Craftable Costume Pieces
I will NEVER support any more craftable costume pieces. If new pieces are added, I want to see them in the editor at character creation. I don't care what I have to do to get them there - pay, most likely - but if they don't appear in the editor at creation, they're worthless to me.
That said, I DO want to see better, more varied versions of Jet Boots. Perhaps boots with jets in their soles, as opposed to freakishly protruding from the calves? Sure, I'd even buy those if they were sold on the Market. We need more oddball costume pieces like those.
Be nice if we could colour the jet flames separately, though.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I am perfectly happy having to craft them as the recipes are very cheap at WW. I too would love to see new Jetboots, Jetpacks, Wings, and just more varied costume parts in general.
Keep'em coming!
The way the system is set up now, the heck with MORE craftable costume bits (or temp powers, for that matter). Junk drops that are just an irritation to those receiving them and also for those who just want the costume piece.
They're an annoyance- just put the stuff in the costume editor and eliminate drops entirely.
If, however, the drop rate was slashed & the recipes were once more rare and desirable, that would be great and I'd back additions to the system.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
If, however, the drop rate was slashed & the recipes were once more rare and desirable, that would be great and I'd back additions to the system.
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Again, I refuse to support costumes that I have to unlock per-character under any circumstances. The one good thing that came out of Freedom was it let me put my money where my mouth is - literally. I said for years that I'd pay actual money to have those unlocked for all my characters at creation. Now, bar a few holdovers, I can.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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For the characters I wanted to design with stuff like tech wings, I'd create the costume in the architect costume editor, and export it.
I'd create a character with a similar style at creation, then move the ~1k infamy over and finish the process of crafting it and using it. a few extra minutes of work for a character isn't really that bad.
you could have it all
My empire of dirt
I will let you down
I will make you <3
That would be horrible, actually. I was one of the chief opponents of this back when costume recipes were rare. Putting a price tag on costumes is like putting a price tag on opinions - there is no grading on what's better than what else. They're just options. The more options you give people, the better.
Again, I refuse to support costumes that I have to unlock per-character under any circumstances. The one good thing that came out of Freedom was it let me put my money where my mouth is - literally. I said for years that I'd pay actual money to have those unlocked for all my characters at creation. Now, bar a few holdovers, I can. |
I want more stuff to covet the way you want more options....or rather, we both want more options, but I'm less hung up on instant gratification.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I think costume parts are a perfect carrot on a stick for players, but I agree with the junk drops comments. I would rather see more parts from the various badge types (new, or existing ones retroactively granting the new pieces).
I like having stuff to chase and desire, and that is an important ingredient to these sorts of games.
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Literally ANYTHING but costumes I'm fine with. Badge titles, name colours, temp power, what have you.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
I support craftable costume piece. It make alot more since for your character's costume or tool set to evolve as they beat bigger enemies and take their weapons. For example Maelstorm's Pistols.
I would agree as long as any new stuff is not like Maelstrom pistol drop. If they make it like anything else currently out sure.
Otherwise I am willing to pay for the pieces on the paragon market as ST mentioned.
I would love the option for retractable wings. Wings and cave missions really can cause an issue for the rest of the team.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Literally ANYTHING but costumes I'm fine with. Badge titles, name colours, temp power, what have you.
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For instance I have absolutely no problem with the idea of having costume items drop as craftable recipes because the argument that "all items should be available at character creation" is spurious to begin with because there's almost an infinite number of costume items you can't get at character creation ANYWAY. When was the last time you were able to dress your character with a Sybil dress or use animated hair? Since you can't have those examples why are the few others items (available as crafted recipes) actually needed at character creation? We can't have everything to begin with so why is having 99.5% of the total possible items at character creation not good enough? That extra 0.5% doesn't give either of us a Sybil dress - deal with it. *shrugs*
On the other hand the idea of getting "badge titles" as drops sounds totally ridiculous to me. Are you saying we should just randomly get badges as craftable drops? I'm not even really sure what you are actually suggesting with this.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
I'm all for more craftable costume pieces. Assuming that they aren't limited to something ridiculous like a extra rare drop in an Incarnate Trial.
For one they will never put out any more crafting peaces, one due to could make more money to sale to us than let us craft for free and as the other person said would rather have at character creation. They need a costume pack for those who have characters who are not magic or supernatural in there flying, jumping, teleporting, and so on (jet packs, teleportpacks like sky raiders, boots that have jets in bottom for jump and fly most could be used for both jump and fly, super speed maybe some odd boots or leg peaces that glow when used or belts i don't know but some thing needs done soon
Some of my suggestions from posts i have done
boards.cityofheroes.com/showthread.php?t=195762&highlight=dbhellfist
boards.cityofheroes.com/showthread.php?t=278178&highlight=dbhellfist
Here is all My toons
http://img261.imagevenue.com/gallery...9625081-24.php
I don't disagree, I just don't think costumes should be it. Costumes cannot be graded from better to worse because they're a matter of opinion. And, no, it's not true that newer costumes are better than older ones. I'll still usually pick the Glam hair over all the new ones.
Literally ANYTHING but costumes I'm fine with. Badge titles, name colours, temp power, what have you. |
But I have a feeling the point here is moot- costume drops were a failed experiment and now they have a store to distribute that kind of stuff. And I'm with you that the current selection of costume drops should just be added to the tailor- they're all so common getting them isn't any sort of challenge, it's just a tediously pointless timesink.
It's not about instant gratification so much as the principle of character concept/creation. I design my character at the start. Options that are not available during that process are worthless to me. If they were account-wide unlocks I wouldn't mind having to "chase" them, as they could prove useful to new characters.
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But, as noted, basically moot as they're extremely unlikely to expand a system that managed to anger both RP costume nuts and in-game market enthusiasts. =P
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I think his point was that some "costume" parts might actually be a physical part of the character rather than being part of a costume that that the character puts on and takes off, so they should be accessible at creation. For example, a humanoid bird character wouldn't buy his wings, he'd already have them as part of his body. A robotic character might have been built with rocket boots (though that might be moot since you can't fly until level 4 anyway).
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When I created my first main character 8 years ago I envisioned her having cool demony wings and a moving tail. Turns out I had to wait 2.5 YEARS before -any- wings were added to the game and something like 5 YEARS before moving tails were added.
So basically when people like Samuel_Tow complain that they can't get such-n-such item until they craft it or level their character up to a certain level I really have almost 0% sympathy for that.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
I think his point was that some "costume" parts might actually be a physical part of the character rather than being part of a costume that that the character puts on and takes off, so they should be accessible at creation. For example, a humanoid bird character wouldn't buy his wings, he'd already have them as part of his body. A robotic character might have been built with rocket boots (though that might be moot since you can't fly until level 4 anyway).
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But we are playing a game, and the conventions of the genre dictate that we start off (relatively) plain and simple and grow more wondrous only with effort and experience.
CoH provides far, *far* more options for fully realizing your avatar's true nature than any other game out there, even at character creation with no bonus stuff. Insisting on MOAR in the face of that bounty strikes me as pure monomania.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
When I created my first main character 8 years ago I envisioned her having cool demony wings and a moving tail. Turns out I had to wait 2.5 YEARS before -any- wings were added to the game and something like 5 YEARS before moving tails were added.
So basically when people like Samuel_Tow complain that they can't get such-n-such item until they craft it or level their character up to a certain level I really have almost 0% sympathy for that. |
Well, I understand the desire- sure, it'd be great to start a game with every conceivable option available at creation.
But we are playing a game, and the conventions of the genre dictate that we start off (relatively) plain and simple and grow more wondrous only with effort and experience. |
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
That's the generic fantasy RPG genre you're thinking of. In the superhero genre it's more typical to start out with full regalia.
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It's a genre that demands carrots to dangle for motivation, and bits of kit are popular motivators.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
It's not about instant gratification so much as the principle of character concept/creation. I design my character at the start. Options that are not available during that process are worthless to me. If they were account-wide unlocks I wouldn't mind having to "chase" them, as they could prove useful to new characters.
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That's the generic fantasy RPG genre you're thinking of. In the superhero genre it's more typical to start out with full regalia. |
note that i'm not really advocating one way or the other, just addressing points that jump out at me. I just want my damn cheongsam and kimono.
What I would like to see is different designs for rocket boots. For jump boots. For piston boots. How much effort does it take to create different designs? Would people like to see this. Kind of a suggestion/question thread, lol.