What new Primary power we should ask now?
I do not like the idea of replacing mercenaries. Rather than go out and buy a new toy, break out the duct tape and fix what we have. How?
Serum is almost universally regarded as suckish. I've personally never tried Mercs so can't comment. However, here be an idea to replace it: Air Strike. You hear a plane fly overhead and bombs drop on parachutes. Each bomb acts like a pseudo-pet so you can slot RIP IOs in it. The bombs do high damage and knockdown, so provides some mitigation too. They would take a bit of time reaching the ground, and would probably be used like Seeker Drones- and alpha absorber. Make the Soldier's Full Auto a wider cone. Shorten the recharge on all of Spec Ops' support abilities by a ton. Take Flash Bang down to 35 seconds and increase the stun. Change Rifle Butt to the ranged stun in Assault Rifle so they run in less. Tear Gas should have a recharge of ~60 seconds and the damage debuff should last the same. Increase the damage on SCAR Snipe. Increase the Immob on Web Grenade so it can be perma without enhancements. If these guys are supposed to be the support then make them actually be support! Also, you should probably change all of the knockback to knockdown, the scatter really hurts damage. Most of their AoE is cones.
Voila, they are now strong. Oh, and still mercenaries. Your idea is basically designing a set from the ground up anyways, so instead of replacing what we have, just make it a new set- soldiers. Which are different from mercenaries.
Serum is almost universally regarded as suckish. I've personally never tried Mercs so can't comment. However, here be an idea to replace it: Air Strike. You hear a plane fly overhead and bombs drop on parachutes. |
How the hell they are going to allow plane to fly over any civil area of paragon city droping bomb??
Welcome to City of WAR!!
You better have a bunker, because it raining bomb!
I want /Fire stalker. Because nothing says stealth like dumping a can of gasoline on yourself and lighting a match. -Morac
How the hell a plane will drop a bomb inside a cave?? are they kamakasi style?
How the hell they are going to allow plane to fly over any civil area of paragon city droping bomb?? Welcome to City of WAR!! You better have a bunker, because it raining bomb! |
I agree with you on Serum though. I haven't played a MM past 30 in a long time so I hesitate to weigh in too much, but aside from general stats issues with the pets it's pretty clear there's a big gap in strength between the T7 powers and I think that's where a 'revamp' should happen if one did happen.
Have they ever actually swapped out a power on a live set? That may not be possible at all. I think rather than changing it to a killstreak reward we could just buff serum... have it hit ALL the pets, give it some neat effects, and/or rebalance the effects to make it reasonable to also alter it's recharge so it can be perma'd.
I came up with the idea of a Mad Scientist Mastermind some time ago. Its first tier pets would be three Experiments; small weird looking critters, probably doing toxic/lethal damage. Then two Assistants; "scientist looking" guys with, say, lightning and freeze guns. And the top tier pet would be your Creation; I've always pictured it as something resembling the Doom Cyberdemon.
Arc #40529 : The Furies of the Earth
your idea is not bad khorak, however i do have a problem with the tier 1 soldiers being fully single target dmg
if you look at it a little more realistically if you have 3 gunners shooting into a mob of 10 guys, bullets will miss/go through targets and hit unintended targets or multiple targets. the only way to guarentee they could all be single target shots is if they were all snipers, which regular soldiers in an intense combat situation are not gonna have the accuracy to do that |
Game-wise, any fear of the set already being overpowered will be realised in extreme fashion if the Tier 1 guys also start kicking out any sort of AoE attack on top of the Tier 2 men. It's far better for the Tier 1 guys, gameplay-wise and thematically, to just be sturdy, no-frills ST damage dealers. Solid, reliable. Just like the average infantryman.
the tier 2 pets are fine doing lots of them, but it sounds like they should basically both be commandos as the commando currently is maybe little less dmg per attack |
Less is more, keeping themes and designs tight and unified is always better. Look at Bots, Thugs, Demons, Beasts....they're all effectively themed sets and they're better for it. Ninjas are doing well, then suddenly go to crazytown by just hurling in a full-on demon at the end....I wanted Ninjas for my natural Mastermind, and now I have this magical fire spirit? THANKS. Though arguably Beasts also does this, just not to the same level, with the Dire Wolf. It's the same with Mercenaries, the set loses proper cohesion by having three normal soldiers (or hobos), then suddenly dropping in two modern day, black-clad ninja analogues, and then Rambo. 'Plundered the TVTropes military section' isn't quite enough of a link. Makes them all a commando, or all special forces, don't just do the military equivalent of making a politically correct superteam with one black person, one white person, one asian person, etc....
Oh, and still mercenaries. Your idea is basically designing a set from the ground up anyways, so instead of replacing what we have, just make it a new set- soldiers. Which are different from mercenaries.
|
I didn't bother wondering how they'd go about doing it; pull a 'Fitness' and let people keep their current powers until they respec it, remove Mercenaries and 'replace' it with the new set so it can't be accessed anymore but people who still have Mercenaries can respec it and so on....whatever. I'm looking at how they can approach rebuilding a soldier set for modern CoX because in case no-one noticed, Mercenaries is seven years old and it sucked even when it was introduced. Now we've got Thugs which looks more like a soldier set than mercenaries does (squad leaders with command auras? Uh, hello? Soldier much?) powerwise, without even getting into all the games newer, better designed sets having new mechanics.
Soldiers are the most basic, expected staple you'd think of for masterminds in this game, and we basically don't have them. None of us can have a paramilitary or be some sort of military hero leading troops, which frankly sucks. You can command animals, gangs, demons, zombies, ninjas, robots....but any sort of trained infantry? Pffft. You can try the seven year old sucktastic Mercenaries set which....isn't really very soldierly or mercenary.
Chairman of the Charity of Pain; accepting donations of blood and guts.
Prophet of the Creamy Truth; "If it's empty, fill it with cream."
Less is more, keeping themes and designs tight and unified is always better. Look at Bots, Thugs, Demons, Beasts....they're all effectively themed sets and they're better for it. Ninjas are doing well, then suddenly go to crazytown by just hurling in a full-on demon at the end....I wanted Ninjas for my natural Mastermind, and now I have this magical fire spirit? THANKS. |
The oni make more sense in a demon set, Ninjas should have a Human Mistic ninja, with a fire sword. Perfoming jutsu like Ryu Hayabusa from Ninja Gaiden.
I also agreed with everything else you say, Merc/ need a complete make over, maybe more that ninja need >.>
I want /Fire stalker. Because nothing says stealth like dumping a can of gasoline on yourself and lighting a match. -Morac
Since we now have them as Lore pets at incarnate level, I'd like more of an open class for them starting out.
I'd personally take Raluruu pets.
Other than those a Celestial pets class.
Maybe a roman class pet.
And of course...aliens!!
I'll also add my humor and say clowns.
Of course my dream is to be able to create my own class under the costume creator(and using the 4 legged rig).
NCSOFT may take away our servers and beloved dev team, but they can't break our spirit and community. with all your power, NCSOFT, your victory will be bitter-sweet. I, personally will be there to laugh at you when you face-plant into the ground.
Something new would be nice, but how about fixing the AI bugs introduced with the four legged rig first? That's for MM's and trollers.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build
Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build
Khorak, you are assuming that everyone agrees with your view of soldiers. And yes, if you just introduced soldiers without buffing mercenaries no one would use mercenaries. That is not what I'm suggesting. I'm saying buff mercenaries instead of replace it with a completely different powerset, since perhaps some people like having Rambo. What you are saying is "I think this set is rubbish, the design is rubbish, everything sucks, everyone has to agree with me!" so instead of fixing it like they have done with every other buff in the history of the game, you want them to replace it with your vision of soldiers. Your vision seems to be based around what is real, despite this game not being real. I'm not saying these guys shouldn't exist, I'm saying they shouldn't completely replace Mercs, because then you'd have a lot of pissed off Merc players.
And if you'd read the post, I gave suggestions to help fix Mercenaries. And as for an airstrike not being plausible in a gave, could just go with you throwing out a bunch of bombs yourself.
And yes, Oni seems out of place in the ninja set, especially since his face looks like the designers got drunk and went comatose while drawing it. Oh, and yes, I have suggestions for Ninjas too:
First of all, their T7 power should be changed. Perhaps it is just because I always pair nins with an active secondary, but I stop using Smoke Flash in the mid 20's. It costs too much endurance. You could conceivably give them something like Gang War instead, with a few alterations. For instance- ninjas strike from the shadows, yes? Then make the ninjas that appear have Hidden on, and give them only melee attacks. This way, they all strike out with a critical at the same time. Have them stick around about 2/3 the time of the Gang War thugs. Give them higher damage but lower health. In this way, not only do Ninjas gain a place to put more of those pet uniques, but they further cement their place as the MM damage kings.
Well that's my first idea for them, my second is this: Giving each ninja the inherent Conservation of Ninjitsu, which works thusly: In any martial arts fight, each side has only a finite amount of ninjitsu in a given encounter. Therefore, one ninja is death incarnate, while an army is nothing but cannon fodder. So give all the ninjas a weakened Vengeance ability that goes off when they die, much like Nemesis lieutenants. The fewer the ninjas remaining, the harder they are to kill and the harder they hit. This effectively turns their squishiness into a weapon.
Installing one or both of these suggestions would make Ninjas an actual force to be reckoned with, as they should be. If both, then of course the extra T7 ninjas should NOT have the vengeance power. Also, make the Oni better at prioritizing, either take away his sword or teach him to use it with one hand and throw fire with the other.
Perhaps give them an optional costume update. Put a drop down menu in the power customizer to choose between different models. Currently, yes, they look like crap. Same with mercs. But again, optional. And no, making you do it when you respec is not optional, because then you could never change your build ever without converting to the new version.
Oh, and yes, both a medieval set and a cloning set would be awesome.
Khorak, you are assuming that everyone agrees with your view of soldiers. And yes, if you just introduced soldiers without buffing mercenaries no one would use mercenaries. That is not what I'm suggesting. I'm saying buff mercenaries instead of replace it with a completely different powerset, since perhaps some people like having Rambo. What you are saying is "I think this set is rubbish, the design is rubbish, everything sucks, everyone has to agree with me!" so instead of fixing it like they have done with every other buff in the history of the game, you want them to replace it with your vision of soldiers. Your vision seems to be based around what is real, despite this game not being real. I'm not saying these guys shouldn't exist, I'm saying they shouldn't completely replace Mercs, because then you'd have a lot of pissed off Merc players.
|
"IMO, we should try fixing the current Mercs instead of rebuilding them" is the actual content of your entire paragraph. And in all that, I've actually bothered to have a coherent 'vision' of what the set should be; what we have now doesn't, and that's one of the big reasons why it's a pointless mess. We've got Soldiers who want to be direct ST ranged damage with a medic squeezed in who's also a grenadier (what!?), who are trying to fit in with Spec Ops who want to be stealthed (of all bloody things) sniper/controller things, who all have to fit in with some ripped action hero who wants to cone enemies he just AoE knockbacked into the rafters. Screw theme for a moment, none of these ideas work with each other. The fact we're trying to squeeze Saving Private Ryan in with NAVY Seals, led by John Matrix, is problem numero uno why Mercenaries has turned out so badly. So carve out the crap and stick to what the set should be doing; just a bunch of soldiers.
And if you'd read the post, I gave suggestions to help fix Mercenaries. And as for an airstrike not being plausible in a gave, could just go with you throwing out a bunch of bombs yourself. |
Oh I'd definitely stab someone in the gizzards for a Longbow or Vanguard set. Preferably Vanguard. Love the glowy stuff. I'd also +1 the Romans.....as long as they give us a proper Roman shield on them.
Chairman of the Charity of Pain; accepting donations of blood and guts.
Prophet of the Creamy Truth; "If it's empty, fill it with cream."
Answer me this: What would you or anyone else lose if soldiers were added and mercenaries buffed?
Now this: What if we just gave up on mercenaries and added soldiers, how much would people lose then? I'll answer this one: an entire powerset.
That is what I'm going off. With your idea you are completely replacing a set that some people like, with a set they may not like. There is a reason they have never done this: its stupid. You aren't trying to fix mercs, you gave no suggestions for trying to fix mercs- you gave suggestions akin to a new powerset replacing mercs. Just because my view differs with yours doesn't make it "weird complaining".
Yes, those are all problems with mercs, problems that my suggestions (the ones you seem to be ignoring) would help to fix. They aren't irreparable; if you take the time to look you can see many ways in which they can be improved without replacing the whole thing. I'm not accusing you of any ulterior motives or attacking you in any way, I am simply disagreeing with your view.
I realize I failed to address the medic: give him a fast recharging AoE heal, take away his brawl attack, take away his grenade or turn it to knockdown. Give him fast recharging Empathy buffs that he won't use on those that already have them.
There, problem solved without burning him and sticking another soldier in his place. All of the other problems you stated I already addressed. Without attempting to remake the entire set.
Also, I disagree with any suggestion that involves taking an existing enemy group and turning it into an MM set.
As much a love a good old fashion Flame war I don't think it worth it.
khorak_EU and Mad Grim YOU ARE BOTH RIGTH!!!
Merc suck{fact} and a fix/change/remake would be nice. Not matter what! anything is better than what we have... that is piece of <Insert opinion here>.khorak_EU Give a very good idea about a "New Power set" that would be good for MM(As topic implies) No harm.
You don't need to prove which of you have a best solution, Merc aren't getting buff anyday soon, atleast not before they fix Beast/ and that is a fact.
This is a open opinion Thread not a fix Merc/ so CHILL OUT!
I'm saying they shouldn't completely replace Mercs, because then you'd have a lot of pissed off Merc players. |
I have suggestions for Ninjas too:First of all, their T7 power should be changed. |
Also Dev don't hear us,Belive me i have make docent of thread about fixing ninjas(That is dam easy buff +def/+regen/+res THEY HAVE VIRTUALY NOTHING) but they never fix it. Good luck you two with merc.
I want /Fire stalker. Because nothing says stealth like dumping a can of gasoline on yourself and lighting a match. -Morac
Insects.
T1
Giant Spiders, 3rd spider gets a venomous bite. All get Web attack (Immob)
T2
Giant Beetles. Get one Bombardier Beetle (PBAoE fireball) and one Stink Bug (PBAoE toxic) among other attacks.
T3
Would you like to see a 7' tall Preying Mantis? Neither would I. In addition to a 6' range Impale it would get Fearsome Stare.
I can (and have in the past) detail it out more, but that's the bare bones of it.
Check out the Repeat Offenders network of SGs! You'll be glad you did.
I think Cox might try to stay away from any RL religious references
I'd take some in game factions MM set though
like arachnos or Longbow or Pietoria police
failing that
nondescript stuff like the drones from Lore or polar lights
Carnies!!! I would love to have a "joke" sets.
I think the most asked is a "natural beast" set and we got it now (sooner than I thought). Too bad we won't see a bear...
I hope we see a Flying primary. All primary sets are grounded (except for Soul Extraction).
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I just came up with a crazy idea for a alien/ Mutant Primary that are like bugs
alien/insect type look,
Minion:
Incubators: they spit acid and have claw, They will summon 3 underline when they are defeated,
Liuet:
Warrior alien:standar attack,support, and when they die they summon 2 minion incubators or another type of alien that when it die it reales a toxic AoE
Boss:
Alien Queen: Control/support basic, MM type pet, it summon underlines that attack his targets
Tier 7 power: is a Alien gang war type of power
I want /Fire stalker. Because nothing says stealth like dumping a can of gasoline on yourself and lighting a match. -Morac
I just came up with a crazy idea for a alien/ Mutant Primary that are like bugs
alien/insect type look, Minion: Incubators: they spit acid and have claw, They will summon 3 underline when they are defeated, Liuet: Warrior alien:standar attack,support, and when they die they summon 2 minion incubators or another type of alien that when it die it reales a toxic AoE Boss: Alien Queen: Control/support basic, MM type pet, it summon underlines that attack his targets Tier 7 power: is a Alien gang war type of power |
And tier 7 needs to be a gangwar style spawn cast on an enemy - causing a stun while the little aliens come out of the mob.
I'm into this - make it so Devs! No more magic; we need more sci-fi!
I vote for Cheeta's idea, I want a rock and roll band as a pet set. I also want the option of making them an all-female band (Gem the Holograms play Paragon City! Woo-hoo!). I also like the insect idea. It doesn't have as much glamor, glitter, fashion, and fame as the band one, but it's got potential.
Quote:
And tier 7 needs to be a gangwar style spawn cast on an enemy - causing a stun while the little aliens come out of the mob. I'm into this - make it so Devs! No more magic; we need more sci-fi! |
Rather than T7 being a Gang War clone, make it a PBAoE that drops the Incubators. The Incubators are a debuff (Think Acid Mortar or MM Poison Trap for the attack mechanic) that draws aggro, and when they (the Incubators) are defeated they spawn a weakened version of the T1 alien minion.
Also, have the Minion and Lt. spawn an Incubator when they are defeated.
Love the "facehugger hold", but it should probably go on the Lt.s.
As you say, more SciFi, less magic!
Check out the Repeat Offenders network of SGs! You'll be glad you did.
Pirate Summoning.
We already have Ninjas, I feel that Pirates are not being represented fairly.
For the minion pets, first 2 could be Privateers wielding sabers and pistols, and the 3rd pet could be a Scurvy Dog(reusing a single wolf model from Beast, mangy, foaming at the mouth, and covered in flies). Maybe put an eye-patch or peg-leg on the the dog just for flavor. The dog's bite could cause disease(-regen, -recovery), possibly some other debuffs.
For the lieutenant pets, they could be Buccaneers, also with sabers and pistols but with grenades too. Maybe give them Assault and Vengeance to use for the other pirates(I know, Vengeance is probably a bit OP).
The boss pet should be a Corsair, armed similarly to the Buccaneers but with the special powers of Mutiny(AoE confuse), and Fire Breath(after he takes a swig of rum and lights it on fire). This guy should definitely have a peg-leg, eye-patch, hook, and parrot on his shoulder.
Side powers for the MM should be a single Pistol Shot, Saber Sweep(PBAoE), and Grenade. That leaves the 2 pet upgrades, and one other power. For the last power, they should get Pirate Press(similar to Gang War from Thugs) which summons Freebooters armed only with sabers or rudimentary melee weapons.
Pirate Summoning.
We already have Ninjas, I feel that Pirates are not being represented fairly. For the minion pets, first 2 could be Privateers wielding sabers and pistols, and the 3rd pet could be a Scurvy Dog(reusing a single wolf model from Beast, mangy, foaming at the mouth, and covered in flies). Maybe put an eye-patch or peg-leg on the the dog just for flavor. The dog's bite could cause disease(-regen, -recovery), possibly some other debuffs. For the lieutenant pets, they could be Buccaneers, also with sabers and pistols but with grenades too. Maybe give them Assault and Vengeance to use for the other pirates(I know, Vengeance is probably a bit OP). The boss pet should be a Corsair, armed similarly to the Buccaneers but with the special powers of Mutiny(AoE confuse), and Fire Breath(after he takes a swig of rum and lights it on fire). This guy should definitely have a peg-leg, eye-patch, hook, and parrot on his shoulder. Side powers for the MM should be a single Pistol Shot, Saber Sweep(PBAoE), and Grenade. That leaves the 2 pet upgrades, and one other power. For the last power, they should get Pirate Press(similar to Gang War from Thugs) which summons Freebooters armed only with sabers or rudimentary melee weapons. |
53 Bots/FF/Mace Mastermind | 53 NRG/FF/Electricity Defender | 50 Time/Dual Pistols/Soul Defender | 50 Demons/FF/Mace Mastermind | 51 Necro/Dark/Soul Mastermind | 50 Thugs/Time/Mace Mastermind | 50 Ice/Ice/Arctic Tanker | 50 Plant/Rad/Earth Controller | 50 Illusion/Trick Arrow Controller | 50 Gravity/Force Field Controller
Yes, I like Force Fields.
Thematically I love it, but mechanically it seems too similar to what we already have. What if each of their attacks had a chance to proc various secondary effects (kd, bleed, slow, -res, -damage, etc) instead of having one effect all the time? It would go along with vengeance and confuse nicely imo. You could also give them a drink grog power with the t9 upgrade that would give them a random buff when used.
your idea is not bad khorak, however i do have a problem with the tier 1 soldiers being fully single target dmg
if you look at it a little more realistically if you have 3 gunners shooting into a mob of 10 guys, bullets will miss/go through targets and hit unintended targets or multiple targets. the only way to guarentee they could all be single target shots is if they were all snipers, which regular soldiers in an intense combat situation are not gonna have the accuracy to do that
the tier 2 pets are fine doing lots of them, but it sounds like they should basically both be commandos as the commando currently is maybe little less dmg per attack
the tier 3 pet is good, sounds like it would take place of the spec ops and do a better job at it if the control get adjusted to have lower rech times since only 1 guy is shooting them instead of 2