radius and does almost twice the damage of Crowd Control, with a better DPA even without momentum, though only hitting 5 targets) and Titan Sweep are both so infinitely much better than Whirling Mace and Shatter that there is really no comparison between the sets.
Then you have Defensive Sweep for filler.
Oh, and Follow Through is the one attack that actually beats Clobber for DPA, while the rest of TW's ST attack chain makes Mace's want to cry in a corner.
On top of all this TW has room for much better proc options than Mace.
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
Yeah, Titan Weapons would like a word with you, eth. It's the best ST and AoE DPS set in the game.
Fire and Dark both have much better single-target for Scrappers, and Fire has, while not as good as Mace, a decent AoE in FSC. Both also feature exotic damage. StJ might beat them both at ST. For AoE, Dual Blades and Broad Sword are least partitive if not better. Electric and Spines are certainly better. Claws is probably even. Super Strength is better, too, for non-Scrappers. |
I'll admit that TW is really good, but I still say Crowd control is the overall best Cone in the game. It's good damage and stupid good mitigation, with a good recharge, target cap, and radius.
*Edit*
What's really dumb is when you get enough recharge that your entire attack chain is shatter/crowdcontrol/repeat forever.
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
You were probably lagging.
Both powers have a recharge time of 12 seconds.
With ArcanaTime, Shatter has a 2.508s cast and Crowd Control has a 2.244s.
12/2.508 -1 = 3.78
12/2.244 -1 = 4.35
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
You were probably lagging.
Both powers have a recharge time of 12 seconds. With ArcanaTime, Shatter has a 2.508s cast and Crowd Control has a 2.244s. 12/2.508 -1 = 3.78 12/2.244 -1 = 4.35 |
Just tested, I was wrong. You right.
There are a bunch of sets that could use a lift, but nothing stands out to me more than Blaster Devices.
Energy Melee is way up there of course.
The four support sets that in my mind are competing for a spot at the bottom are Force Field, Sonic Resonance, Trick Arrow, and Poison, each for fairly different reasons but most of it coming down to just plain not delivering like other sets do. Of these, Force Field bothers me the most because it's such a conceptually important set for the super hero theme.
The great part of all this is that Mace wasn't proven to be a bad set.
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You might know me as FlintEastwood now on Freedom

Mercs need an AI boost more then anything. Spec Ops need a REASON for stealth, so maybe the ability to critical, with a guarenteed critical while in stealth. Beyond that you can get a lot of mileage out of macroing in different targets for each of the Ops. Spreads the CC around. But they still do bleh damage for being the Lieutenant pets.
"I have something to say! It's better to burn out then to fade away!"
#1: Every blaster secondary but mental manipulation (self explanatory)
#2: Stone Armor - It gives up a lot to be super survivable, but now the most deadly and high level stuff, where you'd want to use granite, uses unresistable damage. Boss fights are also highly focused on mobility. In addition, you can use IOs to boost up to granite's survivability, but no amount of IOs will let you jump over a sidewalk.
#3: Elec - Needs some kind of high damage ability. Voltaic sentinel doesn't really seem to cut it, end drain has to be stacked to do anything and still isn't that great.
#4: Energy Melee - It might as well have no AoE (whirling hands is somehow even worse than burst), and the ST damage isn't clearly super #1.
#5: Force Field - More useful than before with the incarnate softcap increase, but it's a one trick pony while so many other sets can grant enough defense while doing other stuff.
Interestingly, I dont agree about ice control at all. It's my favorite control set, and I find it to be the best control set in the game, especially against higher level targets. It definitely takes longer to set up, though. The immobilizes are a bit silly too, the -kb needs to go.
Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)
Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)
Dom secondaries suffer from a bit of a have and have-not syndrome. Fire, Dark, Psi, and Earth all have compelling reasons to be chosen. Electric, Energy, Icy, and Thorns do not.
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Ice and Elec are just non-descript. Not sure what you could even do here really. Certainly Ices PBAOE aura could do with a revamp and Elec is just dull. It needs some sort of trick.
Most Dom secondaries are a bit all over the place in terms of focus though, they're almost all so obviously cobbled together from bits of other sets. Even Dark, which I love, has powers which don't make much sense overall (Nightfail & a Snipe? Really?).
Ice Control really needs quite a bit of work. Dark and Elec completely show it up in terms of sets with low damage but a myriad of different soft control options. Ice Control is just a bit embarrassing the way it manages to trip over itself. There's no synergy between the powers, it's just a bunch of stuff you can do half of which just isn't that much help.
Trick Arrow, obviously. TA Love damn it!!
Poison probably needs the most help of any set in the game. Honestly, it has horrid AoE mitigation, forces you to enter melee range to use its tier 8 and 9 powers while offering no personal buffs or heals, and is designed as a single target debuffing specialist with a whopping -50% regeneration. Oh yeah-- you are also forced to take the worst single target heal in the game at level one, making this the only skill set that is pigeonholed into a team-only power right out of the gate.
Someone above posted that Time Manipulatin needed a buff because it "only" offers -250% regeneration. I couldn't help but laugh about that in the context of the current state of Poison. |
Oh, and the effects for those powers? A slow and and a hold that are highly resisted by the targets you'd want to use -Regen on.
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Eh... It has one really, really awesome attack (Clobber) which is brought down by the awfulness of the rest of it's single-target powers, and one good AoE with two more average ones, and is all smashing damage.
Like I said, it's not a bad set, but it's certainly not one of the best, either. Edit: One other thing, it and Battle Axe (Well, and Archery, if you count ranged sets) are also the only pure S/L sets that can't fit an Achilles proc anywhere, if I'm not mistaken. |
BrandX Future Staff Fighter

The BrandX Collection
I was on Beta and tested these changes as well.
Envenom & Weaken can actually stack if you hit multiple targets that are within the area of each other. They never even used to have any AOE. Now true, the full effect only hits the main target, and the aoe is small, but they are designed to recharge quickly for that very reason. Anyway, you can have a single target debuffed 1 1/2 times this way.
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Poison Trap is now pretty good - shocking, I know. Procs are great here too I hear.
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The heal is an issue, only because of travel time. It got buffed in healing strength recently also. I share your frustration over Alkaloid - I wish it was also AOE. MANY of us asked for it to become AOE during re-development, but I guess Synapse didn't agree.
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Yes, the tier 9 requires you go into melee range, and this is by design to add risk, no doubt to go with Poison Trap toe-bombing. The bugs were fixed so now you can enhance the -tohit in combination with the -tohit in Weaken, which is what you should slot Weaken with anyway. The end cost is high so if you can manage 5 or 6 slots here, that would be good.
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It needs a couple solid tweaks and to have its -regeneration increased from 50% to something that is meaningful.
Especially since it doesn't offer -250% It offers -150% and you have to use TWO powers to obtain that amount. Not to mention if you miss with the first power of -100% you don't even get the -50% from the second power.
Oh, and the effects for those powers? A slow and and a hold that are highly resisted by the targets you'd want to use -Regen on. |
Especially since it doesn't offer -250% It offers -150% and you have to use TWO powers to obtain that amount. Not to mention if you miss with the first power of -100% you don't even get the -50% from the second power.
Oh, and the effects for those powers? A slow and and a hold that are highly resisted by the targets you'd want to use -Regen on. |
Control: Ice Control
I love it, but I think it's gotten to the point where those who do play it, decided they wanted to use more than Ice Slick, so they cast Ice Slick then cast Frostbite which negates the KD. ![]() |
Personal want:
Electric blast. Either have the secondary be *worthwhile,* or do... something. More damage. Chance to chain on all attacks. Up the damage on Tesla - sure. Still want to see Voltaic gain chaining.
The great part of all this is that Mace wasn't proven to be a bad set.
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Interestingly, I dont agree about ice control at all. It's my favorite control set, and I find it to be the best control set in the game, especially against higher level targets
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The immobilizes are a bit silly too, the -kb needs to go. |
That isn't an advantage, every melee set can slot the Gladiator's -Res Proc (except for a few special cases on Stalkers where the only PBAOE in the set is removed, which doesn't actually matter because Stalkers get neither BA or WM).
Especially since it doesn't offer -250% It offers -150% and you have to use TWO powers to obtain that amount. Not to mention if you miss with the first power of -100% you don't even get the -50% from the second power.
Oh, and the effects for those powers? A slow and and a hold that are highly resisted by the targets you'd want to use -Regen on. |
...I really hope this is a joke. High magnitude +Damage (which is notably only brought by Kin, and is the major selling point of the set) and -Regen are just about the only things Time Manipulation DOESN'T have from the huge Support toolkit. It's one of the best support sets in the game and without question the most well-rounded one. It does a bit of everything, it has the best personal +Defense buff, the best personal +Recharge, and probably the best Control, MAYBE matched by Dark Miasma. |
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
In what universe do you live that Ice Control can do anything that, for example, Plant, can't?
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Ice could use help. It needs to have its immobilizes not break ice slick. Other than that it is great.
so is this a consensus (if not unanimous)
Really need help:
Electric Blast
Electric Assault
Energy Melee
Mercenaries
Battle Axe
Devices
Gravity Control (doms)
Poison
Could use a bit of something:
Ice Control
Force Field
Ninjas
Trick Arrow
Assault Rifle
Dual Pistol
Regen
Sonic Resonance
Spines
Blaster secondaries besides MM and Nrg
Like I said, it's not a bad set, but it's certainly not one of the best, either.
Edit: One other thing, it and Battle Axe (Well, and Archery, if you count ranged sets) are also the only pure S/L sets that can't fit an Achilles proc anywhere, if I'm not mistaken.
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]