So lets talk about redside teaming.
My redside play is mostly on Liberty and Protector, which are likewise not at the top of the list, and as I've said I do just fine.
With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server
Let's examine how people look for teams:
1) Broadcast in a zone: lvl 20 blaster lft
What are the chances that the leader will see this?
0% chance = leader inside a mission or in another zone
50% chance = leader in the same zone
2) Ask in help:
[Sharkfan] Mclarge fumbled it and you know it.
[FarmerDell] BM farm lf paying lowbies 100 mpr
[Giants4ever] The replay says it all dude. it's good.
[Hammerhead] Its the coaches call
[Sharkfan] My dad was right there, and he has
a video to prove it.
[brute4hire] lvl 20 blaster lft
[FarmerDell] BM farm lf paying lowbies 50 mpr
[Giants4ever] Who's gonna a trust an amateur video?
[Hammerhead] They have crappy defense anyway.
Someone will score eventually.
If the leader is good at 'Where's Waldo?' maybe they'll notice...
3) Ask in global chans, SG chat, coalitions
Global chans can be chatty like help. SG/coalie chat tends to be quieter. If I'm running teams, I look here first.
4) Set LFT in Team menu
I tend to give preference to SG/coalition members. I'll look here next.
Then there's how leaders look for members.
1) Announce in zone. This is typically the zone where the mission is in.
2) Announce in help.
3) Announce in global chans, SG chat, coalitions
4) Look in Search
As someone who leads teams, a lot of players don't set LFT in the Team menu. How do I know? When I see them looking for team, I see them broadcast in zone, but when I look at the Search, they don't have LFT set. How are leaders supposed to find these people?
Granted, improvements could be made to look for teams, but if folks don't even use the available options in Search, how can leaders find them?
The player willing to form their own team will never go teamless. The player unwilling to form their own team deserves to go teamless. No player is owed a team, and if a player is unwilling to form one, that player doesn't get to whine about not having one.
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Sorry, this is just silly. This is a video game. I don't get what people don't get that if teaming isn't fairly quick and easy, I and some other people are just going to sign off and do something else. All of this talk about just "make a team or its your fault" completely misses the point of what people are talking about. This isn't something anyone needs to feel guilty over. It's no different than showing up at a nightclub and finding no one dancing, and then deciding to go or do something else.
Except that a better analogy might be showing up to a nightclub to find a bunch of people milling around wanting to dance, but no one having the nerve to actually go up to someone and ask, resulting in tons of people who could be dancing, want to be dancing, but instead go home and complain about how it's impossible to find a dance partner.
The system could be better, no argument there, and if someone doesn't want to be bothered to lead teams and would rather do something else that's their prerogative. However, they don't then get to complain that there was no one to team with. Even in a better LFG system someone is going to have to lead the team, select the missions, and do the team management duties that are the reason so many players avoid team leadership. If no one's ever willing to do those things, they don't have the firmest foundation to complain when there aren't as many teams as a result.
With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server
I have a Mind/Psi Dom in Praetoria, who is currently running repeatable missions to get up to level 30 in time for I23. She has been ridiculously easy to solo pretty much from level 1. The variety of controls means that there's always something available to neutralize mobs. I won't say she's blindingly fast, but she's been extraordinarily safe.
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Sorry, this is just silly. This is a video game. I don't get what people don't get that if teaming isn't fairly quick and easy, I and some other people are just going to sign off and do something else. All of this talk about just "make a team or its your fault" completely misses the point of what people are talking about. This isn't something anyone needs to feel guilty over.
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It's no different than showing up at a nightclub and finding no one dancing, and then deciding to go or do something else. |
I will never understand why so many people are so willing to shout "LFT" but utterly unwilling to shout "Forming team". The former most often gets nothing, and the latter never fails. I just shake my head when I see three or four people in the same zone shouting "LFT", because all it will take is one of them to invite the others and set a mission, and BAM, instant teaming. But no, they all feel they shouldn't have to lead, the game and the other players owe them a team with no effort on their part other than shouting "LFT" and accepting an invite.
Sorry, this is just silly. This is a video game. I don't get what people don't get that if teaming isn't fairly quick and easy, I and some other people are just going to sign off and do something else. All of this talk about just "make a team or its your fault" completely misses the point of what people are talking about. This isn't something anyone needs to feel guilty over. It's no different than showing up at a nightclub and finding no one dancing, and then deciding to go or do something else.
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There really is no reason to not simply start blueside and go vigilante.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
With that said I don't think there is jack s&*% the devs can do to improve teaming on redside or in Praetoria.
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but yeah, all notions about improving/changing the content so suddenly a bunch of people decide to play villains is Utopian daydreaming.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I've had to stop playing redside because it is almost impossible to get a team, powerleveling or otherwise. Theres no interest in anyone joining a team and the LFG feature just doesnt seem to work. I can be on the LFG queue for hours and not get one SF going!
Rockshock (Druid Tanker), Medicat (Combat Medic), Dwarf From the North (Ice Mage), Rocket Gal (Energy Blaster), Graveborn (Undead Mastermind), Streeker (Punching Speedster), Op. Sidewinder (Recluse's pet Spider)
Break down the walls between the sides. Allow all characters to team for all content. Remove the silly restriction that heroes can't go to the rogues isles and vice versa.
If heroes want to be naughty sometimes and villains want to be heroes sometimes (they spend most of their time post-35 saving the world anyway), then so be it.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Break down the walls between the sides. Allow all characters to team for all content. Remove the silly restriction that heroes can't go to the rogues isles and vice versa.
If heroes want to be naughty sometimes and villains want to be heroes sometimes (they spend most of their time post-35 saving the world anyway), then so be it. |
One somewhat related thing I'd like to see happen, though, is I'd like for heroes and villains to be able to travel to their opposite zones, for new and reassigned missions. They should be able to gather the tp beacons for all the zones.
And while I don't think players want to be bothered with being in a permanent PVP environment, I do think there could be an interpretation of factions such that Freedom Corps and PPD in Paragon would attack roaming villain players on sight, and Arachnos in the Rogue Islands would be changed to attack just roaming heroes on sight (and no longer attack villains). Longbow in the Isles would ignore visiting heroes.
Break down the walls between the sides. Allow all characters to team for all content. Remove the silly restriction that heroes can't go to the rogues isles and vice versa.
If heroes want to be naughty sometimes and villains want to be heroes sometimes (they spend most of their time post-35 saving the world anyway), then so be it. |
Which doesn't mean they shouldn't liberalize access, or even install some sort of "mission to the other side" deal. I'd really like a story arc where I could take Nethergoat to Paragon, but as a villain with every hand turned against me (every NPC hand anyway- let's ignore PVP for the sake of everyone's sanity), or vice versa, take one of my heroes on a desperate mission into the Rogue Isles- not as an instanced map, but into the Rogue Isles.
As the inevitable and only solution for the redside market problems was a merger, pooling both populations, so will it be for redside teaming. Not necessarily "now you're all on the same team!", but some sort of mechanism beyond co-op zones and the other half-measures currently in place.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I will never understand why so many people are so willing to shout "LFT" but utterly unwilling to shout "Forming team".
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I always make a point to say "Hey, looks like you guys have a pretty good start right there!" and... they usually don't end up forming a team together.
All my red-side teaming experience is on Triumph, hardly a population powerhouse.
I've never had problems sorting something out when I had the urge.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone